Files
blender/source
Nicholas Bishop 6420dc23fd Fix bug 29123, subdivide smooth distorts shape with numcuts > 1.
Three fixes:

* When smoothing a coord, the original position should be based off
  the unsmoothed subdivision (i.e. the vertex coord rather than the
  smoothed position in the shapekey)

* The normal of new vertices created by edge split must be updated
  (used the same interpolation as pre-bmesh here)

* The vertices created inside the subdivided face should use the
  subdivided coords from edges, so copy the shapekey coords back to
  vertex coords after subdividing edges
2012-03-27 09:24:00 +00:00
..
2012-03-18 07:38:51 +00:00