
Both C- and Python-coded API components were rearranged into logical groups. New Python modules are packaged as follows: freestyle - Top-level package freestyle.types - Classes for core data structues (e.g., view map) freestyle.chainingiterators - Pre-defined chaining iterators freestyle.functions - Pre-defined 0D and 1D functions freestyle.predicates - Pre-defined 0D and 1D predicates freestyle.shaders - Pre-defined stroke shaders freestyle.utils - Utility functions The Python modules are installed in scripts/freestyle/modules. Pre-defined styles are installed in scripts/freestyle/styles. To-do: update styles according to the new Freestyle API package structure.
45 lines
1.8 KiB
Python
45 lines
1.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# Filename : sequentialsplit_sketchy.py
|
|
# Author : Stephane Grabli
|
|
# Date : 04/08/2005
|
|
# Purpose : Use the sequential split with two different
|
|
# predicates to specify respectively the starting and
|
|
# the stopping extremities for strokes
|
|
|
|
from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \
|
|
Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D
|
|
from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D
|
|
from logical_operators import NotUP1D
|
|
|
|
upred = QuantitativeInvisibilityUP1D(0)
|
|
Operators.select(upred)
|
|
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
|
## starting and stopping predicates:
|
|
start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
|
|
stop = pyBackTVertexUP0D()
|
|
Operators.sequential_split(start, stop, 10)
|
|
shaders_list = [
|
|
SpatialNoiseShader(7, 120, 2, True, True),
|
|
IncreasingThicknessShader(5, 8),
|
|
ConstantColorShader(0.2, 0.2, 0.2, 1),
|
|
TextureAssignerShader(4),
|
|
]
|
|
Operators.create(TrueUP1D(), shaders_list)
|