Files
blender/intern/cycles/render/camera.cpp
Mai Lavelle 5bd9b12dc4 Cycles: adaptive subdivision support for panoramic cameras.
Adds the code to get screen size of a point in world space, which is
used for subdividing geometry to the correct level. The approximate
method of treating the point as if it were directly in front of the
camera is used, as panoramic projections can become very distorted
near the edges of an image. This should be fine for most uses.

There is also no support yet for offscreen dicing scale, though
panorama cameras are often used for rendering 360° renders anyway.

Fixes T49254.

Differential Revision: https://developer.blender.org/D2468
2018-01-12 23:57:45 +01:00

733 lines
23 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/camera.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "render/tables.h"
#include "device/device.h"
#include "util/util_foreach.h"
#include "util/util_function.h"
#include "util/util_math_cdf.h"
#include "util/util_vector.h"
/* needed for calculating differentials */
#include "kernel/kernel_compat_cpu.h"
#include "kernel/split/kernel_split_data.h"
#include "kernel/kernel_globals.h"
#include "kernel/kernel_projection.h"
#include "kernel/kernel_differential.h"
#include "kernel/kernel_montecarlo.h"
#include "kernel/kernel_camera.h"
CCL_NAMESPACE_BEGIN
static float shutter_curve_eval(float x,
array<float>& shutter_curve)
{
if(shutter_curve.size() == 0) {
return 1.0f;
}
x *= shutter_curve.size();
int index = (int)x;
float frac = x - index;
if(index < shutter_curve.size() - 1) {
return lerp(shutter_curve[index], shutter_curve[index + 1], frac);
}
else {
return shutter_curve[shutter_curve.size() - 1];
}
}
NODE_DEFINE(Camera)
{
NodeType* type = NodeType::add("camera", create);
SOCKET_FLOAT(shuttertime, "Shutter Time", 1.0f);
static NodeEnum motion_position_enum;
motion_position_enum.insert("start", MOTION_POSITION_START);
motion_position_enum.insert("center", MOTION_POSITION_CENTER);
motion_position_enum.insert("end", MOTION_POSITION_END);
SOCKET_ENUM(motion_position, "Motion Position", motion_position_enum, MOTION_POSITION_CENTER);
static NodeEnum rolling_shutter_type_enum;
rolling_shutter_type_enum.insert("none", ROLLING_SHUTTER_NONE);
rolling_shutter_type_enum.insert("top", ROLLING_SHUTTER_TOP);
SOCKET_ENUM(rolling_shutter_type, "Rolling Shutter Type", rolling_shutter_type_enum, ROLLING_SHUTTER_NONE);
SOCKET_FLOAT(rolling_shutter_duration, "Rolling Shutter Duration", 0.1f);
SOCKET_FLOAT_ARRAY(shutter_curve, "Shutter Curve", array<float>());
SOCKET_FLOAT(aperturesize, "Aperture Size", 0.0f);
SOCKET_FLOAT(focaldistance, "Focal Distance", 10.0f);
SOCKET_UINT(blades, "Blades", 0);
SOCKET_FLOAT(bladesrotation, "Blades Rotation", 0.0f);
SOCKET_TRANSFORM(matrix, "Matrix", transform_identity());
SOCKET_FLOAT(aperture_ratio, "Aperture Ratio", 1.0f);
static NodeEnum type_enum;
type_enum.insert("perspective", CAMERA_PERSPECTIVE);
type_enum.insert("orthograph", CAMERA_ORTHOGRAPHIC);
type_enum.insert("panorama", CAMERA_PANORAMA);
SOCKET_ENUM(type, "Type", type_enum, CAMERA_PERSPECTIVE);
static NodeEnum panorama_type_enum;
panorama_type_enum.insert("equirectangular", PANORAMA_EQUIRECTANGULAR);
panorama_type_enum.insert("mirrorball", PANORAMA_MIRRORBALL);
panorama_type_enum.insert("fisheye_equidistant", PANORAMA_FISHEYE_EQUIDISTANT);
panorama_type_enum.insert("fisheye_equisolid", PANORAMA_FISHEYE_EQUISOLID);
SOCKET_ENUM(panorama_type, "Panorama Type", panorama_type_enum, PANORAMA_EQUIRECTANGULAR);
SOCKET_FLOAT(fisheye_fov, "Fisheye FOV", M_PI_F);
SOCKET_FLOAT(fisheye_lens, "Fisheye Lens", 10.5f);
SOCKET_FLOAT(latitude_min, "Latitude Min", -M_PI_2_F);
SOCKET_FLOAT(latitude_max, "Latitude Max", M_PI_2_F);
SOCKET_FLOAT(longitude_min, "Longitude Min", -M_PI_F);
SOCKET_FLOAT(longitude_max, "Longitude Max", M_PI_F);
SOCKET_FLOAT(fov, "FOV", M_PI_4_F);
SOCKET_FLOAT(fov_pre, "FOV Pre", M_PI_4_F);
SOCKET_FLOAT(fov_post, "FOV Post", M_PI_4_F);
static NodeEnum stereo_eye_enum;
stereo_eye_enum.insert("none", STEREO_NONE);
stereo_eye_enum.insert("left", STEREO_LEFT);
stereo_eye_enum.insert("right", STEREO_RIGHT);
SOCKET_ENUM(stereo_eye, "Stereo Eye", stereo_eye_enum, STEREO_NONE);
SOCKET_FLOAT(interocular_distance, "Interocular Distance", 0.065f);
SOCKET_FLOAT(convergence_distance, "Convergence Distance", 30.0f * 0.065f);
SOCKET_BOOLEAN(use_pole_merge, "Use Pole Merge", false);
SOCKET_FLOAT(pole_merge_angle_from, "Pole Merge Angle From", 60.0f * M_PI_F / 180.0f);
SOCKET_FLOAT(pole_merge_angle_to, "Pole Merge Angle To", 75.0f * M_PI_F / 180.0f);
SOCKET_FLOAT(sensorwidth, "Sensor Width", 0.036f);
SOCKET_FLOAT(sensorheight, "Sensor Height", 0.024f);
SOCKET_FLOAT(nearclip, "Near Clip", 1e-5f);
SOCKET_FLOAT(farclip, "Far Clip", 1e5f);
SOCKET_FLOAT(viewplane.left, "Viewplane Left", 0);
SOCKET_FLOAT(viewplane.right, "Viewplane Right", 0);
SOCKET_FLOAT(viewplane.bottom, "Viewplane Bottom", 0);
SOCKET_FLOAT(viewplane.top, "Viewplane Top", 0);
SOCKET_FLOAT(border.left, "Border Left", 0);
SOCKET_FLOAT(border.right, "Border Right", 0);
SOCKET_FLOAT(border.bottom, "Border Bottom", 0);
SOCKET_FLOAT(border.top, "Border Top", 0);
SOCKET_FLOAT(offscreen_dicing_scale, "Offscreen Dicing Scale", 1.0f);
return type;
}
Camera::Camera()
: Node(node_type)
{
shutter_table_offset = TABLE_OFFSET_INVALID;
width = 1024;
height = 512;
resolution = 1;
motion.pre = transform_identity();
motion.post = transform_identity();
use_motion = false;
use_perspective_motion = false;
shutter_curve.resize(RAMP_TABLE_SIZE);
for(int i = 0; i < shutter_curve.size(); ++i) {
shutter_curve[i] = 1.0f;
}
compute_auto_viewplane();
screentoworld = transform_identity();
rastertoworld = transform_identity();
ndctoworld = transform_identity();
rastertocamera = transform_identity();
cameratoworld = transform_identity();
worldtoraster = transform_identity();
dx = make_float3(0.0f, 0.0f, 0.0f);
dy = make_float3(0.0f, 0.0f, 0.0f);
need_update = true;
need_device_update = true;
need_flags_update = true;
previous_need_motion = -1;
memset(&kernel_camera, 0, sizeof(kernel_camera));
}
Camera::~Camera()
{
}
void Camera::compute_auto_viewplane()
{
if(type == CAMERA_PANORAMA) {
viewplane.left = 0.0f;
viewplane.right = 1.0f;
viewplane.bottom = 0.0f;
viewplane.top = 1.0f;
}
else {
float aspect = (float)width/(float)height;
if(width >= height) {
viewplane.left = -aspect;
viewplane.right = aspect;
viewplane.bottom = -1.0f;
viewplane.top = 1.0f;
}
else {
viewplane.left = -1.0f;
viewplane.right = 1.0f;
viewplane.bottom = -1.0f/aspect;
viewplane.top = 1.0f/aspect;
}
}
}
void Camera::update(Scene *scene)
{
Scene::MotionType need_motion = scene->need_motion();
if(previous_need_motion != need_motion) {
/* scene's motion model could have been changed since previous device
* camera update this could happen for example in case when one render
* layer has got motion pass and another not */
need_device_update = true;
}
if(!need_update)
return;
/* Full viewport to camera border in the viewport. */
Transform fulltoborder = transform_from_viewplane(viewport_camera_border);
Transform bordertofull = transform_inverse(fulltoborder);
/* ndc to raster */
Transform ndctoraster = transform_scale(width, height, 1.0f) * bordertofull;
Transform full_ndctoraster = transform_scale(full_width, full_height, 1.0f) * bordertofull;
/* raster to screen */
Transform screentondc = fulltoborder * transform_from_viewplane(viewplane);
Transform screentoraster = ndctoraster * screentondc;
Transform rastertoscreen = transform_inverse(screentoraster);
Transform full_screentoraster = full_ndctoraster * screentondc;
Transform full_rastertoscreen = transform_inverse(full_screentoraster);
/* screen to camera */
Transform cameratoscreen;
if(type == CAMERA_PERSPECTIVE)
cameratoscreen = transform_perspective(fov, nearclip, farclip);
else if(type == CAMERA_ORTHOGRAPHIC)
cameratoscreen = transform_orthographic(nearclip, farclip);
else
cameratoscreen = transform_identity();
Transform screentocamera = transform_inverse(cameratoscreen);
rastertocamera = screentocamera * rastertoscreen;
Transform full_rastertocamera = screentocamera * full_rastertoscreen;
cameratoraster = screentoraster * cameratoscreen;
cameratoworld = matrix;
screentoworld = cameratoworld * screentocamera;
rastertoworld = cameratoworld * rastertocamera;
ndctoworld = rastertoworld * ndctoraster;
/* note we recompose matrices instead of taking inverses of the above, this
* is needed to avoid inverting near degenerate matrices that happen due to
* precision issues with large scenes */
worldtocamera = transform_inverse(matrix);
worldtoscreen = cameratoscreen * worldtocamera;
worldtondc = screentondc * worldtoscreen;
worldtoraster = ndctoraster * worldtondc;
/* differentials */
if(type == CAMERA_ORTHOGRAPHIC) {
dx = transform_direction(&rastertocamera, make_float3(1, 0, 0));
dy = transform_direction(&rastertocamera, make_float3(0, 1, 0));
full_dx = transform_direction(&full_rastertocamera, make_float3(1, 0, 0));
full_dy = transform_direction(&full_rastertocamera, make_float3(0, 1, 0));
}
else if(type == CAMERA_PERSPECTIVE) {
dx = transform_perspective(&rastertocamera, make_float3(1, 0, 0)) -
transform_perspective(&rastertocamera, make_float3(0, 0, 0));
dy = transform_perspective(&rastertocamera, make_float3(0, 1, 0)) -
transform_perspective(&rastertocamera, make_float3(0, 0, 0));
full_dx = transform_perspective(&full_rastertocamera, make_float3(1, 0, 0)) -
transform_perspective(&full_rastertocamera, make_float3(0, 0, 0));
full_dy = transform_perspective(&full_rastertocamera, make_float3(0, 1, 0)) -
transform_perspective(&full_rastertocamera, make_float3(0, 0, 0));
}
else {
dx = make_float3(0.0f, 0.0f, 0.0f);
dy = make_float3(0.0f, 0.0f, 0.0f);
}
dx = transform_direction(&cameratoworld, dx);
dy = transform_direction(&cameratoworld, dy);
full_dx = transform_direction(&cameratoworld, full_dx);
full_dy = transform_direction(&cameratoworld, full_dy);
if(type == CAMERA_PERSPECTIVE) {
float3 v = transform_perspective(&full_rastertocamera, make_float3(full_width, full_height, 1.0f));
frustum_right_normal = normalize(make_float3(v.z, 0.0f, -v.x));
frustum_top_normal = normalize(make_float3(0.0f, v.z, -v.y));
}
/* TODO(sergey): Support other types of camera. */
if(type == CAMERA_PERSPECTIVE) {
/* TODO(sergey): Move to an utility function and de-duplicate with
* calculation above.
*/
Transform screentocamera_pre =
transform_inverse(transform_perspective(fov_pre,
nearclip,
farclip));
Transform screentocamera_post =
transform_inverse(transform_perspective(fov_post,
nearclip,
farclip));
perspective_motion.pre = screentocamera_pre * rastertoscreen;
perspective_motion.post = screentocamera_post * rastertoscreen;
}
/* Compute kernel camera data. */
KernelCamera *kcam = &kernel_camera;
/* store matrices */
kcam->screentoworld = screentoworld;
kcam->rastertoworld = rastertoworld;
kcam->rastertocamera = rastertocamera;
kcam->cameratoworld = cameratoworld;
kcam->worldtocamera = worldtocamera;
kcam->worldtoscreen = worldtoscreen;
kcam->worldtoraster = worldtoraster;
kcam->worldtondc = worldtondc;
/* camera motion */
kcam->have_motion = 0;
kcam->have_perspective_motion = 0;
if(need_motion == Scene::MOTION_PASS) {
/* TODO(sergey): Support perspective (zoom, fov) motion. */
if(type == CAMERA_PANORAMA) {
if(use_motion) {
kcam->motion.pre = transform_inverse(motion.pre);
kcam->motion.post = transform_inverse(motion.post);
}
else {
kcam->motion.pre = kcam->worldtocamera;
kcam->motion.post = kcam->worldtocamera;
}
}
else {
if(use_motion) {
kcam->motion.pre = cameratoraster * transform_inverse(motion.pre);
kcam->motion.post = cameratoraster * transform_inverse(motion.post);
}
else {
kcam->motion.pre = worldtoraster;
kcam->motion.post = worldtoraster;
}
}
}
else if(need_motion == Scene::MOTION_BLUR) {
if(use_motion) {
transform_motion_decompose(&kcam->motion, &motion, &matrix);
kcam->have_motion = 1;
}
if(use_perspective_motion) {
kcam->perspective_motion = perspective_motion;
kcam->have_perspective_motion = 1;
}
}
/* depth of field */
kcam->aperturesize = aperturesize;
kcam->focaldistance = focaldistance;
kcam->blades = (blades < 3)? 0.0f: blades;
kcam->bladesrotation = bladesrotation;
/* motion blur */
kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: -1.0f;
/* type */
kcam->type = type;
/* anamorphic lens bokeh */
kcam->inv_aperture_ratio = 1.0f / aperture_ratio;
/* panorama */
kcam->panorama_type = panorama_type;
kcam->fisheye_fov = fisheye_fov;
kcam->fisheye_lens = fisheye_lens;
kcam->equirectangular_range = make_float4(longitude_min - longitude_max, -longitude_min,
latitude_min - latitude_max, -latitude_min + M_PI_2_F);
switch(stereo_eye) {
case STEREO_LEFT:
kcam->interocular_offset = -interocular_distance * 0.5f;
break;
case STEREO_RIGHT:
kcam->interocular_offset = interocular_distance * 0.5f;
break;
case STEREO_NONE:
default:
kcam->interocular_offset = 0.0f;
break;
}
kcam->convergence_distance = convergence_distance;
if(use_pole_merge) {
kcam->pole_merge_angle_from = pole_merge_angle_from;
kcam->pole_merge_angle_to = pole_merge_angle_to;
}
else {
kcam->pole_merge_angle_from = -1.0f;
kcam->pole_merge_angle_to = -1.0f;
}
/* sensor size */
kcam->sensorwidth = sensorwidth;
kcam->sensorheight = sensorheight;
/* render size */
kcam->width = width;
kcam->height = height;
kcam->resolution = resolution;
/* store differentials */
kcam->dx = float3_to_float4(dx);
kcam->dy = float3_to_float4(dy);
/* clipping */
kcam->nearclip = nearclip;
kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;
/* Camera in volume. */
kcam->is_inside_volume = 0;
/* Rolling shutter effect */
kcam->rolling_shutter_type = rolling_shutter_type;
kcam->rolling_shutter_duration = rolling_shutter_duration;
/* Set further update flags */
need_update = false;
need_device_update = true;
need_flags_update = true;
previous_need_motion = need_motion;
}
void Camera::device_update(Device * /* device */,
DeviceScene *dscene,
Scene *scene)
{
update(scene);
if(!need_device_update)
return;
scene->lookup_tables->remove_table(&shutter_table_offset);
if(kernel_camera.shuttertime != -1.0f) {
vector<float> shutter_table;
util_cdf_inverted(SHUTTER_TABLE_SIZE,
0.0f,
1.0f,
function_bind(shutter_curve_eval, _1, shutter_curve),
false,
shutter_table);
shutter_table_offset = scene->lookup_tables->add_table(dscene,
shutter_table);
kernel_camera.shutter_table_offset = (int)shutter_table_offset;
}
dscene->data.cam = kernel_camera;
}
void Camera::device_update_volume(Device * /*device*/,
DeviceScene *dscene,
Scene *scene)
{
if(!need_device_update && !need_flags_update) {
return;
}
KernelCamera *kcam = &dscene->data.cam;
BoundBox viewplane_boundbox = viewplane_bounds_get();
for(size_t i = 0; i < scene->objects.size(); ++i) {
Object *object = scene->objects[i];
if(object->mesh->has_volume &&
viewplane_boundbox.intersects(object->bounds))
{
/* TODO(sergey): Consider adding more grained check. */
kcam->is_inside_volume = 1;
break;
}
}
need_device_update = false;
need_flags_update = false;
}
void Camera::device_free(Device * /*device*/,
DeviceScene * /*dscene*/,
Scene *scene)
{
scene->lookup_tables->remove_table(&shutter_table_offset);
}
bool Camera::modified(const Camera& cam)
{
return !Node::equals(cam);
}
bool Camera::motion_modified(const Camera& cam)
{
return !((motion == cam.motion) &&
(use_motion == cam.use_motion) &&
(use_perspective_motion == cam.use_perspective_motion));
}
void Camera::tag_update()
{
need_update = true;
}
float3 Camera::transform_raster_to_world(float raster_x, float raster_y)
{
float3 D, P;
if(type == CAMERA_PERSPECTIVE) {
D = transform_perspective(&rastertocamera,
make_float3(raster_x, raster_y, 0.0f));
float3 Pclip = normalize(D);
P = make_float3(0.0f, 0.0f, 0.0f);
/* TODO(sergey): Aperture support? */
P = transform_point(&cameratoworld, P);
D = normalize(transform_direction(&cameratoworld, D));
/* TODO(sergey): Clipping is conditional in kernel, and hence it could
* be mistakes in here, currently leading to wrong camera-in-volume
* detection.
*/
P += nearclip * D / Pclip.z;
}
else if(type == CAMERA_ORTHOGRAPHIC) {
D = make_float3(0.0f, 0.0f, 1.0f);
/* TODO(sergey): Aperture support? */
P = transform_perspective(&rastertocamera,
make_float3(raster_x, raster_y, 0.0f));
P = transform_point(&cameratoworld, P);
D = normalize(transform_direction(&cameratoworld, D));
}
else {
assert(!"unsupported camera type");
}
return P;
}
BoundBox Camera::viewplane_bounds_get()
{
/* TODO(sergey): This is all rather stupid, but is there a way to perform
* checks we need in a more clear and smart fasion?
*/
BoundBox bounds = BoundBox::empty;
if(type == CAMERA_PANORAMA) {
if(use_spherical_stereo == false) {
bounds.grow(make_float3(cameratoworld.x.w,
cameratoworld.y.w,
cameratoworld.z.w));
}
else {
float half_eye_distance = interocular_distance * 0.5f;
bounds.grow(make_float3(cameratoworld.x.w + half_eye_distance,
cameratoworld.y.w,
cameratoworld.z.w));
bounds.grow(make_float3(cameratoworld.z.w,
cameratoworld.y.w + half_eye_distance,
cameratoworld.z.w));
bounds.grow(make_float3(cameratoworld.x.w - half_eye_distance,
cameratoworld.y.w,
cameratoworld.z.w));
bounds.grow(make_float3(cameratoworld.x.w,
cameratoworld.y.w - half_eye_distance,
cameratoworld.z.w));
}
}
else {
bounds.grow(transform_raster_to_world(0.0f, 0.0f));
bounds.grow(transform_raster_to_world(0.0f, (float)height));
bounds.grow(transform_raster_to_world((float)width, (float)height));
bounds.grow(transform_raster_to_world((float)width, 0.0f));
if(type == CAMERA_PERSPECTIVE) {
/* Center point has the most distance in local Z axis,
* use it to construct bounding box/
*/
bounds.grow(transform_raster_to_world(0.5f*width, 0.5f*height));
}
}
return bounds;
}
float Camera::world_to_raster_size(float3 P)
{
float res = 1.0f;
if(type == CAMERA_ORTHOGRAPHIC) {
res = min(len(full_dx), len(full_dy));
if(offscreen_dicing_scale > 1.0f) {
float3 p = transform_perspective(&worldtocamera, P);
float3 v = transform_perspective(&rastertocamera, make_float3(width, height, 0.0f));
/* Create point clamped to frustum */
float3 c;
c.x = max(-v.x, min(v.x, p.x));
c.y = max(-v.y, min(v.y, p.y));
c.z = max(0.0f, p.z);
float f_dist = len(p - c) / sqrtf((v.x*v.x+v.y*v.y)*0.5f);
if(f_dist > 0.0f) {
res += res * f_dist * (offscreen_dicing_scale - 1.0f);
}
}
}
else if(type == CAMERA_PERSPECTIVE) {
/* Calculate as if point is directly ahead of the camera. */
float3 raster = make_float3(0.5f*width, 0.5f*height, 0.0f);
float3 Pcamera = transform_perspective(&rastertocamera, raster);
/* dDdx */
float3 Ddiff = transform_direction(&cameratoworld, Pcamera);
float3 dx = len_squared(full_dx) < len_squared(full_dy) ? full_dx : full_dy;
float3 dDdx = normalize(Ddiff + dx) - normalize(Ddiff);
/* dPdx */
float dist = len(transform_point(&worldtocamera, P));
float3 D = normalize(Ddiff);
res = len(dist*dDdx - dot(dist*dDdx, D)*D);
/* Decent approx distance to frustum (doesn't handle corners correctly, but not that big of a deal) */
float f_dist = 0.0f;
if(offscreen_dicing_scale > 1.0f) {
float3 p = transform_point(&worldtocamera, P);
/* Distance from the four planes */
float r = dot(p, frustum_right_normal);
float t = dot(p, frustum_top_normal);
p = make_float3(-p.x, -p.y, p.z);
float l = dot(p, frustum_right_normal);
float b = dot(p, frustum_top_normal);
p = make_float3(-p.x, -p.y, p.z);
if(r <= 0.0f && l <= 0.0f && t <= 0.0f && b <= 0.0f) {
/* Point is inside frustum */
f_dist = 0.0f;
}
else if(r > 0.0f && l > 0.0f && t > 0.0f && b > 0.0f) {
/* Point is behind frustum */
f_dist = len(p);
}
else {
/* Point may be behind or off to the side, need to check */
float3 along_right = make_float3(-frustum_right_normal.z, 0.0f, frustum_right_normal.x);
float3 along_left = make_float3(frustum_right_normal.z, 0.0f, frustum_right_normal.x);
float3 along_top = make_float3(0.0f, -frustum_top_normal.z, frustum_top_normal.y);
float3 along_bottom = make_float3(0.0f, frustum_top_normal.z, frustum_top_normal.y);
float dist[] = {r, l, t, b};
float3 along[] = {along_right, along_left, along_top, along_bottom};
bool test_o = false;
float *d = dist;
float3 *a = along;
for(int i = 0; i < 4; i++, d++, a++) {
/* Test if we should check this side at all */
if(*d > 0.0f) {
if(dot(p, *a) >= 0.0f) {
/* We are in front of the back edge of this side of the frustum */
f_dist = max(f_dist, *d);
}
else {
/* Possibly far enough behind the frustum to use distance to origin instead of edge */
test_o = true;
}
}
}
if(test_o) {
f_dist = (f_dist > 0) ? min(f_dist, len(p)) : len(p);
}
}
if(f_dist > 0.0f) {
res += len(dDdx - dot(dDdx, D)*D) * f_dist * (offscreen_dicing_scale - 1.0f);
}
}
}
else if(type == CAMERA_PANORAMA) {
float3 D = transform_point(&worldtocamera, P);
float dist = len(D);
Ray ray;
/* Distortion can become so great that the results become meaningless, there
* may be a better way to do this, but calculating differentials from the
* point directly ahead seems to produce good enough results. */
#if 0
float2 dir = direction_to_panorama(&kernel_camera, normalize(D));
float3 raster = transform_perspective(&cameratoraster, make_float3(dir.x, dir.y, 0.0f));
ray.t = 1.0f;
camera_sample_panorama(&kernel_camera, raster.x, raster.y, 0.0f, 0.0f, &ray);
if(ray.t == 0.0f) {
/* No differentials, just use from directly ahead. */
camera_sample_panorama(&kernel_camera, 0.5f*width, 0.5f*height, 0.0f, 0.0f, &ray);
}
#else
camera_sample_panorama(&kernel_camera, 0.5f*width, 0.5f*height, 0.0f, 0.0f, &ray);
#endif
differential_transfer(&ray.dP, ray.dP, ray.D, ray.dD, ray.D, dist);
return max(len(ray.dP.dx) * (float(width)/float(full_width)),
len(ray.dP.dy) * (float(height)/float(full_height)));
}
return res;
}
CCL_NAMESPACE_END