5982 lines
166 KiB
C
5982 lines
166 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Jason Wilkins, Tom Musgrove.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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* Implements the Sculpt Mode tools
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*
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*/
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/** \file blender/editors/sculpt_paint/sculpt.c
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* \ingroup edsculpt
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_dial.h"
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#include "BLI_task.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLT_translation.h"
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#include "DNA_customdata_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_brush_types.h"
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#include "BKE_pbvh.h"
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#include "BKE_brush.h"
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#include "BKE_ccg.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mapping.h"
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#include "BKE_modifier.h"
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#include "BKE_multires.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_subsurf.h"
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#include "BKE_colortools.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_sculpt.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "paint_intern.h"
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#include "sculpt_intern.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_buffers.h"
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#include "GPU_extensions.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "bmesh.h"
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#include "bmesh_tools.h"
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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/** \name Tool Capabilities
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*
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* Avoid duplicate checks, internal logic only,
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* share logic with #rna_def_sculpt_capabilities where possible.
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*
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* \{ */
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/* Check if there are any active modifiers in stack (used for flushing updates at enter/exit sculpt mode) */
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static bool sculpt_has_active_modifiers(Scene *scene, Object *ob)
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{
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ModifierData *md;
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VirtualModifierData virtualModifierData;
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md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
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/* exception for shape keys because we can edit those */
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for (; md; md = md->next) {
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if (modifier_isEnabled(scene, md, eModifierMode_Realtime))
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return 1;
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}
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return 0;
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}
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static bool sculpt_tool_needs_original(const char sculpt_tool)
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{
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return ELEM(sculpt_tool,
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SCULPT_TOOL_GRAB,
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SCULPT_TOOL_ROTATE,
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SCULPT_TOOL_THUMB,
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SCULPT_TOOL_LAYER);
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}
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static bool sculpt_tool_is_proxy_used(const char sculpt_tool)
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{
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return ELEM(sculpt_tool,
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SCULPT_TOOL_SMOOTH,
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SCULPT_TOOL_LAYER);
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}
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/**
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* Test whether the #StrokeCache.sculpt_normal needs update in #do_brush_action
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*/
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static int sculpt_brush_needs_normal(const Brush *brush, float normal_weight)
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{
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return ((SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool) &&
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(normal_weight > 0.0f)) ||
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ELEM(brush->sculpt_tool,
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SCULPT_TOOL_BLOB,
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SCULPT_TOOL_CREASE,
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SCULPT_TOOL_DRAW,
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SCULPT_TOOL_LAYER,
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SCULPT_TOOL_NUDGE,
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SCULPT_TOOL_ROTATE,
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SCULPT_TOOL_THUMB) ||
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(brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA));
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}
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/** \} */
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static bool sculpt_brush_needs_rake_rotation(const Brush *brush)
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{
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return SCULPT_TOOL_HAS_RAKE(brush->sculpt_tool) && (brush->rake_factor != 0.0f);
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}
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typedef enum StrokeFlags {
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CLIP_X = 1,
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CLIP_Y = 2,
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CLIP_Z = 4
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} StrokeFlags;
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/************** Access to original unmodified vertex data *************/
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typedef struct {
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BMLog *bm_log;
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SculptUndoNode *unode;
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float (*coords)[3];
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short (*normals)[3];
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const float *vmasks;
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/* Original coordinate, normal, and mask */
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const float *co;
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const short *no;
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float mask;
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} SculptOrigVertData;
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/* Initialize a SculptOrigVertData for accessing original vertex data;
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* handles BMesh, mesh, and multires */
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static void sculpt_orig_vert_data_unode_init(SculptOrigVertData *data,
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Object *ob,
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SculptUndoNode *unode)
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{
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SculptSession *ss = ob->sculpt;
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BMesh *bm = ss->bm;
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memset(data, 0, sizeof(*data));
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data->unode = unode;
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if (bm) {
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data->bm_log = ss->bm_log;
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}
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else {
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data->coords = data->unode->co;
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data->normals = data->unode->no;
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data->vmasks = data->unode->mask;
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}
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}
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/* Initialize a SculptOrigVertData for accessing original vertex data;
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* handles BMesh, mesh, and multires */
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static void sculpt_orig_vert_data_init(SculptOrigVertData *data,
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Object *ob,
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PBVHNode *node)
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{
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SculptUndoNode *unode;
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unode = sculpt_undo_push_node(ob, node, SCULPT_UNDO_COORDS);
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sculpt_orig_vert_data_unode_init(data, ob, unode);
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}
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/* Update a SculptOrigVertData for a particular vertex from the PBVH
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* iterator */
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static void sculpt_orig_vert_data_update(SculptOrigVertData *orig_data,
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PBVHVertexIter *iter)
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{
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if (orig_data->unode->type == SCULPT_UNDO_COORDS) {
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if (orig_data->bm_log) {
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BM_log_original_vert_data(
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orig_data->bm_log, iter->bm_vert,
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&orig_data->co, &orig_data->no);
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}
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else {
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orig_data->co = orig_data->coords[iter->i];
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orig_data->no = orig_data->normals[iter->i];
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}
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}
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else if (orig_data->unode->type == SCULPT_UNDO_MASK) {
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if (orig_data->bm_log) {
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orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert);
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}
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else {
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orig_data->mask = orig_data->vmasks[iter->i];
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}
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}
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}
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static void sculpt_rake_data_update(struct SculptRakeData *srd, const float co[3])
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{
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float rake_dist = len_v3v3(srd->follow_co, co);
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if (rake_dist > srd->follow_dist) {
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interp_v3_v3v3(srd->follow_co, srd->follow_co, co, rake_dist - srd->follow_dist);
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}
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}
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static void sculpt_rake_rotate(
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const SculptSession *ss, const float sculpt_co[3], const float v_co[3], float factor, float r_delta[3])
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{
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float vec_rot[3];
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#if 0
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/* lerp */
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sub_v3_v3v3(vec_rot, v_co, sculpt_co);
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mul_qt_v3(ss->cache->rake_rotation_symmetry, vec_rot);
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add_v3_v3(vec_rot, sculpt_co);
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sub_v3_v3v3(r_delta, vec_rot, v_co);
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mul_v3_fl(r_delta, factor);
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#else
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/* slerp */
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float q_interp[4];
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sub_v3_v3v3(vec_rot, v_co, sculpt_co);
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copy_qt_qt(q_interp, ss->cache->rake_rotation_symmetry);
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mul_fac_qt_fl(q_interp, factor);
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mul_qt_v3(q_interp, vec_rot);
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add_v3_v3(vec_rot, sculpt_co);
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sub_v3_v3v3(r_delta, vec_rot, v_co);
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#endif
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}
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/**
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* Align the grab delta to the brush normal.
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*
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* \param grab_delta: Typically from `ss->cache->grab_delta_symmetry`.
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*/
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static void sculpt_project_v3_normal_align(SculptSession *ss, const float normal_weight, float grab_delta[3])
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{
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/* signed to support grabbing in (to make a hole) as well as out. */
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const float len_signed = dot_v3v3(ss->cache->sculpt_normal_symm, grab_delta);
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/* this scale effectively projects the offset so dragging follows the cursor,
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* as the normal points towards the view, the scale increases. */
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float len_view_scale;
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{
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float view_aligned_normal[3];
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project_plane_v3_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm, ss->cache->view_normal);
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len_view_scale = fabsf(dot_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm));
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len_view_scale = (len_view_scale > FLT_EPSILON) ? 1.0f / len_view_scale : 1.0f;
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}
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mul_v3_fl(grab_delta, 1.0f - normal_weight);
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madd_v3_v3fl(grab_delta, ss->cache->sculpt_normal_symm, (len_signed * normal_weight) * len_view_scale);
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}
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/** \name SculptProjectVector
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*
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* Fast-path for #project_plane_v3_v3v3
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*
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* \{ */
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typedef struct SculptProjectVector {
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float plane[3];
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float len_sq;
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float len_sq_inv_neg;
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bool is_valid;
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} SculptProjectVector;
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/**
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* \param plane Direction, can be any length.
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*/
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static void sculpt_project_v3_cache_init(
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SculptProjectVector *spvc, const float plane[3])
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{
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copy_v3_v3(spvc->plane, plane);
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spvc->len_sq = len_squared_v3(spvc->plane);
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spvc->is_valid = (spvc->len_sq > FLT_EPSILON);
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spvc->len_sq_inv_neg = (spvc->is_valid) ? -1.0f / spvc->len_sq : 0.0f;
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}
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/**
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* Calculate the projection.
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*/
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static void sculpt_project_v3(
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const SculptProjectVector *spvc, const float vec[3],
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float r_vec[3])
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{
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#if 0
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project_plane_v3_v3v3(r_vec, vec, spvc->plane);
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#else
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/* inline the projection, cache `-1.0 / dot_v3_v3(v_proj, v_proj)` */
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madd_v3_v3fl(r_vec, spvc->plane, dot_v3v3(vec, spvc->plane) * spvc->len_sq_inv_neg);
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#endif
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}
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/** \} */
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/**********************************************************************/
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/* Returns true if the stroke will use dynamic topology, false
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* otherwise.
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*
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* Factors: some brushes like grab cannot do dynamic topology.
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* Others, like smooth, are better without. Same goes for alt-
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* key smoothing. */
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static bool sculpt_stroke_is_dynamic_topology(
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const SculptSession *ss, const Brush *brush)
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{
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return ((BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) &&
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(!ss->cache || (!ss->cache->alt_smooth)) &&
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/* Requires mesh restore, which doesn't work with
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* dynamic-topology */
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!(brush->flag & BRUSH_ANCHORED) &&
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!(brush->flag & BRUSH_DRAG_DOT) &&
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SCULPT_TOOL_HAS_DYNTOPO(brush->sculpt_tool));
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}
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/*** paint mesh ***/
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static void paint_mesh_restore_co_task_cb(
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void *__restrict userdata,
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const int n,
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const ParallelRangeTLS *__restrict UNUSED(tls))
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{
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SculptThreadedTaskData *data = userdata;
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SculptSession *ss = data->ob->sculpt;
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SculptUndoNode *unode;
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SculptUndoType type = (data->brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS);
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if (ss->bm) {
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unode = sculpt_undo_push_node(data->ob, data->nodes[n], type);
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}
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else {
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unode = sculpt_undo_get_node(data->nodes[n]);
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}
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if (unode) {
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PBVHVertexIter vd;
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SculptOrigVertData orig_data;
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sculpt_orig_vert_data_unode_init(&orig_data, data->ob, unode);
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BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
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{
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sculpt_orig_vert_data_update(&orig_data, &vd);
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if (orig_data.unode->type == SCULPT_UNDO_COORDS) {
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copy_v3_v3(vd.co, orig_data.co);
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if (vd.no)
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copy_v3_v3_short(vd.no, orig_data.no);
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else
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normal_short_to_float_v3(vd.fno, orig_data.no);
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}
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else if (orig_data.unode->type == SCULPT_UNDO_MASK) {
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*vd.mask = orig_data.mask;
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}
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if (vd.mvert)
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vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
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}
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BKE_pbvh_vertex_iter_end;
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BKE_pbvh_node_mark_update(data->nodes[n]);
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}
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}
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static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
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{
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SculptSession *ss = ob->sculpt;
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Brush *brush = BKE_paint_brush(&sd->paint);
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PBVHNode **nodes;
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int totnode;
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BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
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/* Disable OpenMP when dynamic-topology is enabled. Otherwise, new entries might be inserted by
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* sculpt_undo_push_node() into the GHash used internally by BM_log_original_vert_co() by a different thread.
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* See T33787. */
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SculptThreadedTaskData data = {
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.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
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};
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ParallelRangeSettings settings;
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BLI_parallel_range_settings_defaults(&settings);
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settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && !ss->bm && totnode > SCULPT_THREADED_LIMIT);
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BLI_task_parallel_range(
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0, totnode,
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&data,
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paint_mesh_restore_co_task_cb,
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&settings);
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if (nodes)
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MEM_freeN(nodes);
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}
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/*** BVH Tree ***/
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static void sculpt_extend_redraw_rect_previous(Object *ob, rcti *rect)
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{
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/* expand redraw rect with redraw rect from previous step to
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* prevent partial-redraw issues caused by fast strokes. This is
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* needed here (not in sculpt_flush_update) as it was before
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* because redraw rectangle should be the same in both of
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* optimized PBVH draw function and 3d view redraw (if not -- some
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* mesh parts could disappear from screen (sergey) */
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SculptSession *ss = ob->sculpt;
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if (ss->cache) {
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if (!BLI_rcti_is_empty(&ss->cache->previous_r))
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BLI_rcti_union(rect, &ss->cache->previous_r);
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}
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}
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/* Get a screen-space rectangle of the modified area */
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bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
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Object *ob, rcti *rect)
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{
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PBVH *pbvh = ob->sculpt->pbvh;
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float bb_min[3], bb_max[3];
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if (!pbvh)
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return 0;
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BKE_pbvh_redraw_BB(pbvh, bb_min, bb_max);
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/* convert 3D bounding box to screen space */
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if (!paint_convert_bb_to_rect(rect,
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bb_min,
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bb_max,
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ar,
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rv3d,
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ob))
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{
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return 0;
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}
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return 1;
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}
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|
|
void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar,
|
|
RegionView3D *rv3d, Object *ob)
|
|
{
|
|
PBVH *pbvh = ob->sculpt->pbvh;
|
|
/* copy here, original will be used below */
|
|
rcti rect = ob->sculpt->cache->current_r;
|
|
|
|
sculpt_extend_redraw_rect_previous(ob, &rect);
|
|
|
|
paint_calc_redraw_planes(planes, ar, rv3d, ob, &rect);
|
|
|
|
/* we will draw this rect, so now we can set it as the previous partial rect.
|
|
* Note that we don't update with the union of previous/current (rect), only with
|
|
* the current. Thus we avoid the rectangle needlessly growing to include
|
|
* all the stroke area */
|
|
ob->sculpt->cache->previous_r = ob->sculpt->cache->current_r;
|
|
|
|
/* clear redraw flag from nodes */
|
|
if (pbvh)
|
|
BKE_pbvh_update(pbvh, PBVH_UpdateRedraw, NULL);
|
|
}
|
|
|
|
/************************ Brush Testing *******************/
|
|
|
|
void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
|
|
{
|
|
RegionView3D *rv3d = ss->cache->vc->rv3d;
|
|
|
|
test->radius_squared = ss->cache->radius_squared;
|
|
copy_v3_v3(test->location, ss->cache->location);
|
|
test->dist = 0.0f; /* just for initialize */
|
|
|
|
/* Only for 2D projection. */
|
|
zero_v4(test->plane_view);
|
|
zero_v4(test->plane_tool);
|
|
|
|
test->mirror_symmetry_pass = ss->cache->mirror_symmetry_pass;
|
|
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
test->clip_rv3d = rv3d;
|
|
}
|
|
else {
|
|
test->clip_rv3d = NULL;
|
|
}
|
|
}
|
|
|
|
BLI_INLINE bool sculpt_brush_test_clipping(const SculptBrushTest *test, const float co[3])
|
|
{
|
|
RegionView3D *rv3d = test->clip_rv3d;
|
|
if (!rv3d) {
|
|
return false;
|
|
}
|
|
float symm_co[3];
|
|
flip_v3_v3(symm_co, co, test->mirror_symmetry_pass);
|
|
return ED_view3d_clipping_test(rv3d, symm_co, true);
|
|
}
|
|
|
|
bool sculpt_brush_test_sphere(SculptBrushTest *test, const float co[3])
|
|
{
|
|
float distsq = len_squared_v3v3(co, test->location);
|
|
|
|
if (distsq <= test->radius_squared) {
|
|
if (sculpt_brush_test_clipping(test, co)) {
|
|
return 0;
|
|
}
|
|
test->dist = sqrtf(distsq);
|
|
return 1;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool sculpt_brush_test_sphere_sq(SculptBrushTest *test, const float co[3])
|
|
{
|
|
float distsq = len_squared_v3v3(co, test->location);
|
|
|
|
if (distsq <= test->radius_squared) {
|
|
if (sculpt_brush_test_clipping(test, co)) {
|
|
return 0;
|
|
}
|
|
test->dist = distsq;
|
|
return 1;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool sculpt_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3])
|
|
{
|
|
if (sculpt_brush_test_clipping(test, co)) {
|
|
return 0;
|
|
}
|
|
return len_squared_v3v3(co, test->location) <= test->radius_squared;
|
|
}
|
|
|
|
bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3])
|
|
{
|
|
float co_proj[3];
|
|
closest_to_plane_normalized_v3(co_proj, test->plane_view, co);
|
|
float distsq = len_squared_v3v3(co_proj, test->location);
|
|
|
|
if (distsq <= test->radius_squared) {
|
|
if (sculpt_brush_test_clipping(test, co)) {
|
|
return 0;
|
|
}
|
|
test->dist = distsq;
|
|
return 1;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4])
|
|
{
|
|
float side = M_SQRT1_2;
|
|
float local_co[3];
|
|
|
|
if (sculpt_brush_test_clipping(test, co)) {
|
|
return 0;
|
|
}
|
|
|
|
mul_v3_m4v3(local_co, local, co);
|
|
|
|
local_co[0] = fabsf(local_co[0]);
|
|
local_co[1] = fabsf(local_co[1]);
|
|
local_co[2] = fabsf(local_co[2]);
|
|
|
|
if (local_co[0] <= side && local_co[1] <= side && local_co[2] <= side) {
|
|
float p = 4.0f;
|
|
|
|
test->dist = ((powf(local_co[0], p) +
|
|
powf(local_co[1], p) +
|
|
powf(local_co[2], p)) / powf(side, p));
|
|
|
|
return 1;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(
|
|
SculptSession *ss, SculptBrushTest *test, char falloff_shape)
|
|
{
|
|
sculpt_brush_test_init(ss, test);
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn;
|
|
if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
|
|
sculpt_brush_test_sq_fn = sculpt_brush_test_sphere_sq;
|
|
}
|
|
else {
|
|
/* PAINT_FALLOFF_SHAPE_TUBE */
|
|
plane_from_point_normal_v3(test->plane_view, test->location, ss->cache->view_normal);
|
|
sculpt_brush_test_sq_fn = sculpt_brush_test_circle_sq;
|
|
}
|
|
return sculpt_brush_test_sq_fn;
|
|
}
|
|
|
|
const float *sculpt_brush_frontface_normal_from_falloff_shape(
|
|
SculptSession *ss, char falloff_shape)
|
|
{
|
|
if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
|
|
return ss->cache->sculpt_normal_symm;
|
|
}
|
|
else {
|
|
/* PAINT_FALLOFF_SHAPE_TUBE */
|
|
return ss->cache->view_normal;
|
|
}
|
|
}
|
|
|
|
|
|
static float frontface(const Brush *br, const float sculpt_normal[3],
|
|
const short no[3], const float fno[3])
|
|
{
|
|
if (br->flag & BRUSH_FRONTFACE) {
|
|
float dot;
|
|
|
|
if (no) {
|
|
float tmp[3];
|
|
|
|
normal_short_to_float_v3(tmp, no);
|
|
dot = dot_v3v3(tmp, sculpt_normal);
|
|
}
|
|
else {
|
|
dot = dot_v3v3(fno, sculpt_normal);
|
|
}
|
|
return dot > 0 ? dot : 0;
|
|
}
|
|
else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
|
|
static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], const float area_no[3])
|
|
{
|
|
if (sculpt_brush_test_sphere_fast(test, co)) {
|
|
float t1[3], t2[3], t3[3], dist;
|
|
|
|
sub_v3_v3v3(t1, location, co);
|
|
sub_v3_v3v3(t2, x2, location);
|
|
|
|
cross_v3_v3v3(t3, area_no, t1);
|
|
|
|
dist = len_v3(t3) / len_v3(t2);
|
|
|
|
test->dist = dist;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* ===== Sculpting =====
|
|
*
|
|
*/
|
|
static void flip_v3(float v[3], const char symm)
|
|
{
|
|
flip_v3_v3(v, v, symm);
|
|
}
|
|
|
|
static float calc_overlap(StrokeCache *cache, const char symm, const char axis, const float angle)
|
|
{
|
|
float mirror[3];
|
|
float distsq;
|
|
|
|
/* flip_v3_v3(mirror, cache->traced_location, symm); */
|
|
flip_v3_v3(mirror, cache->true_location, symm);
|
|
|
|
if (axis != 0) {
|
|
float mat[3][3];
|
|
axis_angle_to_mat3_single(mat, axis, angle);
|
|
mul_m3_v3(mat, mirror);
|
|
}
|
|
|
|
/* distsq = len_squared_v3v3(mirror, cache->traced_location); */
|
|
distsq = len_squared_v3v3(mirror, cache->true_location);
|
|
|
|
if (distsq <= 4.0f * (cache->radius_squared))
|
|
return (2.0f * (cache->radius) - sqrtf(distsq)) / (2.0f * (cache->radius));
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static float calc_radial_symmetry_feather(Sculpt *sd, StrokeCache *cache, const char symm, const char axis)
|
|
{
|
|
int i;
|
|
float overlap;
|
|
|
|
overlap = 0;
|
|
for (i = 1; i < sd->radial_symm[axis - 'X']; ++i) {
|
|
const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X'];
|
|
overlap += calc_overlap(cache, symm, axis, angle);
|
|
}
|
|
|
|
return overlap;
|
|
}
|
|
|
|
static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache)
|
|
{
|
|
if (sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER) {
|
|
float overlap;
|
|
int symm = cache->symmetry;
|
|
int i;
|
|
|
|
overlap = 0;
|
|
for (i = 0; i <= symm; i++) {
|
|
if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
|
|
|
|
overlap += calc_overlap(cache, i, 0, 0);
|
|
|
|
overlap += calc_radial_symmetry_feather(sd, cache, i, 'X');
|
|
overlap += calc_radial_symmetry_feather(sd, cache, i, 'Y');
|
|
overlap += calc_radial_symmetry_feather(sd, cache, i, 'Z');
|
|
}
|
|
}
|
|
|
|
return 1 / overlap;
|
|
}
|
|
else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/** \name Calculate Normal and Center
|
|
*
|
|
* Calculate geometry surrounding the brush center.
|
|
* (optionally using original coordinates).
|
|
*
|
|
* Functions are:
|
|
* - #calc_area_center
|
|
* - #calc_area_normal
|
|
* - #calc_area_normal_and_center
|
|
*
|
|
* \note These are all _very_ similar, when changing one, check others.
|
|
* \{ */
|
|
|
|
static void calc_area_normal_and_center_task_cb(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
float (*area_nos)[3] = data->area_nos;
|
|
float (*area_cos)[3] = data->area_cos;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptUndoNode *unode = NULL;
|
|
|
|
float private_co[2][3] = {{0.0f}};
|
|
float private_no[2][3] = {{0.0f}};
|
|
int private_count[2] = {0};
|
|
bool use_original = false;
|
|
|
|
if (ss->cache->original) {
|
|
unode = sculpt_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS);
|
|
use_original = (unode->co || unode->bm_entry);
|
|
}
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
|
|
/* when the mesh is edited we can't rely on original coords
|
|
* (original mesh may not even have verts in brush radius) */
|
|
if (use_original && data->has_bm_orco) {
|
|
float (*orco_coords)[3];
|
|
int (*orco_tris)[3];
|
|
int orco_tris_num;
|
|
int i;
|
|
|
|
BKE_pbvh_node_get_bm_orco_data(data->nodes[n], &orco_tris, &orco_tris_num, &orco_coords);
|
|
|
|
for (i = 0; i < orco_tris_num; i++) {
|
|
const float *co_tri[3] = {
|
|
orco_coords[orco_tris[i][0]],
|
|
orco_coords[orco_tris[i][1]],
|
|
orco_coords[orco_tris[i][2]],
|
|
};
|
|
float co[3];
|
|
|
|
closest_on_tri_to_point_v3(co, test.location, UNPACK3(co_tri));
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, co)) {
|
|
float no[3];
|
|
int flip_index;
|
|
|
|
normal_tri_v3(no, UNPACK3(co_tri));
|
|
|
|
flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
|
|
if (area_cos)
|
|
add_v3_v3(private_co[flip_index], co);
|
|
if (area_nos)
|
|
add_v3_v3(private_no[flip_index], no);
|
|
private_count[flip_index] += 1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
const float *co;
|
|
const short *no_s; /* bm_vert only */
|
|
|
|
if (use_original) {
|
|
if (unode->bm_entry) {
|
|
BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &co, &no_s);
|
|
}
|
|
else {
|
|
co = unode->co[vd.i];
|
|
no_s = unode->no[vd.i];
|
|
}
|
|
}
|
|
else {
|
|
co = vd.co;
|
|
}
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, co)) {
|
|
float no_buf[3];
|
|
const float *no;
|
|
int flip_index;
|
|
|
|
if (use_original) {
|
|
normal_short_to_float_v3(no_buf, no_s);
|
|
no = no_buf;
|
|
}
|
|
else {
|
|
if (vd.no) {
|
|
normal_short_to_float_v3(no_buf, vd.no);
|
|
no = no_buf;
|
|
}
|
|
else {
|
|
no = vd.fno;
|
|
}
|
|
}
|
|
|
|
flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
|
|
if (area_cos)
|
|
add_v3_v3(private_co[flip_index], co);
|
|
if (area_nos)
|
|
add_v3_v3(private_no[flip_index], no);
|
|
private_count[flip_index] += 1;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
BLI_mutex_lock(&data->mutex);
|
|
|
|
/* for flatten center */
|
|
if (area_cos) {
|
|
add_v3_v3(area_cos[0], private_co[0]);
|
|
add_v3_v3(area_cos[1], private_co[1]);
|
|
}
|
|
|
|
/* for area normal */
|
|
if (area_nos) {
|
|
add_v3_v3(area_nos[0], private_no[0]);
|
|
add_v3_v3(area_nos[1], private_no[1]);
|
|
}
|
|
|
|
/* weights */
|
|
data->count[0] += private_count[0];
|
|
data->count[1] += private_count[1];
|
|
|
|
BLI_mutex_unlock(&data->mutex);
|
|
}
|
|
|
|
static void calc_area_center(
|
|
Sculpt *sd, Object *ob,
|
|
PBVHNode **nodes, int totnode,
|
|
float r_area_co[3])
|
|
{
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
SculptSession *ss = ob->sculpt;
|
|
const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush);
|
|
int n;
|
|
|
|
/* 0=towards view, 1=flipped */
|
|
float area_cos[2][3] = {{0.0f}};
|
|
|
|
int count[2] = {0};
|
|
|
|
/* Intentionally set 'sd' to NULL since we share logic with vertex paint. */
|
|
SculptThreadedTaskData data = {
|
|
.sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode,
|
|
.has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = NULL, .count = count,
|
|
};
|
|
BLI_mutex_init(&data.mutex);
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
calc_area_normal_and_center_task_cb,
|
|
&settings);
|
|
|
|
BLI_mutex_end(&data.mutex);
|
|
|
|
/* for flatten center */
|
|
for (n = 0; n < ARRAY_SIZE(area_cos); n++) {
|
|
if (count[n] != 0) {
|
|
mul_v3_v3fl(r_area_co, area_cos[n], 1.0f / count[n]);
|
|
break;
|
|
}
|
|
}
|
|
if (n == 2) {
|
|
zero_v3(r_area_co);
|
|
}
|
|
}
|
|
|
|
static void calc_area_normal(
|
|
Sculpt *sd, Object *ob,
|
|
PBVHNode **nodes, int totnode,
|
|
float r_area_no[3])
|
|
{
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
bool use_threading = (sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT;
|
|
sculpt_pbvh_calc_area_normal(brush, ob, nodes, totnode, use_threading, r_area_no);
|
|
}
|
|
|
|
/* expose 'calc_area_normal' externally. */
|
|
void sculpt_pbvh_calc_area_normal(
|
|
const Brush *brush, Object *ob,
|
|
PBVHNode **nodes, int totnode,
|
|
bool use_threading,
|
|
float r_area_no[3])
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush);
|
|
|
|
/* 0=towards view, 1=flipped */
|
|
float area_nos[2][3] = {{0.0f}};
|
|
|
|
int count[2] = {0};
|
|
|
|
/* Intentionally set 'sd' to NULL since this is used for vertex paint too. */
|
|
SculptThreadedTaskData data = {
|
|
.sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode,
|
|
.has_bm_orco = has_bm_orco, .area_cos = NULL, .area_nos = area_nos, .count = count,
|
|
};
|
|
BLI_mutex_init(&data.mutex);
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = use_threading;
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
calc_area_normal_and_center_task_cb,
|
|
&settings);
|
|
|
|
BLI_mutex_end(&data.mutex);
|
|
|
|
/* for area normal */
|
|
for (int i = 0; i < ARRAY_SIZE(area_nos); i++) {
|
|
if (normalize_v3_v3(r_area_no, area_nos[i]) != 0.0f) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* this calculates flatten center and area normal together,
|
|
* amortizing the memory bandwidth and loop overhead to calculate both at the same time */
|
|
static void calc_area_normal_and_center(
|
|
Sculpt *sd, Object *ob,
|
|
PBVHNode **nodes, int totnode,
|
|
float r_area_no[3], float r_area_co[3])
|
|
{
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
SculptSession *ss = ob->sculpt;
|
|
const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush);
|
|
int n;
|
|
|
|
/* 0=towards view, 1=flipped */
|
|
float area_cos[2][3] = {{0.0f}};
|
|
float area_nos[2][3] = {{0.0f}};
|
|
|
|
int count[2] = {0};
|
|
|
|
/* Intentionally set 'sd' to NULL since this is used for vertex paint too. */
|
|
SculptThreadedTaskData data = {
|
|
.sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode,
|
|
.has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = area_nos, .count = count,
|
|
};
|
|
BLI_mutex_init(&data.mutex);
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
calc_area_normal_and_center_task_cb,
|
|
&settings);
|
|
|
|
BLI_mutex_end(&data.mutex);
|
|
|
|
/* for flatten center */
|
|
for (n = 0; n < ARRAY_SIZE(area_cos); n++) {
|
|
if (count[n] != 0) {
|
|
mul_v3_v3fl(r_area_co, area_cos[n], 1.0f / count[n]);
|
|
break;
|
|
}
|
|
}
|
|
if (n == 2) {
|
|
zero_v3(r_area_co);
|
|
}
|
|
|
|
/* for area normal */
|
|
for (n = 0; n < ARRAY_SIZE(area_nos); n++) {
|
|
if (normalize_v3_v3(r_area_no, area_nos[n]) != 0.0f) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/* Return modified brush strength. Includes the direction of the brush, positive
|
|
* values pull vertices, negative values push. Uses tablet pressure and a
|
|
* special multiplier found experimentally to scale the strength factor. */
|
|
static float brush_strength(
|
|
const Sculpt *sd, const StrokeCache *cache,
|
|
const float feather, const UnifiedPaintSettings *ups)
|
|
{
|
|
const Scene *scene = cache->vc->scene;
|
|
const Brush *brush = BKE_paint_brush((Paint *)&sd->paint);
|
|
|
|
/* Primary strength input; square it to make lower values more sensitive */
|
|
const float root_alpha = BKE_brush_alpha_get(scene, brush);
|
|
float alpha = root_alpha * root_alpha;
|
|
float dir = (brush->flag & BRUSH_DIR_IN) ? -1 : 1;
|
|
float pressure = BKE_brush_use_alpha_pressure(scene, brush) ? cache->pressure : 1;
|
|
float pen_flip = cache->pen_flip ? -1 : 1;
|
|
float invert = cache->invert ? -1 : 1;
|
|
float overlap = ups->overlap_factor;
|
|
/* spacing is integer percentage of radius, divide by 50 to get
|
|
* normalized diameter */
|
|
|
|
float flip = dir * invert * pen_flip;
|
|
|
|
switch (brush->sculpt_tool) {
|
|
case SCULPT_TOOL_CLAY:
|
|
case SCULPT_TOOL_CLAY_STRIPS:
|
|
case SCULPT_TOOL_DRAW:
|
|
case SCULPT_TOOL_LAYER:
|
|
return alpha * flip * pressure * overlap * feather;
|
|
|
|
case SCULPT_TOOL_MASK:
|
|
overlap = (1 + overlap) / 2;
|
|
switch ((BrushMaskTool)brush->mask_tool) {
|
|
case BRUSH_MASK_DRAW:
|
|
return alpha * flip * pressure * overlap * feather;
|
|
case BRUSH_MASK_SMOOTH:
|
|
return alpha * pressure * feather;
|
|
}
|
|
|
|
case SCULPT_TOOL_CREASE:
|
|
case SCULPT_TOOL_BLOB:
|
|
return alpha * flip * pressure * overlap * feather;
|
|
|
|
case SCULPT_TOOL_INFLATE:
|
|
if (flip > 0) {
|
|
return 0.250f * alpha * flip * pressure * overlap * feather;
|
|
}
|
|
else {
|
|
return 0.125f * alpha * flip * pressure * overlap * feather;
|
|
}
|
|
|
|
case SCULPT_TOOL_FILL:
|
|
case SCULPT_TOOL_SCRAPE:
|
|
case SCULPT_TOOL_FLATTEN:
|
|
if (flip > 0) {
|
|
overlap = (1 + overlap) / 2;
|
|
return alpha * flip * pressure * overlap * feather;
|
|
}
|
|
else {
|
|
/* reduce strength for DEEPEN, PEAKS, and CONTRAST */
|
|
return 0.5f * alpha * flip * pressure * overlap * feather;
|
|
}
|
|
|
|
case SCULPT_TOOL_SMOOTH:
|
|
return alpha * pressure * feather;
|
|
|
|
case SCULPT_TOOL_PINCH:
|
|
if (flip > 0) {
|
|
return alpha * flip * pressure * overlap * feather;
|
|
}
|
|
else {
|
|
return 0.25f * alpha * flip * pressure * overlap * feather;
|
|
}
|
|
|
|
case SCULPT_TOOL_NUDGE:
|
|
overlap = (1 + overlap) / 2;
|
|
return alpha * pressure * overlap * feather;
|
|
|
|
case SCULPT_TOOL_THUMB:
|
|
return alpha * pressure * feather;
|
|
|
|
case SCULPT_TOOL_SNAKE_HOOK:
|
|
return root_alpha * feather;
|
|
|
|
case SCULPT_TOOL_GRAB:
|
|
return root_alpha * feather;
|
|
|
|
case SCULPT_TOOL_ROTATE:
|
|
return alpha * pressure * feather;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Return a multiplier for brush strength on a particular vertex. */
|
|
float tex_strength(SculptSession *ss, const Brush *br,
|
|
const float brush_point[3],
|
|
const float len,
|
|
const short vno[3],
|
|
const float fno[3],
|
|
const float mask,
|
|
const int thread_id)
|
|
{
|
|
StrokeCache *cache = ss->cache;
|
|
const Scene *scene = cache->vc->scene;
|
|
const MTex *mtex = &br->mtex;
|
|
float avg = 1;
|
|
float rgba[4];
|
|
float point[3];
|
|
|
|
sub_v3_v3v3(point, brush_point, cache->plane_offset);
|
|
|
|
if (!mtex->tex) {
|
|
avg = 1;
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
|
|
/* Get strength by feeding the vertex
|
|
* location directly into a texture */
|
|
avg = BKE_brush_sample_tex_3D(scene, br, point, rgba, 0, ss->tex_pool);
|
|
}
|
|
else if (ss->texcache) {
|
|
float symm_point[3], point_2d[2];
|
|
float x = 0.0f, y = 0.0f; /* Quite warnings */
|
|
|
|
/* if the active area is being applied for symmetry, flip it
|
|
* across the symmetry axis and rotate it back to the original
|
|
* position in order to project it. This insures that the
|
|
* brush texture will be oriented correctly. */
|
|
|
|
flip_v3_v3(symm_point, point, cache->mirror_symmetry_pass);
|
|
|
|
if (cache->radial_symmetry_pass)
|
|
mul_m4_v3(cache->symm_rot_mat_inv, symm_point);
|
|
|
|
ED_view3d_project_float_v2_m4(cache->vc->ar, symm_point, point_2d, cache->projection_mat);
|
|
|
|
/* still no symmetry supported for other paint modes.
|
|
* Sculpt does it DIY */
|
|
if (mtex->brush_map_mode == MTEX_MAP_MODE_AREA) {
|
|
/* Similar to fixed mode, but projects from brush angle
|
|
* rather than view direction */
|
|
|
|
mul_m4_v3(cache->brush_local_mat, symm_point);
|
|
|
|
x = symm_point[0];
|
|
y = symm_point[1];
|
|
|
|
x *= br->mtex.size[0];
|
|
y *= br->mtex.size[1];
|
|
|
|
x += br->mtex.ofs[0];
|
|
y += br->mtex.ofs[1];
|
|
|
|
avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool, thread_id);
|
|
|
|
avg += br->texture_sample_bias;
|
|
}
|
|
else {
|
|
const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
|
|
avg = BKE_brush_sample_tex_3D(scene, br, point_3d, rgba, 0, ss->tex_pool);
|
|
}
|
|
}
|
|
|
|
/* Falloff curve */
|
|
avg *= BKE_brush_curve_strength(br, len, cache->radius);
|
|
|
|
avg *= frontface(br, cache->view_normal, vno, fno);
|
|
|
|
/* Paint mask */
|
|
avg *= 1.0f - mask;
|
|
|
|
return avg;
|
|
}
|
|
|
|
/* Test AABB against sphere */
|
|
bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v)
|
|
{
|
|
SculptSearchSphereData *data = data_v;
|
|
float *center = data->ss->cache->location, nearest[3];
|
|
float t[3], bb_min[3], bb_max[3];
|
|
int i;
|
|
|
|
if (data->original)
|
|
BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
|
|
else
|
|
BKE_pbvh_node_get_BB(node, bb_min, bb_max);
|
|
|
|
for (i = 0; i < 3; ++i) {
|
|
if (bb_min[i] > center[i])
|
|
nearest[i] = bb_min[i];
|
|
else if (bb_max[i] < center[i])
|
|
nearest[i] = bb_max[i];
|
|
else
|
|
nearest[i] = center[i];
|
|
}
|
|
|
|
sub_v3_v3v3(t, center, nearest);
|
|
|
|
return len_squared_v3(t) < data->radius_squared;
|
|
}
|
|
|
|
/* 2D projection (distance to line). */
|
|
bool sculpt_search_circle_cb(PBVHNode *node, void *data_v)
|
|
{
|
|
SculptSearchCircleData *data = data_v;
|
|
float bb_min[3], bb_max[3];
|
|
|
|
if (data->original)
|
|
BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
|
|
else
|
|
BKE_pbvh_node_get_BB(node, bb_min, bb_min);
|
|
|
|
float dummy_co[3], dummy_depth;
|
|
const float dist_sq = dist_squared_ray_to_aabb_v3(
|
|
data->dist_ray_to_aabb_precalc, bb_min, bb_max, dummy_co, &dummy_depth);
|
|
|
|
return dist_sq < data->radius_squared || 1;
|
|
}
|
|
|
|
/* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */
|
|
static void sculpt_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3])
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 3; ++i) {
|
|
if (sd->flags & (SCULPT_LOCK_X << i))
|
|
continue;
|
|
|
|
if ((ss->cache->flag & (CLIP_X << i)) && (fabsf(co[i]) <= ss->cache->clip_tolerance[i]))
|
|
co[i] = 0.0f;
|
|
else
|
|
co[i] = val[i];
|
|
}
|
|
}
|
|
|
|
static PBVHNode **sculpt_pbvh_gather_generic(
|
|
Object *ob, Sculpt *sd, const Brush *brush, bool use_original, float radius_scale, int *r_totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
PBVHNode **nodes = NULL;
|
|
|
|
/* Build a list of all nodes that are potentially within the brush's area of influence */
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
|
|
SculptSearchSphereData data = {
|
|
.ss = ss,
|
|
.sd = sd,
|
|
.radius_squared = SQUARE(ss->cache->radius * radius_scale),
|
|
.original = use_original,
|
|
};
|
|
BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, r_totnode);
|
|
}
|
|
else {
|
|
struct DistRayAABB_Precalc dist_ray_to_aabb_precalc;
|
|
dist_squared_ray_to_aabb_v3_precalc(&dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal);
|
|
SculptSearchCircleData data = {
|
|
.ss = ss,
|
|
.sd = sd,
|
|
.radius_squared = SQUARE(ss->cache->radius * radius_scale),
|
|
.original = use_original,
|
|
.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc,
|
|
};
|
|
BKE_pbvh_search_gather(ss->pbvh, sculpt_search_circle_cb, &data, &nodes, r_totnode);
|
|
}
|
|
return nodes;
|
|
}
|
|
|
|
/* Calculate primary direction of movement for many brushes */
|
|
static void calc_sculpt_normal(
|
|
Sculpt *sd, Object *ob,
|
|
PBVHNode **nodes, int totnode,
|
|
float r_area_no[3])
|
|
{
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
const SculptSession *ss = ob->sculpt;
|
|
|
|
switch (brush->sculpt_plane) {
|
|
case SCULPT_DISP_DIR_VIEW:
|
|
copy_v3_v3(r_area_no, ss->cache->true_view_normal);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_X:
|
|
ARRAY_SET_ITEMS(r_area_no, 1, 0, 0);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_Y:
|
|
ARRAY_SET_ITEMS(r_area_no, 0, 1, 0);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_Z:
|
|
ARRAY_SET_ITEMS(r_area_no, 0, 0, 1);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_AREA:
|
|
calc_area_normal(sd, ob, nodes, totnode, r_area_no);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void update_sculpt_normal(Sculpt *sd, Object *ob,
|
|
PBVHNode **nodes, int totnode)
|
|
{
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
StrokeCache *cache = ob->sculpt->cache;
|
|
|
|
if (cache->mirror_symmetry_pass == 0 &&
|
|
cache->radial_symmetry_pass == 0 &&
|
|
(cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
|
|
{
|
|
calc_sculpt_normal(sd, ob, nodes, totnode, cache->sculpt_normal);
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
|
|
project_plane_v3_v3v3(cache->sculpt_normal, cache->sculpt_normal, cache->view_normal);
|
|
normalize_v3(cache->sculpt_normal);
|
|
}
|
|
copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal);
|
|
}
|
|
else {
|
|
copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal);
|
|
flip_v3(cache->sculpt_normal_symm, cache->mirror_symmetry_pass);
|
|
mul_m4_v3(cache->symm_rot_mat, cache->sculpt_normal_symm);
|
|
}
|
|
}
|
|
|
|
static void calc_local_y(ViewContext *vc, const float center[3], float y[3])
|
|
{
|
|
Object *ob = vc->obact;
|
|
float loc[3], mval_f[2] = {0.0f, 1.0f};
|
|
float zfac;
|
|
|
|
mul_v3_m4v3(loc, ob->imat, center);
|
|
zfac = ED_view3d_calc_zfac(vc->rv3d, loc, NULL);
|
|
|
|
ED_view3d_win_to_delta(vc->ar, mval_f, y, zfac);
|
|
normalize_v3(y);
|
|
|
|
add_v3_v3(y, ob->loc);
|
|
mul_m4_v3(ob->imat, y);
|
|
}
|
|
|
|
static void calc_brush_local_mat(const Brush *brush, Object *ob,
|
|
float local_mat[4][4])
|
|
{
|
|
const StrokeCache *cache = ob->sculpt->cache;
|
|
float tmat[4][4];
|
|
float mat[4][4];
|
|
float scale[4][4];
|
|
float angle, v[3];
|
|
float up[3];
|
|
|
|
/* Ensure ob->imat is up to date */
|
|
invert_m4_m4(ob->imat, ob->obmat);
|
|
|
|
/* Initialize last column of matrix */
|
|
mat[0][3] = 0;
|
|
mat[1][3] = 0;
|
|
mat[2][3] = 0;
|
|
mat[3][3] = 1;
|
|
|
|
/* Get view's up vector in object-space */
|
|
calc_local_y(cache->vc, cache->location, up);
|
|
|
|
/* Calculate the X axis of the local matrix */
|
|
cross_v3_v3v3(v, up, cache->sculpt_normal);
|
|
/* Apply rotation (user angle, rake, etc.) to X axis */
|
|
angle = brush->mtex.rot - cache->special_rotation;
|
|
rotate_v3_v3v3fl(mat[0], v, cache->sculpt_normal, angle);
|
|
|
|
/* Get other axes */
|
|
cross_v3_v3v3(mat[1], cache->sculpt_normal, mat[0]);
|
|
copy_v3_v3(mat[2], cache->sculpt_normal);
|
|
|
|
/* Set location */
|
|
copy_v3_v3(mat[3], cache->location);
|
|
|
|
/* Scale by brush radius */
|
|
normalize_m4(mat);
|
|
scale_m4_fl(scale, cache->radius);
|
|
mul_m4_m4m4(tmat, mat, scale);
|
|
|
|
/* Return inverse (for converting from modelspace coords to local
|
|
* area coords) */
|
|
invert_m4_m4(local_mat, tmat);
|
|
}
|
|
|
|
static void update_brush_local_mat(Sculpt *sd, Object *ob)
|
|
{
|
|
StrokeCache *cache = ob->sculpt->cache;
|
|
|
|
if (cache->mirror_symmetry_pass == 0 &&
|
|
cache->radial_symmetry_pass == 0)
|
|
{
|
|
calc_brush_local_mat(BKE_paint_brush(&sd->paint), ob,
|
|
cache->brush_local_mat);
|
|
}
|
|
}
|
|
|
|
/* For the smooth brush, uses the neighboring vertices around vert to calculate
|
|
* a smoothed location for vert. Skips corner vertices (used by only one
|
|
* polygon.) */
|
|
static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert)
|
|
{
|
|
const MeshElemMap *vert_map = &ss->pmap[vert];
|
|
const MVert *mvert = ss->mvert;
|
|
float (*deform_co)[3] = ss->deform_cos;
|
|
|
|
/* Don't modify corner vertices */
|
|
if (vert_map->count > 1) {
|
|
int i, total = 0;
|
|
|
|
zero_v3(avg);
|
|
|
|
for (i = 0; i < vert_map->count; i++) {
|
|
const MPoly *p = &ss->mpoly[vert_map->indices[i]];
|
|
unsigned f_adj_v[2];
|
|
|
|
if (poly_get_adj_loops_from_vert(p, ss->mloop, vert, f_adj_v) != -1) {
|
|
int j;
|
|
for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
|
|
if (vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2) {
|
|
add_v3_v3(avg, deform_co ? deform_co[f_adj_v[j]] :
|
|
mvert[f_adj_v[j]].co);
|
|
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (total > 0) {
|
|
mul_v3_fl(avg, 1.0f / total);
|
|
return;
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(avg, deform_co ? deform_co[vert] : mvert[vert].co);
|
|
}
|
|
|
|
/* Similar to neighbor_average(), but returns an averaged mask value
|
|
* instead of coordinate. Also does not restrict based on border or
|
|
* corner vertices. */
|
|
static float neighbor_average_mask(SculptSession *ss, unsigned vert)
|
|
{
|
|
const float *vmask = ss->vmask;
|
|
float avg = 0;
|
|
int i, total = 0;
|
|
|
|
for (i = 0; i < ss->pmap[vert].count; i++) {
|
|
const MPoly *p = &ss->mpoly[ss->pmap[vert].indices[i]];
|
|
unsigned f_adj_v[2];
|
|
|
|
if (poly_get_adj_loops_from_vert(p, ss->mloop, vert, f_adj_v) != -1) {
|
|
int j;
|
|
for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
|
|
avg += vmask[f_adj_v[j]];
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (total > 0)
|
|
return avg / (float)total;
|
|
else
|
|
return vmask[vert];
|
|
}
|
|
|
|
/* Same logic as neighbor_average(), but for bmesh rather than mesh */
|
|
static void bmesh_neighbor_average(float avg[3], BMVert *v)
|
|
{
|
|
/* logic for 3 or more is identical */
|
|
const int vfcount = BM_vert_face_count_ex(v, 3);
|
|
|
|
/* Don't modify corner vertices */
|
|
if (vfcount > 1) {
|
|
BMIter liter;
|
|
BMLoop *l;
|
|
int i, total = 0;
|
|
|
|
zero_v3(avg);
|
|
|
|
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
|
|
const BMVert *adj_v[2] = {l->prev->v, l->next->v};
|
|
|
|
for (i = 0; i < ARRAY_SIZE(adj_v); i++) {
|
|
const BMVert *v_other = adj_v[i];
|
|
if (vfcount != 2 || BM_vert_face_count_ex(v_other, 2) <= 2) {
|
|
add_v3_v3(avg, v_other->co);
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (total > 0) {
|
|
mul_v3_fl(avg, 1.0f / total);
|
|
return;
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(avg, v->co);
|
|
}
|
|
|
|
/* Same logic as neighbor_average_mask(), but for bmesh rather than mesh */
|
|
static float bmesh_neighbor_average_mask(BMVert *v, const int cd_vert_mask_offset)
|
|
{
|
|
BMIter liter;
|
|
BMLoop *l;
|
|
float avg = 0;
|
|
int i, total = 0;
|
|
|
|
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
|
|
/* skip this vertex */
|
|
const BMVert *adj_v[2] = {l->prev->v, l->next->v};
|
|
|
|
for (i = 0; i < ARRAY_SIZE(adj_v); i++) {
|
|
const BMVert *v_other = adj_v[i];
|
|
const float *vmask = BM_ELEM_CD_GET_VOID_P(v_other, cd_vert_mask_offset);
|
|
avg += (*vmask);
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if (total > 0) {
|
|
return avg / (float)total;
|
|
}
|
|
else {
|
|
const float *vmask = BM_ELEM_CD_GET_VOID_P(v, cd_vert_mask_offset);
|
|
return (*vmask);
|
|
}
|
|
}
|
|
|
|
/* Note: uses after-struct allocated mem to store actual cache... */
|
|
typedef struct SculptDoBrushSmoothGridDataChunk {
|
|
size_t tmpgrid_size;
|
|
} SculptDoBrushSmoothGridDataChunk;
|
|
|
|
typedef struct {
|
|
SculptSession *ss;
|
|
const float *ray_start, *ray_normal;
|
|
bool hit;
|
|
float depth;
|
|
bool original;
|
|
} SculptRaycastData;
|
|
|
|
typedef struct {
|
|
const float *ray_start, *ray_normal;
|
|
bool hit;
|
|
float depth;
|
|
float detail;
|
|
} SculptDetailRaycastData;
|
|
|
|
typedef struct {
|
|
SculptSession *ss;
|
|
const float *ray_start, *ray_normal;
|
|
bool hit;
|
|
float depth;
|
|
float dist_sq_to_ray;
|
|
bool original;
|
|
} SculptFindNearestToRayData;
|
|
|
|
static void do_smooth_brush_mesh_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
Sculpt *sd = data->sd;
|
|
const Brush *brush = data->brush;
|
|
const bool smooth_mask = data->smooth_mask;
|
|
float bstrength = data->strength;
|
|
|
|
PBVHVertexIter vd;
|
|
|
|
CLAMP(bstrength, 0.0f, 1.0f);
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, smooth_mask ? 0.0f : (vd.mask ? *vd.mask : 0.0f), tls->thread_id);
|
|
if (smooth_mask) {
|
|
float val = neighbor_average_mask(ss, vd.vert_indices[vd.i]) - *vd.mask;
|
|
val *= fade * bstrength;
|
|
*vd.mask += val;
|
|
CLAMP(*vd.mask, 0.0f, 1.0f);
|
|
}
|
|
else {
|
|
float avg[3], val[3];
|
|
|
|
neighbor_average(ss, avg, vd.vert_indices[vd.i]);
|
|
sub_v3_v3v3(val, avg, vd.co);
|
|
|
|
madd_v3_v3v3fl(val, vd.co, val, fade);
|
|
|
|
sculpt_clip(sd, ss, vd.co, val);
|
|
}
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_smooth_brush_bmesh_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
Sculpt *sd = data->sd;
|
|
const Brush *brush = data->brush;
|
|
const bool smooth_mask = data->smooth_mask;
|
|
float bstrength = data->strength;
|
|
|
|
PBVHVertexIter vd;
|
|
|
|
CLAMP(bstrength, 0.0f, 1.0f);
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, smooth_mask ? 0.0f : *vd.mask, tls->thread_id);
|
|
if (smooth_mask) {
|
|
float val = bmesh_neighbor_average_mask(vd.bm_vert, vd.cd_vert_mask_offset) - *vd.mask;
|
|
val *= fade * bstrength;
|
|
*vd.mask += val;
|
|
CLAMP(*vd.mask, 0.0f, 1.0f);
|
|
}
|
|
else {
|
|
float avg[3], val[3];
|
|
|
|
bmesh_neighbor_average(avg, vd.bm_vert);
|
|
sub_v3_v3v3(val, avg, vd.co);
|
|
|
|
madd_v3_v3v3fl(val, vd.co, val, fade);
|
|
|
|
sculpt_clip(sd, ss, vd.co, val);
|
|
}
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_smooth_brush_multires_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptDoBrushSmoothGridDataChunk *data_chunk = tls->userdata_chunk;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
Sculpt *sd = data->sd;
|
|
const Brush *brush = data->brush;
|
|
const bool smooth_mask = data->smooth_mask;
|
|
float bstrength = data->strength;
|
|
|
|
CCGElem **griddata, *gddata;
|
|
CCGKey key;
|
|
|
|
float (*tmpgrid_co)[3] = NULL;
|
|
float tmprow_co[2][3];
|
|
float *tmpgrid_mask = NULL;
|
|
float tmprow_mask[2];
|
|
|
|
BLI_bitmap * const *grid_hidden;
|
|
int *grid_indices, totgrid, gridsize;
|
|
int i, x, y;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
CLAMP(bstrength, 0.0f, 1.0f);
|
|
|
|
BKE_pbvh_node_get_grids(ss->pbvh, data->nodes[n], &grid_indices, &totgrid, NULL, &gridsize, &griddata);
|
|
BKE_pbvh_get_grid_key(ss->pbvh, &key);
|
|
|
|
grid_hidden = BKE_pbvh_grid_hidden(ss->pbvh);
|
|
|
|
if (smooth_mask)
|
|
tmpgrid_mask = (void *)(data_chunk + 1);
|
|
else
|
|
tmpgrid_co = (void *)(data_chunk + 1);
|
|
|
|
for (i = 0; i < totgrid; i++) {
|
|
int gi = grid_indices[i];
|
|
const BLI_bitmap *gh = grid_hidden[gi];
|
|
gddata = griddata[gi];
|
|
|
|
if (smooth_mask)
|
|
memset(tmpgrid_mask, 0, data_chunk->tmpgrid_size);
|
|
else
|
|
memset(tmpgrid_co, 0, data_chunk->tmpgrid_size);
|
|
|
|
for (y = 0; y < gridsize - 1; y++) {
|
|
const int v = y * gridsize;
|
|
if (smooth_mask) {
|
|
tmprow_mask[0] = (*CCG_elem_offset_mask(&key, gddata, v) +
|
|
*CCG_elem_offset_mask(&key, gddata, v + gridsize));
|
|
}
|
|
else {
|
|
add_v3_v3v3(tmprow_co[0],
|
|
CCG_elem_offset_co(&key, gddata, v),
|
|
CCG_elem_offset_co(&key, gddata, v + gridsize));
|
|
}
|
|
|
|
for (x = 0; x < gridsize - 1; x++) {
|
|
const int v1 = x + y * gridsize;
|
|
const int v2 = v1 + 1;
|
|
const int v3 = v1 + gridsize;
|
|
const int v4 = v3 + 1;
|
|
|
|
if (smooth_mask) {
|
|
float tmp;
|
|
|
|
tmprow_mask[(x + 1) % 2] = (*CCG_elem_offset_mask(&key, gddata, v2) +
|
|
*CCG_elem_offset_mask(&key, gddata, v4));
|
|
tmp = tmprow_mask[(x + 1) % 2] + tmprow_mask[x % 2];
|
|
|
|
tmpgrid_mask[v1] += tmp;
|
|
tmpgrid_mask[v2] += tmp;
|
|
tmpgrid_mask[v3] += tmp;
|
|
tmpgrid_mask[v4] += tmp;
|
|
}
|
|
else {
|
|
float tmp[3];
|
|
|
|
add_v3_v3v3(tmprow_co[(x + 1) % 2],
|
|
CCG_elem_offset_co(&key, gddata, v2),
|
|
CCG_elem_offset_co(&key, gddata, v4));
|
|
add_v3_v3v3(tmp, tmprow_co[(x + 1) % 2], tmprow_co[x % 2]);
|
|
|
|
add_v3_v3(tmpgrid_co[v1], tmp);
|
|
add_v3_v3(tmpgrid_co[v2], tmp);
|
|
add_v3_v3(tmpgrid_co[v3], tmp);
|
|
add_v3_v3(tmpgrid_co[v4], tmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* blend with existing coordinates */
|
|
for (y = 0; y < gridsize; y++) {
|
|
for (x = 0; x < gridsize; x++) {
|
|
float *co;
|
|
const float *fno;
|
|
float *mask;
|
|
const int index = y * gridsize + x;
|
|
|
|
if (gh) {
|
|
if (BLI_BITMAP_TEST(gh, index))
|
|
continue;
|
|
}
|
|
|
|
co = CCG_elem_offset_co(&key, gddata, index);
|
|
fno = CCG_elem_offset_no(&key, gddata, index);
|
|
mask = CCG_elem_offset_mask(&key, gddata, index);
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, co)) {
|
|
const float strength_mask = (smooth_mask ? 0.0f : *mask);
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, co, sqrtf(test.dist),
|
|
NULL, fno, strength_mask, tls->thread_id);
|
|
float f = 1.0f / 16.0f;
|
|
|
|
if (x == 0 || x == gridsize - 1)
|
|
f *= 2.0f;
|
|
|
|
if (y == 0 || y == gridsize - 1)
|
|
f *= 2.0f;
|
|
|
|
if (smooth_mask) {
|
|
*mask += ((tmpgrid_mask[index] * f) - *mask) * fade;
|
|
}
|
|
else {
|
|
float *avg = tmpgrid_co[index];
|
|
float val[3];
|
|
|
|
mul_v3_fl(avg, f);
|
|
sub_v3_v3v3(val, avg, co);
|
|
madd_v3_v3v3fl(val, co, val, fade);
|
|
|
|
sculpt_clip(sd, ss, co, val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void smooth(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, const int totnode, float bstrength, const bool smooth_mask)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const int max_iterations = 4;
|
|
const float fract = 1.0f / max_iterations;
|
|
PBVHType type = BKE_pbvh_type(ss->pbvh);
|
|
int iteration, count;
|
|
float last;
|
|
|
|
CLAMP(bstrength, 0.0f, 1.0f);
|
|
|
|
count = (int)(bstrength * max_iterations);
|
|
last = max_iterations * (bstrength - count * fract);
|
|
|
|
if (type == PBVH_FACES && !ss->pmap) {
|
|
BLI_assert(!"sculpt smooth: pmap missing");
|
|
return;
|
|
}
|
|
|
|
for (iteration = 0; iteration <= count; ++iteration) {
|
|
const float strength = (iteration != count) ? 1.0f : last;
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.smooth_mask = smooth_mask, .strength = strength,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
|
|
switch (type) {
|
|
case PBVH_GRIDS:
|
|
{
|
|
int gridsize;
|
|
size_t size;
|
|
SculptDoBrushSmoothGridDataChunk *data_chunk;
|
|
|
|
BKE_pbvh_node_get_grids(ss->pbvh, NULL, NULL, NULL, NULL, &gridsize, NULL);
|
|
size = (size_t)gridsize;
|
|
size = sizeof(float) * size * size * (smooth_mask ? 1 : 3);
|
|
data_chunk = MEM_mallocN(sizeof(*data_chunk) + size, __func__);
|
|
data_chunk->tmpgrid_size = size;
|
|
size += sizeof(*data_chunk);
|
|
|
|
settings.userdata_chunk = data_chunk;
|
|
settings.userdata_chunk_size = size;
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_smooth_brush_multires_task_cb_ex,
|
|
&settings);
|
|
|
|
MEM_freeN(data_chunk);
|
|
break;
|
|
}
|
|
case PBVH_FACES:
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_smooth_brush_mesh_task_cb_ex,
|
|
&settings);
|
|
break;
|
|
case PBVH_BMESH:
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_smooth_brush_bmesh_task_cb_ex,
|
|
&settings);
|
|
break;
|
|
}
|
|
|
|
if (ss->multires)
|
|
multires_stitch_grids(ob);
|
|
}
|
|
}
|
|
|
|
static void do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
smooth(sd, ob, nodes, totnode, ss->cache->bstrength, false);
|
|
}
|
|
|
|
static void do_mask_brush_draw_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, 0.0f, tls->thread_id);
|
|
|
|
(*vd.mask) += fade * bstrength;
|
|
CLAMP(*vd.mask, 0, 1);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
}
|
|
|
|
static void do_mask_brush_draw(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
/* threaded loop over nodes */
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_mask_brush_draw_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_mask_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
switch ((BrushMaskTool)brush->mask_tool) {
|
|
case BRUSH_MASK_DRAW:
|
|
do_mask_brush_draw(sd, ob, nodes, totnode);
|
|
break;
|
|
case BRUSH_MASK_SMOOTH:
|
|
smooth(sd, ob, nodes, totnode, ss->cache->bstrength, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void do_draw_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *offset = data->offset;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
/* offset vertex */
|
|
const float fade = tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], offset, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
float offset[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
/* offset with as much as possible factored in already */
|
|
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
|
|
mul_v3_v3(offset, ss->cache->scale);
|
|
mul_v3_fl(offset, bstrength);
|
|
|
|
/* threaded loop over nodes */
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.offset = offset,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_draw_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
/**
|
|
* Used for 'SCULPT_TOOL_CREASE' and 'SCULPT_TOOL_BLOB'
|
|
*/
|
|
static void do_crease_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
SculptProjectVector *spvc = data->spvc;
|
|
const float flippedbstrength = data->flippedbstrength;
|
|
const float *offset = data->offset;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
/* offset vertex */
|
|
const float fade = tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
float val1[3];
|
|
float val2[3];
|
|
|
|
/* first we pinch */
|
|
sub_v3_v3v3(val1, test.location, vd.co);
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
|
|
project_plane_v3_v3v3(val1, val1, ss->cache->view_normal);
|
|
}
|
|
|
|
mul_v3_fl(val1, fade * flippedbstrength);
|
|
|
|
sculpt_project_v3(spvc, val1, val1);
|
|
|
|
/* then we draw */
|
|
mul_v3_v3fl(val2, offset, fade);
|
|
|
|
add_v3_v3v3(proxy[vd.i], val1, val2);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
const Scene *scene = ss->cache->vc->scene;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
float offset[3];
|
|
float bstrength = ss->cache->bstrength;
|
|
float flippedbstrength, crease_correction;
|
|
float brush_alpha;
|
|
|
|
SculptProjectVector spvc;
|
|
|
|
/* offset with as much as possible factored in already */
|
|
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
|
|
mul_v3_v3(offset, ss->cache->scale);
|
|
mul_v3_fl(offset, bstrength);
|
|
|
|
/* we divide out the squared alpha and multiply by the squared crease to give us the pinch strength */
|
|
crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor;
|
|
brush_alpha = BKE_brush_alpha_get(scene, brush);
|
|
if (brush_alpha > 0.0f)
|
|
crease_correction /= brush_alpha * brush_alpha;
|
|
|
|
/* we always want crease to pinch or blob to relax even when draw is negative */
|
|
flippedbstrength = (bstrength < 0) ? -crease_correction * bstrength : crease_correction * bstrength;
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_BLOB) flippedbstrength *= -1.0f;
|
|
|
|
/* Use surface normal for 'spvc', so the vertices are pinched towards a line instead of a single point.
|
|
* Without this we get a 'flat' surface surrounding the pinch */
|
|
sculpt_project_v3_cache_init(&spvc, ss->cache->sculpt_normal_symm);
|
|
|
|
/* threaded loop over nodes */
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.spvc = &spvc, .offset = offset, .flippedbstrength = flippedbstrength,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_crease_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_pinch_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
float val[3];
|
|
|
|
sub_v3_v3v3(val, test.location, vd.co);
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
|
|
project_plane_v3_v3v3(val, val, ss->cache->view_normal);
|
|
}
|
|
mul_v3_v3fl(proxy[vd.i], val, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_pinch_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_grab_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *grab_delta = data->grab_delta;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
sculpt_orig_vert_data_update(&orig_data, &vd);
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, orig_data.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, orig_data.co, sqrtf(test.dist),
|
|
orig_data.no, NULL, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
float grab_delta[3];
|
|
|
|
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
|
|
|
|
if (ss->cache->normal_weight > 0.0f) {
|
|
sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
|
|
}
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.grab_delta = grab_delta,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_grab_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_nudge_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *cono = data->cono;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], cono, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
float grab_delta[3];
|
|
float tmp[3], cono[3];
|
|
|
|
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
|
|
|
|
cross_v3_v3v3(tmp, ss->cache->sculpt_normal_symm, grab_delta);
|
|
cross_v3_v3v3(cono, tmp, ss->cache->sculpt_normal_symm);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.cono = cono,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_nudge_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_snake_hook_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
SculptProjectVector *spvc = data->spvc;
|
|
const float *grab_delta = data->grab_delta;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
const bool do_rake_rotation = ss->cache->is_rake_rotation_valid;
|
|
const bool do_pinch = (brush->crease_pinch_factor != 0.5f);
|
|
const float pinch = do_pinch ?
|
|
(2.0f * (0.5f - brush->crease_pinch_factor) * (len_v3(grab_delta) / ss->cache->radius)) : 0.0f;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
|
|
|
|
/* negative pinch will inflate, helps maintain volume */
|
|
if (do_pinch) {
|
|
float delta_pinch_init[3], delta_pinch[3];
|
|
|
|
sub_v3_v3v3(delta_pinch, vd.co, test.location);
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
|
|
project_plane_v3_v3v3(delta_pinch, delta_pinch, ss->cache->true_view_normal);
|
|
}
|
|
|
|
/* important to calculate based on the grabbed location (intentionally ignore fade here). */
|
|
add_v3_v3(delta_pinch, grab_delta);
|
|
|
|
sculpt_project_v3(spvc, delta_pinch, delta_pinch);
|
|
|
|
copy_v3_v3(delta_pinch_init, delta_pinch);
|
|
|
|
float pinch_fade = pinch * fade;
|
|
/* when reducing, scale reduction back by how close to the center we are,
|
|
* so we don't pinch into nothingness */
|
|
if (pinch > 0.0f) {
|
|
/* square to have even less impact for close vertices */
|
|
pinch_fade *= pow2f(min_ff(1.0f, len_v3(delta_pinch) / ss->cache->radius));
|
|
}
|
|
mul_v3_fl(delta_pinch, 1.0f + pinch_fade);
|
|
sub_v3_v3v3(delta_pinch, delta_pinch_init, delta_pinch);
|
|
add_v3_v3(proxy[vd.i], delta_pinch);
|
|
}
|
|
|
|
if (do_rake_rotation) {
|
|
float delta_rotate[3];
|
|
sculpt_rake_rotate(ss, test.location, vd.co, fade, delta_rotate);
|
|
add_v3_v3(proxy[vd.i], delta_rotate);
|
|
}
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
const float bstrength = ss->cache->bstrength;
|
|
float grab_delta[3];
|
|
|
|
SculptProjectVector spvc;
|
|
|
|
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
|
|
|
|
if (bstrength < 0)
|
|
negate_v3(grab_delta);
|
|
|
|
if (ss->cache->normal_weight > 0.0f) {
|
|
sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
|
|
}
|
|
|
|
/* optionally pinch while painting */
|
|
if (brush->crease_pinch_factor != 0.5f) {
|
|
sculpt_project_v3_cache_init(&spvc, grab_delta);
|
|
}
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.spvc = &spvc, .grab_delta = grab_delta,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_snake_hook_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_thumb_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *cono = data->cono;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
sculpt_orig_vert_data_update(&orig_data, &vd);
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, orig_data.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, orig_data.co, sqrtf(test.dist),
|
|
orig_data.no, NULL, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], cono, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
float grab_delta[3];
|
|
float tmp[3], cono[3];
|
|
|
|
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
|
|
|
|
cross_v3_v3v3(tmp, ss->cache->sculpt_normal_symm, grab_delta);
|
|
cross_v3_v3v3(cono, tmp, ss->cache->sculpt_normal_symm);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.cono = cono,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_thumb_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_rotate_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float angle = data->angle;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
sculpt_orig_vert_data_update(&orig_data, &vd);
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, orig_data.co)) {
|
|
float vec[3], rot[3][3];
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, orig_data.co, sqrtf(test.dist),
|
|
orig_data.no, NULL, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
sub_v3_v3v3(vec, orig_data.co, ss->cache->location);
|
|
axis_angle_normalized_to_mat3(rot, ss->cache->sculpt_normal_symm, angle * fade);
|
|
mul_v3_m3v3(proxy[vd.i], rot, vec);
|
|
add_v3_v3(proxy[vd.i], ss->cache->location);
|
|
sub_v3_v3(proxy[vd.i], orig_data.co);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
static const int flip[8] = { 1, -1, -1, 1, -1, 1, 1, -1 };
|
|
const float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass];
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.angle = angle,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_rotate_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_layer_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
Sculpt *sd = data->sd;
|
|
const Brush *brush = data->brush;
|
|
const float *offset = data->offset;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
float *layer_disp;
|
|
const float bstrength = ss->cache->bstrength;
|
|
const float lim = (bstrength < 0) ? -data->brush->height : data->brush->height;
|
|
/* XXX: layer brush needs conversion to proxy but its more complicated */
|
|
/* proxy = BKE_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; */
|
|
|
|
sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
/* Why does this have to be thread-protected? */
|
|
BLI_mutex_lock(&data->mutex);
|
|
layer_disp = BKE_pbvh_node_layer_disp_get(ss->pbvh, data->nodes[n]);
|
|
BLI_mutex_unlock(&data->mutex);
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
sculpt_orig_vert_data_update(&orig_data, &vd);
|
|
|
|
if (sculpt_brush_test_sq_fn(&test, orig_data.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
float *disp = &layer_disp[vd.i];
|
|
float val[3];
|
|
|
|
*disp += fade;
|
|
|
|
/* Don't let the displacement go past the limit */
|
|
if ((lim < 0.0f && *disp < lim) || (lim >= 0.0f && *disp > lim))
|
|
*disp = lim;
|
|
|
|
mul_v3_v3fl(val, offset, *disp);
|
|
|
|
if (!ss->multires && !ss->bm && ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
|
|
int index = vd.vert_indices[vd.i];
|
|
|
|
/* persistent base */
|
|
add_v3_v3(val, ss->layer_co[index]);
|
|
}
|
|
else {
|
|
add_v3_v3(val, orig_data.co);
|
|
}
|
|
|
|
sculpt_clip(sd, ss, vd.co, val);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
float offset[3];
|
|
|
|
mul_v3_v3v3(offset, ss->cache->scale, ss->cache->sculpt_normal_symm);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.offset = offset,
|
|
};
|
|
BLI_mutex_init(&data.mutex);
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_layer_brush_task_cb_ex,
|
|
&settings);
|
|
|
|
BLI_mutex_end(&data.mutex);
|
|
}
|
|
|
|
static void do_inflate_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
float val[3];
|
|
|
|
if (vd.fno)
|
|
copy_v3_v3(val, vd.fno);
|
|
else
|
|
normal_short_to_float_v3(val, vd.no);
|
|
|
|
mul_v3_fl(val, fade * ss->cache->radius);
|
|
mul_v3_v3v3(proxy[vd.i], val, ss->cache->scale);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_inflate_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void calc_sculpt_plane(
|
|
Sculpt *sd, Object *ob,
|
|
PBVHNode **nodes, int totnode,
|
|
float r_area_no[3], float r_area_co[3])
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
if (ss->cache->mirror_symmetry_pass == 0 &&
|
|
ss->cache->radial_symmetry_pass == 0 &&
|
|
ss->cache->tile_pass == 0 &&
|
|
(ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
|
|
{
|
|
switch (brush->sculpt_plane) {
|
|
case SCULPT_DISP_DIR_VIEW:
|
|
copy_v3_v3(r_area_no, ss->cache->true_view_normal);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_X:
|
|
ARRAY_SET_ITEMS(r_area_no, 1, 0, 0);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_Y:
|
|
ARRAY_SET_ITEMS(r_area_no, 0, 1, 0);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_Z:
|
|
ARRAY_SET_ITEMS(r_area_no, 0, 0, 1);
|
|
break;
|
|
|
|
case SCULPT_DISP_DIR_AREA:
|
|
calc_area_normal_and_center(sd, ob, nodes, totnode, r_area_no, r_area_co);
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
|
|
project_plane_v3_v3v3(r_area_no, r_area_no, ss->cache->view_normal);
|
|
normalize_v3(r_area_no);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* for flatten center */
|
|
/* flatten center has not been calculated yet if we are not using the area normal */
|
|
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA)
|
|
calc_area_center(sd, ob, nodes, totnode, r_area_co);
|
|
|
|
/* for area normal */
|
|
copy_v3_v3(ss->cache->sculpt_normal, r_area_no);
|
|
|
|
/* for flatten center */
|
|
copy_v3_v3(ss->cache->last_center, r_area_co);
|
|
}
|
|
else {
|
|
/* for area normal */
|
|
copy_v3_v3(r_area_no, ss->cache->sculpt_normal);
|
|
|
|
/* for flatten center */
|
|
copy_v3_v3(r_area_co, ss->cache->last_center);
|
|
|
|
/* for area normal */
|
|
flip_v3(r_area_no, ss->cache->mirror_symmetry_pass);
|
|
|
|
/* for flatten center */
|
|
flip_v3(r_area_co, ss->cache->mirror_symmetry_pass);
|
|
|
|
/* for area normal */
|
|
mul_m4_v3(ss->cache->symm_rot_mat, r_area_no);
|
|
|
|
/* for flatten center */
|
|
mul_m4_v3(ss->cache->symm_rot_mat, r_area_co);
|
|
|
|
/* shift the plane for the current tile */
|
|
add_v3_v3(r_area_co, ss->cache->plane_offset);
|
|
}
|
|
}
|
|
|
|
static int plane_trim(const StrokeCache *cache, const Brush *brush, const float val[3])
|
|
{
|
|
return (!(brush->flag & BRUSH_PLANE_TRIM) ||
|
|
((dot_v3v3(val, val) <= cache->radius_squared * cache->plane_trim_squared)));
|
|
}
|
|
|
|
static bool plane_point_side_flip(
|
|
const float co[3], const float plane[4],
|
|
const bool flip)
|
|
{
|
|
float d = plane_point_side_v3(plane, co);
|
|
if (flip) d = -d;
|
|
return d <= 0.0f;
|
|
}
|
|
|
|
static int plane_point_side(const float co[3], const float plane[4])
|
|
{
|
|
float d = plane_point_side_v3(plane, co);
|
|
return d <= 0.0f;
|
|
}
|
|
|
|
static float get_offset(Sculpt *sd, SculptSession *ss)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
float rv = brush->plane_offset;
|
|
|
|
if (brush->flag & BRUSH_OFFSET_PRESSURE) {
|
|
rv *= ss->cache->pressure;
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
static void do_flatten_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *area_no = data->area_no;
|
|
const float *area_co = data->area_co;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
float intr[3];
|
|
float val[3];
|
|
|
|
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
|
|
|
|
sub_v3_v3v3(val, intr, vd.co);
|
|
|
|
if (plane_trim(ss->cache, brush, val)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], val, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const float radius = ss->cache->radius;
|
|
|
|
float area_no[3];
|
|
float area_co[3];
|
|
|
|
float offset = get_offset(sd, ss);
|
|
float displace;
|
|
float temp[3];
|
|
|
|
calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
|
|
|
|
displace = radius * offset;
|
|
|
|
mul_v3_v3v3(temp, area_no, ss->cache->scale);
|
|
mul_v3_fl(temp, displace);
|
|
add_v3_v3(area_co, temp);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.area_no = area_no, .area_co = area_co,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_flatten_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_clay_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *area_no = data->area_no;
|
|
const float *area_co = data->area_co;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const bool flip = (ss->cache->bstrength < 0);
|
|
const float bstrength = flip ? -ss->cache->bstrength : ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
if (plane_point_side_flip(vd.co, test.plane_tool, flip)) {
|
|
float intr[3];
|
|
float val[3];
|
|
|
|
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
|
|
|
|
sub_v3_v3v3(val, intr, vd.co);
|
|
|
|
if (plane_trim(ss->cache, brush, val)) {
|
|
/* note, the normal from the vertices is ignored,
|
|
* causes glitch with planes, see: T44390 */
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], val, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const bool flip = (ss->cache->bstrength < 0);
|
|
const float radius = flip ? -ss->cache->radius : ss->cache->radius;
|
|
|
|
float offset = get_offset(sd, ss);
|
|
float displace;
|
|
|
|
float area_no[3];
|
|
float area_co[3];
|
|
float temp[3];
|
|
|
|
calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
|
|
|
|
displace = radius * (0.25f + offset);
|
|
|
|
mul_v3_v3v3(temp, area_no, ss->cache->scale);
|
|
mul_v3_fl(temp, displace);
|
|
add_v3_v3(area_co, temp);
|
|
|
|
/* add_v3_v3v3(p, ss->cache->location, area_no); */
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.area_no = area_no, .area_co = area_co,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_clay_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_clay_strips_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
float (*mat)[4] = data->mat;
|
|
const float *area_no_sp = data->area_no_sp;
|
|
const float *area_co = data->area_co;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptBrushTest test;
|
|
float (*proxy)[3];
|
|
const bool flip = (ss->cache->bstrength < 0);
|
|
const float bstrength = flip ? -ss->cache->bstrength : ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
sculpt_brush_test_init(ss, &test);
|
|
plane_from_point_normal_v3(test.plane_tool, area_co, area_no_sp);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_cube(&test, vd.co, mat)) {
|
|
if (plane_point_side_flip(vd.co, test.plane_tool, flip)) {
|
|
float intr[3];
|
|
float val[3];
|
|
|
|
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
|
|
|
|
sub_v3_v3v3(val, intr, vd.co);
|
|
|
|
if (plane_trim(ss->cache, brush, val)) {
|
|
/* note, the normal from the vertices is ignored,
|
|
* causes glitch with planes, see: T44390 */
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, ss->cache->radius * test.dist,
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], val, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const bool flip = (ss->cache->bstrength < 0);
|
|
const float radius = flip ? -ss->cache->radius : ss->cache->radius;
|
|
const float offset = get_offset(sd, ss);
|
|
const float displace = radius * (0.25f + offset);
|
|
|
|
float area_no_sp[3]; /* the sculpt-plane normal (whatever its set to) */
|
|
float area_no[3]; /* geometry normal */
|
|
float area_co[3];
|
|
|
|
float temp[3];
|
|
float mat[4][4];
|
|
float scale[4][4];
|
|
float tmat[4][4];
|
|
|
|
calc_sculpt_plane(sd, ob, nodes, totnode, area_no_sp, area_co);
|
|
|
|
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL))
|
|
calc_area_normal(sd, ob, nodes, totnode, area_no);
|
|
else
|
|
copy_v3_v3(area_no, area_no_sp);
|
|
|
|
/* delay the first daub because grab delta is not setup */
|
|
if (ss->cache->first_time)
|
|
return;
|
|
|
|
mul_v3_v3v3(temp, area_no_sp, ss->cache->scale);
|
|
mul_v3_fl(temp, displace);
|
|
add_v3_v3(area_co, temp);
|
|
|
|
/* init mat */
|
|
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
|
|
mat[0][3] = 0;
|
|
cross_v3_v3v3(mat[1], area_no, mat[0]);
|
|
mat[1][3] = 0;
|
|
copy_v3_v3(mat[2], area_no);
|
|
mat[2][3] = 0;
|
|
copy_v3_v3(mat[3], ss->cache->location);
|
|
mat[3][3] = 1;
|
|
normalize_m4(mat);
|
|
|
|
/* scale mat */
|
|
scale_m4_fl(scale, ss->cache->radius);
|
|
mul_m4_m4m4(tmat, mat, scale);
|
|
invert_m4_m4(mat, tmat);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.area_no_sp = area_no_sp, .area_co = area_co, .mat = mat,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_clay_strips_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_fill_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *area_no = data->area_no;
|
|
const float *area_co = data->area_co;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
if (plane_point_side(vd.co, test.plane_tool)) {
|
|
float intr[3];
|
|
float val[3];
|
|
|
|
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
|
|
|
|
sub_v3_v3v3(val, intr, vd.co);
|
|
|
|
if (plane_trim(ss->cache, brush, val)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], val, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const float radius = ss->cache->radius;
|
|
|
|
float area_no[3];
|
|
float area_co[3];
|
|
float offset = get_offset(sd, ss);
|
|
|
|
float displace;
|
|
|
|
float temp[3];
|
|
|
|
calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
|
|
|
|
displace = radius * offset;
|
|
|
|
mul_v3_v3v3(temp, area_no, ss->cache->scale);
|
|
mul_v3_fl(temp, displace);
|
|
add_v3_v3(area_co, temp);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.area_no = area_no, .area_co = area_co,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_fill_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_scrape_brush_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
const float *area_no = data->area_no;
|
|
const float *area_co = data->area_co;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
const float bstrength = ss->cache->bstrength;
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
if (!plane_point_side(vd.co, test.plane_tool)) {
|
|
float intr[3];
|
|
float val[3];
|
|
|
|
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
|
|
|
|
sub_v3_v3v3(val, intr, vd.co);
|
|
|
|
if (plane_trim(ss->cache, brush, val)) {
|
|
const float fade = bstrength * tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], val, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const float radius = ss->cache->radius;
|
|
|
|
float area_no[3];
|
|
float area_co[3];
|
|
float offset = get_offset(sd, ss);
|
|
|
|
float displace;
|
|
|
|
float temp[3];
|
|
|
|
calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
|
|
|
|
displace = -radius * offset;
|
|
|
|
mul_v3_v3v3(temp, area_no, ss->cache->scale);
|
|
mul_v3_fl(temp, displace);
|
|
add_v3_v3(area_co, temp);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.area_no = area_no, .area_co = area_co,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_scrape_brush_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
static void do_gravity_task_cb_ex(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict tls)
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const Brush *brush = data->brush;
|
|
float *offset = data->offset;
|
|
|
|
PBVHVertexIter vd;
|
|
float (*proxy)[3];
|
|
|
|
proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
|
|
|
|
SculptBrushTest test;
|
|
SculptBrushTestFn sculpt_brush_test_sq_fn =
|
|
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
|
|
const float fade = tex_strength(
|
|
ss, brush, vd.co, sqrtf(test.dist),
|
|
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id);
|
|
|
|
mul_v3_v3fl(proxy[vd.i], offset, fade);
|
|
|
|
if (vd.mvert)
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
float offset[3]/*, area_no[3]*/;
|
|
float gravity_vector[3];
|
|
|
|
mul_v3_v3fl(gravity_vector, ss->cache->gravity_direction, -ss->cache->radius_squared);
|
|
|
|
/* offset with as much as possible factored in already */
|
|
mul_v3_v3v3(offset, gravity_vector, ss->cache->scale);
|
|
mul_v3_fl(offset, bstrength);
|
|
|
|
/* threaded loop over nodes */
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.offset = offset,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
do_gravity_task_cb_ex,
|
|
&settings);
|
|
}
|
|
|
|
|
|
void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
|
|
{
|
|
Mesh *me = (Mesh *)ob->data;
|
|
float (*ofs)[3] = NULL;
|
|
int a;
|
|
const int kb_act_idx = ob->shapenr - 1;
|
|
KeyBlock *currkey;
|
|
|
|
/* for relative keys editing of base should update other keys */
|
|
if (BKE_keyblock_is_basis(me->key, kb_act_idx)) {
|
|
ofs = BKE_keyblock_convert_to_vertcos(ob, kb);
|
|
|
|
/* calculate key coord offsets (from previous location) */
|
|
for (a = 0; a < me->totvert; a++) {
|
|
sub_v3_v3v3(ofs[a], vertCos[a], ofs[a]);
|
|
}
|
|
|
|
/* apply offsets on other keys */
|
|
for (currkey = me->key->block.first; currkey; currkey = currkey->next) {
|
|
if ((currkey != kb) && (currkey->relative == kb_act_idx)) {
|
|
BKE_keyblock_update_from_offset(ob, currkey, ofs);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(ofs);
|
|
}
|
|
|
|
/* modifying of basis key should update mesh */
|
|
if (kb == me->key->refkey) {
|
|
MVert *mvert = me->mvert;
|
|
|
|
for (a = 0; a < me->totvert; a++, mvert++)
|
|
copy_v3_v3(mvert->co, vertCos[a]);
|
|
|
|
BKE_mesh_calc_normals(me);
|
|
}
|
|
|
|
/* apply new coords on active key block, no need to re-allocate kb->data here! */
|
|
BKE_keyblock_update_from_vertcos(ob, kb, vertCos);
|
|
}
|
|
|
|
/* Note: we do the topology update before any brush actions to avoid
|
|
* issues with the proxies. The size of the proxy can't change, so
|
|
* topology must be updated first. */
|
|
static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *UNUSED(ups))
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
int n, totnode;
|
|
/* Build a list of all nodes that are potentially within the brush's area of influence */
|
|
const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original;
|
|
const float radius_scale = 1.25f;
|
|
PBVHNode **nodes = sculpt_pbvh_gather_generic(ob, sd, brush, use_original, radius_scale, &totnode);
|
|
|
|
/* Only act if some verts are inside the brush area */
|
|
if (totnode) {
|
|
PBVHTopologyUpdateMode mode = 0;
|
|
float location[3];
|
|
|
|
if (sd->flags & SCULPT_DYNTOPO_SUBDIVIDE)
|
|
mode |= PBVH_Subdivide;
|
|
|
|
if ((sd->flags & SCULPT_DYNTOPO_COLLAPSE) ||
|
|
(brush->sculpt_tool == SCULPT_TOOL_SIMPLIFY))
|
|
{
|
|
mode |= PBVH_Collapse;
|
|
}
|
|
|
|
for (n = 0; n < totnode; n++) {
|
|
sculpt_undo_push_node(ob, nodes[n],
|
|
brush->sculpt_tool == SCULPT_TOOL_MASK ?
|
|
SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS);
|
|
BKE_pbvh_node_mark_update(nodes[n]);
|
|
|
|
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
|
|
BKE_pbvh_node_mark_topology_update(nodes[n]);
|
|
BKE_pbvh_bmesh_node_save_orig(nodes[n]);
|
|
}
|
|
}
|
|
|
|
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
|
|
BKE_pbvh_bmesh_update_topology(
|
|
ss->pbvh, mode,
|
|
ss->cache->location,
|
|
ss->cache->view_normal,
|
|
ss->cache->radius,
|
|
(brush->flag & BRUSH_FRONTFACE) != 0,
|
|
(brush->falloff_shape != PAINT_FALLOFF_SHAPE_SPHERE));
|
|
}
|
|
|
|
MEM_freeN(nodes);
|
|
|
|
/* update average stroke position */
|
|
copy_v3_v3(location, ss->cache->true_location);
|
|
mul_m4_v3(ob->obmat, location);
|
|
}
|
|
}
|
|
|
|
static void do_brush_action_task_cb(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
|
|
sculpt_undo_push_node(data->ob, data->nodes[n],
|
|
data->brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS);
|
|
BKE_pbvh_node_mark_update(data->nodes[n]);
|
|
}
|
|
|
|
static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
int totnode;
|
|
|
|
/* Build a list of all nodes that are potentially within the brush's area of influence */
|
|
const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original;
|
|
const float radius_scale = 1.0f;
|
|
PBVHNode **nodes = sculpt_pbvh_gather_generic(ob, sd, brush, use_original, radius_scale, &totnode);
|
|
|
|
/* Only act if some verts are inside the brush area */
|
|
if (totnode) {
|
|
float location[3];
|
|
|
|
SculptThreadedTaskData task_data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&task_data,
|
|
do_brush_action_task_cb,
|
|
&settings);
|
|
|
|
if (sculpt_brush_needs_normal(brush, ss->cache->normal_weight))
|
|
update_sculpt_normal(sd, ob, nodes, totnode);
|
|
|
|
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA)
|
|
update_brush_local_mat(sd, ob);
|
|
|
|
/* Apply one type of brush action */
|
|
switch (brush->sculpt_tool) {
|
|
case SCULPT_TOOL_DRAW:
|
|
do_draw_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_SMOOTH:
|
|
do_smooth_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_CREASE:
|
|
do_crease_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_BLOB:
|
|
do_crease_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_PINCH:
|
|
do_pinch_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_INFLATE:
|
|
do_inflate_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_GRAB:
|
|
do_grab_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_ROTATE:
|
|
do_rotate_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_SNAKE_HOOK:
|
|
do_snake_hook_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_NUDGE:
|
|
do_nudge_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_THUMB:
|
|
do_thumb_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_LAYER:
|
|
do_layer_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_FLATTEN:
|
|
do_flatten_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_CLAY:
|
|
do_clay_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_CLAY_STRIPS:
|
|
do_clay_strips_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_FILL:
|
|
do_fill_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_SCRAPE:
|
|
do_scrape_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
case SCULPT_TOOL_MASK:
|
|
do_mask_brush(sd, ob, nodes, totnode);
|
|
break;
|
|
}
|
|
|
|
if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_MASK) &&
|
|
brush->autosmooth_factor > 0)
|
|
{
|
|
if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) {
|
|
smooth(sd, ob, nodes, totnode, brush->autosmooth_factor * (1 - ss->cache->pressure), false);
|
|
}
|
|
else {
|
|
smooth(sd, ob, nodes, totnode, brush->autosmooth_factor, false);
|
|
}
|
|
}
|
|
|
|
if (ss->cache->supports_gravity)
|
|
do_gravity(sd, ob, nodes, totnode, sd->gravity_factor);
|
|
|
|
MEM_freeN(nodes);
|
|
|
|
/* update average stroke position */
|
|
copy_v3_v3(location, ss->cache->true_location);
|
|
mul_m4_v3(ob->obmat, location);
|
|
|
|
add_v3_v3(ups->average_stroke_accum, location);
|
|
ups->average_stroke_counter++;
|
|
/* update last stroke position */
|
|
ups->last_stroke_valid = true;
|
|
}
|
|
}
|
|
|
|
/* flush displacement from deformed PBVH vertex to original mesh */
|
|
static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Mesh *me = ob->data;
|
|
float disp[3], newco[3];
|
|
int index = vd->vert_indices[vd->i];
|
|
|
|
sub_v3_v3v3(disp, vd->co, ss->deform_cos[index]);
|
|
mul_m3_v3(ss->deform_imats[index], disp);
|
|
add_v3_v3v3(newco, disp, ss->orig_cos[index]);
|
|
|
|
copy_v3_v3(ss->deform_cos[index], vd->co);
|
|
copy_v3_v3(ss->orig_cos[index], newco);
|
|
|
|
if (!ss->kb)
|
|
copy_v3_v3(me->mvert[index].co, newco);
|
|
}
|
|
|
|
static void sculpt_combine_proxies_task_cb(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
Sculpt *sd = data->sd;
|
|
Object *ob = data->ob;
|
|
|
|
/* these brushes start from original coordinates */
|
|
const bool use_orco = ELEM(data->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB);
|
|
|
|
PBVHVertexIter vd;
|
|
PBVHProxyNode *proxies;
|
|
int proxy_count;
|
|
float (*orco)[3] = NULL;
|
|
|
|
if (use_orco && !ss->bm)
|
|
orco = sculpt_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS)->co;
|
|
|
|
BKE_pbvh_node_get_proxies(data->nodes[n], &proxies, &proxy_count);
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
float val[3];
|
|
int p;
|
|
|
|
if (use_orco) {
|
|
if (ss->bm) {
|
|
copy_v3_v3(val, BM_log_original_vert_co(ss->bm_log, vd.bm_vert));
|
|
}
|
|
else {
|
|
copy_v3_v3(val, orco[vd.i]);
|
|
}
|
|
}
|
|
else {
|
|
copy_v3_v3(val, vd.co);
|
|
}
|
|
|
|
for (p = 0; p < proxy_count; p++)
|
|
add_v3_v3(val, proxies[p].co[vd.i]);
|
|
|
|
sculpt_clip(sd, ss, vd.co, val);
|
|
|
|
if (ss->modifiers_active)
|
|
sculpt_flush_pbvhvert_deform(ob, &vd);
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
|
|
BKE_pbvh_node_free_proxies(data->nodes[n]);
|
|
}
|
|
|
|
static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
PBVHNode **nodes;
|
|
int totnode;
|
|
|
|
BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode);
|
|
|
|
/* first line is tools that don't support proxies */
|
|
if (ss->cache->supports_gravity ||
|
|
(sculpt_tool_is_proxy_used(brush->sculpt_tool) == false))
|
|
{
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
sculpt_combine_proxies_task_cb,
|
|
&settings);
|
|
}
|
|
|
|
if (nodes)
|
|
MEM_freeN(nodes);
|
|
}
|
|
|
|
/* copy the modified vertices from bvh to the active key */
|
|
static void sculpt_update_keyblock(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
float (*vertCos)[3];
|
|
|
|
/* Keyblock update happens after handling deformation caused by modifiers,
|
|
* so ss->orig_cos would be updated with new stroke */
|
|
if (ss->orig_cos) vertCos = ss->orig_cos;
|
|
else vertCos = BKE_pbvh_get_vertCos(ss->pbvh);
|
|
|
|
if (vertCos) {
|
|
sculpt_vertcos_to_key(ob, ss->kb, vertCos);
|
|
|
|
if (vertCos != ss->orig_cos)
|
|
MEM_freeN(vertCos);
|
|
}
|
|
}
|
|
|
|
static void sculpt_flush_stroke_deform_task_cb(
|
|
void *__restrict userdata,
|
|
const int n,
|
|
const ParallelRangeTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
Object *ob = data->ob;
|
|
float (*vertCos)[3] = data->vertCos;
|
|
|
|
PBVHVertexIter vd;
|
|
|
|
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
|
|
{
|
|
sculpt_flush_pbvhvert_deform(ob, &vd);
|
|
|
|
if (vertCos) {
|
|
int index = vd.vert_indices[vd.i];
|
|
copy_v3_v3(vertCos[index], ss->orig_cos[index]);
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
/* flush displacement from deformed PBVH to original layer */
|
|
static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
if (sculpt_tool_is_proxy_used(brush->sculpt_tool)) {
|
|
/* this brushes aren't using proxies, so sculpt_combine_proxies() wouldn't
|
|
* propagate needed deformation to original base */
|
|
|
|
int totnode;
|
|
Mesh *me = (Mesh *)ob->data;
|
|
PBVHNode **nodes;
|
|
float (*vertCos)[3] = NULL;
|
|
|
|
if (ss->kb) {
|
|
vertCos = MEM_mallocN(sizeof(*vertCos) * me->totvert, "flushStrokeDeofrm keyVerts");
|
|
|
|
/* mesh could have isolated verts which wouldn't be in BVH,
|
|
* to deal with this we copy old coordinates over new ones
|
|
* and then update coordinates for all vertices from BVH
|
|
*/
|
|
memcpy(vertCos, ss->orig_cos, sizeof(*vertCos) * me->totvert);
|
|
}
|
|
|
|
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes,
|
|
.vertCos = vertCos,
|
|
};
|
|
|
|
ParallelRangeSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT);
|
|
BLI_task_parallel_range(
|
|
0, totnode,
|
|
&data,
|
|
sculpt_flush_stroke_deform_task_cb,
|
|
&settings);
|
|
|
|
if (vertCos) {
|
|
sculpt_vertcos_to_key(ob, ss->kb, vertCos);
|
|
MEM_freeN(vertCos);
|
|
}
|
|
|
|
MEM_freeN(nodes);
|
|
|
|
/* Modifiers could depend on mesh normals, so we should update them/
|
|
* Note, then if sculpting happens on locked key, normals should be re-calculated
|
|
* after applying coords from keyblock on base mesh */
|
|
BKE_mesh_calc_normals(me);
|
|
}
|
|
else if (ss->kb) {
|
|
sculpt_update_keyblock(ob);
|
|
}
|
|
}
|
|
|
|
/* Flip all the editdata across the axis/axes specified by symm. Used to
|
|
* calculate multiple modifications to the mesh when symmetry is enabled. */
|
|
void sculpt_cache_calc_brushdata_symm(
|
|
StrokeCache *cache, const char symm,
|
|
const char axis, const float angle)
|
|
{
|
|
flip_v3_v3(cache->location, cache->true_location, symm);
|
|
flip_v3_v3(cache->last_location, cache->true_last_location, symm);
|
|
flip_v3_v3(cache->grab_delta_symmetry, cache->grab_delta, symm);
|
|
flip_v3_v3(cache->view_normal, cache->true_view_normal, symm);
|
|
|
|
/* XXX This reduces the length of the grab delta if it approaches the line of symmetry
|
|
* XXX However, a different approach appears to be needed */
|
|
#if 0
|
|
if (sd->paint.symmetry_flags & SCULPT_SYMMETRY_FEATHER) {
|
|
float frac = 1.0f / max_overlap_count(sd);
|
|
float reduce = (feather - frac) / (1 - frac);
|
|
|
|
printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce);
|
|
|
|
if (frac < 1)
|
|
mul_v3_fl(cache->grab_delta_symmetry, reduce);
|
|
}
|
|
#endif
|
|
|
|
unit_m4(cache->symm_rot_mat);
|
|
unit_m4(cache->symm_rot_mat_inv);
|
|
zero_v3(cache->plane_offset);
|
|
|
|
if (axis) { /* expects XYZ */
|
|
rotate_m4(cache->symm_rot_mat, axis, angle);
|
|
rotate_m4(cache->symm_rot_mat_inv, axis, -angle);
|
|
}
|
|
|
|
mul_m4_v3(cache->symm_rot_mat, cache->location);
|
|
mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry);
|
|
|
|
if (cache->supports_gravity) {
|
|
flip_v3_v3(cache->gravity_direction, cache->true_gravity_direction, symm);
|
|
mul_m4_v3(cache->symm_rot_mat, cache->gravity_direction);
|
|
}
|
|
|
|
if (cache->is_rake_rotation_valid) {
|
|
flip_qt_qt(cache->rake_rotation_symmetry, cache->rake_rotation, symm);
|
|
}
|
|
}
|
|
|
|
typedef void (*BrushActionFunc)(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups);
|
|
|
|
static void do_tiled(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, BrushActionFunc action)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
StrokeCache *cache = ss->cache;
|
|
const float radius = cache->radius;
|
|
const float *bbMin = ob->bb->vec[0];
|
|
const float *bbMax = ob->bb->vec[6];
|
|
const float *step = sd->paint.tile_offset;
|
|
int dim;
|
|
|
|
/* These are integer locations, for real location: multiply with step and add orgLoc. So 0,0,0 is at orgLoc. */
|
|
int start[3];
|
|
int end[3];
|
|
int cur[3];
|
|
|
|
float orgLoc[3]; /* position of the "prototype" stroke for tiling */
|
|
copy_v3_v3(orgLoc, cache->location);
|
|
|
|
for (dim = 0; dim < 3; ++dim) {
|
|
if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) {
|
|
start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim];
|
|
end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim];
|
|
}
|
|
else
|
|
start[dim] = end[dim] = 0;
|
|
}
|
|
|
|
/* first do the "untiled" position to initialize the stroke for this location */
|
|
cache->tile_pass = 0;
|
|
action(sd, ob, brush, ups);
|
|
|
|
/* now do it for all the tiles */
|
|
copy_v3_v3_int(cur, start);
|
|
for (cur[0] = start[0]; cur[0] <= end[0]; ++cur[0]) {
|
|
for (cur[1] = start[1]; cur[1] <= end[1]; ++cur[1]) {
|
|
for (cur[2] = start[2]; cur[2] <= end[2]; ++cur[2]) {
|
|
if (!cur[0] && !cur[1] && !cur[2])
|
|
continue; /* skip tile at orgLoc, this was already handled before all others */
|
|
|
|
++cache->tile_pass;
|
|
|
|
for (dim = 0; dim < 3; ++dim) {
|
|
cache->location[dim] = cur[dim] * step[dim] + orgLoc[dim];
|
|
cache->plane_offset[dim] = cur[dim] * step[dim];
|
|
}
|
|
action(sd, ob, brush, ups);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups,
|
|
BrushActionFunc action,
|
|
const char symm, const int axis,
|
|
const float UNUSED(feather))
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
int i;
|
|
|
|
for (i = 1; i < sd->radial_symm[axis - 'X']; ++i) {
|
|
const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X'];
|
|
ss->cache->radial_symmetry_pass = i;
|
|
sculpt_cache_calc_brushdata_symm(ss->cache, symm, axis, angle);
|
|
do_tiled(sd, ob, brush, ups, action);
|
|
}
|
|
}
|
|
|
|
/* noise texture gives different values for the same input coord; this
|
|
* can tear a multires mesh during sculpting so do a stitch in this
|
|
* case */
|
|
static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
MTex *mtex = &brush->mtex;
|
|
|
|
if (ss->multires && mtex->tex && mtex->tex->type == TEX_NOISE)
|
|
multires_stitch_grids(ob);
|
|
}
|
|
|
|
static void do_symmetrical_brush_actions(
|
|
Sculpt *sd, Object *ob,
|
|
BrushActionFunc action, UnifiedPaintSettings *ups)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
SculptSession *ss = ob->sculpt;
|
|
StrokeCache *cache = ss->cache;
|
|
const char symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
|
|
int i;
|
|
|
|
float feather = calc_symmetry_feather(sd, ss->cache);
|
|
|
|
cache->bstrength = brush_strength(sd, cache, feather, ups);
|
|
cache->symmetry = symm;
|
|
|
|
/* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
|
|
for (i = 0; i <= symm; ++i) {
|
|
if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
|
|
cache->mirror_symmetry_pass = i;
|
|
cache->radial_symmetry_pass = 0;
|
|
|
|
sculpt_cache_calc_brushdata_symm(cache, i, 0, 0);
|
|
do_tiled(sd, ob, brush, ups, action);
|
|
|
|
do_radial_symmetry(sd, ob, brush, ups, action, i, 'X', feather);
|
|
do_radial_symmetry(sd, ob, brush, ups, action, i, 'Y', feather);
|
|
do_radial_symmetry(sd, ob, brush, ups, action, i, 'Z', feather);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
const int radius = BKE_brush_size_get(scene, brush);
|
|
|
|
if (ss->texcache) {
|
|
MEM_freeN(ss->texcache);
|
|
ss->texcache = NULL;
|
|
}
|
|
|
|
if (ss->tex_pool) {
|
|
BKE_image_pool_free(ss->tex_pool);
|
|
ss->tex_pool = NULL;
|
|
}
|
|
|
|
/* Need to allocate a bigger buffer for bigger brush size */
|
|
ss->texcache_side = 2 * radius;
|
|
if (!ss->texcache || ss->texcache_side > ss->texcache_actual) {
|
|
ss->texcache = BKE_brush_gen_texture_cache(brush, radius, false);
|
|
ss->texcache_actual = ss->texcache_side;
|
|
ss->tex_pool = BKE_image_pool_new();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
int sculpt_mode_poll(bContext *C)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
return ob && ob->mode & OB_MODE_SCULPT;
|
|
}
|
|
|
|
int sculpt_mode_poll_view3d(bContext *C)
|
|
{
|
|
return (sculpt_mode_poll(C) &&
|
|
CTX_wm_region_view3d(C));
|
|
}
|
|
|
|
int sculpt_poll_view3d(bContext *C)
|
|
{
|
|
return (sculpt_poll(C) &&
|
|
CTX_wm_region_view3d(C));
|
|
}
|
|
|
|
int sculpt_poll(bContext *C)
|
|
{
|
|
return sculpt_mode_poll(C) && paint_poll(C);
|
|
}
|
|
|
|
static const char *sculpt_tool_name(Sculpt *sd)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
switch ((eBrushSculptTool)brush->sculpt_tool) {
|
|
case SCULPT_TOOL_DRAW:
|
|
return "Draw Brush";
|
|
case SCULPT_TOOL_SMOOTH:
|
|
return "Smooth Brush";
|
|
case SCULPT_TOOL_CREASE:
|
|
return "Crease Brush";
|
|
case SCULPT_TOOL_BLOB:
|
|
return "Blob Brush";
|
|
case SCULPT_TOOL_PINCH:
|
|
return "Pinch Brush";
|
|
case SCULPT_TOOL_INFLATE:
|
|
return "Inflate Brush";
|
|
case SCULPT_TOOL_GRAB:
|
|
return "Grab Brush";
|
|
case SCULPT_TOOL_NUDGE:
|
|
return "Nudge Brush";
|
|
case SCULPT_TOOL_THUMB:
|
|
return "Thumb Brush";
|
|
case SCULPT_TOOL_LAYER:
|
|
return "Layer Brush";
|
|
case SCULPT_TOOL_FLATTEN:
|
|
return "Flatten Brush";
|
|
case SCULPT_TOOL_CLAY:
|
|
return "Clay Brush";
|
|
case SCULPT_TOOL_CLAY_STRIPS:
|
|
return "Clay Strips Brush";
|
|
case SCULPT_TOOL_FILL:
|
|
return "Fill Brush";
|
|
case SCULPT_TOOL_SCRAPE:
|
|
return "Scrape Brush";
|
|
case SCULPT_TOOL_SNAKE_HOOK:
|
|
return "Snake Hook Brush";
|
|
case SCULPT_TOOL_ROTATE:
|
|
return "Rotate Brush";
|
|
case SCULPT_TOOL_MASK:
|
|
return "Mask Brush";
|
|
case SCULPT_TOOL_SIMPLIFY:
|
|
return "Simplify Brush";
|
|
}
|
|
|
|
return "Sculpting";
|
|
}
|
|
|
|
/**
|
|
* Operator for applying a stroke (various attributes including mouse path)
|
|
* using the current brush. */
|
|
|
|
void sculpt_cache_free(StrokeCache *cache)
|
|
{
|
|
if (cache->dial)
|
|
MEM_freeN(cache->dial);
|
|
MEM_freeN(cache);
|
|
}
|
|
|
|
/* Initialize mirror modifier clipping */
|
|
static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
|
|
{
|
|
ModifierData *md;
|
|
int i;
|
|
|
|
for (md = ob->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Mirror &&
|
|
(md->mode & eModifierMode_Realtime))
|
|
{
|
|
MirrorModifierData *mmd = (MirrorModifierData *)md;
|
|
|
|
if (mmd->flag & MOD_MIR_CLIPPING) {
|
|
/* check each axis for mirroring */
|
|
for (i = 0; i < 3; ++i) {
|
|
if (mmd->flag & (MOD_MIR_AXIS_X << i)) {
|
|
/* enable sculpt clipping */
|
|
ss->cache->flag |= CLIP_X << i;
|
|
|
|
/* update the clip tolerance */
|
|
if (mmd->tolerance >
|
|
ss->cache->clip_tolerance[i])
|
|
{
|
|
ss->cache->clip_tolerance[i] =
|
|
mmd->tolerance;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Initialize the stroke cache invariants from operator properties */
|
|
static void sculpt_update_cache_invariants(
|
|
bContext *C, Sculpt *sd, SculptSession *ss,
|
|
wmOperator *op, const float mouse[2])
|
|
{
|
|
StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
|
|
Scene *scene = CTX_data_scene(C);
|
|
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
ViewContext *vc = paint_stroke_view_context(op->customdata);
|
|
Object *ob = CTX_data_active_object(C);
|
|
float mat[3][3];
|
|
float viewDir[3] = {0.0f, 0.0f, 1.0f};
|
|
float max_scale;
|
|
int i;
|
|
int mode;
|
|
|
|
ss->cache = cache;
|
|
|
|
/* Set scaling adjustment */
|
|
if (brush->sculpt_tool == SCULPT_TOOL_LAYER) {
|
|
max_scale = 1.0f;
|
|
}
|
|
else {
|
|
max_scale = 0.0f;
|
|
for (i = 0; i < 3; i ++) {
|
|
max_scale = max_ff(max_scale, fabsf(ob->size[i]));
|
|
}
|
|
}
|
|
cache->scale[0] = max_scale / ob->size[0];
|
|
cache->scale[1] = max_scale / ob->size[1];
|
|
cache->scale[2] = max_scale / ob->size[2];
|
|
|
|
cache->plane_trim_squared = brush->plane_trim * brush->plane_trim;
|
|
|
|
cache->flag = 0;
|
|
|
|
sculpt_init_mirror_clipping(ob, ss);
|
|
|
|
/* Initial mouse location */
|
|
if (mouse)
|
|
copy_v2_v2(cache->initial_mouse, mouse);
|
|
else
|
|
zero_v2(cache->initial_mouse);
|
|
|
|
mode = RNA_enum_get(op->ptr, "mode");
|
|
cache->invert = mode == BRUSH_STROKE_INVERT;
|
|
cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
|
|
cache->normal_weight = brush->normal_weight;
|
|
|
|
/* interpret invert as following normal, for grab brushes */
|
|
if (SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool)) {
|
|
if (cache->invert) {
|
|
cache->invert = false;
|
|
cache->normal_weight = (cache->normal_weight == 0.0f);
|
|
}
|
|
}
|
|
|
|
/* not very nice, but with current events system implementation
|
|
* we can't handle brush appearance inversion hotkey separately (sergey) */
|
|
if (cache->invert) ups->draw_inverted = true;
|
|
else ups->draw_inverted = false;
|
|
|
|
/* Alt-Smooth */
|
|
if (cache->alt_smooth) {
|
|
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
|
|
cache->saved_mask_brush_tool = brush->mask_tool;
|
|
brush->mask_tool = BRUSH_MASK_SMOOTH;
|
|
}
|
|
else {
|
|
Paint *p = &sd->paint;
|
|
Brush *br;
|
|
int size = BKE_brush_size_get(scene, brush);
|
|
|
|
BLI_strncpy(cache->saved_active_brush_name, brush->id.name + 2,
|
|
sizeof(cache->saved_active_brush_name));
|
|
|
|
br = (Brush *)BKE_libblock_find_name(ID_BR, "Smooth");
|
|
if (br) {
|
|
BKE_paint_brush_set(p, br);
|
|
brush = br;
|
|
cache->saved_smooth_size = BKE_brush_size_get(scene, brush);
|
|
BKE_brush_size_set(scene, brush, size);
|
|
curvemapping_initialize(brush->curve);
|
|
}
|
|
}
|
|
}
|
|
|
|
copy_v2_v2(cache->mouse, cache->initial_mouse);
|
|
copy_v2_v2(ups->tex_mouse, cache->initial_mouse);
|
|
|
|
/* Truly temporary data that isn't stored in properties */
|
|
|
|
cache->vc = vc;
|
|
|
|
cache->brush = brush;
|
|
|
|
/* cache projection matrix */
|
|
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
|
|
|
|
invert_m4_m4(ob->imat, ob->obmat);
|
|
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
|
|
mul_m3_v3(mat, viewDir);
|
|
copy_m3_m4(mat, ob->imat);
|
|
mul_m3_v3(mat, viewDir);
|
|
normalize_v3_v3(cache->true_view_normal, viewDir);
|
|
|
|
cache->supports_gravity = (!ELEM(brush->sculpt_tool, SCULPT_TOOL_MASK, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_SIMPLIFY) &&
|
|
(sd->gravity_factor > 0.0f));
|
|
/* get gravity vector in world space */
|
|
if (cache->supports_gravity) {
|
|
if (sd->gravity_object) {
|
|
Object *gravity_object = sd->gravity_object;
|
|
|
|
copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]);
|
|
}
|
|
else {
|
|
cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0;
|
|
cache->true_gravity_direction[2] = 1.0;
|
|
}
|
|
|
|
/* transform to sculpted object space */
|
|
mul_m3_v3(mat, cache->true_gravity_direction);
|
|
normalize_v3(cache->true_gravity_direction);
|
|
}
|
|
|
|
/* Initialize layer brush displacements and persistent coords */
|
|
if (brush->sculpt_tool == SCULPT_TOOL_LAYER) {
|
|
/* not supported yet for multires or dynamic topology */
|
|
if (!ss->multires && !ss->bm && !ss->layer_co &&
|
|
(brush->flag & BRUSH_PERSISTENT))
|
|
{
|
|
if (!ss->layer_co)
|
|
ss->layer_co = MEM_mallocN(sizeof(float) * 3 * ss->totvert,
|
|
"sculpt mesh vertices copy");
|
|
|
|
if (ss->deform_cos) {
|
|
memcpy(ss->layer_co, ss->deform_cos, ss->totvert);
|
|
}
|
|
else {
|
|
for (i = 0; i < ss->totvert; ++i) {
|
|
copy_v3_v3(ss->layer_co[i], ss->mvert[i].co);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ss->bm) {
|
|
/* Free any remaining layer displacements from nodes. If not and topology changes
|
|
* from using another tool, then next layer toolstroke can access past disp array bounds */
|
|
BKE_pbvh_free_layer_disp(ss->pbvh);
|
|
}
|
|
}
|
|
|
|
/* Make copies of the mesh vertex locations and normals for some tools */
|
|
if (brush->flag & BRUSH_ANCHORED) {
|
|
cache->original = 1;
|
|
}
|
|
|
|
if (SCULPT_TOOL_HAS_ACCUMULATE(brush->sculpt_tool)) {
|
|
if (!(brush->flag & BRUSH_ACCUMULATE)) {
|
|
cache->original = 1;
|
|
}
|
|
}
|
|
|
|
cache->first_time = 1;
|
|
|
|
#define PIXEL_INPUT_THRESHHOLD 5
|
|
if (brush->sculpt_tool == SCULPT_TOOL_ROTATE)
|
|
cache->dial = BLI_dial_initialize(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD);
|
|
|
|
#undef PIXEL_INPUT_THRESHHOLD
|
|
}
|
|
|
|
static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Brush *brush)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
StrokeCache *cache = ss->cache;
|
|
const float mouse[2] = {
|
|
cache->mouse[0],
|
|
cache->mouse[1]
|
|
};
|
|
int tool = brush->sculpt_tool;
|
|
|
|
if (ELEM(tool,
|
|
SCULPT_TOOL_GRAB, SCULPT_TOOL_NUDGE,
|
|
SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_SNAKE_HOOK,
|
|
SCULPT_TOOL_THUMB))
|
|
{
|
|
float grab_location[3], imat[4][4], delta[3], loc[3];
|
|
|
|
if (cache->first_time) {
|
|
copy_v3_v3(cache->orig_grab_location,
|
|
cache->true_location);
|
|
}
|
|
else if (tool == SCULPT_TOOL_SNAKE_HOOK)
|
|
add_v3_v3(cache->true_location, cache->grab_delta);
|
|
|
|
/* compute 3d coordinate at same z from original location + mouse */
|
|
mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location);
|
|
ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->ar, loc, mouse, grab_location);
|
|
|
|
/* compute delta to move verts by */
|
|
if (!cache->first_time) {
|
|
switch (tool) {
|
|
case SCULPT_TOOL_GRAB:
|
|
case SCULPT_TOOL_THUMB:
|
|
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
|
|
invert_m4_m4(imat, ob->obmat);
|
|
mul_mat3_m4_v3(imat, delta);
|
|
add_v3_v3(cache->grab_delta, delta);
|
|
break;
|
|
case SCULPT_TOOL_CLAY_STRIPS:
|
|
case SCULPT_TOOL_NUDGE:
|
|
case SCULPT_TOOL_SNAKE_HOOK:
|
|
if (brush->flag & BRUSH_ANCHORED) {
|
|
float orig[3];
|
|
mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location);
|
|
sub_v3_v3v3(cache->grab_delta, grab_location, orig);
|
|
}
|
|
else {
|
|
sub_v3_v3v3(cache->grab_delta, grab_location,
|
|
cache->old_grab_location);
|
|
}
|
|
invert_m4_m4(imat, ob->obmat);
|
|
mul_mat3_m4_v3(imat, cache->grab_delta);
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
zero_v3(cache->grab_delta);
|
|
}
|
|
|
|
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
|
|
project_plane_v3_v3v3(cache->grab_delta, cache->grab_delta, ss->cache->true_view_normal);
|
|
}
|
|
|
|
copy_v3_v3(cache->old_grab_location, grab_location);
|
|
|
|
if (tool == SCULPT_TOOL_GRAB)
|
|
copy_v3_v3(cache->anchored_location, cache->true_location);
|
|
else if (tool == SCULPT_TOOL_THUMB)
|
|
copy_v3_v3(cache->anchored_location, cache->orig_grab_location);
|
|
|
|
if (ELEM(tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB)) {
|
|
/* location stays the same for finding vertices in brush radius */
|
|
copy_v3_v3(cache->true_location, cache->orig_grab_location);
|
|
|
|
ups->draw_anchored = true;
|
|
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
|
|
ups->anchored_size = ups->pixel_radius;
|
|
}
|
|
|
|
|
|
/* handle 'rake' */
|
|
cache->is_rake_rotation_valid = false;
|
|
|
|
if (cache->first_time) {
|
|
copy_v3_v3(cache->rake_data.follow_co, grab_location);
|
|
}
|
|
|
|
if (sculpt_brush_needs_rake_rotation(brush)) {
|
|
cache->rake_data.follow_dist = cache->radius * SCULPT_RAKE_BRUSH_FACTOR;
|
|
|
|
if (!is_zero_v3(cache->grab_delta)) {
|
|
const float eps = 0.00001f;
|
|
|
|
float v1[3], v2[3];
|
|
|
|
copy_v3_v3(v1, cache->rake_data.follow_co);
|
|
copy_v3_v3(v2, cache->rake_data.follow_co);
|
|
sub_v3_v3(v2, cache->grab_delta);
|
|
|
|
sub_v3_v3(v1, grab_location);
|
|
sub_v3_v3(v2, grab_location);
|
|
|
|
if ((normalize_v3(v2) > eps) &&
|
|
(normalize_v3(v1) > eps) &&
|
|
(len_squared_v3v3(v1, v2) > eps))
|
|
{
|
|
const float rake_dist_sq = len_squared_v3v3(cache->rake_data.follow_co, grab_location);
|
|
const float rake_fade = (rake_dist_sq > SQUARE(cache->rake_data.follow_dist)) ?
|
|
1.0f : sqrtf(rake_dist_sq) / cache->rake_data.follow_dist;
|
|
|
|
float axis[3], angle;
|
|
float tquat[4];
|
|
|
|
rotation_between_vecs_to_quat(tquat, v1, v2);
|
|
|
|
/* use axis-angle to scale rotation since the factor may be above 1 */
|
|
quat_to_axis_angle(axis, &angle, tquat);
|
|
normalize_v3(axis);
|
|
|
|
angle *= brush->rake_factor * rake_fade;
|
|
axis_angle_normalized_to_quat(cache->rake_rotation, axis, angle);
|
|
cache->is_rake_rotation_valid = true;
|
|
}
|
|
}
|
|
sculpt_rake_data_update(&cache->rake_data, grab_location);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Initialize the stroke cache variants from operator properties */
|
|
static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
|
|
PointerRNA *ptr)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
SculptSession *ss = ob->sculpt;
|
|
StrokeCache *cache = ss->cache;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
/* RNA_float_get_array(ptr, "location", cache->traced_location); */
|
|
|
|
if (cache->first_time ||
|
|
!((brush->flag & BRUSH_ANCHORED) ||
|
|
(brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK) ||
|
|
(brush->sculpt_tool == SCULPT_TOOL_ROTATE))
|
|
)
|
|
{
|
|
RNA_float_get_array(ptr, "location", cache->true_location);
|
|
}
|
|
|
|
cache->pen_flip = RNA_boolean_get(ptr, "pen_flip");
|
|
RNA_float_get_array(ptr, "mouse", cache->mouse);
|
|
|
|
/* XXX: Use pressure value from first brush step for brushes which don't
|
|
* support strokes (grab, thumb). They depends on initial state and
|
|
* brush coord/pressure/etc.
|
|
* It's more an events design issue, which doesn't split coordinate/pressure/angle
|
|
* changing events. We should avoid this after events system re-design */
|
|
if (paint_supports_dynamic_size(brush, ePaintSculpt) || cache->first_time) {
|
|
cache->pressure = RNA_float_get(ptr, "pressure");
|
|
}
|
|
|
|
/* Truly temporary data that isn't stored in properties */
|
|
if (cache->first_time) {
|
|
if (!BKE_brush_use_locked_size(scene, brush)) {
|
|
cache->initial_radius = paint_calc_object_space_radius(cache->vc,
|
|
cache->true_location,
|
|
BKE_brush_size_get(scene, brush));
|
|
BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
|
|
}
|
|
else {
|
|
cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush);
|
|
}
|
|
}
|
|
|
|
if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, ePaintSculpt)) {
|
|
cache->radius = cache->initial_radius * cache->pressure;
|
|
}
|
|
else {
|
|
cache->radius = cache->initial_radius;
|
|
}
|
|
|
|
cache->radius_squared = cache->radius * cache->radius;
|
|
|
|
if (brush->flag & BRUSH_ANCHORED) {
|
|
/* true location has been calculated as part of the stroke system already here */
|
|
if (brush->flag & BRUSH_EDGE_TO_EDGE) {
|
|
RNA_float_get_array(ptr, "location", cache->true_location);
|
|
}
|
|
|
|
cache->radius = paint_calc_object_space_radius(cache->vc,
|
|
cache->true_location,
|
|
ups->pixel_radius);
|
|
cache->radius_squared = cache->radius * cache->radius;
|
|
|
|
copy_v3_v3(cache->anchored_location, cache->true_location);
|
|
}
|
|
|
|
sculpt_update_brush_delta(ups, ob, brush);
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
|
|
cache->vertex_rotation = -BLI_dial_angle(cache->dial, cache->mouse) * cache->bstrength;
|
|
|
|
ups->draw_anchored = true;
|
|
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
|
|
copy_v3_v3(cache->anchored_location, cache->true_location);
|
|
ups->anchored_size = ups->pixel_radius;
|
|
}
|
|
|
|
cache->special_rotation = ups->brush_rotation;
|
|
}
|
|
|
|
/* Returns true if any of the smoothing modes are active (currently
|
|
* one of smooth brush, autosmooth, mask smooth, or shift-key
|
|
* smooth) */
|
|
static bool sculpt_any_smooth_mode(const Brush *brush,
|
|
StrokeCache *cache,
|
|
int stroke_mode)
|
|
{
|
|
return ((stroke_mode == BRUSH_STROKE_SMOOTH) ||
|
|
(cache && cache->alt_smooth) ||
|
|
(brush->sculpt_tool == SCULPT_TOOL_SMOOTH) ||
|
|
(brush->autosmooth_factor > 0) ||
|
|
((brush->sculpt_tool == SCULPT_TOOL_MASK) &&
|
|
(brush->mask_tool == BRUSH_MASK_SMOOTH)));
|
|
}
|
|
|
|
static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
if (ss->kb || ss->modifiers_active) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
Sculpt *sd = scene->toolsettings->sculpt;
|
|
bool need_pmap = sculpt_any_smooth_mode(brush, ss->cache, 0);
|
|
BKE_sculpt_update_mesh_elements(scene, sd, ob, need_pmap, false);
|
|
}
|
|
}
|
|
|
|
static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin)
|
|
{
|
|
if (BKE_pbvh_node_get_tmin(node) < *tmin) {
|
|
SculptRaycastData *srd = data_v;
|
|
float (*origco)[3] = NULL;
|
|
bool use_origco = false;
|
|
|
|
if (srd->original && srd->ss->cache) {
|
|
if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) {
|
|
use_origco = true;
|
|
}
|
|
else {
|
|
/* intersect with coordinates from before we started stroke */
|
|
SculptUndoNode *unode = sculpt_undo_get_node(node);
|
|
origco = (unode) ? unode->co : NULL;
|
|
use_origco = origco ? true : false;
|
|
}
|
|
}
|
|
|
|
if (BKE_pbvh_node_raycast(srd->ss->pbvh, node, origco, use_origco,
|
|
srd->ray_start, srd->ray_normal, &srd->depth))
|
|
{
|
|
srd->hit = 1;
|
|
*tmin = srd->depth;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sculpt_find_nearest_to_ray_cb(PBVHNode *node, void *data_v, float *tmin)
|
|
{
|
|
if (BKE_pbvh_node_get_tmin(node) < *tmin) {
|
|
SculptFindNearestToRayData *srd = data_v;
|
|
float (*origco)[3] = NULL;
|
|
bool use_origco = false;
|
|
|
|
if (srd->original && srd->ss->cache) {
|
|
if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) {
|
|
use_origco = true;
|
|
}
|
|
else {
|
|
/* intersect with coordinates from before we started stroke */
|
|
SculptUndoNode *unode = sculpt_undo_get_node(node);
|
|
origco = (unode) ? unode->co : NULL;
|
|
use_origco = origco ? true : false;
|
|
}
|
|
}
|
|
|
|
if (BKE_pbvh_node_find_nearest_to_ray(
|
|
srd->ss->pbvh, node, origco, use_origco,
|
|
srd->ray_start, srd->ray_normal,
|
|
&srd->depth, &srd->dist_sq_to_ray))
|
|
{
|
|
srd->hit = 1;
|
|
*tmin = srd->dist_sq_to_ray;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin)
|
|
{
|
|
if (BKE_pbvh_node_get_tmin(node) < *tmin) {
|
|
SculptDetailRaycastData *srd = data_v;
|
|
if (BKE_pbvh_bmesh_node_raycast_detail(node, srd->ray_start, srd->ray_normal,
|
|
&srd->depth, &srd->detail))
|
|
{
|
|
srd->hit = 1;
|
|
*tmin = srd->depth;
|
|
}
|
|
}
|
|
}
|
|
|
|
static float sculpt_raycast_init(
|
|
ViewContext *vc, const float mouse[2],
|
|
float ray_start[3], float ray_end[3], float ray_normal[3], bool original)
|
|
{
|
|
float obimat[4][4];
|
|
float dist;
|
|
Object *ob = vc->obact;
|
|
RegionView3D *rv3d = vc->ar->regiondata;
|
|
|
|
/* TODO: what if the segment is totally clipped? (return == 0) */
|
|
ED_view3d_win_to_segment(vc->ar, vc->v3d, mouse, ray_start, ray_end, true);
|
|
|
|
invert_m4_m4(obimat, ob->obmat);
|
|
mul_m4_v3(obimat, ray_start);
|
|
mul_m4_v3(obimat, ray_end);
|
|
|
|
sub_v3_v3v3(ray_normal, ray_end, ray_start);
|
|
dist = normalize_v3(ray_normal);
|
|
|
|
if ((rv3d->is_persp == false) &&
|
|
/* if the ray is clipped, don't adjust its start/end */
|
|
((rv3d->rflag & RV3D_CLIPPING) == 0))
|
|
{
|
|
BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal);
|
|
|
|
/* recalculate the normal */
|
|
sub_v3_v3v3(ray_normal, ray_end, ray_start);
|
|
dist = normalize_v3(ray_normal);
|
|
}
|
|
|
|
return dist;
|
|
}
|
|
|
|
/* Do a raycast in the tree to find the 3d brush location
|
|
* (This allows us to ignore the GL depth buffer)
|
|
* Returns 0 if the ray doesn't hit the mesh, non-zero otherwise
|
|
*/
|
|
bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
|
|
{
|
|
Object *ob;
|
|
SculptSession *ss;
|
|
StrokeCache *cache;
|
|
float ray_start[3], ray_end[3], ray_normal[3], depth;
|
|
bool original;
|
|
ViewContext vc;
|
|
|
|
view3d_set_viewcontext(C, &vc);
|
|
|
|
ob = vc.obact;
|
|
|
|
ss = ob->sculpt;
|
|
cache = ss->cache;
|
|
original = (cache) ? cache->original : 0;
|
|
|
|
const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
|
|
|
|
sculpt_stroke_modifiers_check(C, ob, brush);
|
|
|
|
depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original);
|
|
|
|
bool hit = false;
|
|
{
|
|
SculptRaycastData srd = {
|
|
.original = original,
|
|
.ss = ob->sculpt,
|
|
.hit = 0,
|
|
.ray_start = ray_start,
|
|
.ray_normal = ray_normal,
|
|
.depth = depth,
|
|
};
|
|
BKE_pbvh_raycast(
|
|
ss->pbvh, sculpt_raycast_cb, &srd,
|
|
ray_start, ray_normal, srd.original);
|
|
if (srd.hit) {
|
|
hit = true;
|
|
copy_v3_v3(out, ray_normal);
|
|
mul_v3_fl(out, srd.depth);
|
|
add_v3_v3(out, ray_start);
|
|
}
|
|
}
|
|
|
|
if (hit == false) {
|
|
if (ELEM(brush->falloff_shape, PAINT_FALLOFF_SHAPE_TUBE)) {
|
|
SculptFindNearestToRayData srd = {
|
|
.original = original,
|
|
.ss = ob->sculpt,
|
|
.hit = 0,
|
|
.ray_start = ray_start,
|
|
.ray_normal = ray_normal,
|
|
.depth = FLT_MAX,
|
|
.dist_sq_to_ray = FLT_MAX,
|
|
};
|
|
BKE_pbvh_find_nearest_to_ray(
|
|
ss->pbvh, sculpt_find_nearest_to_ray_cb, &srd,
|
|
ray_start, ray_normal, srd.original);
|
|
if (srd.hit) {
|
|
hit = true;
|
|
copy_v3_v3(out, ray_normal);
|
|
mul_v3_fl(out, srd.depth);
|
|
add_v3_v3(out, ray_start);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cache && hit) {
|
|
copy_v3_v3(cache->true_location, out);
|
|
}
|
|
|
|
return hit;
|
|
}
|
|
|
|
static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
MTex *mtex = &brush->mtex;
|
|
|
|
/* init mtex nodes */
|
|
if (mtex->tex && mtex->tex->nodetree)
|
|
ntreeTexBeginExecTree(mtex->tex->nodetree); /* has internal flag to detect it only does it once */
|
|
|
|
/* TODO: Shouldn't really have to do this at the start of every
|
|
* stroke, but sculpt would need some sort of notification when
|
|
* changes are made to the texture. */
|
|
sculpt_update_tex(scene, sd, ss);
|
|
}
|
|
|
|
static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = CTX_data_active_object(C);
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
int mode = RNA_enum_get(op->ptr, "mode");
|
|
bool is_smooth;
|
|
bool need_mask = false;
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
|
|
need_mask = true;
|
|
}
|
|
|
|
view3d_operator_needs_opengl(C);
|
|
sculpt_brush_init_tex(scene, sd, ss);
|
|
|
|
is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
|
|
BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
/* Restore the mesh before continuing with anchored stroke */
|
|
if ((brush->flag & BRUSH_ANCHORED) ||
|
|
(brush->sculpt_tool == SCULPT_TOOL_GRAB &&
|
|
BKE_brush_use_size_pressure(ss->cache->vc->scene, brush)) ||
|
|
(brush->flag & BRUSH_DRAG_DOT))
|
|
{
|
|
paint_mesh_restore_co(sd, ob);
|
|
}
|
|
}
|
|
|
|
/* Copy the PBVH bounding box into the object's bounding box */
|
|
void sculpt_update_object_bounding_box(Object *ob)
|
|
{
|
|
if (ob->bb) {
|
|
float bb_min[3], bb_max[3];
|
|
|
|
BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max);
|
|
BKE_boundbox_init_from_minmax(ob->bb, bb_min, bb_max);
|
|
}
|
|
}
|
|
|
|
static void sculpt_flush_update(bContext *C)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
ARegion *ar = CTX_wm_region(C);
|
|
MultiresModifierData *mmd = ss->multires;
|
|
|
|
if (mmd)
|
|
multires_mark_as_modified(ob, MULTIRES_COORDS_MODIFIED);
|
|
if (ob->derivedFinal) /* VBO no longer valid */
|
|
GPU_drawobject_free(ob->derivedFinal);
|
|
|
|
if (ss->kb || ss->modifiers_active) {
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
else {
|
|
rcti r;
|
|
|
|
BKE_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL);
|
|
/* Update the object's bounding box too so that the object
|
|
* doesn't get incorrectly clipped during drawing in
|
|
* draw_mesh_object(). [#33790] */
|
|
sculpt_update_object_bounding_box(ob);
|
|
|
|
if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) {
|
|
if (ss->cache) {
|
|
ss->cache->current_r = r;
|
|
}
|
|
|
|
/* previous is not set in the current cache else
|
|
* the partial rect will always grow */
|
|
sculpt_extend_redraw_rect_previous(ob, &r);
|
|
|
|
r.xmin += ar->winrct.xmin - 2;
|
|
r.xmax += ar->winrct.xmin + 2;
|
|
r.ymin += ar->winrct.ymin - 2;
|
|
r.ymax += ar->winrct.ymin + 2;
|
|
|
|
ss->partial_redraw = 1;
|
|
ED_region_tag_redraw_partial(ar, &r);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Returns whether the mouse/stylus is over the mesh (1)
|
|
* or over the background (0) */
|
|
static bool over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float y)
|
|
{
|
|
float mouse[2], co[3];
|
|
|
|
mouse[0] = x;
|
|
mouse[1] = y;
|
|
|
|
return sculpt_stroke_get_location(C, co, mouse);
|
|
}
|
|
|
|
static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
|
|
const float mouse[2])
|
|
{
|
|
/* Don't start the stroke until mouse goes over the mesh.
|
|
* note: mouse will only be null when re-executing the saved stroke.
|
|
* We have exception for 'exec' strokes since they may not set 'mouse', only 'location', see: T52195. */
|
|
if (((op->flag & OP_IS_INVOKE) == 0) ||
|
|
(mouse == NULL) || over_mesh(C, op, mouse[0], mouse[1]))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
|
|
ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C));
|
|
|
|
sculpt_update_cache_invariants(C, sd, ss, op, mouse);
|
|
|
|
sculpt_undo_push_begin(sculpt_tool_name(sd));
|
|
|
|
return 1;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(stroke), PointerRNA *itemptr)
|
|
{
|
|
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
sculpt_stroke_modifiers_check(C, ob, brush);
|
|
sculpt_update_cache_variants(C, sd, ob, itemptr);
|
|
sculpt_restore_mesh(sd, ob);
|
|
|
|
if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) {
|
|
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, 1.0f / sd->constant_detail);
|
|
}
|
|
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
|
|
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, ss->cache->radius * sd->detail_percent / 100.0f);
|
|
}
|
|
else {
|
|
BKE_pbvh_bmesh_detail_size_set(
|
|
ss->pbvh,
|
|
(ss->cache->radius /
|
|
(float)ups->pixel_radius) *
|
|
(float)(sd->detail_size * U.pixelsize) / 0.4f);
|
|
}
|
|
|
|
if (sculpt_stroke_is_dynamic_topology(ss, brush)) {
|
|
do_symmetrical_brush_actions(sd, ob, sculpt_topology_update, ups);
|
|
}
|
|
|
|
do_symmetrical_brush_actions(sd, ob, do_brush_action, ups);
|
|
|
|
sculpt_combine_proxies(sd, ob);
|
|
|
|
/* hack to fix noise texture tearing mesh */
|
|
sculpt_fix_noise_tear(sd, ob);
|
|
|
|
/* TODO(sergey): This is not really needed for the solid shading,
|
|
* which does use pBVH drawing anyway, but texture and wireframe
|
|
* requires this.
|
|
*
|
|
* Could be optimized later, but currently don't think it's so
|
|
* much common scenario.
|
|
*
|
|
* Same applies to the DAG_id_tag_update() invoked from
|
|
* sculpt_flush_update().
|
|
*/
|
|
if (ss->modifiers_active) {
|
|
sculpt_flush_stroke_deform(sd, ob);
|
|
}
|
|
else if (ss->kb) {
|
|
sculpt_update_keyblock(ob);
|
|
}
|
|
|
|
ss->cache->first_time = false;
|
|
|
|
/* Cleanup */
|
|
sculpt_flush_update(C);
|
|
}
|
|
|
|
static void sculpt_brush_exit_tex(Sculpt *sd)
|
|
{
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
MTex *mtex = &brush->mtex;
|
|
|
|
if (mtex->tex && mtex->tex->nodetree)
|
|
ntreeTexEndExecTree(mtex->tex->nodetree->execdata);
|
|
}
|
|
|
|
static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(stroke))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
|
|
/* Finished */
|
|
if (ss->cache) {
|
|
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
BLI_assert(brush == ss->cache->brush); /* const, so we shouldn't change. */
|
|
ups->draw_inverted = false;
|
|
|
|
sculpt_stroke_modifiers_check(C, ob, brush);
|
|
|
|
/* Alt-Smooth */
|
|
if (ss->cache->alt_smooth) {
|
|
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
|
|
brush->mask_tool = ss->cache->saved_mask_brush_tool;
|
|
}
|
|
else {
|
|
BKE_brush_size_set(scene, brush, ss->cache->saved_smooth_size);
|
|
brush = (Brush *)BKE_libblock_find_name(ID_BR, ss->cache->saved_active_brush_name);
|
|
if (brush) {
|
|
BKE_paint_brush_set(&sd->paint, brush);
|
|
}
|
|
}
|
|
}
|
|
|
|
sculpt_cache_free(ss->cache);
|
|
ss->cache = NULL;
|
|
|
|
sculpt_undo_push_end(C);
|
|
|
|
BKE_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL);
|
|
|
|
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH)
|
|
BKE_pbvh_bmesh_after_stroke(ss->pbvh);
|
|
|
|
/* optimization: if there is locked key and active modifiers present in */
|
|
/* the stack, keyblock is updating at each step. otherwise we could update */
|
|
/* keyblock only when stroke is finished */
|
|
if (ss->kb && !ss->modifiers_active) sculpt_update_keyblock(ob);
|
|
|
|
ss->partial_redraw = 0;
|
|
|
|
/* try to avoid calling this, only for e.g. linked duplicates now */
|
|
if (((Mesh *)ob->data)->id.us > 1)
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
}
|
|
|
|
sculpt_brush_exit_tex(sd);
|
|
}
|
|
|
|
static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
struct PaintStroke *stroke;
|
|
int ignore_background_click;
|
|
int retval;
|
|
|
|
if (!sculpt_brush_stroke_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
stroke = paint_stroke_new(C, op, sculpt_stroke_get_location,
|
|
sculpt_stroke_test_start,
|
|
sculpt_stroke_update_step, NULL,
|
|
sculpt_stroke_done, event->type);
|
|
|
|
op->customdata = stroke;
|
|
|
|
/* For tablet rotation */
|
|
ignore_background_click = RNA_boolean_get(op->ptr, "ignore_background_click");
|
|
|
|
if (ignore_background_click && !over_mesh(C, op, event->x, event->y)) {
|
|
paint_stroke_data_free(op);
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
|
|
paint_stroke_data_free(op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
/* add modal handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
OPERATOR_RETVAL_CHECK(retval);
|
|
BLI_assert(retval == OPERATOR_RUNNING_MODAL);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
|
|
{
|
|
if (!sculpt_brush_stroke_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
op->customdata = paint_stroke_new(C, op, sculpt_stroke_get_location, sculpt_stroke_test_start,
|
|
sculpt_stroke_update_step, NULL, sculpt_stroke_done, 0);
|
|
|
|
/* frees op->customdata */
|
|
paint_stroke_exec(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void sculpt_brush_stroke_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
const Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
/* XXX Canceling strokes that way does not work with dynamic topology, user will have to do real undo for now.
|
|
* See T46456. */
|
|
if (ss->cache && !sculpt_stroke_is_dynamic_topology(ss, brush)) {
|
|
paint_mesh_restore_co(sd, ob);
|
|
}
|
|
|
|
paint_stroke_cancel(C, op);
|
|
|
|
if (ss->cache) {
|
|
sculpt_cache_free(ss->cache);
|
|
ss->cache = NULL;
|
|
}
|
|
|
|
sculpt_brush_exit_tex(sd);
|
|
}
|
|
|
|
static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Sculpt";
|
|
ot->idname = "SCULPT_OT_brush_stroke";
|
|
ot->description = "Sculpt a stroke into the geometry";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = sculpt_brush_stroke_invoke;
|
|
ot->modal = paint_stroke_modal;
|
|
ot->exec = sculpt_brush_stroke_exec;
|
|
ot->poll = sculpt_poll;
|
|
ot->cancel = sculpt_brush_stroke_cancel;
|
|
|
|
/* flags (sculpt does own undo? (ton) */
|
|
ot->flag = OPTYPE_BLOCKING;
|
|
|
|
/* properties */
|
|
|
|
paint_stroke_operator_properties(ot);
|
|
|
|
RNA_def_boolean(ot->srna, "ignore_background_click", 0,
|
|
"Ignore Background Click",
|
|
"Clicks on the background do not start the stroke");
|
|
}
|
|
|
|
/**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/
|
|
|
|
static int sculpt_set_persistent_base_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
|
|
|
if (ss) {
|
|
if (ss->layer_co)
|
|
MEM_freeN(ss->layer_co);
|
|
ss->layer_co = NULL;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Set Persistent Base";
|
|
ot->idname = "SCULPT_OT_set_persistent_base";
|
|
ot->description = "Reset the copy of the mesh that is being sculpted on";
|
|
|
|
/* api callbacks */
|
|
ot->exec = sculpt_set_persistent_base_exec;
|
|
ot->poll = sculpt_mode_poll;
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/************************** Dynamic Topology **************************/
|
|
|
|
static void sculpt_dynamic_topology_triangulate(BMesh *bm)
|
|
{
|
|
if (bm->totloop != bm->totface * 3) {
|
|
BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
void sculpt_pbvh_clear(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
DerivedMesh *dm = ob->derivedFinal;
|
|
|
|
/* Clear out any existing DM and PBVH */
|
|
if (ss->pbvh)
|
|
BKE_pbvh_free(ss->pbvh);
|
|
ss->pbvh = NULL;
|
|
if (dm)
|
|
dm->getPBVH(NULL, dm);
|
|
BKE_object_free_derived_caches(ob);
|
|
}
|
|
|
|
void sculpt_dyntopo_node_layers_add(SculptSession *ss)
|
|
{
|
|
int cd_node_layer_index;
|
|
|
|
char layer_id[] = "_dyntopo_node_id";
|
|
|
|
cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
|
|
if (cd_node_layer_index == -1) {
|
|
BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT, layer_id);
|
|
cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
|
|
}
|
|
|
|
ss->cd_vert_node_offset = CustomData_get_n_offset(
|
|
&ss->bm->vdata, CD_PROP_INT,
|
|
cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT));
|
|
|
|
ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
|
|
|
|
cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
|
|
if (cd_node_layer_index == -1) {
|
|
BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT, layer_id);
|
|
cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
|
|
}
|
|
|
|
ss->cd_face_node_offset = CustomData_get_n_offset(
|
|
&ss->bm->pdata, CD_PROP_INT,
|
|
cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT));
|
|
|
|
ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
|
|
}
|
|
|
|
|
|
void sculpt_update_after_dynamic_topology_toggle(bContext *C)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = CTX_data_active_object(C);
|
|
Sculpt *sd = scene->toolsettings->sculpt;
|
|
|
|
/* Create the PBVH */
|
|
BKE_sculpt_update_mesh_elements(scene, sd, ob, false, false);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
}
|
|
|
|
void sculpt_dynamic_topology_enable(bContext *C)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
Mesh *me = ob->data;
|
|
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
|
|
|
|
sculpt_pbvh_clear(ob);
|
|
|
|
ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags & SCULPT_DYNTOPO_SMOOTH_SHADING) != 0;
|
|
|
|
/* Dynamic topology doesn't ensure selection state is valid, so remove [#36280] */
|
|
BKE_mesh_mselect_clear(me);
|
|
|
|
/* Create triangles-only BMesh */
|
|
ss->bm = BM_mesh_create(
|
|
&allocsize,
|
|
&((struct BMeshCreateParams){.use_toolflags = false,}));
|
|
|
|
BM_mesh_bm_from_me(
|
|
ss->bm, me, (&(struct BMeshFromMeshParams){
|
|
.calc_face_normal = true, .use_shapekey = true, .active_shapekey = ob->shapenr,
|
|
}));
|
|
sculpt_dynamic_topology_triangulate(ss->bm);
|
|
BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
|
|
sculpt_dyntopo_node_layers_add(ss);
|
|
/* make sure the data for existing faces are initialized */
|
|
if (me->totpoly != ss->bm->totface) {
|
|
BM_mesh_normals_update(ss->bm);
|
|
}
|
|
|
|
/* Enable dynamic topology */
|
|
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
|
|
|
|
/* Enable logging for undo/redo */
|
|
ss->bm_log = BM_log_create(ss->bm);
|
|
|
|
/* Refresh */
|
|
sculpt_update_after_dynamic_topology_toggle(C);
|
|
}
|
|
|
|
/* Free the sculpt BMesh and BMLog
|
|
*
|
|
* If 'unode' is given, the BMesh's data is copied out to the unode
|
|
* before the BMesh is deleted so that it can be restored from */
|
|
void sculpt_dynamic_topology_disable(bContext *C,
|
|
SculptUndoNode *unode)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
Mesh *me = ob->data;
|
|
|
|
sculpt_pbvh_clear(ob);
|
|
|
|
if (unode) {
|
|
/* Free all existing custom data */
|
|
CustomData_free(&me->vdata, me->totvert);
|
|
CustomData_free(&me->edata, me->totedge);
|
|
CustomData_free(&me->fdata, me->totface);
|
|
CustomData_free(&me->ldata, me->totloop);
|
|
CustomData_free(&me->pdata, me->totpoly);
|
|
|
|
/* Copy over stored custom data */
|
|
me->totvert = unode->bm_enter_totvert;
|
|
me->totloop = unode->bm_enter_totloop;
|
|
me->totpoly = unode->bm_enter_totpoly;
|
|
me->totedge = unode->bm_enter_totedge;
|
|
me->totface = 0;
|
|
CustomData_copy(&unode->bm_enter_vdata, &me->vdata, CD_MASK_MESH,
|
|
CD_DUPLICATE, unode->bm_enter_totvert);
|
|
CustomData_copy(&unode->bm_enter_edata, &me->edata, CD_MASK_MESH,
|
|
CD_DUPLICATE, unode->bm_enter_totedge);
|
|
CustomData_copy(&unode->bm_enter_ldata, &me->ldata, CD_MASK_MESH,
|
|
CD_DUPLICATE, unode->bm_enter_totloop);
|
|
CustomData_copy(&unode->bm_enter_pdata, &me->pdata, CD_MASK_MESH,
|
|
CD_DUPLICATE, unode->bm_enter_totpoly);
|
|
|
|
BKE_mesh_update_customdata_pointers(me, false);
|
|
}
|
|
else {
|
|
BKE_sculptsession_bm_to_me(ob, true);
|
|
}
|
|
|
|
/* Clear data */
|
|
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
|
|
|
|
/* typically valid but with global-undo they can be NULL, [#36234] */
|
|
if (ss->bm) {
|
|
BM_mesh_free(ss->bm);
|
|
ss->bm = NULL;
|
|
}
|
|
if (ss->bm_log) {
|
|
BM_log_free(ss->bm_log);
|
|
ss->bm_log = NULL;
|
|
}
|
|
|
|
/* Refresh */
|
|
sculpt_update_after_dynamic_topology_toggle(C);
|
|
}
|
|
|
|
|
|
static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
WM_cursor_wait(1);
|
|
|
|
if (ss->bm) {
|
|
sculpt_undo_push_begin("Dynamic topology disable");
|
|
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
|
|
sculpt_dynamic_topology_disable(C, NULL);
|
|
}
|
|
else {
|
|
sculpt_undo_push_begin("Dynamic topology enable");
|
|
sculpt_dynamic_topology_enable(C);
|
|
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
|
|
}
|
|
sculpt_undo_push_end(C);
|
|
|
|
WM_cursor_wait(0);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
enum eDynTopoWarnFlag {
|
|
DYNTOPO_WARN_VDATA = (1 << 0),
|
|
DYNTOPO_WARN_EDATA = (1 << 1),
|
|
DYNTOPO_WARN_LDATA = (1 << 2),
|
|
DYNTOPO_WARN_MODIFIER = (1 << 3),
|
|
};
|
|
|
|
static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoWarnFlag flag)
|
|
{
|
|
uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Warning!"), ICON_ERROR);
|
|
uiLayout *layout = UI_popup_menu_layout(pup);
|
|
|
|
if (flag & (DYNTOPO_WARN_VDATA | DYNTOPO_WARN_EDATA | DYNTOPO_WARN_LDATA)) {
|
|
const char *msg_error = TIP_("Vertex Data Detected!");
|
|
const char *msg = TIP_("Dyntopo will not preserve vertex colors, UVs, or other customdata");
|
|
uiItemL(layout, msg_error, ICON_INFO);
|
|
uiItemL(layout, msg, ICON_NONE);
|
|
uiItemS(layout);
|
|
}
|
|
|
|
if (flag & DYNTOPO_WARN_MODIFIER) {
|
|
const char *msg_error = TIP_("Generative Modifiers Detected!");
|
|
const char *msg = TIP_("Keeping the modifiers will increase polycount when returning to object mode");
|
|
|
|
uiItemL(layout, msg_error, ICON_INFO);
|
|
uiItemL(layout, msg, ICON_NONE);
|
|
uiItemS(layout);
|
|
}
|
|
|
|
uiItemFullO_ptr(layout, ot, IFACE_("OK"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, NULL);
|
|
|
|
UI_popup_menu_end(C, pup);
|
|
|
|
return OPERATOR_INTERFACE;
|
|
}
|
|
|
|
static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(bContext *C)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
Mesh *me = ob->data;
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
enum eDynTopoWarnFlag flag = 0;
|
|
|
|
BLI_assert(ss->bm == NULL);
|
|
UNUSED_VARS_NDEBUG(ss);
|
|
|
|
for (int i = 0; i < CD_NUMTYPES; i++) {
|
|
if (!ELEM(i, CD_MVERT, CD_MEDGE, CD_MFACE, CD_MLOOP, CD_MPOLY, CD_PAINT_MASK, CD_ORIGINDEX)) {
|
|
if (CustomData_has_layer(&me->vdata, i)) {
|
|
flag |= DYNTOPO_WARN_VDATA;
|
|
}
|
|
if (CustomData_has_layer(&me->edata, i)) {
|
|
flag |= DYNTOPO_WARN_EDATA;
|
|
}
|
|
if (CustomData_has_layer(&me->ldata, i)) {
|
|
flag |= DYNTOPO_WARN_LDATA;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
VirtualModifierData virtualModifierData;
|
|
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
|
|
|
|
/* exception for shape keys because we can edit those */
|
|
for (; md; md = md->next) {
|
|
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
|
|
|
|
if (mti->type == eModifierTypeType_Constructive) {
|
|
flag |= DYNTOPO_WARN_MODIFIER;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return flag;
|
|
}
|
|
|
|
static int sculpt_dynamic_topology_toggle_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
if (!ss->bm) {
|
|
enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(C);
|
|
|
|
if (flag) {
|
|
/* The mesh has customdata that will be lost, let the user confirm this is OK */
|
|
return dyntopo_warning_popup(C, op->type, flag);
|
|
}
|
|
}
|
|
|
|
return sculpt_dynamic_topology_toggle_exec(C, op);
|
|
}
|
|
|
|
static void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Dynamic Topology Toggle";
|
|
ot->idname = "SCULPT_OT_dynamic_topology_toggle";
|
|
ot->description = "Dynamic topology alters the mesh topology while sculpting";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = sculpt_dynamic_topology_toggle_invoke;
|
|
ot->exec = sculpt_dynamic_topology_toggle_exec;
|
|
ot->poll = sculpt_mode_poll;
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/************************* SCULPT_OT_optimize *************************/
|
|
|
|
static int sculpt_optimize_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
sculpt_pbvh_clear(ob);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int sculpt_and_dynamic_topology_poll(bContext *C)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
return sculpt_mode_poll(C) && ob->sculpt->bm;
|
|
}
|
|
|
|
/* The BVH gets less optimal more quickly with dynamic topology than
|
|
* regular sculpting. There is no doubt more clever stuff we can do to
|
|
* optimize it on the fly, but for now this gives the user a nicer way
|
|
* to recalculate it than toggling modes. */
|
|
static void SCULPT_OT_optimize(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Optimize";
|
|
ot->idname = "SCULPT_OT_optimize";
|
|
ot->description = "Recalculate the sculpt BVH to improve performance";
|
|
|
|
/* api callbacks */
|
|
ot->exec = sculpt_optimize_exec;
|
|
ot->poll = sculpt_and_dynamic_topology_poll;
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/********************* Dynamic topology symmetrize ********************/
|
|
|
|
static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
const Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
/* To simplify undo for symmetrize, all BMesh elements are logged
|
|
* as deleted, then after symmetrize operation all BMesh elements
|
|
* are logged as added (as opposed to attempting to store just the
|
|
* parts that symmetrize modifies) */
|
|
sculpt_undo_push_begin("Dynamic topology symmetrize");
|
|
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_SYMMETRIZE);
|
|
BM_log_before_all_removed(ss->bm, ss->bm_log);
|
|
|
|
BM_mesh_toolflags_set(ss->bm, true);
|
|
|
|
/* Symmetrize and re-triangulate */
|
|
BMO_op_callf(ss->bm, BMO_FLAG_DEFAULTS,
|
|
"symmetrize input=%avef direction=%i dist=%f",
|
|
sd->symmetrize_direction, 0.00001f);
|
|
sculpt_dynamic_topology_triangulate(ss->bm);
|
|
|
|
/* bisect operator flags edges (keep tags clean for edge queue) */
|
|
BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false);
|
|
|
|
BM_mesh_toolflags_set(ss->bm, false);
|
|
|
|
/* Finish undo */
|
|
BM_log_all_added(ss->bm, ss->bm_log);
|
|
sculpt_undo_push_end(C);
|
|
|
|
/* Redraw */
|
|
sculpt_pbvh_clear(ob);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void SCULPT_OT_symmetrize(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Symmetrize";
|
|
ot->idname = "SCULPT_OT_symmetrize";
|
|
ot->description = "Symmetrize the topology modifications";
|
|
|
|
/* api callbacks */
|
|
ot->exec = sculpt_symmetrize_exec;
|
|
ot->poll = sculpt_and_dynamic_topology_poll;
|
|
}
|
|
|
|
/**** Toggle operator for turning sculpt mode on or off ****/
|
|
|
|
static void sculpt_init_session(Scene *scene, Object *ob)
|
|
{
|
|
/* Create persistent sculpt mode data */
|
|
BKE_sculpt_toolsettings_data_ensure(scene);
|
|
|
|
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
|
|
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
|
|
}
|
|
|
|
|
|
static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = CTX_data_active_object(C);
|
|
const int mode_flag = OB_MODE_SCULPT;
|
|
const bool is_mode_set = (ob->mode & mode_flag) != 0;
|
|
Mesh *me;
|
|
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
|
|
int flush_recalc = 0;
|
|
|
|
if (!is_mode_set) {
|
|
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
me = BKE_mesh_from_object(ob);
|
|
|
|
/* multires in sculpt mode could have different from object mode subdivision level */
|
|
flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
|
|
/* if object has got active modifiers, it's dm could be different in sculpt mode */
|
|
flush_recalc |= sculpt_has_active_modifiers(scene, ob);
|
|
|
|
if (is_mode_set) {
|
|
if (mmd)
|
|
multires_force_update(ob);
|
|
|
|
/* Always for now, so leaving sculpt mode always ensures scene is in
|
|
* a consistent state.
|
|
*/
|
|
if (true || flush_recalc || (ob->sculpt && ob->sculpt->bm)) {
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
}
|
|
|
|
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
|
|
/* Dynamic topology must be disabled before exiting sculpt
|
|
* mode to ensure the undo stack stays in a consistent
|
|
* state */
|
|
sculpt_dynamic_topology_toggle_exec(C, NULL);
|
|
|
|
/* store so we know to re-enable when entering sculpt mode */
|
|
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
|
|
}
|
|
|
|
/* Leave sculptmode */
|
|
ob->mode &= ~mode_flag;
|
|
|
|
BKE_sculptsession_free(ob);
|
|
|
|
paint_cursor_delete_textures();
|
|
}
|
|
else {
|
|
/* Enter sculptmode */
|
|
ob->mode |= mode_flag;
|
|
|
|
if (flush_recalc)
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
/* Create sculpt mode session data */
|
|
if (ob->sculpt)
|
|
BKE_sculptsession_free(ob);
|
|
|
|
sculpt_init_session(scene, ob);
|
|
|
|
/* Mask layer is required */
|
|
if (mmd) {
|
|
/* XXX, we could attempt to support adding mask data mid-sculpt mode (with multi-res)
|
|
* but this ends up being quite tricky (and slow) */
|
|
BKE_sculpt_mask_layers_ensure(ob, mmd);
|
|
}
|
|
|
|
if (!(fabsf(ob->size[0] - ob->size[1]) < 1e-4f && fabsf(ob->size[1] - ob->size[2]) < 1e-4f)) {
|
|
BKE_report(op->reports, RPT_WARNING,
|
|
"Object has non-uniform scale, sculpting may be unpredictable");
|
|
}
|
|
else if (is_negative_m4(ob->obmat)) {
|
|
BKE_report(op->reports, RPT_WARNING,
|
|
"Object has negative scale, sculpting may be unpredictable");
|
|
}
|
|
|
|
BKE_paint_init(scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
|
|
|
|
paint_cursor_start(C, sculpt_poll_view3d);
|
|
|
|
/* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes,
|
|
* As long as no data was added that is not supported. */
|
|
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
|
|
const char *message_unsupported = NULL;
|
|
if (me->totloop != me->totpoly * 3) {
|
|
message_unsupported = TIP_("non-triangle face");
|
|
}
|
|
else if (mmd != NULL) {
|
|
message_unsupported = TIP_("multi-res modifier");
|
|
}
|
|
else {
|
|
enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(C);
|
|
if (flag == 0) {
|
|
/* pass */
|
|
}
|
|
else if (flag & DYNTOPO_WARN_VDATA) {
|
|
message_unsupported = TIP_("vertex data");
|
|
}
|
|
else if (flag & DYNTOPO_WARN_EDATA) {
|
|
message_unsupported = TIP_("edge data");
|
|
}
|
|
else if (flag & DYNTOPO_WARN_LDATA) {
|
|
message_unsupported = TIP_("face data");
|
|
}
|
|
else if (flag & DYNTOPO_WARN_MODIFIER) {
|
|
message_unsupported = TIP_("constructive modifier");
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
}
|
|
|
|
if (message_unsupported == NULL) {
|
|
/* undo push is needed to prevent memory leak */
|
|
sculpt_undo_push_begin("Dynamic topology enable");
|
|
sculpt_dynamic_topology_enable(C);
|
|
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
|
|
}
|
|
else {
|
|
BKE_reportf(op->reports, RPT_WARNING,
|
|
"Dynamic Topology found: %s, disabled",
|
|
message_unsupported);
|
|
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ob->derivedFinal) /* VBO no longer valid */
|
|
GPU_drawobject_free(ob->derivedFinal);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Sculpt Mode";
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ot->idname = "SCULPT_OT_sculptmode_toggle";
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ot->description = "Toggle sculpt mode in 3D view";
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/* api callbacks */
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ot->exec = sculpt_mode_toggle_exec;
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ot->poll = ED_operator_object_active_editable_mesh;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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static int sculpt_and_dynamic_topology_constant_detail_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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return sculpt_mode_poll(C) && ob->sculpt->bm && (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT);
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}
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static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Object *ob = CTX_data_active_object(C);
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SculptSession *ss = ob->sculpt;
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float size;
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float bb_min[3], bb_max[3], center[3], dim[3];
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int i, totnodes;
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PBVHNode **nodes;
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BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes);
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if (!totnodes)
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return OPERATOR_CANCELLED;
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for (i = 0; i < totnodes; i++) {
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BKE_pbvh_node_mark_topology_update(nodes[i]);
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}
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/* get the bounding box, it's center and size */
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BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max);
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add_v3_v3v3(center, bb_min, bb_max);
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mul_v3_fl(center, 0.5f);
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sub_v3_v3v3(dim, bb_max, bb_min);
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size = max_fff(dim[0], dim[1], dim[2]);
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/* update topology size */
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BKE_pbvh_bmesh_detail_size_set(ss->pbvh, 1.0f / sd->constant_detail);
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sculpt_undo_push_begin("Dynamic topology flood fill");
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sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
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while (BKE_pbvh_bmesh_update_topology(
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ss->pbvh, PBVH_Collapse | PBVH_Subdivide,
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center, NULL, size, false, false))
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{
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for (i = 0; i < totnodes; i++)
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BKE_pbvh_node_mark_topology_update(nodes[i]);
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}
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MEM_freeN(nodes);
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sculpt_undo_push_end(C);
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/* force rebuild of pbvh for better BB placement */
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sculpt_pbvh_clear(ob);
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/* Redraw */
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WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
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return OPERATOR_FINISHED;
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}
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static void SCULPT_OT_detail_flood_fill(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Detail Flood Fill";
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ot->idname = "SCULPT_OT_detail_flood_fill";
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ot->description = "Flood fill the mesh with the selected detail setting";
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/* api callbacks */
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ot->exec = sculpt_detail_flood_fill_exec;
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ot->poll = sculpt_and_dynamic_topology_constant_detail_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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static void sample_detail(bContext *C, int ss_co[2])
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{
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ViewContext vc;
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Object *ob;
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Sculpt *sd;
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float ray_start[3], ray_end[3], ray_normal[3], depth;
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SculptDetailRaycastData srd;
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float mouse[2] = {ss_co[0], ss_co[1]};
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view3d_set_viewcontext(C, &vc);
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sd = CTX_data_tool_settings(C)->sculpt;
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ob = vc.obact;
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Brush *brush = BKE_paint_brush(&sd->paint);
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sculpt_stroke_modifiers_check(C, ob, brush);
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depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, false);
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srd.hit = 0;
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srd.ray_start = ray_start;
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srd.ray_normal = ray_normal;
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srd.depth = depth;
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srd.detail = sd->constant_detail;
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BKE_pbvh_raycast(ob->sculpt->pbvh, sculpt_raycast_detail_cb, &srd,
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ray_start, ray_normal, false);
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if (srd.hit) {
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/* convert edge length to detail resolution */
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sd->constant_detail = 1.0f / srd.detail;
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}
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}
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static int sculpt_sample_detail_size_exec(bContext *C, wmOperator *op)
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{
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int ss_co[2];
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RNA_int_get_array(op->ptr, "location", ss_co);
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sample_detail(C, ss_co);
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return OPERATOR_FINISHED;
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}
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static int sculpt_sample_detail_size_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e))
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{
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ScrArea *sa = CTX_wm_area(C);
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ED_area_headerprint(sa, "Click on the mesh to set the detail");
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WM_cursor_modal_set(CTX_wm_window(C), BC_EYEDROPPER_CURSOR);
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WM_event_add_modal_handler(C, op);
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return OPERATOR_RUNNING_MODAL;
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}
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static int sculpt_sample_detail_size_modal(bContext *C, wmOperator *op, const wmEvent *e)
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{
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switch (e->type) {
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case LEFTMOUSE:
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if (e->val == KM_PRESS) {
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ScrArea *sa = CTX_wm_area(C);
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int ss_co[2] = {e->mval[0], e->mval[1]};
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sample_detail(C, ss_co);
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RNA_int_set_array(op->ptr, "location", ss_co);
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WM_cursor_modal_restore(CTX_wm_window(C));
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ED_area_headerprint(sa, NULL);
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WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
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return OPERATOR_FINISHED;
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}
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break;
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case RIGHTMOUSE:
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{
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ScrArea *sa = CTX_wm_area(C);
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WM_cursor_modal_restore(CTX_wm_window(C));
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ED_area_headerprint(sa, NULL);
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return OPERATOR_CANCELLED;
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}
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}
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return OPERATOR_RUNNING_MODAL;
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}
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static void SCULPT_OT_sample_detail_size(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Sample Detail Size";
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ot->idname = "SCULPT_OT_sample_detail_size";
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ot->description = "Sample the mesh detail on clicked point";
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/* api callbacks */
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ot->invoke = sculpt_sample_detail_size_invoke;
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ot->exec = sculpt_sample_detail_size_exec;
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ot->modal = sculpt_sample_detail_size_modal;
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ot->poll = sculpt_and_dynamic_topology_constant_detail_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_int_array(ot->srna, "location", 2, NULL, 0, SHRT_MAX,
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"Location", "Screen Coordinates of sampling", 0, SHRT_MAX);
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}
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static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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PointerRNA props_ptr;
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wmOperatorType *ot = WM_operatortype_find("WM_OT_radial_control", true);
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WM_operator_properties_create_ptr(&props_ptr, ot);
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if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) {
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set_brush_rc_props(&props_ptr, "sculpt", "constant_detail_resolution", NULL, 0);
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RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution");
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}
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else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
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set_brush_rc_props(&props_ptr, "sculpt", "constant_detail_resolution", NULL, 0);
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RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent");
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}
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else {
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set_brush_rc_props(&props_ptr, "sculpt", "detail_size", NULL, 0);
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RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
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}
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WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
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WM_operator_properties_free(&props_ptr);
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return OPERATOR_FINISHED;
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}
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static void SCULPT_OT_set_detail_size(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Set Detail Size";
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ot->idname = "SCULPT_OT_set_detail_size";
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ot->description = "Set the mesh detail (either relative or constant one, depending on current dyntopo mode)";
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/* api callbacks */
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ot->exec = sculpt_set_detail_size_exec;
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ot->poll = sculpt_and_dynamic_topology_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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void ED_operatortypes_sculpt(void)
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{
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WM_operatortype_append(SCULPT_OT_brush_stroke);
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WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
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WM_operatortype_append(SCULPT_OT_set_persistent_base);
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WM_operatortype_append(SCULPT_OT_dynamic_topology_toggle);
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WM_operatortype_append(SCULPT_OT_optimize);
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WM_operatortype_append(SCULPT_OT_symmetrize);
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WM_operatortype_append(SCULPT_OT_detail_flood_fill);
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WM_operatortype_append(SCULPT_OT_sample_detail_size);
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WM_operatortype_append(SCULPT_OT_set_detail_size);
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}
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