Files
blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

316 lines
8.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Ketsji Logic Extenstion: Network Message Sensor generic implementation
*/
#include "KX_NetworkMessageSensor.h"
#include "KX_NetworkEventManager.h"
#include "NG_NetworkMessage.h"
#include "NG_NetworkScene.h"
#include "NG_NetworkObject.h"
#include "SCA_IObject.h"
#include "InputParser.h"
#include "ListValue.h"
#include "StringValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef NAN_NET_DEBUG
#include <iostream>
#endif
KX_NetworkMessageSensor::KX_NetworkMessageSensor(
class KX_NetworkEventManager* eventmgr, // our eventmanager
class NG_NetworkScene *NetworkScene, // our scene
SCA_IObject* gameobj, // the sensor controlling object
const STR_String &subject
) :
SCA_ISensor(gameobj,eventmgr),
m_Networkeventmgr(eventmgr),
m_NetworkScene(NetworkScene),
m_subject(subject),
m_frame_message_count (0),
m_BodyList(NULL),
m_SubjectList(NULL)
{
Init();
}
void KX_NetworkMessageSensor::Init()
{
m_IsUp = false;
}
KX_NetworkMessageSensor::~KX_NetworkMessageSensor()
{
}
CValue* KX_NetworkMessageSensor::GetReplica() {
// This is the standard sensor implementation of GetReplica
// There may be more network message sensor specific stuff to do here.
CValue* replica = new KX_NetworkMessageSensor(*this);
if (replica == NULL) return NULL;
replica->ProcessReplica();
return replica;
}
// Return true only for flank (UP and DOWN)
bool KX_NetworkMessageSensor::Evaluate()
{
bool result = false;
bool WasUp = m_IsUp;
m_IsUp = false;
if (m_BodyList) {
m_BodyList->Release();
m_BodyList = NULL;
}
if (m_SubjectList) {
m_SubjectList->Release();
m_SubjectList = NULL;
}
STR_String& toname=GetParent()->GetName();
STR_String& subject = this->m_subject;
vector<NG_NetworkMessage*> messages =
m_NetworkScene->FindMessages(toname,"",subject,true);
m_frame_message_count = messages.size();
if (!messages.empty()) {
#ifdef NAN_NET_DEBUG
printf("KX_NetworkMessageSensor found one or more messages\n");
#endif
m_IsUp = true;
m_BodyList = new CListValue();
m_SubjectList = new CListValue();
}
vector<NG_NetworkMessage*>::iterator mesit;
for (mesit=messages.begin();mesit!=messages.end();mesit++)
{
// save the body
const STR_String& body = (*mesit)->GetMessageText();
// save the subject
const STR_String& messub = (*mesit)->GetSubject();
#ifdef NAN_NET_DEBUG
if (body) {
cout << "body [" << body << "]\n";
}
#endif
m_BodyList->Add(new CStringValue(body,"body"));
// Store Subject
m_SubjectList->Add(new CStringValue(messub,"subject"));
// free the message
(*mesit)->Release();
}
messages.clear();
result = (WasUp != m_IsUp);
// Return always true if a message was received otherwise we can loose messages
if (m_IsUp)
return true;
// Is it usefull to return also true when the first frame without a message??
// This will cause a fast on/off cycle that seems useless!
return result;
}
// return true for being up (no flank needed)
bool KX_NetworkMessageSensor::IsPositiveTrigger()
{
// printf("KX_NetworkMessageSensor IsPositiveTrigger\n");
//attempt to fix [ #3809 ] IPO Actuator does not work with some Sensors
//a better solution is to properly introduce separate Edge and Level triggering concept
return m_IsUp;
}
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/* Integration hooks --------------------------------------------------- */
PyTypeObject KX_NetworkMessageSensor::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"KX_NetworkMessageSensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
NULL, //py_base_getattro,
NULL, //py_base_setattro,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ISensor::Type
};
PyMethodDef KX_NetworkMessageSensor::Methods[] = {
// Deprecated ----->
{"setSubjectFilterText", (PyCFunction)
KX_NetworkMessageSensor::sPySetSubjectFilterText, METH_O,
(PY_METHODCHAR)SetSubjectFilterText_doc},
{"getFrameMessageCount", (PyCFunction)
KX_NetworkMessageSensor::sPyGetFrameMessageCount, METH_NOARGS,
(PY_METHODCHAR)GetFrameMessageCount_doc},
{"getBodies", (PyCFunction)
KX_NetworkMessageSensor::sPyGetBodies, METH_NOARGS,
(PY_METHODCHAR)GetBodies_doc},
{"getSubject", (PyCFunction)
KX_NetworkMessageSensor::sPyGetSubject, METH_NOARGS,
(PY_METHODCHAR)GetSubject_doc},
{"getSubjects", (PyCFunction)
KX_NetworkMessageSensor::sPyGetSubjects, METH_NOARGS,
(PY_METHODCHAR)GetSubjects_doc},
// <-----
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_NetworkMessageSensor::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageSensor, m_subject),
KX_PYATTRIBUTE_INT_RO("frameMessageCount", KX_NetworkMessageSensor, m_frame_message_count),
KX_PYATTRIBUTE_RO_FUNCTION("bodies", KX_NetworkMessageSensor, pyattr_get_bodies),
KX_PYATTRIBUTE_RO_FUNCTION("subjects", KX_NetworkMessageSensor, pyattr_get_subjects),
{ NULL } //Sentinel
};
PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
if (self->m_BodyList) {
return self->m_BodyList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
PyObject* KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
if (self->m_SubjectList) {
return self->m_SubjectList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
// Deprecated ----->
// 1. Set the message subject that this sensor listens for
const char KX_NetworkMessageSensor::SetSubjectFilterText_doc[] =
"\tsetSubjectFilterText(value)\n"
"\tChange the message subject text that this sensor is listening to.\n";
PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText(PyObject* value)
{
ShowDeprecationWarning("setSubjectFilterText()", "subject");
char* Subject = PyString_AsString(value);
if (Subject==NULL) {
PyErr_SetString(PyExc_TypeError, "sensor.tsetSubjectFilterText(string): KX_NetworkMessageSensor, expected a string message");
return NULL;
}
m_subject = Subject;
Py_RETURN_NONE;
}
// 2. Get the number of messages received since the last frame
const char KX_NetworkMessageSensor::GetFrameMessageCount_doc[] =
"\tgetFrameMessageCount()\n"
"\tGet the number of messages received since the last frame.\n";
PyObject* KX_NetworkMessageSensor::PyGetFrameMessageCount()
{
ShowDeprecationWarning("getFrameMessageCount()", "frameMessageCount");
return PyInt_FromLong(long(m_frame_message_count));
}
// 3. Get the message bodies
const char KX_NetworkMessageSensor::GetBodies_doc[] =
"\tgetBodies()\n"
"\tGet the list of message bodies.\n";
PyObject* KX_NetworkMessageSensor::PyGetBodies()
{
ShowDeprecationWarning("getBodies()", "bodies");
if (m_BodyList) {
return m_BodyList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
// 4. Get the message subject: field of the message sensor
const char KX_NetworkMessageSensor::GetSubject_doc[] =
"\tgetSubject()\n"
"\tGet the subject: field of the message sensor.\n";
PyObject* KX_NetworkMessageSensor::PyGetSubject()
{
ShowDeprecationWarning("getSubject()", "subject");
return PyString_FromString(m_subject ? m_subject : "");
}
// 5. Get the message subjects
const char KX_NetworkMessageSensor::GetSubjects_doc[] =
"\tgetSubjects()\n"
"\tGet list of message subjects.\n";
PyObject* KX_NetworkMessageSensor::PyGetSubjects()
{
ShowDeprecationWarning("getSubjects()", "subjects");
if (m_SubjectList) {
return m_SubjectList->GetProxy();
} else {
return (new CListValue())->NewProxy(true);
}
}
// <----- Deprecated