
This change removes 32 bit support from the helper make.bat scripts as we are dropping official 32 bit support, you can still build for 32 bit by configuring your build yourself using cmake and pointing the LIBDIR cmake variable to your own 32 bit library folder.
38 lines
1.5 KiB
Batchfile
38 lines
1.5 KiB
Batchfile
echo.
|
|
echo Convenience targets
|
|
echo - release ^(identical to the official blender.org builds^)
|
|
echo - full ^(same as release minus the cuda kernels^)
|
|
echo - lite
|
|
echo - headless
|
|
echo - cycles
|
|
echo - bpy
|
|
echo.
|
|
echo Utilities ^(not associated with building^)
|
|
echo - clean ^(Target must be set^)
|
|
echo - update ^(Update both SVN and GIT^)
|
|
echo - code_update ^(Update only GIT^)
|
|
echo - nobuild ^(only generate project files^)
|
|
echo - showhash ^(Show git hashes of source tree^)
|
|
echo - format [path] ^(Format the source using clang-format, path is optional, requires python 3.x to be available^)
|
|
echo.
|
|
echo Configuration options
|
|
echo - verbose ^(enable diagnostic output during configuration^)
|
|
echo - developer ^(enable faster builds, error checking and tests, recommended for developers^)
|
|
echo - with_tests ^(enable building unit tests^)
|
|
echo - nobuildinfo ^(disable buildinfo^)
|
|
echo - debug ^(Build an unoptimized debuggable build^)
|
|
echo - packagename [newname] ^(override default cpack package name^)
|
|
echo - buildir [newdir] ^(override default build folder^)
|
|
echo - 2017 ^(build with visual studio 2017^)
|
|
echo - 2017pre ^(build with visual studio 2017 pre-release^)
|
|
echo - 2017b ^(build with visual studio 2017 Build Tools^)
|
|
|
|
echo.
|
|
echo Experimental options
|
|
echo - with_opengl_tests ^(enable both the render and draw opengl test suites^)
|
|
echo - 2015 ^(build with visual studio 2015^)
|
|
echo - clang ^(enable building with clang^)
|
|
echo - asan ^(enable asan when building with clang^)
|
|
echo - ninja ^(enable building with ninja instead of msbuild^)
|
|
echo.
|