Files
blender/source/gameengine/GameLogic/SCA_IObject.cpp
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

373 lines
8.4 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <iostream>
#include "SCA_IObject.h"
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "SCA_IActuator.h"
#include "MT_Point3.h"
#include "ListValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
SG_QList SCA_IObject::m_activeBookmarkedControllers;
SCA_IObject::SCA_IObject():
CValue(),
m_initState(0),
m_state(0),
m_firstState(NULL)
{
m_suspended = false;
}
SCA_IObject::~SCA_IObject()
{
SCA_SensorList::iterator its;
for (its = m_sensors.begin(); !(its == m_sensors.end()); ++its)
{
//Use Delete for sensor to ensure proper cleaning
(*its)->Delete();
//((CValue*)(*its))->Release();
}
SCA_ControllerList::iterator itc;
for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc)
{
//Use Delete for controller to ensure proper cleaning (expression controller)
(*itc)->Delete();
//((CValue*)(*itc))->Release();
}
SCA_ActuatorList::iterator ita;
for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita)
{
(*ita)->UnlinkObject(this);
}
for (ita = m_actuators.begin(); !(ita==m_actuators.end()); ++ita)
{
(*ita)->Delete();
}
//T_InterpolatorList::iterator i;
//for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
// delete *i;
//}
}
void SCA_IObject::AddSensor(SCA_ISensor* act)
{
act->AddRef();
m_sensors.push_back(act);
}
void SCA_IObject::AddController(SCA_IController* act)
{
act->AddRef();
m_controllers.push_back(act);
}
void SCA_IObject::AddActuator(SCA_IActuator* act)
{
act->AddRef();
m_actuators.push_back(act);
}
void SCA_IObject::RegisterActuator(SCA_IActuator* act)
{
// don't increase ref count, it would create dead lock
m_registeredActuators.push_back(act);
}
void SCA_IObject::UnregisterActuator(SCA_IActuator* act)
{
SCA_ActuatorList::iterator ita;
for (ita = m_registeredActuators.begin(); ita != m_registeredActuators.end(); ++ita)
{
if ((*ita) == act) {
(*ita) = m_registeredActuators.back();
m_registeredActuators.pop_back();
break;
}
}
}
void SCA_IObject::ReParentLogic()
{
SCA_ActuatorList& oldactuators = GetActuators();
int act = 0;
SCA_ActuatorList::iterator ita;
for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita)
{
SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
newactuator->ReParent(this);
// actuators are initially not connected to any controller
newactuator->SetActive(false);
newactuator->ClrLink();
oldactuators[act++] = newactuator;
}
SCA_ControllerList& oldcontrollers = GetControllers();
int con = 0;
SCA_ControllerList::iterator itc;
for (itc = oldcontrollers.begin(); !(itc==oldcontrollers.end()); ++itc)
{
SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica();
newcontroller->ReParent(this);
newcontroller->SetActive(false);
oldcontrollers[con++]=newcontroller;
}
// convert sensors last so that actuators are already available for Actuator sensor
SCA_SensorList& oldsensors = GetSensors();
int sen = 0;
SCA_SensorList::iterator its;
for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its)
{
SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
newsensor->ReParent(this);
newsensor->SetActive(false);
// sensors are initially not connected to any controller
newsensor->ClrLink();
oldsensors[sen++] = newsensor;
}
// a new object cannot be client of any actuator
m_registeredActuators.clear();
}
SCA_ISensor* SCA_IObject::FindSensor(const STR_String& sensorname)
{
SCA_ISensor* foundsensor = NULL;
for (SCA_SensorList::iterator its = m_sensors.begin();!(its==m_sensors.end());++its)
{
if ((*its)->GetName() == sensorname)
{
foundsensor = (*its);
break;
}
}
return foundsensor;
}
SCA_IController* SCA_IObject::FindController(const STR_String& controllername)
{
SCA_IController* foundcontroller = NULL;
for (SCA_ControllerList::iterator itc = m_controllers.begin();!(itc==m_controllers.end());++itc)
{
if ((*itc)->GetName() == controllername)
{
foundcontroller = (*itc);
break;
}
}
return foundcontroller;
}
SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
{
SCA_IActuator* foundactuator = NULL;
for (SCA_ActuatorList::iterator ita = m_actuators.begin();!(ita==m_actuators.end());++ita)
{
if ((*ita)->GetName() == actuatorname)
{
foundactuator = (*ita);
break;
}
}
return foundactuator;
}
#if 0
const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
{
bool error = false;
m_sDummy = MT_Vector3(0,0,0);
if (pylist->ob_type == &CListValue::Type)
{
CListValue* listval = (CListValue*) pylist;
int numelem = listval->GetCount();
if ( numelem <= 3)
{
int index;
for (index = 0;index<numelem;index++)
{
m_sDummy[index] = listval->GetValue(index)->GetNumber();
}
} else
{
error = true;
}
} else
{
// assert the list is long enough...
int numitems = PyList_Size(pylist);
if (numitems <= 3)
{
int index;
for (index=0;index<numitems;index++)
{
m_sDummy[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
}
}
else
{
error = true;
}
}
return m_sDummy;
}
#endif
void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
m_suspended = true;
/* flag suspend for all sensors */
SCA_SensorList::iterator i = m_sensors.begin();
while (i != m_sensors.end()) {
(*i)->Suspend();
++i;
}
}
}
void SCA_IObject::Resume(void)
{
if (m_suspended) {
m_suspended = false;
/* unflag suspend for all sensors */
SCA_SensorList::iterator i = m_sensors.begin();
while (i != m_sensors.end()) {
(*i)->Resume();
++i;
}
}
}
void SCA_IObject::SetState(unsigned int state)
{
unsigned int tmpstate;
SCA_ControllerList::iterator contit;
// we will update the state in two steps:
// 1) set the new state bits that are 1
// 2) clr the new state bits that are 0
// This to ensure continuity if a sensor is attached to two states
// that are switching state: no need to deactive and reactive the sensor
tmpstate = m_state | state;
if (tmpstate != m_state)
{
// update the status of the controllers
for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
{
(*contit)->ApplyState(tmpstate);
}
}
m_state = state;
if (m_state != tmpstate)
{
for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
{
(*contit)->ApplyState(m_state);
}
}
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_IObject::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"SCA_IObject",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
NULL, //py_base_getattro,
NULL, //py_base_setattro,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&CValue::Type
};
PyMethodDef SCA_IObject::Methods[] = {
//{"setOrientation", (PyCFunction) SCA_IObject::sPySetOrientation, METH_VARARGS},
//{"getOrientation", (PyCFunction) SCA_IObject::sPyGetOrientation, METH_VARARGS},
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_IObject::Attributes[] = {
{ NULL } //Sentinel
};