Files
blender/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
Antonio Vazquez b571516237 GPencil: Include new Brush random curves
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed.

{F8505387}

The new curves are:

* Hue.
* Saturation.
* Value.

New option to random at stroke level instead to random at point level for the following values:

* Thickness.
* Strength.
* UV.
* Hue.
* Saturation.
* Value.

Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable.

{F8505392}

Also, the Pressure random has been renamed to Radius because the old name was not clear enough.

Reviewed By: mendio, pablovazquez

Differential Revision: https://developer.blender.org/D7577
2020-05-07 15:11:16 +02:00

923 lines
31 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, UIList, Operator
from bpy.app.translations import pgettext_iface as iface_
def gpencil_stroke_placement_settings(context, layout):
if context.space_data.type == 'VIEW_3D':
propname = "annotation_stroke_placement_view3d"
elif context.space_data.type == 'SEQUENCE_EDITOR':
propname = "annotation_stroke_placement_sequencer_preview"
elif context.space_data.type == 'IMAGE_EDITOR':
propname = "annotation_stroke_placement_image_editor"
else:
propname = "annotation_stroke_placement_view2d"
tool_settings = context.tool_settings
col = layout.column(align=True)
if context.space_data.type != 'VIEW_3D':
col.label(text="Stroke Placement:")
row = col.row(align=True)
row.prop_enum(tool_settings, propname, 'VIEW')
row.prop_enum(tool_settings, propname, 'CURSOR', text="Cursor")
# XXX: To be replaced with active tools
class AnnotationDrawingToolsPanel:
# subclass must set
# bl_space_type = 'IMAGE_EDITOR'
bl_label = "Annotation"
bl_category = "Annotation"
bl_region_type = 'TOOLS'
def draw(self, context):
layout = self.layout
is_3d_view = context.space_data.type == 'VIEW_3D'
is_clip_editor = context.space_data.type == 'CLIP_EDITOR'
col = layout.column(align=True)
col.label(text="Draw:")
row = col.row(align=True)
row.operator("gpencil.annotate", icon='GREASEPENCIL', text="Draw").mode = 'DRAW'
# XXX: Needs a dedicated icon
row.operator("gpencil.annotate", icon='FORCE_CURVE', text="Erase").mode = 'ERASER'
row = col.row(align=True)
row.operator("gpencil.annotate", icon='LINE_DATA', text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.annotate", icon='MESH_DATA', text="Poly").mode = 'DRAW_POLY'
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.blank_frame_add", icon='FILE_NEW')
sub.operator("gpencil.active_frames_delete_all", icon='X', text="Delete Frame(s)")
col.separator()
col.separator()
if context.space_data.type == 'CLIP_EDITOR':
col.separator()
col.label(text="Data Source:")
row = col.row(align=True)
if is_3d_view:
row.prop(context.tool_settings, "annotation_source", expand=True)
elif is_clip_editor:
row.prop(context.space_data, "annotation_source", expand=True)
gpencil_stroke_placement_settings(context, col)
class GreasePencilSculptOptionsPanel:
bl_label = "Sculpt Strokes"
@classmethod
def poll(cls, context):
tool_settings = context.scene.tool_settings
settings = tool_settings.gpencil_sculpt_paint
brush = settings.brush
tool = brush.gpencil_sculpt_tool
return bool(tool in {'SMOOTH', 'RANDOMIZE'})
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
tool_settings = context.scene.tool_settings
settings = tool_settings.gpencil_sculpt_paint
brush = settings.brush
gp_settings = brush.gpencil_settings
tool = brush.gpencil_sculpt_tool
if tool in {'SMOOTH', 'RANDOMIZE'}:
layout.prop(gp_settings, "use_edit_position", text="Affect Position")
layout.prop(gp_settings, "use_edit_strength", text="Affect Strength")
layout.prop(gp_settings, "use_edit_thickness", text="Affect Thickness")
if tool == 'SMOOTH':
layout.prop(gp_settings, "use_edit_pressure")
layout.prop(gp_settings, "use_edit_uv", text="Affect UV")
# GP Object Tool Settings
class GreasePencilDisplayPanel:
bl_label = "Brush Tip"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ob = context.active_object
brush = context.tool_settings.gpencil_paint.brush
if ob and ob.type == 'GPENCIL' and brush:
if context.mode == 'PAINT_GPENCIL':
return brush.gpencil_tool != 'ERASE'
else:
# GP Sculpt, Vertex and Weight Paint always have Brush Tip panel.
return True
return False
def draw_header(self, context):
if self.is_popover:
return
tool_settings = context.tool_settings
if context.mode == 'PAINT_GPENCIL':
settings = tool_settings.gpencil_paint
elif context.mode == 'SCULPT_GPENCIL':
settings = tool_settings.gpencil_sculpt_paint
elif context.mode == 'WEIGHT_GPENCIL':
settings = tool_settings.gpencil_weight_paint
elif context.mode == 'VERTEX_GPENCIL':
settings = tool_settings.gpencil_vertex_paint
brush = settings.brush
if brush:
self.layout.prop(settings, "show_brush", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
tool_settings = context.tool_settings
if context.mode == 'PAINT_GPENCIL':
settings = tool_settings.gpencil_paint
elif context.mode == 'SCULPT_GPENCIL':
settings = tool_settings.gpencil_sculpt_paint
elif context.mode == 'WEIGHT_GPENCIL':
settings = tool_settings.gpencil_weight_paint
elif context.mode == 'VERTEX_GPENCIL':
settings = tool_settings.gpencil_vertex_paint
brush = settings.brush
gp_settings = brush.gpencil_settings
ob = context.active_object
if ob.mode == 'PAINT_GPENCIL':
if self.is_popover:
row = layout.row(align=True)
row.prop(settings, "show_brush", text="")
row.label(text="Display Cursor")
col = layout.column(align=True)
col.active = settings.show_brush
if brush.gpencil_tool == 'DRAW':
col.prop(gp_settings, "show_lasso", text="Show Fill Color While Drawing")
elif ob.mode == 'SCULPT_GPENCIL':
col = layout.column(align=True)
col.active = settings.show_brush
col.prop(brush, "cursor_color_add", text="Cursor Color")
if brush.gpencil_sculpt_tool in {'THICKNESS', 'STRENGTH', 'PINCH', 'TWIST'}:
col.prop(brush, "cursor_color_subtract", text="Inverse Cursor Color")
elif ob.mode == 'WEIGHT_GPENCIL':
col = layout.column(align=True)
col.active = settings.show_brush
col.prop(brush, "cursor_color_add", text="Cursor Color")
elif ob.mode == 'VERTEX_GPENCIL':
row = layout.row(align=True)
row.prop(settings, "show_brush", text="")
row.label(text="Display Cursor")
class GreasePencilBrushFalloff:
bl_label = "Falloff"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ts = context.tool_settings
settings = None
if context.mode == 'PAINT_GPENCIL':
settings = ts.gpencil_paint
if context.mode == 'SCULPT_GPENCIL':
settings = ts.gpencil_sculpt_paint
elif context.mode == 'WEIGHT_GPENCIL':
settings = ts.gpencil_weight_paint
elif context.mode == 'VERTEX_GPENCIL':
settings = ts.gpencil_vertex_paint
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
ts = context.tool_settings
settings = None
if context.mode == 'PAINT_GPENCIL':
settings = ts.gpencil_paint
if context.mode == 'SCULPT_GPENCIL':
settings = ts.gpencil_sculpt_paint
elif context.mode == 'WEIGHT_GPENCIL':
settings = ts.gpencil_weight_paint
elif context.mode == 'VERTEX_GPENCIL':
settings = ts.gpencil_vertex_paint
if settings:
brush = settings.brush
col = layout.column(align=True)
row = col.row(align=True)
row.prop(brush, "curve_preset", text="")
if brush.curve_preset == 'CUSTOM':
layout.template_curve_mapping(brush, "curve", brush=True)
col = layout.column(align=True)
row = col.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class GPENCIL_MT_snap(Menu):
bl_label = "Snap"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.snap_to_grid", text="Selection to Grid")
layout.operator("gpencil.snap_to_cursor", text="Selection to Cursor").use_offset = False
layout.operator("gpencil.snap_to_cursor", text="Selection to Cursor (Keep Offset)").use_offset = True
layout.separator()
layout.operator("gpencil.snap_cursor_to_selected", text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin")
layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
class GPENCIL_MT_move_to_layer(Menu):
bl_label = "Move to Layer"
def draw(self, context):
layout = self.layout
gpd = context.gpencil_data
if gpd:
gpl_active = context.active_gpencil_layer
tot_layers = len(gpd.layers)
i = tot_layers - 1
while i >= 0:
gpl = gpd.layers[i]
if gpl.info == gpl_active.info:
icon = 'GREASEPENCIL'
else:
icon = 'NONE'
layout.operator("gpencil.move_to_layer", text=gpl.info, icon=icon).layer = i
i -= 1
layout.separator()
layout.operator("gpencil.move_to_layer", text="New Layer", icon='ADD').layer = -1
class GPENCIL_MT_layer_active(Menu):
bl_label = "Change Active Layer"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
gpd = context.gpencil_data
if gpd:
gpl_active = context.active_gpencil_layer
tot_layers = len(gpd.layers)
i = tot_layers - 1
while i >= 0:
gpl = gpd.layers[i]
if gpl.info == gpl_active.info:
icon = 'GREASEPENCIL'
else:
icon = 'NONE'
layout.operator("gpencil.layer_active", text=gpl.info, icon=icon).layer = i
i -= 1
layout.separator()
layout.operator("gpencil.layer_add", text="New Layer", icon='ADD')
class GPENCIL_MT_material_active(Menu):
bl_label = "Change Active Material"
@classmethod
def poll(cls, context):
ob = context.active_object
tool_settings = context.scene.tool_settings
mode = tool_settings.gpencil_paint.color_mode
if mode != 'MATERIAL':
return False
if ob is None or len(ob.material_slots) == 0:
return False
return True
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
ob = context.active_object
mat_active = ob.active_material
for slot in ob.material_slots:
mat = slot.material
if mat:
icon = mat.id_data.preview.icon_id
layout.operator("gpencil.material_set", text=mat.name, icon_value=icon).slot = mat.name
class GPENCIL_MT_gpencil_draw_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("gpencil.delete", text="Delete Active Keyframe (Active Layer)").type = 'FRAME'
layout.operator("gpencil.active_frames_delete_all", text="Delete Active Keyframes (All Layers)")
class GPENCIL_MT_cleanup(Menu):
bl_label = "Clean Up"
def draw(self, context):
ob = context.active_object
layout = self.layout
layout.operator("gpencil.frame_clean_loose", text="Delete Loose Points")
if ob.mode != 'PAINT_GPENCIL':
layout.operator("gpencil.stroke_merge_by_distance", text="Merge by Distance")
layout.separator()
layout.operator("gpencil.frame_clean_fill", text="Boundary Strokes").mode = 'ACTIVE'
layout.operator("gpencil.frame_clean_fill", text="Boundary Strokes all Frames").mode = 'ALL'
if ob.mode != 'PAINT_GPENCIL':
layout.separator()
layout.operator("gpencil.reproject")
class GPENCIL_UL_annotation_layer(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
# assert(isinstance(item, bpy.types.GPencilLayer)
gpl = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if gpl.lock:
layout.active = False
split = layout.split(factor=0.2)
split.prop(gpl, "color", text="", emboss=True)
split.prop(gpl, "info", text="", emboss=False)
row = layout.row(align=True)
row.prop(gpl, "annotation_hide", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class AnnotationDataPanel:
bl_label = "Annotations"
bl_region_type = 'UI'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
# Show this panel as long as someone that might own this exists
# AND the owner isn't an object (e.g. GP Object)
if context.annotation_data_owner is None:
return False
elif type(context.annotation_data_owner) is bpy.types.Object:
return False
else:
return True
def draw_header(self, context):
if context.space_data.type not in {'VIEW_3D', 'TOPBAR'}:
self.layout.prop(context.space_data, "show_annotation", text="")
def draw(self, context):
layout = self.layout
layout.use_property_decorate = False
# Grease Pencil owner.
gpd_owner = context.annotation_data_owner
gpd = context.annotation_data
# Owner selector.
if context.space_data.type == 'CLIP_EDITOR':
layout.row().prop(context.space_data, "annotation_source", expand=True)
layout.template_ID(gpd_owner, "grease_pencil", new="gpencil.annotation_add", unlink="gpencil.data_unlink")
# List of layers/notes.
if gpd and gpd.layers:
self.draw_layers(context, layout, gpd)
def draw_layers(self, context, layout, gpd):
row = layout.row()
col = row.column()
if len(gpd.layers) >= 2:
layer_rows = 5
else:
layer_rows = 3
col.template_list("GPENCIL_UL_annotation_layer", "", gpd, "layers", gpd.layers, "active_index",
rows=layer_rows, sort_reverse=True, sort_lock=True)
col = row.column()
sub = col.column(align=True)
sub.operator("gpencil.layer_annotation_add", icon='ADD', text="")
sub.operator("gpencil.layer_annotation_remove", icon='REMOVE', text="")
gpl = context.active_annotation_layer
if gpl:
if len(gpd.layers) > 1:
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_annotation_move", icon='TRIA_UP', text="").type = 'UP'
sub.operator("gpencil.layer_annotation_move", icon='TRIA_DOWN', text="").type = 'DOWN'
tool_settings = context.tool_settings
if gpd and gpl:
layout.prop(gpl, "thickness")
else:
layout.prop(tool_settings, "annotation_thickness", text="Thickness")
if gpl:
# Full-Row - Frame Locking (and Delete Frame)
row = layout.row(align=True)
row.active = not gpl.lock
if gpl.active_frame:
lock_status = iface_("Locked") if gpl.lock_frame else iface_("Unlocked")
lock_label = iface_("Frame: %d (%s)") % (gpl.active_frame.frame_number, lock_status)
else:
lock_label = iface_("Lock Frame")
row.prop(gpl, "lock_frame", text=lock_label, icon='UNLOCKED')
row.operator("gpencil.annotation_active_frame_delete", text="", icon='X')
class AnnotationOnionSkin:
bl_label = "Onion Skin"
bl_region_type = 'UI'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
# Show this panel as long as someone that might own this exists
# AND the owner isn't an object (e.g. GP Object)
if context.annotation_data_owner is None:
return False
elif type(context.annotation_data_owner) is bpy.types.Object:
return False
else:
gpl = context.active_annotation_layer
if gpl is None:
return False
return True
def draw_header(self, context):
gpl = context.active_annotation_layer
self.layout.prop(gpl, "use_annotation_onion_skinning", text="")
def draw(self, context):
layout = self.layout
layout.use_property_decorate = False
gpl = context.active_annotation_layer
col = layout.column()
split = col.split(factor=0.5)
split.active = gpl.use_annotation_onion_skinning
# - Before Frames
sub = split.column(align=True)
row = sub.row(align=True)
row.prop(gpl, "annotation_onion_before_color", text="")
sub.prop(gpl, "annotation_onion_before_range", text="Before")
# - After Frames
sub = split.column(align=True)
row = sub.row(align=True)
row.prop(gpl, "annotation_onion_after_color", text="")
sub.prop(gpl, "annotation_onion_after_range", text="After")
class GreasePencilMaterialsPanel:
# Mix-in, use for properties editor and top-bar.
def draw(self, context):
layout = self.layout
show_full_ui = (self.bl_space_type == 'PROPERTIES')
is_view3d = (self.bl_space_type == 'VIEW_3D')
tool_settings = context.scene.tool_settings
gpencil_paint = tool_settings.gpencil_paint
brush = gpencil_paint.brush
ob = context.object
row = layout.row()
if ob:
is_sortable = len(ob.material_slots) > 1
rows = 7
row.template_list("GPENCIL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows)
# if topbar popover and brush pinned, disable
if is_view3d and brush is not None:
gp_settings = brush.gpencil_settings
if gp_settings.use_material_pin:
row.enabled = False
col = row.column(align=True)
if show_full_ui:
col.operator("object.material_slot_add", icon='ADD', text="")
col.operator("object.material_slot_remove", icon='REMOVE', text="")
col.separator()
col.menu("GPENCIL_MT_material_context_menu", icon='DOWNARROW_HLT', text="")
if is_sortable:
col.separator()
col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.material_isolate", icon='RESTRICT_VIEW_ON', text="").affect_visibility = True
sub.operator("gpencil.material_isolate", icon='LOCKED', text="").affect_visibility = False
if show_full_ui:
row = layout.row()
row.template_ID(ob, "active_material", new="material.new", live_icon=True)
slot = context.material_slot
if slot:
icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA'
row.prop(slot, "link", icon=icon_link, icon_only=True)
if ob.data.use_stroke_edit_mode:
row = layout.row(align=True)
row.operator("gpencil.stroke_change_color", text="Assign")
row.operator("gpencil.material_select", text="Select").deselect = False
row.operator("gpencil.material_select", text="Deselect").deselect = True
# stroke color
ma = None
if is_view3d and brush is not None:
gp_settings = brush.gpencil_settings
if gp_settings.use_material_pin is False:
if ob.active_material_index >= 0:
ma = ob.material_slots[ob.active_material_index].material
else:
ma = gp_settings.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
if gpcolor.stroke_style == 'SOLID':
row = layout.row()
row.prop(gpcolor, "color", text="Stroke Color")
else:
space = context.space_data
row.template_ID(space, "pin_id")
class GreasePencilVertexcolorPanel:
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ts = context.scene.tool_settings
is_vertex = context.mode == 'VERTEX_GPENCIL'
gpencil_paint = ts.gpencil_vertex_paint if is_vertex else ts.gpencil_paint
brush = gpencil_paint.brush
gp_settings = brush.gpencil_settings
tool = brush.gpencil_vertex_tool if is_vertex else brush.gpencil_tool
ob = context.object
if ob:
col = layout.column()
col.template_color_picker(brush, "color", value_slider=True)
sub_row = layout.row(align=True)
sub_row.prop(brush, "color", text="")
sub_row.prop(brush, "secondary_color", text="")
sub_row.operator("gpencil.tint_flip", icon='FILE_REFRESH', text="")
row = layout.row(align=True)
row.template_ID(gpencil_paint, "palette", new="palette.new")
if gpencil_paint.palette:
layout.template_palette(gpencil_paint, "palette", color=True)
if tool in {'DRAW', 'FILL'} and is_vertex is False:
row = layout.row(align=True)
row.prop(gp_settings, "vertex_mode", text="Mode")
row = layout.row(align=True)
row.prop(gp_settings, "vertex_color_factor", slider=True, text="Mix Factor")
class GPENCIL_UL_layer(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
# assert(isinstance(item, bpy.types.GPencilLayer)
gpl = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if gpl.lock:
layout.active = False
row = layout.row(align=True)
row.label(
text="",
icon='BONE_DATA' if gpl.is_parented else 'BLANK1',
)
row.prop(gpl, "info", text="", emboss=False)
row = layout.row(align=True)
icon_mask = 'MOD_MASK' if gpl.use_mask_layer else 'LAYER_ACTIVE'
row.prop(gpl, "use_mask_layer", text="", icon=icon_mask, emboss=False)
subrow = row.row(align=True)
subrow.prop(
gpl,
"use_onion_skinning",
text="",
icon='ONIONSKIN_ON' if gpl.use_onion_skinning else 'ONIONSKIN_OFF',
emboss=False,
)
row.prop(gpl, "hide", text="", emboss=False)
row.prop(gpl, "lock", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(
text="",
icon_value=icon,
)
class GreasePencilSimplifyPanel:
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "simplify_gpencil", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
layout.active = rd.simplify_gpencil
col = layout.column()
col.prop(rd, "simplify_gpencil_onplay")
col.prop(rd, "simplify_gpencil_view_fill")
col.prop(rd, "simplify_gpencil_modifier")
col.prop(rd, "simplify_gpencil_shader_fx")
col.prop(rd, "simplify_gpencil_tint")
col.prop(rd, "simplify_gpencil_antialiasing")
class GreasePencilLayerAdjustmentsPanel:
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
ob = context.object
gpd = ob.data
gpl = gpd.layers.active
layout.active = not gpl.lock
# Layer options
# Offsets - Color Tint
layout.enabled = not gpl.lock
col = layout.column(align=True)
col.prop(gpl, "tint_color")
col.prop(gpl, "tint_factor", text="Factor", slider=True)
# Offsets - Thickness
col = layout.row(align=True)
col.prop(gpl, "line_change", text="Stroke Thickness")
col = layout.row(align=True)
col.prop(gpl, "pass_index")
col = layout.row(align=True)
col.prop_search(gpl, "viewlayer_render", scene, "view_layers", text="View Layer")
col = layout.row(align=True)
col.prop(gpl, "lock_material")
class GPENCIL_UL_masks(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
mask = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.prop(mask, "name", text="", emboss=False, icon_value=icon)
row.prop(mask, "invert", text="", emboss=False)
row.prop(mask, "hide", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.prop(mask, "name", text="", emboss=False, icon_value=icon)
class GPENCIL_MT_layer_mask_menu(Menu):
bl_label = "Layer Specials"
def draw(self, context):
layout = self.layout
ob = context.object
gpd = ob.data
gpl_active = gpd.layers.active
done = False
for gpl in gpd.layers:
if gpl != gpl_active and gpl.info not in gpl_active.mask_layers:
done = True
layout.operator("gpencil.layer_mask_add", text=gpl.info).name=gpl.info
if done is False:
layout.label(text="No layers to add")
class GreasePencilLayerMasksPanel:
def draw_header(self, context):
ob = context.active_object
gpd = ob.data
gpl = gpd.layers.active
self.layout.prop(gpl, "use_mask_layer", text="")
def draw(self, context):
ob = context.active_object
gpd = ob.data
gpl = gpd.layers.active
layout = self.layout
layout.enabled = gpl.use_mask_layer
if gpl:
rows = 4
row = layout.row()
col = row.column()
col.template_list("GPENCIL_UL_masks", "", gpl, "mask_layers", gpl.mask_layers,
"active_mask_index", rows=rows, sort_lock=True)
col2 = row.column(align=True)
col2.menu("GPENCIL_MT_layer_mask_menu", icon='ADD', text="")
col2.operator("gpencil.layer_mask_remove", icon='REMOVE', text="")
class GreasePencilLayerRelationsPanel:
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
gpd = ob.data
gpl = gpd.layers.active
col = layout.column()
col.active = not gpl.lock
col.prop(gpl, "parent")
col.prop(gpl, "parent_type", text="Type")
parent = gpl.parent
if parent and gpl.parent_type == 'BONE' and parent.type == 'ARMATURE':
col.prop_search(gpl, "parent_bone", parent.data, "bones", text="Bone")
class GreasePencilLayerDisplayPanel:
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
gpd = ob.data
gpl = gpd.layers.active
col = layout.row(align=True)
col.prop(gpl, "channel_color")
col = layout.row(align=True)
col.prop(gpl, "use_solo_mode", text="Show Only On Keyframed")
class GreasePencilFlipTintColors(Operator):
bl_label = "Flip Colors"
bl_idname = "gpencil.tint_flip"
bl_description = "Switch Tint colors"
def execute(self, context):
try:
ts = context.tool_settings
settings = None
if context.mode == 'PAINT_GPENCIL':
settings = ts.gpencil_paint
if context.mode == 'SCULPT_GPENCIL':
settings = ts.gpencil_sculpt_paint
elif context.mode == 'WEIGHT_GPENCIL':
settings = ts.gpencil_weight_paint
elif context.mode == 'VERTEX_GPENCIL':
settings = ts.gpencil_vertex_paint
brush = settings.brush
if brush is not None:
color = brush.color
secondary_color = brush.secondary_color
orig_prim = color.hsv
orig_sec = secondary_color.hsv
color.hsv = orig_sec
secondary_color.hsv = orig_prim
return {'FINISHED'}
except Exception as e:
utils_core.error_handlers(self, "gpencil.tint_flip", e,
"Flip Colors could not be completed")
return {'CANCELLED'}
classes = (
GPENCIL_MT_snap,
GPENCIL_MT_cleanup,
GPENCIL_MT_move_to_layer,
GPENCIL_MT_layer_active,
GPENCIL_MT_material_active,
GPENCIL_MT_gpencil_draw_delete,
GPENCIL_MT_layer_mask_menu,
GPENCIL_UL_annotation_layer,
GPENCIL_UL_layer,
GPENCIL_UL_masks,
GreasePencilFlipTintColors,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)