
This commit makes some preliminary fixes and tweaks aimed to make blender compilable with C++11 feature set. This includes: - Build system attribute to enable C++11 featureset. It's for sure default OFF, but easy to enable to have a play around with it and make sure all the stuff is compilable before we go C++11 for real. - Changes in Compositor to use non-named cl_int structure fields. This is because __STRICT_ANSI__ is defined by default by GCC and OpenCL does not use named fields in this case. - Changes to TYPE_CHECK() related on lack of typeof() in C++11 This uses decltype() instead with some trickery to make sure returned type is not a reference. - Changes for auto_ptr in Freestyle This actually conditionally switches between auto_ptr and unique_ptr since auto_ptr is deprecated in C++11. Seems to be not strictly needed but still nice to be ready for such an update anyway/ This all based on changes form depsgraph_refactor branch apart from the weird changes which were made in order to support MinGW compilation. Those parts of change would need to be carefully reviewed again after official move to gcc49 in MinGW. Tested on Linux with GCC-4.7 and Clang-3.5, other platforms are not tested and likely needs some more tweaks. Reviewers: campbellbarton, juicyfruit, mont29, lukastoenne, psy-fi, kjym3 Differential Revision: https://developer.blender.org/D1089
121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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* \author Alexander Beels
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* \date 2011-2-8
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*/
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#include "Pow23GridDensityProvider.h"
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#include "BKE_global.h"
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namespace Freestyle {
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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{
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initialize (proscenium);
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}
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform, unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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{
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real proscenium[4];
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calculateQuickProscenium(transform, bbox, proscenium);
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initialize (proscenium);
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}
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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{
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real proscenium[4];
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calculateOptimalProscenium(source, proscenium);
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initialize (proscenium);
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}
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Pow23GridDensityProvider::~Pow23GridDensityProvider () {}
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void Pow23GridDensityProvider::initialize(const real proscenium[4])
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{
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float prosceniumWidth = (proscenium[1] - proscenium[0]);
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float prosceniumHeight = (proscenium[3] - proscenium[2]);
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real cellArea = prosceniumWidth * prosceniumHeight / pow(numFaces, 2.0f / 3.0f);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << prosceniumWidth << " x " << prosceniumHeight << " grid with cells of area " << cellArea << "." << endl;
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}
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_cellSize = sqrt(cellArea);
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// Now we know how many cells make each side of our grid
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_cellsX = ceil(prosceniumWidth / _cellSize);
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_cellsY = ceil(prosceniumHeight / _cellSize);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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}
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// Make sure the grid exceeds the proscenium by a small amount
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float safetyZone = 0.1;
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if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
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_cellsX = ceil(prosceniumWidth * (1.0 + safetyZone) / _cellSize);
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}
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if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
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_cellsY = ceil(prosceniumHeight * (1.0 + safetyZone) / _cellSize);
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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}
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// Find grid origin
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_cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
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_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
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}
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Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces)
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: numFaces(numFaces)
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{
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}
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Pow23GridDensityProviderFactory::~Pow23GridDensityProviderFactory () {}
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AutoPtr<GridDensityProvider>
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Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
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{
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return AutoPtr<GridDensityProvider>(new Pow23GridDensityProvider(source, proscenium, numFaces));
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}
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AutoPtr<GridDensityProvider>
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Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform)
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{
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return AutoPtr<GridDensityProvider>(new Pow23GridDensityProvider(source, bbox, transform, numFaces));
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}
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AutoPtr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
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{
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return AutoPtr<GridDensityProvider>(new Pow23GridDensityProvider(source, numFaces));
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}
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} /* namespace Freestyle */
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