
This patch suppress the OSL warnings resulted from ambiguous calls to the normalize function. This is done by casting to the vector type before normalizing. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D6621
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/*
|
|
* Copyright 2011-2015 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "stdosl.h"
|
|
|
|
/* IES Light */
|
|
|
|
shader node_ies_light(int use_mapping = 0,
|
|
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
string filename = "",
|
|
float Strength = 1.0,
|
|
point Vector = I,
|
|
output float Fac = 0.0)
|
|
{
|
|
point p = Vector;
|
|
|
|
if (use_mapping) {
|
|
p = transform(mapping, p);
|
|
}
|
|
|
|
p = normalize((vector)p);
|
|
|
|
float v_angle = acos(-p[2]);
|
|
float h_angle = atan2(p[0], p[1]) + M_PI;
|
|
|
|
Fac = Strength * texture(filename, h_angle, v_angle);
|
|
}
|