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blender/source/creator/osx_locals.map
Brecht Van Lommel bae1c243ce Build: hide USD symbols, make Blender symbols visible again
Following up to b555b8d.

Building Blender with hidden symbols but using libraries with visible symbols
was giving linker warnings, specifically for USD. So revert that for now, as
it was not needed for the bugfix.

Hide USD symbols (some of which are not in the USD namespace) to avoid potential
conflicts. May potentially help with AMD OpenCL issues in T74262.
2020-04-05 21:04:10 +02:00

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## The symbols will be treated as if they were marked as __private_extern__
## (aka visibility=hidden) and will not be global in the output file
al*
*Alembic*
av*
blosc*
*boost*
*ceres*
*cineon*
*COLLADA*
cu*
decodeInstruction
*default_error_condition*
*dpx*
*embree*
ff_*
fftw*
FLAC*
ForceStackAlign
FT_*
*GeneratedSaxParser*
*google*
gsm*
Gsm*
html*
id3tag*
*Iex*
*Ilm*
*Imath*
*Imf*
jack_*
jpeg_*
jsimd**
_Jv_RegisterClasses
lame_*
*llvm*
*LLVM*
*MathML*
*mkldnn*
Name
NumNamedVarArgParams
oc_*
ogg*
*oidn*
*OpenColorIO*
*OpenImageIO*
*OpenSubdiv*
*openvdb*
opj_*
opus_*
*OSL*
*pathYy*
png_*
*SDL*
*squish*
*tbb*
*textFileFormatYy*
*TIFF*
*tinyformat*
*usdBlender*
vorbis*
vp8*
vp9*
vpx*
x264_*
X86CompilationCallback*
xml*
xvid*
*YAML*