Files
blender/intern/audaspace/intern/AUD_SoftwareDevice.cpp
Joerg Mueller 6d5b224184 3D Audio GSoC:
Removing unneeded AUD_ResampleFactory.
2011-06-21 20:32:25 +00:00

417 lines
8.0 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_SoftwareDevice.cpp
* \ingroup audaspaceintern
*/
#include "AUD_SoftwareDevice.h"
#include "AUD_IReader.h"
#include "AUD_Mixer.h"
#include "AUD_IFactory.h"
#ifdef WITH_SAMPLERATE
#include "AUD_SRCResampleReader.h"
#else
#include "AUD_LinearResampleReader.h"
#endif
#include "AUD_ChannelMapperReader.h"
#include <cstring>
#include <limits>
typedef std::list<AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> >::iterator AUD_HandleIterator;
AUD_SoftwareDevice::AUD_SoftwareHandle::AUD_SoftwareHandle(AUD_SoftwareDevice* device, AUD_Reference<AUD_IReader> reader, AUD_Reference<AUD_PitchReader> pitch, bool keep) :
m_reader(reader), m_pitch(pitch), m_keep(keep), m_volume(1.0f), m_loopcount(0),
m_stop(NULL), m_stop_data(NULL), m_status(AUD_STATUS_PLAYING), m_device(device)
{
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::pause()
{
if(m_status)
{
m_device->lock();
if(m_status == AUD_STATUS_PLAYING)
{
m_device->m_playingSounds.remove(this);
m_device->m_pausedSounds.push_back(this);
if(m_device->m_playingSounds.empty())
m_device->playing(m_device->m_playback = false);
m_status = AUD_STATUS_PAUSED;
m_device->unlock();
return true;
}
m_device->unlock();
}
return false;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::resume()
{
if(m_status)
{
m_device->lock();
if(m_status == AUD_STATUS_PAUSED)
{
m_device->m_pausedSounds.remove(this);
m_device->m_playingSounds.push_back(this);
if(!m_device->m_playback)
m_device->playing(m_device->m_playback = true);
m_status = AUD_STATUS_PLAYING;
m_device->unlock();
return true;
}
m_device->unlock();
}
return false;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::stop()
{
if(!m_status)
return false;
m_device->lock();
if(m_status == AUD_STATUS_PLAYING)
{
m_device->m_playingSounds.remove(this);
if(m_device->m_playingSounds.empty())
m_device->playing(m_device->m_playback = false);
}
else
m_device->m_pausedSounds.remove(this);
m_device->unlock();
m_status = AUD_STATUS_INVALID;
return true;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::getKeep()
{
if(m_status)
return m_keep;
return false;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::setKeep(bool keep)
{
if(!m_status)
return false;
m_device->lock();
m_keep = keep;
m_device->unlock();
return true;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::seek(float position)
{
if(!m_status)
return false;
m_device->lock();
m_reader->seek((int)(position * m_reader->getSpecs().rate));
m_device->unlock();
return true;
}
float AUD_SoftwareDevice::AUD_SoftwareHandle::getPosition()
{
if(!m_status)
return 0.0f;
m_device->lock();
float position = m_reader->getPosition() / (float)m_device->m_specs.rate;
m_device->unlock();
return position;
}
AUD_Status AUD_SoftwareDevice::AUD_SoftwareHandle::getStatus()
{
return m_status;
}
float AUD_SoftwareDevice::AUD_SoftwareHandle::getVolume()
{
return m_volume;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::setVolume(float volume)
{
if(!m_status)
return false;
m_volume = volume;
return true;
}
float AUD_SoftwareDevice::AUD_SoftwareHandle::getPitch()
{
return m_pitch->getPitch();
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::setPitch(float pitch)
{
m_pitch->setPitch(pitch);
return true;
}
int AUD_SoftwareDevice::AUD_SoftwareHandle::getLoopCount()
{
if(!m_status)
return 0;
return m_loopcount;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::setLoopCount(int count)
{
if(!m_status)
return false;
m_loopcount = count;
return true;
}
bool AUD_SoftwareDevice::AUD_SoftwareHandle::setStopCallback(stopCallback callback, void* data)
{
if(!m_status)
return false;
m_device->lock();
m_stop = callback;
m_stop_data = data;
m_device->unlock();
return true;
}
void AUD_SoftwareDevice::create()
{
m_playback = false;
m_volume = 1.0f;
m_mixer = new AUD_Mixer(m_specs);
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
void AUD_SoftwareDevice::destroy()
{
if(m_playback)
playing(m_playback = false);
while(!m_playingSounds.empty())
m_playingSounds.front()->stop();
while(!m_pausedSounds.empty())
m_pausedSounds.front()->stop();
pthread_mutex_destroy(&m_mutex);
}
void AUD_SoftwareDevice::mix(data_t* buffer, int length)
{
m_buffer.assureSize(length * AUD_SAMPLE_SIZE(m_specs));
lock();
{
AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> sound;
int len;
int pos;
bool eos;
std::list<AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> > stopSounds;
sample_t* buf = m_buffer.getBuffer();
m_mixer->clear(length);
// for all sounds
AUD_HandleIterator it = m_playingSounds.begin();
while(it != m_playingSounds.end())
{
sound = *it;
// increment the iterator to make sure it's valid,
// in case the sound gets deleted after stopping
++it;
// get the buffer from the source
pos = 0;
len = length;
sound->m_reader->read(len, eos, buf);
// in case of looping
while(pos + len < length && sound->m_loopcount && eos)
{
m_mixer->mix(buf, pos, len, sound->m_volume);
pos += len;
if(sound->m_loopcount > 0)
sound->m_loopcount--;
sound->m_reader->seek(0);
len = length - pos;
sound->m_reader->read(len, eos, buf);
// prevent endless loop
if(!len)
break;
}
m_mixer->mix(buf, pos, len, sound->m_volume);
// in case the end of the sound is reached
if(eos && !sound->m_loopcount)
{
if(sound->m_stop)
sound->m_stop(sound->m_stop_data);
if(sound->m_keep)
sound->pause();
else
stopSounds.push_back(sound);
}
}
// superpose
m_mixer->read(buffer, m_volume);
// cleanup
while(!stopSounds.empty())
{
sound = stopSounds.front();
stopSounds.pop_front();
sound->stop();
}
}
unlock();
}
AUD_DeviceSpecs AUD_SoftwareDevice::getSpecs() const
{
return m_specs;
}
AUD_Reference<AUD_IHandle> AUD_SoftwareDevice::play(AUD_Reference<AUD_IReader> reader, bool keep)
{
// prepare the reader
// pitch
AUD_Reference<AUD_PitchReader> pitch = new AUD_PitchReader(reader, 1);
reader = AUD_Reference<AUD_IReader>(pitch);
// resample
#ifdef WITH_SAMPLERATE
reader = new AUD_SRCResampleReader(reader, m_specs.specs);
#else
reader = new AUD_LinearResampleReader(reader, m_specs.specs);
#endif
// rechannel
reader = new AUD_ChannelMapperReader(reader, m_specs.channels);
if(reader.isNull())
return NULL;
// play sound
AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> sound = new AUD_SoftwareDevice::AUD_SoftwareHandle(this, reader, pitch, keep);
lock();
m_playingSounds.push_back(sound);
if(!m_playback)
playing(m_playback = true);
unlock();
return AUD_Reference<AUD_IHandle>(sound);
}
AUD_Reference<AUD_IHandle> AUD_SoftwareDevice::play(AUD_Reference<AUD_IFactory> factory, bool keep)
{
return play(factory->createReader(), keep);
}
void AUD_SoftwareDevice::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_SoftwareDevice::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
float AUD_SoftwareDevice::getVolume() const
{
return m_volume;
}
void AUD_SoftwareDevice::setVolume(float volume)
{
m_volume = volume;
}