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67b74f96daa98809d5f9a348adfcd561f5f54f07
blender/source
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Campbell Barton 67b74f96da - property sensor was converting floating point values to text then back to float - for floating point properties.
- IntValue's GetNumber() was convert int -> float -> double.
- BL_Shader was using STR_String rather then char*, where most callers had a char*, use a char* to avoid STR_String conversion-and-alloc on shader access.
2012-11-10 22:32:15 +00:00
..
blender
Removed determineDependingAreaOfInterest from movie distortion node
2012-11-10 19:15:09 +00:00
blenderplayer
Updated stubs to make blender player compilable
2012-11-10 04:59:52 +00:00
creator
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
- property sensor was converting floating point values to text then back to float - for floating point properties.
2012-11-10 22:32:15 +00:00
icons
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tests
code cleanup: cmake - add missing headers, remove directories from source listing.
2012-11-03 15:49:38 +00:00
CMakeLists.txt
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SConscript
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