Files
blender/source/gameengine/Rasterizer
Porteries Tristan 6329e20cbb BGE: Use float as default instead of double in Moto library.
Use float in moto instead of double for MT_Scalar.
This switch allow future optimization like SSE.
Additionally, it changes the OpenGL calls to float versions as they are
very bad with doubles.

Reviewers: campbellbarton, moguri, lordloki

Reviewed By: lordloki

Subscribers: brecht, lordloki

Differential Revision: https://developer.blender.org/D1610
2015-12-13 02:09:05 +01:00
..
2014-05-14 15:00:47 +10:00
2015-08-22 21:17:32 +10:00