Files
blender/source/blender/sequencer/intern/image_cache.h
Richard Antalik 77b51d4e58 VSE: Remove skip_disk_cache argument
This argument was used to prevent infinite loop in lookups between disk
and RAM cache.

Code was refactored, so this can be handled internally in cache.

Reviewed By: sybren, sergey

Differential Revision: https://developer.blender.org/D9955
2021-01-25 04:28:13 +01:00

68 lines
2.2 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
struct Main;
struct Scene;
struct SeqRenderData;
struct Sequence;
#ifdef __cplusplus
}
#endif
struct ImBuf *seq_cache_get(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type);
void seq_cache_put(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
struct ImBuf *i);
bool seq_cache_put_if_possible(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
struct ImBuf *nval);
bool seq_cache_recycle_item(struct Scene *scene);
void seq_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame);
void seq_cache_destruct(struct Scene *scene);
void seq_cache_cleanup_all(struct Main *bmain);
void seq_cache_cleanup_sequence(struct Scene *scene,
struct Sequence *seq,
struct Sequence *seq_changed,
int invalidate_types,
bool force_seq_changed_range);
bool seq_cache_is_full(void);
#ifdef __cplusplus
}
#endif