Files
blender/release/scripts/freestyle/styles/sequentialsplit_sketchy.py
Tamito Kajiyama 6498b96ce7 Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups.
New Python modules are packaged as follows:

freestyle - Top-level package
freestyle.types - Classes for core data structues (e.g., view map)
freestyle.chainingiterators - Pre-defined chaining iterators
freestyle.functions - Pre-defined 0D and 1D functions
freestyle.predicates - Pre-defined 0D and 1D predicates
freestyle.shaders - Pre-defined stroke shaders
freestyle.utils - Utility functions

The Python modules are installed in scripts/freestyle/modules.  Pre-defined
styles are installed in scripts/freestyle/styles.

To-do: update styles according to the new Freestyle API package structure.
2014-01-28 23:33:57 +09:00

45 lines
1.8 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Filename : sequentialsplit_sketchy.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Use the sequential split with two different
# predicates to specify respectively the starting and
# the stopping extremities for strokes
from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \
Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D
from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D
from logical_operators import NotUP1D
upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
## starting and stopping predicates:
start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
stop = pyBackTVertexUP0D()
Operators.sequential_split(start, stop, 10)
shaders_list = [
SpatialNoiseShader(7, 120, 2, True, True),
IncreasingThicknessShader(5, 8),
ConstantColorShader(0.2, 0.2, 0.2, 1),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)