Files
blender/source/blender/blenloader/intern/versioning_250.c
2019-04-22 19:48:16 +10:00

2299 lines
72 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup blenloader
*/
#ifndef WIN32
# include <unistd.h> /* for read close */
#else
# include <zlib.h> /* odd include order-issue */
# include <io.h> // for open close read
# include "winsock2.h"
# include "BLI_winstuff.h"
#endif
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_fluidsim_types.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_smoke_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_colortools.h"
#include "BKE_global.h" // for G
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_texture.h"
#include "BKE_sound.h"
#include "NOD_socket.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include <errno.h>
/* 2.50 patch */
static void area_add_header_region(ScrArea *sa, ListBase *lb)
{
ARegion *ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_HEADER;
if (sa->headertype == 1) {
ar->alignment = RGN_ALIGN_BOTTOM;
}
else {
ar->alignment = RGN_ALIGN_TOP;
}
/* initialize view2d data for header region, to allow panning */
/* is copy from ui_view2d.c */
ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
ar->v2d.keepofs = V2D_LOCKOFS_Y;
ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
ar->v2d.align = V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y;
ar->v2d.flag = (V2D_PIXELOFS_X | V2D_PIXELOFS_Y);
}
static void sequencer_init_preview_region(ARegion *ar)
{
// XXX a bit ugly still, copied from space_sequencer
/* NOTE: if you change values here, also change them in space_sequencer.c, sequencer_new */
ar->regiontype = RGN_TYPE_PREVIEW;
ar->alignment = RGN_ALIGN_TOP;
ar->flag |= RGN_FLAG_HIDDEN;
ar->v2d.keepzoom = V2D_KEEPASPECT | V2D_KEEPZOOM;
ar->v2d.minzoom = 0.00001f;
ar->v2d.maxzoom = 100000.0f;
ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */
ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */
ar->v2d.tot.xmax = 960.0f;
ar->v2d.tot.ymax = 540.0f;
ar->v2d.min[0] = 0.0f;
ar->v2d.min[1] = 0.0f;
ar->v2d.max[0] = 12000.0f;
ar->v2d.max[1] = 12000.0f;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.align = V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
ar->v2d.keeptot = V2D_KEEPTOT_FREE;
}
static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
{
ARegion *ar;
ARegion *ar_main;
if (sl) {
/* first channels for ipo action nla... */
switch (sl->spacetype) {
case SPACE_GRAPH:
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
/* for some reason, this doesn't seem to go auto like for NLA... */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->v2d.scroll = V2D_SCROLL_RIGHT;
ar->v2d.flag = RGN_FLAG_HIDDEN;
break;
case SPACE_ACTION:
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
break;
case SPACE_NLA:
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* for some reason, some files still don't get this auto */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->v2d.scroll = V2D_SCROLL_RIGHT;
ar->v2d.flag = RGN_FLAG_HIDDEN;
break;
case SPACE_NODE:
ar = MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* temporarily hide it */
ar->flag = RGN_FLAG_HIDDEN;
break;
case SPACE_FILE:
ar = MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar = MEM_callocN(sizeof(ARegion), "ui area for file");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_TOP;
break;
case SPACE_SEQ:
ar_main = (ARegion *)lb->first;
for (; ar_main; ar_main = ar_main->next) {
if (ar_main->regiontype == RGN_TYPE_WINDOW) {
break;
}
}
ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_insertlinkbefore(lb, ar_main, ar);
sequencer_init_preview_region(ar);
break;
case SPACE_VIEW3D:
/* toolbar */
ar = MEM_callocN(sizeof(ARegion), "toolbar for view3d");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_TOOLS;
ar->alignment = RGN_ALIGN_LEFT;
ar->flag = RGN_FLAG_HIDDEN;
/* tool properties */
ar = MEM_callocN(sizeof(ARegion), "tool properties for view3d");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_TOOL_PROPS;
ar->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV;
ar->flag = RGN_FLAG_HIDDEN;
/* buttons/list view */
ar = MEM_callocN(sizeof(ARegion), "buttons for view3d");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
#if 0
case SPACE_PROPERTIES:
/* context UI region */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
break;
#endif
}
}
/* main region */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->winrct = sa->totrct;
ar->regiontype = RGN_TYPE_WINDOW;
if (sl) {
/* if active spacetype has view2d data, copy that over to main region */
/* and we split view3d */
switch (sl->spacetype) {
case SPACE_VIEW3D:
blo_do_versions_view3d_split_250((View3D *)sl, lb);
break;
case SPACE_OUTLINER: {
SpaceOutliner *soops = (SpaceOutliner *)sl;
memcpy(&ar->v2d, &soops->v2d, sizeof(View2D));
ar->v2d.scroll &= ~V2D_SCROLL_LEFT;
ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom |= (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_KEEPASPECT);
ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
//ar->v2d.flag |= V2D_IS_INITIALISED;
break;
}
case SPACE_GRAPH: {
SpaceGraph *sipo = (SpaceGraph *)sl;
memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D));
/* init mainarea view2d */
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT | V2D_SCROLL_SCALE_VERTICAL);
ar->v2d.min[0] = FLT_MIN;
ar->v2d.min[1] = FLT_MIN;
ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = FLT_MAX;
//ar->v2d.flag |= V2D_IS_INITIALISED;
break;
}
case SPACE_NLA: {
SpaceNla *snla = (SpaceNla *)sl;
memcpy(&ar->v2d, &snla->v2d, sizeof(View2D));
ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
ar->v2d.tot.ymax = 0.0f;
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.align = V2D_ALIGN_NO_POS_Y;
ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
break;
}
case SPACE_ACTION: {
SpaceAction *saction = (SpaceAction *)sl;
/* We totally reinit the view for the Action Editor,
* as some old instances had some weird cruft set. */
ar->v2d.tot.xmin = -20.0f;
ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
ar->v2d.tot.xmax = (float)((sa->winx > 120) ? (sa->winx) : 120);
ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.min[0] = 0.0f;
ar->v2d.min[1] = 0.0f;
ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = FLT_MAX;
ar->v2d.minzoom = 0.01f;
ar->v2d.maxzoom = 50;
ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
ar->v2d.align = V2D_ALIGN_NO_POS_Y;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* for old files with ShapeKey editors open + an action set, clear the action as
* it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit
* only shows ShapeKey-rooted actions only)
*/
if (saction->mode == SACTCONT_SHAPEKEY) {
saction->action = NULL;
}
break;
}
case SPACE_SEQ: {
SpaceSeq *sseq = (SpaceSeq *)sl;
memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D));
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT | V2D_SCROLL_SCALE_VERTICAL);
ar->v2d.align = V2D_ALIGN_NO_NEG_Y;
ar->v2d.flag |= V2D_IS_INITIALISED;
break;
}
case SPACE_NODE: {
SpaceNode *snode = (SpaceNode *)sl;
memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT;
break;
}
case SPACE_PROPERTIES: {
SpaceProperties *sbuts = (SpaceProperties *)sl;
memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
break;
}
case SPACE_FILE: {
// SpaceFile *sfile = (SpaceFile *)sl;
ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0;
ar->v2d.tot.xmax = ar->winx;
ar->v2d.tot.ymax = ar->winy;
ar->v2d.cur = ar->v2d.tot;
ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
break;
}
case SPACE_TEXT: {
SpaceText *st = (SpaceText *)sl;
st->flags |= ST_FIND_WRAP;
}
//case SPACE_XXX: // FIXME... add other ones
// memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
// break;
}
}
}
static void do_versions_windowmanager_2_50(bScreen *screen)
{
ScrArea *sa;
SpaceLink *sl;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
/* we keep headertype variable to convert old files only */
if (sa->headertype) {
area_add_header_region(sa, &sa->regionbase);
}
area_add_window_regions(sa, sa->spacedata.first, &sa->regionbase);
/* space imageselect is deprecated */
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMASEL) {
sl->spacetype = SPACE_EMPTY; /* spacedata then matches */
}
}
/* space sound is deprecated */
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SOUND) {
sl->spacetype = SPACE_EMPTY; /* spacedata then matches */
}
}
/* pushed back spaces also need regions! */
if (sa->spacedata.first) {
sl = sa->spacedata.first;
for (sl = sl->next; sl; sl = sl->next) {
if (sa->headertype) {
area_add_header_region(sa, &sl->regionbase);
}
area_add_window_regions(sa, sl, &sl->regionbase);
}
}
}
}
static void versions_gpencil_add_main(ListBase *lb, ID *id, const char *name)
{
BLI_addtail(lb, id);
id->us = 1;
id->flag = LIB_FAKEUSER;
*((short *)id->name) = ID_GD;
BKE_id_new_name_validate(lb, id, name);
/* alphabetic insertion: is in BKE_id_new_name_validate */
if (G.debug & G_DEBUG) {
printf("Converted GPencil to ID: %s\n", id->name + 2);
}
}
static void do_versions_gpencil_2_50(Main *main, bScreen *screen)
{
ScrArea *sa;
SpaceLink *sl;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->gpd) {
versions_gpencil_add_main(&main->gpencils, (ID *)v3d->gpd, "GPencil View3D");
v3d->gpd = NULL;
}
}
else if (sl->spacetype == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)sl;
if (snode->gpd) {
versions_gpencil_add_main(&main->gpencils, (ID *)snode->gpd, "GPencil Node");
snode->gpd = NULL;
}
}
else if (sl->spacetype == SPACE_SEQ) {
SpaceSeq *sseq = (SpaceSeq *)sl;
if (sseq->gpd) {
versions_gpencil_add_main(&main->gpencils, (ID *)sseq->gpd, "GPencil Node");
sseq->gpd = NULL;
}
}
else if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
#if 0 /* see comment on r28002 */
if (sima->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)sima->gpd, "GPencil Image");
sima->gpd = NULL;
}
#else
sima->gpd = NULL;
#endif
}
}
}
}
static void do_version_mdef_250(Main *main)
{
Object *ob;
ModifierData *md;
MeshDeformModifierData *mmd;
for (ob = main->objects.first; ob; ob = ob->id.next) {
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_MeshDeform) {
mmd = (MeshDeformModifierData *)md;
if (mmd->bindcos) {
/* make bindcos NULL in order to trick older versions
* into thinking that the mesh was not bound yet */
mmd->bindcagecos = mmd->bindcos;
mmd->bindcos = NULL;
modifier_mdef_compact_influences(md);
}
}
}
}
}
static void do_version_constraints_radians_degrees_250(ListBase *lb)
{
bConstraint *con;
for (con = lb->first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = con->data;
data->poleangle *= (float)(M_PI / 180.0);
}
else if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
bRotLimitConstraint *data = con->data;
data->xmin *= (float)(M_PI / 180.0);
data->xmax *= (float)(M_PI / 180.0);
data->ymin *= (float)(M_PI / 180.0);
data->ymax *= (float)(M_PI / 180.0);
data->zmin *= (float)(M_PI / 180.0);
data->zmax *= (float)(M_PI / 180.0);
}
}
}
static void do_version_bone_roll_256(Bone *bone)
{
Bone *child;
float submat[3][3];
copy_m3_m4(submat, bone->arm_mat);
mat3_to_vec_roll(submat, NULL, &bone->arm_roll);
for (child = bone->childbase.first; child; child = child->next) {
do_version_bone_roll_256(child);
}
}
/* deprecated, only keep this for readfile.c */
/* XXX Deprecated function to add a socket in ntree->inputs/ntree->outputs list
* (previously called node_group_add_socket). This function has been superseded
* by the implementation of proxy nodes. It is still necessary though
* for do_versions of pre-2.56.2 code (r35033), so later proxy nodes
* can be generated consistently from ntree socket lists.
*/
static bNodeSocket *do_versions_node_group_add_socket_2_56_2(bNodeTree *ngroup,
const char *name,
int type,
int in_out)
{
// bNodeSocketType *stype = ntreeGetSocketType(type);
bNodeSocket *gsock = MEM_callocN(sizeof(bNodeSocket), "bNodeSocket");
BLI_strncpy(gsock->name, name, sizeof(gsock->name));
gsock->type = type;
gsock->next = gsock->prev = NULL;
gsock->new_sock = NULL;
gsock->link = NULL;
/* assign new unique index */
gsock->own_index = ngroup->cur_index++;
gsock->limit = (in_out == SOCK_IN ? 0xFFF : 1);
// if (stype->value_structsize > 0)
// gsock->default_value = MEM_callocN(stype->value_structsize, "default socket value");
BLI_addtail(in_out == SOCK_IN ? &ngroup->inputs : &ngroup->outputs, gsock);
ngroup->update |= (in_out == SOCK_IN ? NTREE_UPDATE_GROUP_IN : NTREE_UPDATE_GROUP_OUT);
return gsock;
}
/* Create default_value structs for node sockets from the internal bNodeStack value.
* These structs were used from 2.59.2 on, but are replaced in the subsequent do_versions for
* custom nodes by generic ID property values. This conversion happened _after_ do_versions
* originally due to messy type initialization for node sockets.
* Now created here intermediately for convenience and to keep do_versions consistent.
*
* Node compatibility code is gross ...
*/
static void do_versions_socket_default_value_259(bNodeSocket *sock)
{
bNodeSocketValueFloat *valfloat;
bNodeSocketValueVector *valvector;
bNodeSocketValueRGBA *valrgba;
if (sock->default_value) {
return;
}
switch (sock->type) {
case SOCK_FLOAT:
valfloat = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueFloat),
"default socket value");
valfloat->value = sock->ns.vec[0];
valfloat->min = sock->ns.min;
valfloat->max = sock->ns.max;
valfloat->subtype = PROP_NONE;
break;
case SOCK_VECTOR:
valvector = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueVector),
"default socket value");
copy_v3_v3(valvector->value, sock->ns.vec);
valvector->min = sock->ns.min;
valvector->max = sock->ns.max;
valvector->subtype = PROP_NONE;
break;
case SOCK_RGBA:
valrgba = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueRGBA),
"default socket value");
copy_v4_v4(valrgba->value, sock->ns.vec);
break;
}
}
void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
{
/* WATCH IT!!!: pointers from libdata have not been converted */
if (bmain->versionfile < 250) {
bScreen *screen;
Scene *scene;
Base *base;
Material *ma;
Camera *cam;
Curve *cu;
Scene *sce;
Tex *tx;
ParticleSettings *part;
Object *ob;
//PTCacheID *pid;
//ListBase pidlist;
bSound *sound;
Sequence *seq;
for (sound = bmain->sounds.first; sound; sound = sound->id.next) {
if (sound->newpackedfile) {
sound->packedfile = sound->newpackedfile;
sound->newpackedfile = NULL;
}
}
for (scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (scene->ed && scene->ed->seqbasep) {
SEQ_BEGIN (scene->ed, seq) {
if (seq->type == SEQ_TYPE_SOUND_HD) {
char str[FILE_MAX];
BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(str, BKE_main_blendfile_path(bmain));
seq->sound = BKE_sound_new_file(bmain, str);
}
#define SEQ_USE_PROXY_CUSTOM_DIR (1 << 19)
#define SEQ_USE_PROXY_CUSTOM_FILE (1 << 21)
/* don't know, if anybody used that this way, but just in case, upgrade to new way... */
if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) && !(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR)) {
BLI_snprintf(seq->strip->proxy->dir, FILE_MAXDIR, "%s/BL_proxy", seq->strip->dir);
}
#undef SEQ_USE_PROXY_CUSTOM_DIR
#undef SEQ_USE_PROXY_CUSTOM_FILE
}
SEQ_END;
}
}
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
do_versions_windowmanager_2_50(screen);
do_versions_gpencil_2_50(bmain, screen);
}
/* shader, composite and texture node trees have id.name empty, put something in
* to have them show in RNA viewer and accessible otherwise.
*/
for (ma = bmain->materials.first; ma; ma = ma->id.next) {
if (ma->nodetree && ma->nodetree->id.name[0] == '\0') {
strcpy(ma->nodetree->id.name, "NTShader Nodetree");
}
}
/* and composite trees */
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
enum { R_PANORAMA = (1 << 10) };
if (sce->nodetree && sce->nodetree->id.name[0] == '\0') {
strcpy(sce->nodetree->id.name, "NTCompositing Nodetree");
}
/* move to cameras */
if (sce->r.mode & R_PANORAMA) {
for (base = sce->base.first; base; base = base->next) {
ob = blo_do_versions_newlibadr(fd, lib, base->object);
if (ob->type == OB_CAMERA && !ob->id.lib) {
cam = blo_do_versions_newlibadr(fd, lib, ob->data);
cam->flag |= CAM_PANORAMA;
}
}
sce->r.mode &= ~R_PANORAMA;
}
}
/* and texture trees */
for (tx = bmain->textures.first; tx; tx = tx->id.next) {
bNode *node;
if (tx->nodetree) {
if (tx->nodetree->id.name[0] == '\0') {
strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
}
/* which_output 0 is now "not specified" */
for (node = tx->nodetree->nodes.first; node; node = node->next) {
if (node->type == TEX_NODE_OUTPUT) {
node->custom1++;
}
}
}
}
/* particle draw and render types */
for (part = bmain->particles.first; part; part = part->id.next) {
if (part->draw_as) {
if (part->draw_as == PART_DRAW_DOT) {
part->ren_as = PART_DRAW_HALO;
part->draw_as = PART_DRAW_REND;
}
else if (part->draw_as <= PART_DRAW_AXIS) {
part->ren_as = PART_DRAW_HALO;
}
else {
part->ren_as = part->draw_as;
part->draw_as = PART_DRAW_REND;
}
}
part->path_end = 1.0f;
part->clength = 1.0f;
}
/* set old pointcaches to have disk cache flag */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
//for (pid = pidlist.first; pid; pid = pid->next)
// pid->cache->flag |= PTCACHE_DISK_CACHE;
//BLI_freelistN(&pidlist);
}
/* type was a mixed flag & enum. move the 2d flag elsewhere */
for (cu = bmain->curves.first; cu; cu = cu->id.next) {
Nurb *nu;
for (nu = cu->nurb.first; nu; nu = nu->next) {
nu->flag |= (nu->type & CU_2D);
nu->type &= CU_TYPE;
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 1)) {
Object *ob;
Tex *tex;
Scene *sce;
ToolSettings *ts;
//PTCacheID *pid;
//ListBase pidlist;
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
//for (pid = pidlist.first; pid; pid = pid->next) {
// if (BLI_listbase_is_empty(pid->ptcaches))
// pid->ptcaches->first = pid->ptcaches->last = pid->cache;
//}
//BLI_freelistN(&pidlist);
if (ob->type == OB_MESH) {
Mesh *me = blo_do_versions_newlibadr(fd, lib, ob->data);
void *olddata = ob->data;
ob->data = me;
/* XXX - library meshes crash on loading most yoFrankie levels,
* the multires pointer gets invalid - Campbell */
if (me && me->id.lib == NULL && me->mr && me->mr->level_count > 1) {
multires_load_old(ob, me);
}
ob->data = olddata;
}
if (ob->totcol && ob->matbits == NULL) {
int a;
ob->matbits = MEM_calloc_arrayN(ob->totcol, sizeof(char), "ob->matbits");
for (a = 0; a < ob->totcol; a++) {
ob->matbits[a] = (ob->colbits & (1 << a)) != 0;
}
}
}
/* texture filter */
for (tex = bmain->textures.first; tex; tex = tex->id.next) {
if (tex->afmax == 0) {
tex->afmax = 8;
}
}
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
ts = sce->toolsettings;
if (!ts->uv_selectmode || ts->vgroup_weight == 0.0f) {
ts->selectmode = SCE_SELECT_VERTEX;
/* autokeying - setting should be taken from the user-prefs
* but the userprefs version may not have correct flags set
* (i.e. will result in blank box when enabled)
*/
ts->autokey_mode = U.autokey_mode;
if (ts->autokey_mode == 0) {
ts->autokey_mode = 2; /* 'add/replace' but not on */
}
ts->uv_selectmode = UV_SELECT_VERTEX;
ts->vgroup_weight = 1.0f;
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 2)) {
Object *ob;
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->flag & 8192) { // OB_POSEMODE = 8192
ob->mode |= OB_MODE_POSE;
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 4)) {
Scene *sce;
Object *ob;
ParticleSettings *part;
bool do_gravity = false;
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
if (sce->unit.scale_length == 0.0f) {
sce->unit.scale_length = 1.0f;
}
}
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
/* fluid-sim stuff */
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(
ob, eModifierType_Fluidsim);
if (fluidmd) {
fluidmd->fss->fmd = fluidmd;
}
/* rotation modes were added,
* but old objects would now default to being 'quaternion based' */
ob->rotmode = ROT_MODE_EUL;
}
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
if (sce->audio.main == 0.0f) {
sce->audio.main = 1.0f;
}
sce->r.ffcodecdata.audio_mixrate = sce->audio.mixrate;
sce->r.ffcodecdata.audio_volume = sce->audio.main;
sce->audio.distance_model = 2;
sce->audio.doppler_factor = 1.0f;
sce->audio.speed_of_sound = 343.3f;
}
/* Add default gravity to scenes */
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
if ((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 &&
is_zero_v3(sce->physics_settings.gravity)) {
sce->physics_settings.gravity[0] = sce->physics_settings.gravity[1] = 0.0f;
sce->physics_settings.gravity[2] = -9.81f;
sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY;
do_gravity = true;
}
}
/* Assign proper global gravity weights for dynamics
* (only z-coordinate is taken into account) */
if (do_gravity) {
for (part = bmain->particles.first; part; part = part->id.next) {
part->effector_weights->global_gravity = part->acc[2] / -9.81f;
}
}
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
if (do_gravity) {
for (md = ob->modifiers.first; md; md = md->next) {
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob,
eModifierType_Cloth);
if (clmd) {
clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2] /
-9.81f;
}
}
if (ob->soft) {
ob->soft->effector_weights->global_gravity = ob->soft->grav / 9.81f;
}
}
/* Normal wind shape is plane */
if (ob->pd) {
if (ob->pd->forcefield == PFIELD_WIND) {
ob->pd->shape = PFIELD_SHAPE_PLANE;
}
if (ob->pd->flag & PFIELD_PLANAR) {
ob->pd->shape = PFIELD_SHAPE_PLANE;
}
else if (ob->pd->flag & PFIELD_SURFACE) {
ob->pd->shape = PFIELD_SHAPE_SURFACE;
}
ob->pd->flag |= PFIELD_DO_LOCATION;
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 6)) {
Object *ob;
/* New variables for axis-angle rotations and/or quaternion rotations were added,
* and need proper initialization */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
/* new variables for all objects */
ob->quat[0] = 1.0f;
ob->rotAxis[1] = 1.0f;
/* bones */
if (ob->pose) {
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* just need to initalise rotation axis properly... */
pchan->rotAxis[1] = 1.0f;
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 7)) {
Mesh *me;
Nurb *nu;
Lattice *lt;
Curve *cu;
Key *key;
const float *data;
int a, tot;
/* shape keys are no longer applied to the mesh itself, but rather
* to the derivedmesh/displist, so here we ensure that the basis
* shape key is always set in the mesh coordinates. */
for (me = bmain->meshes.first; me; me = me->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
data = key->refkey->data;
tot = MIN2(me->totvert, key->refkey->totelem);
for (a = 0; a < tot; a++, data += 3) {
copy_v3_v3(me->mvert[a].co, data);
}
}
}
for (lt = bmain->lattices.first; lt; lt = lt->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, lt->key)) && key->refkey) {
data = key->refkey->data;
tot = MIN2(lt->pntsu * lt->pntsv * lt->pntsw, key->refkey->totelem);
for (a = 0; a < tot; a++, data += 3) {
copy_v3_v3(lt->def[a].vec, data);
}
}
}
for (cu = bmain->curves.first; cu; cu = cu->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, cu->key)) && key->refkey) {
data = key->refkey->data;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
BezTriple *bezt = nu->bezt;
for (a = 0; a < nu->pntsu; a++, bezt++) {
copy_v3_v3(bezt->vec[0], data);
data += 3;
copy_v3_v3(bezt->vec[1], data);
data += 3;
copy_v3_v3(bezt->vec[2], data);
data += 3;
bezt->tilt = *data;
data++;
}
}
else if (nu->bp) {
BPoint *bp = nu->bp;
for (a = 0; a < nu->pntsu * nu->pntsv; a++, bp++) {
copy_v3_v3(bp->vec, data);
data += 3;
bp->tilt = *data;
data++;
}
}
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 8)) {
{
Scene *sce = bmain->scenes.first;
while (sce) {
if (sce->r.frame_step == 0) {
sce->r.frame_step = 1;
}
sce = sce->id.next;
}
}
{
/* ensure all nodes have unique names */
bNodeTree *ntree = bmain->nodetrees.first;
while (ntree) {
bNode *node = ntree->nodes.first;
while (node) {
nodeUniqueName(ntree, node);
node = node->next;
}
ntree = ntree->id.next;
}
}
{
Object *ob = bmain->objects.first;
while (ob) {
/* shaded mode disabled for now */
if (ob->dt == OB_MATERIAL) {
ob->dt = OB_TEXTURE;
}
ob = ob->id.next;
}
}
{
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->drawtype == OB_MATERIAL) {
v3d->drawtype = OB_SOLID;
}
}
}
}
}
}
/* only convert old 2.50 files with color management */
if (bmain->versionfile == 250) {
Scene *sce = bmain->scenes.first;
Material *ma = bmain->materials.first;
Tex *tex = bmain->textures.first;
int i, convert = 0;
/* convert to new color management system:
* while previously colors were stored as srgb,
* now they are stored as linear internally,
* with screen gamma correction in certain places in the UI. */
/* don't know what scene is active, so we'll convert if any scene has it enabled... */
while (sce) {
if (sce->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
convert = 1;
}
sce = sce->id.next;
}
if (convert) {
while (ma) {
srgb_to_linearrgb_v3_v3(&ma->r, &ma->r);
srgb_to_linearrgb_v3_v3(&ma->specr, &ma->specr);
ma = ma->id.next;
}
while (tex) {
if (tex->coba) {
ColorBand *band = (ColorBand *)tex->coba;
for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
tex = tex->id.next;
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 9)) {
Scene *sce;
Mesh *me;
Object *ob;
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
if (!sce->toolsettings->particle.selectmode) {
sce->toolsettings->particle.selectmode = SCE_SELECT_PATH;
}
}
if (bmain->versionfile == 250 && bmain->subversionfile > 1) {
for (me = bmain->meshes.first; me; me = me->id.next) {
multires_load_old_250(me);
}
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
MultiresModifierData *mmd = (MultiresModifierData *)modifiers_findByType(
ob, eModifierType_Multires);
if (mmd) {
mmd->totlvl--;
mmd->lvl--;
mmd->sculptlvl = mmd->lvl;
mmd->renderlvl = mmd->lvl;
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 10)) {
Object *ob;
/* properly initialize hair clothsim data on old files */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd->sim_parms->velocity_smooth < 0.01f) {
clmd->sim_parms->velocity_smooth = 0.f;
}
}
}
}
}
/* fix bad area setup in subversion 10 */
if (bmain->versionfile == 250 && bmain->subversionfile == 10) {
/* fix for new view type in sequencer */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
/* remove all preview window in wrong spaces */
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype != SPACE_SEQ) {
ARegion *ar;
ListBase *regionbase;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_PREVIEW) {
break;
}
}
if (ar && (ar->regiontype == RGN_TYPE_PREVIEW)) {
SpaceType *st = BKE_spacetype_from_id(SPACE_SEQ);
BKE_area_region_free(st, ar);
BLI_freelinkN(regionbase, ar);
}
}
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 11)) {
{
/* fix for new view type in sequencer */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
ARegion *ar_main;
ListBase *regionbase;
SpaceSeq *sseq = (SpaceSeq *)sl;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
if (sseq->view == 0) {
sseq->view = SEQ_VIEW_SEQUENCE;
}
if (sseq->mainb == 0) {
sseq->mainb = SEQ_DRAW_IMG_IMBUF;
}
ar_main = (ARegion *)regionbase->first;
for (; ar_main; ar_main = ar_main->next) {
if (ar_main->regiontype == RGN_TYPE_WINDOW) {
break;
}
}
ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_insertlinkbefore(regionbase, ar_main, ar);
sequencer_init_preview_region(ar);
}
}
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 12)) {
Object *ob;
Brush *brush;
/* anim viz changes */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
/* initialize object defaults */
animviz_settings_init(&ob->avs);
/* if armature, copy settings for pose from armature data
* performing initialization where appropriate
*/
if (ob->pose && ob->data) {
bArmature *arm = blo_do_versions_newlibadr(fd, lib, ob->data);
if (arm) { /* XXX - why does this fail in some cases? */
bAnimVizSettings *avs = &ob->pose->avs;
/* path settings --------------------- */
/* ranges */
avs->path_bc = 10;
avs->path_ac = 10;
avs->path_sf = 1;
avs->path_ef = 250;
/* flags */
if (arm->pathflag & ARM_PATH_FNUMS) {
avs->path_viewflag |= MOTIONPATH_VIEW_FNUMS;
}
if (arm->pathflag & ARM_PATH_KFRAS) {
avs->path_viewflag |= MOTIONPATH_VIEW_KFRAS;
}
if (arm->pathflag & ARM_PATH_KFNOS) {
avs->path_viewflag |= MOTIONPATH_VIEW_KFNOS;
}
/* bake flags */
if (arm->pathflag & ARM_PATH_HEADS) {
avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
}
/* type */
if (arm->pathflag & ARM_PATH_ACFRA) {
avs->path_type = MOTIONPATH_TYPE_ACFRA;
}
/* stepsize */
avs->path_step = 1;
}
else {
animviz_settings_init(&ob->pose->avs);
}
}
}
/* brush texture changes */
for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
BKE_texture_mtex_default(&brush->mtex);
BKE_texture_mtex_default(&brush->mask_mtex);
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 13)) {
/* NOTE: if you do more conversion, be sure to do it outside of this and
* increase subversion again, otherwise it will not be correct */
Object *ob;
/* convert degrees to radians for internal use */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
bPoseChannel *pchan;
do_version_constraints_radians_degrees_250(&ob->constraints);
if (ob->pose) {
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->limitmin[0] *= (float)(M_PI / 180.0);
pchan->limitmin[1] *= (float)(M_PI / 180.0);
pchan->limitmin[2] *= (float)(M_PI / 180.0);
pchan->limitmax[0] *= (float)(M_PI / 180.0);
pchan->limitmax[1] *= (float)(M_PI / 180.0);
pchan->limitmax[2] *= (float)(M_PI / 180.0);
do_version_constraints_radians_degrees_250(&pchan->constraints);
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 14)) {
/* fix for bad View2D extents for Animation Editors */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
ListBase *regionbase;
ARegion *ar;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_NLA)) {
for (ar = (ARegion *)regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
ar->v2d.cur.ymax = ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur.ymin = ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
}
}
}
}
}
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 17)) {
Scene *sce;
Sequence *seq;
/* initialize to sane default so toggling on border shows something */
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
if (sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f && sce->r.border.xmax == 0.0f &&
sce->r.border.ymax == 0.0f) {
sce->r.border.xmin = 0.0f;
sce->r.border.ymin = 0.0f;
sce->r.border.xmax = 1.0f;
sce->r.border.ymax = 1.0f;
}
if ((sce->r.ffcodecdata.flags & FFMPEG_MULTIPLEX_AUDIO) == 0) {
sce->r.ffcodecdata.audio_codec = 0x0; // CODEC_ID_NONE
}
SEQ_BEGIN (sce->ed, seq) {
seq->volume = 1.0f;
}
SEQ_END;
}
/* particle brush strength factor was changed from int to float */
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
ParticleEditSettings *pset = &sce->toolsettings->particle;
int a;
for (a = 0; a < ARRAY_SIZE(pset->brush); a++) {
pset->brush[a].strength /= 100.0f;
}
}
/* sequencer changes */
{
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar_preview;
ListBase *regionbase;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
ar_preview = (ARegion *)regionbase->first;
for (; ar_preview; ar_preview = ar_preview->next) {
if (ar_preview->regiontype == RGN_TYPE_PREVIEW) {
break;
}
}
if (ar_preview && (ar_preview->regiontype == RGN_TYPE_PREVIEW)) {
sequencer_init_preview_region(ar_preview);
}
}
}
}
}
} /* sequencer changes */
}
if (bmain->versionfile <= 251) { /* 2.5.1 had no subversions */
bScreen *sc;
/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_HIDE_OVERLAYS.
* This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
* Here we clear it for old files so they don't come in with V3D_HIDE_OVERLAYS set,
* which would cause cameras, lights, etc to become invisible */
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->flag2 &= ~V3D_HIDE_OVERLAYS;
}
}
}
}
}
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 1)) {
Brush *brush;
Object *ob;
Scene *scene;
bNodeTree *ntree;
for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
if (brush->curve) {
brush->curve->preset = CURVE_PRESET_SMOOTH;
}
}
/* properly initialize active flag for fluidsim modifiers */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Fluidsim) {
FluidsimModifierData *fmd = (FluidsimModifierData *)md;
fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME;
}
}
}
/* adjustment to color balance node values */
for (scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (scene->nodetree) {
bNode *node = scene->nodetree->nodes.first;
while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n = (NodeColorBalance *)node->storage;
n->lift[0] += 1.f;
n->lift[1] += 1.f;
n->lift[2] += 1.f;
}
node = node->next;
}
}
}
/* check inside node groups too */
for (ntree = bmain->nodetrees.first; ntree; ntree = ntree->id.next) {
bNode *node = ntree->nodes.first;
while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n = (NodeColorBalance *)node->storage;
n->lift[0] += 1.f;
n->lift[1] += 1.f;
n->lift[2] += 1.f;
}
node = node->next;
}
}
}
/* old-track -> constraints (this time we're really doing it!) */
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 2)) {
Object *ob;
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
blo_do_version_old_trackto_to_constraints(ob);
}
}
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 5)) {
bScreen *sc;
/* Image editor scopes */
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
scopes_new(&sima->scopes);
}
}
}
}
}
if (bmain->versionfile < 253) {
Object *ob;
Scene *scene;
bScreen *sc;
Tex *tex;
Brush *brush;
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)sl;
ListBase *regionbase;
ARegion *ar;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
if (snode->v2d.minzoom > 0.09f) {
snode->v2d.minzoom = 0.09f;
}
if (snode->v2d.maxzoom < 2.31f) {
snode->v2d.maxzoom = 2.31f;
}
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.minzoom > 0.09f) {
ar->v2d.minzoom = 0.09f;
}
if (ar->v2d.maxzoom < 2.31f) {
ar->v2d.maxzoom = 2.31f;
}
}
}
}
}
}
}
do_version_mdef_250(bmain);
/* parent type to modifier */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->parent) {
Object *parent = (Object *)blo_do_versions_newlibadr(fd, lib, ob->parent);
if (parent) { /* parent may not be in group */
enum { PARCURVE = 1 };
if (parent->type == OB_ARMATURE && ob->partype == PARSKEL) {
ArmatureModifierData *amd;
bArmature *arm = (bArmature *)blo_do_versions_newlibadr(fd, lib, parent->data);
amd = (ArmatureModifierData *)modifier_new(eModifierType_Armature);
amd->object = ob->parent;
BLI_addtail((ListBase *)&ob->modifiers, amd);
amd->deformflag = arm->deformflag;
ob->partype = PAROBJECT;
}
else if (parent->type == OB_LATTICE && ob->partype == PARSKEL) {
LatticeModifierData *lmd;
lmd = (LatticeModifierData *)modifier_new(eModifierType_Lattice);
lmd->object = ob->parent;
BLI_addtail((ListBase *)&ob->modifiers, lmd);
ob->partype = PAROBJECT;
}
else if (parent->type == OB_CURVE && ob->partype == PARCURVE) {
CurveModifierData *cmd;
cmd = (CurveModifierData *)modifier_new(eModifierType_Curve);
cmd->object = ob->parent;
BLI_addtail((ListBase *)&ob->modifiers, cmd);
ob->partype = PAROBJECT;
}
}
}
}
/* initialize scene active layer */
for (scene = bmain->scenes.first; scene; scene = scene->id.next) {
int i;
for (i = 0; i < 20; i++) {
if (scene->lay & (1 << i)) {
scene->layact = 1 << i;
break;
}
}
}
for (tex = bmain->textures.first; tex; tex = tex->id.next) {
/* if youre picky, this isn't correct until we do a version bump
* since you could set saturation to be 0.0*/
if (tex->saturation == 0.0f) {
tex->saturation = 1.0f;
}
}
{
Curve *cu;
for (cu = bmain->curves.first; cu; cu = cu->id.next) {
cu->smallcaps_scale = 0.75f;
}
}
for (scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (scene) {
Sequence *seq;
SEQ_BEGIN (scene->ed, seq) {
if (seq->sat == 0.0f) {
seq->sat = 1.0f;
}
}
SEQ_END;
}
}
/* GSOC 2010 Sculpt - New settings for Brush */
for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
/* Sanity Check */
/* infinite number of dabs */
if (brush->spacing == 0) {
brush->spacing = 10;
}
/* will have no effect */
if (brush->alpha == 0) {
brush->alpha = 0.5f;
}
/* bad radius */
if (brush->unprojected_radius == 0) {
brush->unprojected_radius = 0.125f;
}
/* unusable size */
if (brush->size == 0) {
brush->size = 35;
}
/* can't see overlay */
if (brush->texture_overlay_alpha == 0) {
brush->texture_overlay_alpha = 33;
}
/* same as draw brush */
if (brush->crease_pinch_factor == 0) {
brush->crease_pinch_factor = 0.5f;
}
/* will sculpt no vertexes */
if (brush->plane_trim == 0) {
brush->plane_trim = 0.5f;
}
/* same as smooth stroke off */
if (brush->smooth_stroke_radius == 0) {
brush->smooth_stroke_radius = 75;
}
/* will keep cursor in one spot */
if (brush->smooth_stroke_radius == 1) {
brush->smooth_stroke_factor = 0.9f;
}
/* same as dots */
if (brush->rate == 0) {
brush->rate = 0.1f;
}
/* New Settings */
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 5)) {
brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space
/* spacing was originally in pixels, convert it to percentage for new version
* size should not be zero due to sanity check above
*/
brush->spacing = (int)(100 * ((float)brush->spacing) / ((float)brush->size));
if (brush->add_col[0] == 0 && brush->add_col[1] == 0 && brush->add_col[2] == 0) {
brush->add_col[0] = 1.00f;
brush->add_col[1] = 0.39f;
brush->add_col[2] = 0.39f;
}
if (brush->sub_col[0] == 0 && brush->sub_col[1] == 0 && brush->sub_col[2] == 0) {
brush->sub_col[0] = 0.39f;
brush->sub_col[1] = 0.39f;
brush->sub_col[2] = 1.00f;
}
}
}
}
/* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */
if (bmain->versionfile < 253) {
Scene *sce;
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
if (sce->toolsettings->sculpt_paint_unified_alpha == 0) {
sce->toolsettings->sculpt_paint_unified_alpha = 0.5f;
}
if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0) {
sce->toolsettings->sculpt_paint_unified_unprojected_radius = 0.125f;
}
if (sce->toolsettings->sculpt_paint_unified_size == 0) {
sce->toolsettings->sculpt_paint_unified_size = 35;
}
}
}
if (bmain->versionfile < 253 || (bmain->versionfile == 253 && bmain->subversionfile < 1)) {
Object *ob;
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData *)md;
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
smd->domain->vorticity = 2.0f;
smd->domain->time_scale = 1.0f;
if (!(smd->domain->flags & (1 << 4))) {
continue;
}
/* delete old MOD_SMOKE_INITVELOCITY flag */
smd->domain->flags &= ~(1 << 4);
/* for now just add it to all flow objects in the scene */
{
Object *ob2;
for (ob2 = bmain->objects.first; ob2; ob2 = ob2->id.next) {
ModifierData *md2;
for (md2 = ob2->modifiers.first; md2; md2 = md2->next) {
if (md2->type == eModifierType_Smoke) {
SmokeModifierData *smd2 = (SmokeModifierData *)md2;
if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) {
smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY;
}
}
}
}
}
}
else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) {
smd->flow->vel_multi = 1.0f;
}
}
}
}
}
if (bmain->versionfile < 255 || (bmain->versionfile == 255 && bmain->subversionfile < 1)) {
Brush *br;
ParticleSettings *part;
bScreen *sc;
for (br = bmain->brushes.first; br; br = br->id.next) {
if (br->ob_mode == 0) {
br->ob_mode = OB_MODE_ALL_PAINT;
}
}
for (part = bmain->particles.first; part; part = part->id.next) {
if (part->boids) {
part->boids->pitch = 1.0f;
}
part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */
part->kink_amp_clump = 1.f; /* keep old files looking similar */
}
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_INFO) {
SpaceInfo *sinfo = (SpaceInfo *)sl;
ARegion *ar;
sinfo->rpt_mask = INFO_RPT_OP;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
ar->v2d.scroll = (V2D_SCROLL_RIGHT);
ar->v2d.align = V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y; /* align bottom left */
ar->v2d.keepofs = V2D_LOCKOFS_X;
ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM |
V2D_KEEPASPECT);
ar->v2d.keeptot = V2D_KEEPTOT_BOUNDS;
ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
}
}
}
}
}
}
}
if (bmain->versionfile < 255 || (bmain->versionfile == 255 && bmain->subversionfile < 3)) {
Object *ob;
/* ocean res is now squared, reset old ones - will be massive */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Ocean) {
OceanModifierData *omd = (OceanModifierData *)md;
omd->resolution = 7;
omd->oceancache = NULL;
}
}
}
}
if (bmain->versionfile < 256) {
bScreen *sc;
ScrArea *sa;
Key *key;
/* Fix for sample line scope initializing with no height */
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
sa = sc->areabase.first;
while (sa) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
if (sima->sample_line_hist.height == 0) {
sima->sample_line_hist.height = 100;
}
}
}
sa = sa->next;
}
}
/* old files could have been saved with slidermin = slidermax = 0.0, but the UI in
* 2.4x would never reveal this to users as a dummy value always ended up getting used
* instead
*/
for (key = bmain->shapekeys.first; key; key = key->id.next) {
KeyBlock *kb;
for (kb = key->block.first; kb; kb = kb->next) {
if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQF(kb->slidermax, 0.0f)) {
kb->slidermax = kb->slidermin + 1.0f;
}
}
}
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 1)) {
/* fix for bones that didn't have arm_roll before */
bArmature *arm;
Bone *bone;
Object *ob;
for (arm = bmain->armatures.first; arm; arm = arm->id.next) {
for (bone = arm->bonebase.first; bone; bone = bone->next) {
do_version_bone_roll_256(bone);
}
}
/* fix for objects which have zero dquat's
* since this is multiplied with the quat rather than added */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (is_zero_v4(ob->dquat)) {
unit_qt(ob->dquat);
}
if (is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) {
unit_axis_angle(ob->drotAxis, &ob->drotAngle);
}
}
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 2)) {
bNodeTree *ntree;
bNode *node;
bNodeSocket *sock, *gsock;
bNodeLink *link;
/* node sockets are not exposed automatically any more,
* this mimics the old behavior by adding all unlinked sockets to groups.
*/
for (ntree = bmain->nodetrees.first; ntree; ntree = ntree->id.next) {
/* this adds copies and links from all unlinked internal sockets to group inputs/outputs. */
/* first make sure the own_index for new sockets is valid */
for (node = ntree->nodes.first; node; node = node->next) {
for (sock = node->inputs.first; sock; sock = sock->next) {
if (sock->own_index >= ntree->cur_index) {
ntree->cur_index = sock->own_index + 1;
}
}
for (sock = node->outputs.first; sock; sock = sock->next) {
if (sock->own_index >= ntree->cur_index) {
ntree->cur_index = sock->own_index + 1;
}
}
}
/* add ntree->inputs/ntree->outputs sockets for all unlinked sockets in the group tree. */
for (node = ntree->nodes.first; node; node = node->next) {
for (sock = node->inputs.first; sock; sock = sock->next) {
if (!sock->link && !nodeSocketIsHidden(sock)) {
gsock = do_versions_node_group_add_socket_2_56_2(
ntree, sock->name, sock->type, SOCK_IN);
/* initialize the default socket value */
copy_v4_v4(gsock->ns.vec, sock->ns.vec);
/* XXX nodeAddLink does not work with incomplete (node==NULL) links any longer,
* have to create these directly here.
* These links are updated again in subsequent do_version!
*/
link = MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
link->fromnode = NULL;
link->fromsock = gsock;
link->tonode = node;
link->tosock = sock;
ntree->update |= NTREE_UPDATE_LINKS;
sock->link = link;
}
}
for (sock = node->outputs.first; sock; sock = sock->next) {
if (nodeCountSocketLinks(ntree, sock) == 0 && !nodeSocketIsHidden(sock)) {
gsock = do_versions_node_group_add_socket_2_56_2(
ntree, sock->name, sock->type, SOCK_OUT);
/* initialize the default socket value */
copy_v4_v4(gsock->ns.vec, sock->ns.vec);
/* XXX nodeAddLink does not work with incomplete (node==NULL) links any longer,
* have to create these directly here.
* These links are updated again in subsequent do_version!
*/
link = MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
link->fromnode = node;
link->fromsock = sock;
link->tonode = NULL;
link->tosock = gsock;
ntree->update |= NTREE_UPDATE_LINKS;
gsock->link = link;
}
}
}
/* XXX The external group node sockets needs to adjust their own_index to point at
* associated ntree inputs/outputs internal sockets. However, this can only happen
* after lib-linking (needs access to internal node group tree)!
* Setting a temporary flag here, actual do_versions happens in lib_verify_nodetree.
*/
ntree->flag |= NTREE_DO_VERSIONS_GROUP_EXPOSE_2_56_2;
}
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 3)) {
bScreen *sc;
Brush *brush;
Object *ob;
ParticleSettings *part;
/* redraws flag in SpaceTime has been moved to Screen level */
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
if (sc->redraws_flag == 0) {
/* just initialize to default? */
/* XXX: we could also have iterated through areas,
* and taken them from the first timeline available... */
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
}
}
for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
if (brush->height == 0) {
brush->height = 0.4f;
}
}
/* replace 'rim material' option for in offset*/
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Solidify) {
SolidifyModifierData *smd = (SolidifyModifierData *)md;
if (smd->flag & MOD_SOLIDIFY_RIM_MATERIAL) {
smd->mat_ofs_rim = 1;
smd->flag &= ~MOD_SOLIDIFY_RIM_MATERIAL;
}
}
}
}
/* particle draw color from material */
for (part = bmain->particles.first; part; part = part->id.next) {
if (part->draw & PART_DRAW_MAT_COL) {
part->draw_col = PART_DRAW_COL_MAT;
}
}
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 6)) {
Mesh *me;
for (me = bmain->meshes.first; me; me = me->id.next) {
BKE_mesh_calc_normals_tessface(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 2)) {
/* update blur area sizes from 0..1 range to 0..100 percentage */
Scene *scene;
bNode *node;
for (scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (scene->nodetree) {
for (node = scene->nodetree->nodes.first; node; node = node->next) {
if (node->type == CMP_NODE_BLUR) {
NodeBlurData *nbd = node->storage;
nbd->percentx *= 100.0f;
nbd->percenty *= 100.0f;
}
}
}
}
}
if (bmain->versionfile < 258 || (bmain->versionfile == 258 && bmain->subversionfile < 1)) {
/* screen view2d settings were not properly initialized T27164.
* v2d->scroll caused the bug but best reset other values too
* which are in old blend files only.
* Need to make less ugly - possibly an iterator? */
bScreen *screen;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
SpaceLink *sl = sa->spacedata.first;
if (sl->spacetype == SPACE_IMAGE) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
View2D *v2d = &ar->v2d;
v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom =
v2d->keepofs = v2d->align = 0;
}
}
}
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
ARegion *ar;
for (ar = sl->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
View2D *v2d = &ar->v2d;
v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom =
v2d->keepofs = v2d->align = 0;
}
}
}
}
}
}
{
ParticleSettings *part;
for (part = bmain->particles.first; part; part = part->id.next) {
/* Initialize particle billboard scale */
part->bb_size[0] = part->bb_size[1] = 1.0f;
}
}
}
if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 1)) {
{
Scene *scene;
Sequence *seq;
for (scene = bmain->scenes.first; scene; scene = scene->id.next) {
scene->r.ffcodecdata.audio_channels = 2;
scene->audio.volume = 1.0f;
SEQ_BEGIN (scene->ed, seq) {
seq->pitch = 1.0f;
}
SEQ_END;
}
}
{
bScreen *screen;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
SpaceLink *sl = sa->spacedata.first;
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.min[1] == 4.0f) {
ar->v2d.min[1] = 0.5f;
}
}
}
}
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
for (ar = sl->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.min[1] == 4.0f) {
ar->v2d.min[1] = 0.5f;
}
}
}
}
}
}
}
}
{
/* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve
*
* We're only patching F-Curves in Actions here, since it is assumed that most
* drivers out there won't be using this (and if they are, they're in the minority).
* While we should aim to fix everything ideally, in practice it's far too hard
* to get to every animdata block, not to mention the performance hit that'd have
*/
bAction *act;
FCurve *fcu;
for (act = bmain->actions.first; act; act = act->id.next) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
BezTriple *bezt;
uint i = 0;
/* only need to touch curves that had this flag set */
if ((fcu->flag & FCURVE_AUTO_HANDLES) == 0) {
continue;
}
if ((fcu->totvert == 0) || (fcu->bezt == NULL)) {
continue;
}
/* only change auto-handles to auto-clamped */
for (bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (bezt->h1 == HD_AUTO) {
bezt->h1 = HD_AUTO_ANIM;
}
if (bezt->h2 == HD_AUTO) {
bezt->h2 = HD_AUTO_ANIM;
}
}
fcu->flag &= ~FCURVE_AUTO_HANDLES;
}
}
}
}
if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 2)) {
{
/* Convert default socket values from bNodeStack */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
bNode *node;
bNodeSocket *sock;
for (node = ntree->nodes.first; node; node = node->next) {
for (sock = node->inputs.first; sock; sock = sock->next) {
do_versions_socket_default_value_259(sock);
}
for (sock = node->outputs.first; sock; sock = sock->next) {
do_versions_socket_default_value_259(sock);
}
}
for (sock = ntree->inputs.first; sock; sock = sock->next) {
do_versions_socket_default_value_259(sock);
}
for (sock = ntree->outputs.first; sock; sock = sock->next) {
do_versions_socket_default_value_259(sock);
}
ntree->update |= NTREE_UPDATE;
}
FOREACH_NODETREE_END;
}
{
/* Initialize group tree nodetypes.
* These are used to distinguish tree types and
* associate them with specific node types for polling.
*/
bNodeTree *ntree;
/* all node trees in bmain->nodetree are considered groups */
for (ntree = bmain->nodetrees.first; ntree; ntree = ntree->id.next) {
ntree->nodetype = NODE_GROUP;
}
}
}
if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 4)) {
{
/* Adaptive time step for particle systems */
ParticleSettings *part;
for (part = bmain->particles.first; part; part = part->id.next) {
part->courant_target = 0.2f;
part->time_flag &= ~PART_TIME_AUTOSF;
}
}
}
}