
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
97 lines
2.0 KiB
C++
97 lines
2.0 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __OSL_GLOBALS_H__
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#define __OSL_GLOBALS_H__
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#ifdef WITH_OSL
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# include <OSL/oslexec.h>
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# include <OpenImageIO/refcnt.h>
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# include <OpenImageIO/unordered_map_concurrent.h>
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# include "util/map.h"
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# include "util/param.h"
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# include "util/thread.h"
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# include "util/unique_ptr.h"
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# include "util/vector.h"
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# ifndef WIN32
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using std::isfinite;
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# endif
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CCL_NAMESPACE_BEGIN
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class OSLRenderServices;
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class ColorSpaceProcessor;
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/* OSL Globals
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*
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* Data needed by OSL render services, that is global to a rendering session.
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* This includes all OSL shaders, name to attribute mapping and texture handles.
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*/
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struct OSLGlobals {
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OSLGlobals()
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{
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ss = NULL;
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ts = NULL;
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services = NULL;
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use = false;
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}
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bool use;
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/* shading system */
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OSL::ShadingSystem *ss;
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OSL::TextureSystem *ts;
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OSLRenderServices *services;
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/* shader states */
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vector<OSL::ShaderGroupRef> surface_state;
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vector<OSL::ShaderGroupRef> volume_state;
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vector<OSL::ShaderGroupRef> displacement_state;
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vector<OSL::ShaderGroupRef> bump_state;
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OSL::ShaderGroupRef background_state;
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/* attributes */
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struct Attribute {
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TypeDesc type;
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AttributeDescriptor desc;
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ParamValue value;
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};
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typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
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typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;
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vector<AttributeMap> attribute_map;
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ObjectNameMap object_name_map;
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vector<ustring> object_names;
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};
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/* trace() call result */
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struct OSLTraceData {
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Ray ray;
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Intersection isect;
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ShaderData sd;
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bool setup;
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bool init;
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bool hit;
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};
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/* thread key for thread specific data lookup */
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struct OSLThreadData {
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OSL::ShaderGlobals globals;
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OSL::PerThreadInfo *osl_thread_info;
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OSLTraceData tracedata;
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OSL::ShadingContext *context;
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OIIO::TextureSystem::Perthread *oiio_thread_info;
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};
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CCL_NAMESPACE_END
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#endif
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#endif /* __OSL_GLOBALS_H__ */
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