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blender/intern/cycles/kernel/kernels/cuda/kernel.cu
Brecht Van Lommel 6da6f8d33f Cycles: CUDA faster rendering of small tiles, using multiple samples like OpenCL.
The work size is still very conservative, and this doesn't help for progressive
refine. For that we will need to render multiple tiles at the same time. But this
should already help for denoising renders that require too much memory with big
tiles, and just generally soften the performance dropoff with small tiles.

Differential Revision: https://developer.blender.org/D2856
2017-10-04 21:58:47 +02:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* CUDA kernel entry points */
#ifdef __CUDA_ARCH__
#include "kernel/kernel_compat_cuda.h"
#include "kernel_config.h"
#include "util/util_atomic.h"
#include "kernel/kernel_math.h"
#include "kernel/kernel_types.h"
#include "kernel/kernel_globals.h"
#include "kernel/kernel_film.h"
#include "kernel/kernel_path.h"
#include "kernel/kernel_path_branched.h"
#include "kernel/kernel_bake.h"
#include "kernel/kernel_work_stealing.h"
/* kernels */
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_path_trace(WorkTile *tile, uint total_work_size)
{
int work_index = ccl_global_id(0);
if(work_index < total_work_size) {
uint x, y, sample;
get_work_pixel(tile, work_index, &x, &y, &sample);
KernelGlobals kg;
kernel_path_trace(&kg, tile->buffer, sample, x, y, tile->offset, tile->stride);
}
}
#ifdef __BRANCHED_PATH__
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_BRANCHED_MAX_REGISTERS)
kernel_cuda_branched_path_trace(WorkTile *tile, uint total_work_size)
{
int work_index = ccl_global_id(0);
if(work_index < total_work_size) {
uint x, y, sample;
get_work_pixel(tile, work_index, &x, &y, &sample);
KernelGlobals kg;
kernel_branched_path_trace(&kg, tile->buffer, sample, x, y, tile->offset, tile->stride);
}
}
#endif
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh) {
kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
}
}
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh) {
kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
}
}
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_shader(uint4 *input,
float4 *output,
float *output_luma,
int type,
int sx,
int sw,
int offset,
int sample)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
if(x < sx + sw) {
KernelGlobals kg;
kernel_shader_evaluate(&kg,
input,
output,
output_luma,
(ShaderEvalType)type,
x,
sample);
}
}
#ifdef __BAKING__
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_bake(uint4 *input, float4 *output, int type, int filter, int sx, int sw, int offset, int sample)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
if(x < sx + sw) {
KernelGlobals kg;
kernel_bake_evaluate(&kg, input, output, (ShaderEvalType)type, filter, x, offset, sample);
}
}
#endif
#endif