
* Minor audaspace library improvements. * Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle. * Bugfix: Maximum and Minimum volume weren't used before in the software device. * Bugfix: Adding speaker objects via info space crashed. * Listener settings now get updated in the audio system.
532 lines
15 KiB
C
532 lines
15 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* Copyright 2009-2011 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* Audaspace is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Audaspace; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file AUD_C-API.h
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* \ingroup audaspace
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*/
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#ifndef AUD_CAPI
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#define AUD_CAPI
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#ifdef WITH_PYTHON
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#include "Python.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "AUD_Space.h"
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typedef enum
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{
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AUD_NULL_DEVICE = 0,
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AUD_SDL_DEVICE,
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AUD_OPENAL_DEVICE,
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AUD_JACK_DEVICE
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} AUD_DeviceType;
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typedef struct
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{
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AUD_Specs specs;
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float length;
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} AUD_SoundInfo;
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#ifndef AUD_CAPI_IMPLEMENTATION
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typedef void AUD_Sound;
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typedef void AUD_Handle;
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typedef void AUD_Device;
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typedef void AUD_SEntry;
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typedef float (*AUD_volumeFunction)(void*, void*, float);
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typedef void (*AUD_syncFunction)(void*, int, float);
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#endif
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/**
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* Initializes FFMPEG if it is enabled.
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*/
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extern void AUD_initOnce(void);
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/**
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* Initializes an audio device.
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* \param device The device type that should be used.
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* \param specs The audio specification to be used.
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* \param buffersize The buffersize for the device.
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* \return Whether the device has been initialized.
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*/
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extern int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize);
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/**
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* Unitinitializes an audio device.
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*/
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extern void AUD_exit(void);
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/**
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* Locks the playback device.
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*/
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extern void AUD_lock(void);
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/**
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* Unlocks the device.
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*/
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extern void AUD_unlock(void);
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/**
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* Returns information about a sound.
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* \param sound The sound to get the info about.
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* \return The AUD_SoundInfo structure with filled in data.
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*/
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extern AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
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/**
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* Loads a sound file.
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* \param filename The filename of the sound file.
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* \return A handle of the sound file.
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*/
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extern AUD_Sound* AUD_load(const char* filename);
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/**
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* Loads a sound file.
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* \param buffer The buffer which contains the sound file.
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* \param size The size of the buffer.
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* \return A handle of the sound file.
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*/
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extern AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size);
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/**
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* Buffers a sound.
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* \param sound The sound to buffer.
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* \return A handle of the sound buffer.
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*/
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extern AUD_Sound* AUD_bufferSound(AUD_Sound* sound);
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/**
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* Delays a sound.
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* \param sound The sound to dealy.
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* \param delay The delay in seconds.
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* \return A handle of the delayed sound.
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*/
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extern AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay);
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/**
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* Limits a sound.
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* \param sound The sound to limit.
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* \param start The start time in seconds.
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* \param end The stop time in seconds.
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* \return A handle of the limited sound.
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*/
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extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end);
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/**
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* Ping pongs a sound.
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* \param sound The sound to ping pong.
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* \return A handle of the ping pong sound.
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*/
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extern AUD_Sound* AUD_pingpongSound(AUD_Sound* sound);
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/**
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* Loops a sound.
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* \param sound The sound to loop.
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* \return A handle of the looped sound.
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*/
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extern AUD_Sound* AUD_loopSound(AUD_Sound* sound);
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/**
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* Sets a remaining loop count of a looping sound that currently plays.
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* \param handle The playback handle.
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* \param loops The count of remaining loops, -1 for infinity.
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* \return Whether the handle is valid.
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*/
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extern int AUD_setLoop(AUD_Handle* handle, int loops);
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/**
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* Rectifies a sound.
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* \param sound The sound to rectify.
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* \return A handle of the rectified sound.
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*/
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extern AUD_Sound* AUD_rectifySound(AUD_Sound* sound);
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/**
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* Unloads a sound of any type.
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* \param sound The handle of the sound.
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*/
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extern void AUD_unload(AUD_Sound* sound);
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/**
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* Plays back a sound file.
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* \param sound The handle of the sound file.
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* \param keep When keep is true the sound source will not be deleted but set to
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* paused when its end has been reached.
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* \return A handle to the played back sound.
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*/
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extern AUD_Handle* AUD_play(AUD_Sound* sound, int keep);
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/**
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* Pauses a played back sound.
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* \param handle The handle to the sound.
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* \return Whether the handle has been playing or not.
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*/
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extern int AUD_pause(AUD_Handle* handle);
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/**
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* Resumes a paused sound.
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* \param handle The handle to the sound.
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* \return Whether the handle has been paused or not.
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*/
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extern int AUD_resume(AUD_Handle* handle);
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/**
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* Stops a playing or paused sound.
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* \param handle The handle to the sound.
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* \return Whether the handle has been valid or not.
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*/
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extern int AUD_stop(AUD_Handle* handle);
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/**
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* Sets the end behaviour of a playing or paused sound.
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* \param handle The handle to the sound.
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* \param keep When keep is true the sound source will not be deleted but set to
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* paused when its end has been reached.
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* \return Whether the handle has been valid or not.
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*/
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extern int AUD_setKeep(AUD_Handle* handle, int keep);
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/**
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* Seeks a playing or paused sound.
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* \param handle The handle to the sound.
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* \param seekTo From where the sound file should be played back in seconds.
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* \return Whether the handle has been valid or not.
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*/
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extern int AUD_seek(AUD_Handle* handle, float seekTo);
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/**
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* Retrieves the playback position of a handle.
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* \param handle The handle to the sound.
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* \return The current playback position in seconds or 0.0 if the handle is
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* invalid.
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*/
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extern float AUD_getPosition(AUD_Handle* handle);
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/**
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* Returns the status of a playing, paused or stopped sound.
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* \param handle The handle to the sound.
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* \return The status of the sound behind the handle.
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*/
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extern AUD_Status AUD_getStatus(AUD_Handle* handle);
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/**
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* Sets the listener location.
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* \param location The new location.
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*/
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extern int AUD_setListenerLocation(const float* location);
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/**
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* Sets the listener velocity.
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* \param velocity The new velocity.
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*/
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extern int AUD_setListenerVelocity(const float* velocity);
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/**
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* Sets the listener orientation.
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* \param orientation The new orientation as quaternion.
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*/
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extern int AUD_setListenerOrientation(const float* orientation);
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/**
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* Sets the speed of sound.
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* This value is needed for doppler effect calculation.
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* \param speed The new speed of sound.
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*/
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extern int AUD_setSpeedOfSound(float speed);
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/**
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* Sets the doppler factor.
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* This value is a scaling factor for the velocity vectors of sources and
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* listener which is used while calculating the doppler effect.
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* \param factor The new doppler factor.
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*/
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extern int AUD_setDopplerFactor(float factor);
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/**
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* Sets the distance model.
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* \param model distance model.
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*/
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extern int AUD_setDistanceModel(AUD_DistanceModel model);
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/**
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* Sets the location of a source.
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* \param handle The handle of the source.
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* \param location The new location.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setSourceLocation(AUD_Handle* handle, const float* location);
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/**
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* Sets the velocity of a source.
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* \param handle The handle of the source.
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* \param velocity The new velocity.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setSourceVelocity(AUD_Handle* handle, const float* velocity);
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/**
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* Sets the orientation of a source.
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* \param handle The handle of the source.
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* \param orientation The new orientation as quaternion.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setSourceOrientation(AUD_Handle* handle, const float* orientation);
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/**
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* Sets whether the source location, velocity and orientation are relative
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* to the listener.
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* \param handle The handle of the source.
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* \param relative Whether the source is relative.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setRelative(AUD_Handle* handle, int relative);
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/**
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* Sets the maximum volume of a source.
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* \param handle The handle of the source.
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* \param volume The new maximum volume.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setVolumeMaximum(AUD_Handle* handle, float volume);
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/**
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* Sets the minimum volume of a source.
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* \param handle The handle of the source.
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* \param volume The new minimum volume.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setVolumeMinimum(AUD_Handle* handle, float volume);
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/**
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* Sets the maximum distance of a source.
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* If a source is further away from the reader than this distance, the
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* volume will automatically be set to 0.
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* \param handle The handle of the source.
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* \param distance The new maximum distance.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setDistanceMaximum(AUD_Handle* handle, float distance);
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/**
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* Sets the reference distance of a source.
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* \param handle The handle of the source.
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* \param distance The new reference distance.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setDistanceReference(AUD_Handle* handle, float distance);
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/**
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* Sets the attenuation of a source.
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* This value is used for distance calculation.
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* \param handle The handle of the source.
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* \param factor The new attenuation.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setAttenuation(AUD_Handle* handle, float factor);
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/**
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* Sets the outer angle of the cone of a source.
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* \param handle The handle of the source.
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* \param angle The new outer angle of the cone.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setConeAngleOuter(AUD_Handle* handle, float angle);
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/**
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* Sets the inner angle of the cone of a source.
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* \param handle The handle of the source.
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* \param angle The new inner angle of the cone.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setConeAngleInner(AUD_Handle* handle, float angle);
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/**
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* Sets the outer volume of the cone of a source.
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* The volume between inner and outer angle is interpolated between inner
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* volume and this value.
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* \param handle The handle of the source.
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* \param volume The new outer volume of the cone.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setConeVolumeOuter(AUD_Handle* handle, float volume);
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/**
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* Sets the volume of a played back sound.
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* \param handle The handle to the sound.
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* \param volume The new volume, must be between 0.0 and 1.0.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setSoundVolume(AUD_Handle* handle, float volume);
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/**
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* Sets the pitch of a played back sound.
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* \param handle The handle to the sound.
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* \param pitch The new pitch.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setSoundPitch(AUD_Handle* handle, float pitch);
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/**
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* Opens a read device, with which audio data can be read.
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* \param specs The specification of the audio data.
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* \return A device handle.
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*/
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extern AUD_Device* AUD_openReadDevice(AUD_DeviceSpecs specs);
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/**
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* Sets the main volume of a device.
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* \param device The device.
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* \param volume The new volume, must be between 0.0 and 1.0.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setDeviceVolume(AUD_Device* device, float volume);
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/**
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* Plays back a sound file through a read device.
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* \param device The read device.
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* \param sound The handle of the sound file.
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* \param seek The position where the sound should be seeked to.
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* \return A handle to the played back sound.
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*/
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extern AUD_Handle* AUD_playDevice(AUD_Device* device, AUD_Sound* sound, float seek);
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/**
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* Reads the next samples into the supplied buffer.
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* \param device The read device.
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* \param buffer The target buffer.
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* \param length The length in samples to be filled.
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* \return True if the reading succeeded, false if there are no sounds
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* played back currently, in that case the buffer is filled with
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* silence.
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*/
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extern int AUD_readDevice(AUD_Device* device, data_t* buffer, int length);
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/**
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* Closes a read device.
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* \param device The read device.
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*/
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extern void AUD_closeReadDevice(AUD_Device* device);
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/**
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* Reads a sound file into a newly created float buffer.
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* The sound is therefore bandpassed, rectified and resampled.
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*/
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extern float* AUD_readSoundBuffer(const char* filename, float low, float high,
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float attack, float release, float threshold,
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int accumulate, int additive, int square,
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float sthreshold, double samplerate,
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int* length);
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/**
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* Pauses a playing sound after a specific amount of time.
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* \param handle The handle to the sound.
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* \param time The time in seconds.
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* \return The silence handle.
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*/
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extern AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds);
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extern AUD_Sound* AUD_createSequencer(float fps, int muted);
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extern void AUD_destroySequencer(AUD_Sound* sequencer);
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extern void AUD_setSequencerMuted(AUD_Sound* sequencer, int muted);
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extern void AUD_setSequencerFPS(AUD_Sound* sequencer, float fps);
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extern AUD_SEntry* AUD_addSequence(AUD_Sound* sequencer, AUD_Sound* sound,
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float begin, float end, float skip);
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extern void AUD_removeSequence(AUD_Sound* sequencer, AUD_SEntry* entry);
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extern void AUD_moveSequence(AUD_SEntry* entry, float begin, float end, float skip);
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extern void AUD_muteSequence(AUD_SEntry* entry, char mute);
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extern void AUD_setRelativeSequence(AUD_SEntry* entry, char relative);
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extern void AUD_updateSequenceSound(AUD_SEntry* entry, AUD_Sound* sound);
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extern void AUD_setSequenceAnimData(AUD_SEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated);
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extern void AUD_setSequencerAnimData(AUD_Sound* sequencer, AUD_AnimateablePropertyType type, int frame, float* data, char animated);
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extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float volume_min,
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float distance_max, float distance_reference, float attenuation,
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float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
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extern void AUD_updateSequencerData(AUD_Sound* sequencer, float speed_of_sound,
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float factor, AUD_DistanceModel model);
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extern void AUD_setSequencerDeviceSpecs(AUD_Sound* sequencer);
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extern void AUD_setSequencerSpecs(AUD_Sound* sequencer, AUD_Specs specs);
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extern void AUD_seekSequencer(AUD_Handle* handle, float time);
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extern float AUD_getSequencerPosition(AUD_Handle* handle);
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extern void AUD_startPlayback(void);
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extern void AUD_stopPlayback(void);
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#ifdef WITH_JACK
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extern void AUD_setSyncCallback(AUD_syncFunction function, void* data);
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#endif
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extern int AUD_doesPlayback(void);
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extern int AUD_readSound(AUD_Sound* sound, sample_t* buffer, int length);
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extern AUD_Sound* AUD_copy(AUD_Sound* sound);
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extern void AUD_freeHandle(AUD_Handle* channel);
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extern void* AUD_createSet();
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extern void AUD_destroySet(void* set);
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extern char AUD_removeSet(void* set, void* entry);
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extern void AUD_addSet(void* set, void* entry);
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extern void* AUD_getSet(void* set);
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#ifdef WITH_PYTHON
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extern PyObject* AUD_getPythonFactory(AUD_Sound* sound);
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extern AUD_Sound* AUD_getPythonSound(PyObject* sound);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif //AUD_CAPI
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