Files
blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

344 lines
9.0 KiB
C++

/**
* Assign, change, copy properties
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_PropertyActuator.h"
#include "InputParser.h"
#include "Operator2Expr.h"
#include "ConstExpr.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,SCA_IObject* sourceObj,const STR_String& propname,const STR_String& expr,int acttype)
: SCA_IActuator(gameobj),
m_type(acttype),
m_propname(propname),
m_exprtxt(expr),
m_sourceObj(sourceObj)
{
// protect ourselves against someone else deleting the source object
// don't protect against ourselves: it would create a dead lock
if (m_sourceObj)
m_sourceObj->RegisterActuator(this);
}
SCA_PropertyActuator::~SCA_PropertyActuator()
{
if (m_sourceObj)
m_sourceObj->UnregisterActuator(this);
}
bool SCA_PropertyActuator::Update()
{
bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
CValue* propowner = GetParent();
CParser parser;
parser.SetContext( propowner->AddRef());
CExpression* userexpr= NULL;
if (m_type==KX_ACT_PROP_TOGGLE)
{
/* dont use */
CValue* newval;
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
{
newval = new CBoolValue((oldprop->GetNumber()==0.0) ? true:false);
oldprop->SetValue(newval);
} else
{ /* as not been assigned, evaluate as false, so assign true */
newval = new CBoolValue(true);
propowner->SetProperty(m_propname,newval);
}
newval->Release();
}
else if ((userexpr = parser.ProcessText(m_exprtxt))) {
switch (m_type)
{
case KX_ACT_PROP_ASSIGN:
{
CValue* newval = userexpr->Calculate();
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
{
oldprop->SetValue(newval);
} else
{
propowner->SetProperty(m_propname,newval);
}
newval->Release();
break;
}
case KX_ACT_PROP_ADD:
{
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
{
// int waarde = (int)oldprop->GetNumber(); /*unused*/
CExpression* expr = new COperator2Expr(VALUE_ADD_OPERATOR,new CConstExpr(oldprop->AddRef()),
userexpr->AddRef());
CValue* newprop = expr->Calculate();
oldprop->SetValue(newprop);
newprop->Release();
expr->Release();
}
break;
}
case KX_ACT_PROP_COPY:
{
if (m_sourceObj)
{
CValue* copyprop = m_sourceObj->GetProperty(m_exprtxt);
if (copyprop)
{
CValue *val = copyprop->GetReplica();
GetParent()->SetProperty(
m_propname,
val);
val->Release();
}
}
break;
}
/* case KX_ACT_PROP_TOGGLE: */ /* accounted for above, no need for userexpr */
default:
{
}
}
userexpr->Release();
}
return result;
}
bool
SCA_PropertyActuator::
isValid(
SCA_PropertyActuator::KX_ACT_PROP_MODE mode
){
bool res = false;
res = ((mode > KX_ACT_PROP_NODEF) && (mode < KX_ACT_PROP_MAX));
return res;
}
CValue*
SCA_PropertyActuator::
GetReplica() {
SCA_PropertyActuator* replica = new SCA_PropertyActuator(*this);
replica->ProcessReplica();
return replica;
};
void SCA_PropertyActuator::ProcessReplica()
{
// no need to check for self reference like in the constructor:
// the replica will always have a different parent
if (m_sourceObj)
m_sourceObj->RegisterActuator(this);
SCA_IActuator::ProcessReplica();
}
bool SCA_PropertyActuator::UnlinkObject(SCA_IObject* clientobj)
{
if (clientobj == m_sourceObj)
{
// this object is being deleted, we cannot continue to track it.
m_sourceObj = NULL;
return true;
}
return false;
}
void SCA_PropertyActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
{
void **h_obj = (*obj_map)[m_sourceObj];
if (h_obj) {
if (m_sourceObj)
m_sourceObj->UnregisterActuator(this);
m_sourceObj = (SCA_IObject*)(*h_obj);
m_sourceObj->RegisterActuator(this);
}
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_PropertyActuator::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"SCA_PropertyActuator",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
NULL, //py_base_getattro,
NULL, //py_base_setattro,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_IActuator::Type
};
PyMethodDef SCA_PropertyActuator::Methods[] = {
//Deprecated functions ------>
{"setProperty", (PyCFunction) SCA_PropertyActuator::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
{"getProperty", (PyCFunction) SCA_PropertyActuator::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc},
{"setValue", (PyCFunction) SCA_PropertyActuator::sPySetValue, METH_VARARGS, (PY_METHODCHAR)SetValue_doc},
{"getValue", (PyCFunction) SCA_PropertyActuator::sPyGetValue, METH_VARARGS, (PY_METHODCHAR)GetValue_doc},
//<----- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_PropertyActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertyActuator,m_propname,CheckProperty),
KX_PYATTRIBUTE_STRING_RW("value",0,100,false,SCA_PropertyActuator,m_exprtxt),
KX_PYATTRIBUTE_INT_RW("mode", KX_ACT_PROP_NODEF+1, KX_ACT_PROP_MAX-1, false, SCA_PropertyActuator, m_type), /* ATTR_TODO add constents to game logic dict */
{ NULL } //Sentinel
};
/* 1. setProperty */
const char SCA_PropertyActuator::SetProperty_doc[] =
"setProperty(name)\n"
"\t- name: string\n"
"\tSet the property on which to operate. If there is no property\n"
"\tof this name, the call is ignored.\n";
PyObject* SCA_PropertyActuator::PySetProperty(PyObject* args, PyObject* kwds)
{
ShowDeprecationWarning("setProperty()", "the 'propName' property");
/* Check whether the name exists first ! */
char *nameArg;
if (!PyArg_ParseTuple(args, "s:setProperty", &nameArg)) {
return NULL;
}
CValue* prop = GetParent()->FindIdentifier(nameArg);
if (!prop->IsError()) {
m_propname = nameArg;
} else {
; /* not found ... */
}
prop->Release();
Py_RETURN_NONE;
}
/* 2. getProperty */
const char SCA_PropertyActuator::GetProperty_doc[] =
"getProperty(name)\n"
"\tReturn the property on which the actuator operates.\n";
PyObject* SCA_PropertyActuator::PyGetProperty(PyObject* args, PyObject* kwds)
{
ShowDeprecationWarning("getProperty()", "the 'propName' property");
return PyString_FromString(m_propname);
}
/* 3. setValue */
const char SCA_PropertyActuator::SetValue_doc[] =
"setValue(value)\n"
"\t- value: string\n"
"\tSet the value with which the actuator operates. If the value\n"
"\tis not compatible with the type of the property, the subsequent\n"
"\t action is ignored.\n";
PyObject* SCA_PropertyActuator::PySetValue(PyObject* args, PyObject* kwds)
{
ShowDeprecationWarning("setValue()", "the value property");
char *valArg;
if(!PyArg_ParseTuple(args, "s:setValue", &valArg)) {
return NULL;
}
if (valArg) m_exprtxt = valArg;
Py_RETURN_NONE;
}
/* 4. getValue */
const char SCA_PropertyActuator::GetValue_doc[] =
"getValue()\n"
"\tReturns the value with which the actuator operates.\n";
PyObject* SCA_PropertyActuator::PyGetValue(PyObject* args, PyObject* kwds)
{
ShowDeprecationWarning("getValue()", "the value property");
return PyString_FromString(m_exprtxt);
}
/* eof */