Files
blender/source/gameengine/GameLogic/SCA_IController.cpp
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

343 lines
8.8 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_IController.h"
#include "SCA_LogicManager.h"
#include "SCA_IActuator.h"
#include "SCA_ISensor.h"
#include "PyObjectPlus.h"
#include "../Ketsji/KX_PythonSeq.h" /* not nice, only need for KX_PythonSeq_CreatePyObject */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SCA_IController::SCA_IController(SCA_IObject* gameobj)
:
SCA_ILogicBrick(gameobj),
m_statemask(0),
m_justActivated(false)
{
}
SCA_IController::~SCA_IController()
{
//UnlinkAllActuators();
}
std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
{
return m_linkedsensors;
}
std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
{
return m_linkedactuators;
}
void SCA_IController::UnlinkAllSensors()
{
std::vector<class SCA_ISensor*>::iterator sensit;
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
if (IsActive())
{
(*sensit)->DecLink();
}
(*sensit)->UnlinkController(this);
}
m_linkedsensors.clear();
}
void SCA_IController::UnlinkAllActuators()
{
std::vector<class SCA_IActuator*>::iterator actit;
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
if (IsActive())
{
(*actit)->DecLink();
}
(*actit)->UnlinkController(this);
}
m_linkedactuators.clear();
}
void SCA_IController::LinkToActuator(SCA_IActuator* actua)
{
m_linkedactuators.push_back(actua);
if (IsActive())
{
actua->IncLink();
}
}
void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
{
std::vector<class SCA_IActuator*>::iterator actit;
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
if ((*actit) == actua)
{
if (IsActive())
{
(*actit)->DecLink();
}
*actit = m_linkedactuators.back();
m_linkedactuators.pop_back();
return;
}
}
printf("Missing link from controller %s:%s to actuator %s:%s\n",
m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
actua->GetParent()->GetName().ReadPtr(), actua->GetName().ReadPtr());
}
void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
{
m_linkedsensors.push_back(sensor);
if (IsActive())
{
sensor->IncLink();
}
}
void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
{
std::vector<class SCA_ISensor*>::iterator sensit;
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
if ((*sensit) == sensor)
{
if (IsActive())
{
sensor->DecLink();
}
*sensit = m_linkedsensors.back();
m_linkedsensors.pop_back();
return;
}
}
printf("Missing link from controller %s:%s to sensor %s:%s\n",
m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
sensor->GetParent()->GetName().ReadPtr(), sensor->GetName().ReadPtr());
}
void SCA_IController::ApplyState(unsigned int state)
{
std::vector<class SCA_IActuator*>::iterator actit;
std::vector<class SCA_ISensor*>::iterator sensit;
if (m_statemask & state)
{
if (!IsActive())
{
// reactive the controller, all the links to actuator are valid again
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
(*actit)->IncLink();
}
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
(*sensit)->IncLink();
}
SetActive(true);
m_justActivated = true;
}
} else if (IsActive())
{
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
(*actit)->DecLink();
}
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
(*sensit)->DecLink();
}
SetActive(false);
m_justActivated = false;
}
}
/* Python api */
PyTypeObject SCA_IController::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"SCA_IController",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
NULL, //py_base_getattro,
NULL, //py_base_setattro,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ILogicBrick::Type
};
PyMethodDef SCA_IController::Methods[] = {
//Deprecated functions ------>
{"getSensor", (PyCFunction) SCA_IController::sPyGetSensor, METH_O},
{"getActuator", (PyCFunction) SCA_IController::sPyGetActuator, METH_O},
{"getSensors", (PyCFunction) SCA_IController::sPyGetSensors, METH_NOARGS},
{"getActuators", (PyCFunction) SCA_IController::sPyGetActuators, METH_NOARGS},
{"getState", (PyCFunction) SCA_IController::sPyGetState, METH_NOARGS},
//<----- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_IController::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("state", SCA_IController, pyattr_get_state),
KX_PYATTRIBUTE_RO_FUNCTION("sensors", SCA_IController, pyattr_get_sensors),
KX_PYATTRIBUTE_RO_FUNCTION("actuators", SCA_IController, pyattr_get_actuators),
KX_PYATTRIBUTE_BOOL_RW("useHighPriority",SCA_IController,m_bookmark),
{ NULL } //Sentinel
};
PyObject* SCA_IController::PyGetActuators()
{
ShowDeprecationWarning("getActuators()", "the actuators property");
PyObject* resultlist = PyList_New(m_linkedactuators.size());
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
PyList_SET_ITEM(resultlist,index, m_linkedactuators[index]->GetProxy());
}
return resultlist;
}
PyObject* SCA_IController::PyGetSensor(PyObject* value)
{
ShowDeprecationWarning("getSensor(string)", "the sensors[string] property");
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "controller.getSensor(string): Python Controller, expected a string (sensor name)");
return NULL;
}
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
SCA_ISensor* sensor = m_linkedsensors[index];
STR_String& realname = sensor->GetName();
if (realname == scriptArg)
{
return sensor->GetProxy();
}
}
PyErr_Format(PyExc_AttributeError, "controller.getSensor(string): Python Controller, unable to find requested sensor \"%s\"", scriptArg);
return NULL;
}
PyObject* SCA_IController::PyGetActuator(PyObject* value)
{
ShowDeprecationWarning("getActuator(string)", "the actuators[string] property");
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "controller.getActuator(string): Python Controller, expected a string (actuator name)");
return NULL;
}
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
SCA_IActuator* actua = m_linkedactuators[index];
if (actua->GetName() == scriptArg)
{
return actua->GetProxy();
}
}
PyErr_Format(PyExc_AttributeError, "controller.getActuator(string): Python Controller, unable to find requested actuator \"%s\"", scriptArg);
return NULL;
}
PyObject* SCA_IController::PyGetSensors()
{
ShowDeprecationWarning("getSensors()", "the sensors property");
PyObject* resultlist = PyList_New(m_linkedsensors.size());
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
PyList_SET_ITEM(resultlist,index, m_linkedsensors[index]->GetProxy());
}
return resultlist;
}
PyObject* SCA_IController::PyGetState()
{
ShowDeprecationWarning("getState()", "the state property");
return PyInt_FromLong(m_statemask);
}
PyObject* SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_IController* self= static_cast<SCA_IController*>(self_v);
return PyInt_FromLong(self->m_statemask);
}
PyObject* SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_SENSORS);
}
PyObject* SCA_IController::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_ACTUATORS);
}