
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2015, Blender Foundation
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): Blender Foundation.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "GPU_glew.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "RAS_OpenGLSync.h"
|
|
|
|
RAS_OpenGLSync::RAS_OpenGLSync()
|
|
:m_sync(NULL)
|
|
{
|
|
}
|
|
|
|
RAS_OpenGLSync::~RAS_OpenGLSync()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
bool RAS_OpenGLSync::Create(RAS_SYNC_TYPE type)
|
|
{
|
|
if (m_sync) {
|
|
printf("RAS_OpenGLSync::Create(): sync already exists, destroy first\n");
|
|
return false;
|
|
}
|
|
if (type != RAS_SYNC_TYPE_FENCE) {
|
|
printf("RAS_OpenGLSync::Create(): only RAS_SYNC_TYPE_FENCE are currently supported\n");
|
|
return false;
|
|
}
|
|
if (!GLEW_ARB_sync) {
|
|
printf("RAS_OpenGLSync::Create(): ARB_sync extension is needed to create sync object\n");
|
|
return false;
|
|
}
|
|
m_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
if (!m_sync) {
|
|
printf("RAS_OpenGLSync::Create(): glFenceSync() failed");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void RAS_OpenGLSync::Destroy()
|
|
{
|
|
if (m_sync) {
|
|
glDeleteSync(m_sync);
|
|
m_sync = NULL;
|
|
}
|
|
}
|
|
|
|
void RAS_OpenGLSync::Wait()
|
|
{
|
|
if (m_sync) {
|
|
// this is needed to ensure that the sync is in the GPU
|
|
glFlush();
|
|
// block until the operation have completed
|
|
glWaitSync(m_sync, 0, GL_TIMEOUT_IGNORED);
|
|
}
|
|
}
|