244 lines
8.6 KiB
C
244 lines
8.6 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common implementation part of all CPU kernels.
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*
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* The idea is that particular .cpp files sets needed optimization flags and
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* simply includes this file without worry of copying actual implementation over.
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*/
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#pragma once
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// clang-format off
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#include "kernel/device/cpu/compat.h"
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#ifndef KERNEL_STUB
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# include "kernel/device/cpu/globals.h"
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# include "kernel/device/cpu/image.h"
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# include "kernel/integrator/integrator_state.h"
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# include "kernel/integrator/integrator_state_flow.h"
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# include "kernel/integrator/integrator_state_util.h"
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# include "kernel/integrator/integrator_init_from_camera.h"
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# include "kernel/integrator/integrator_init_from_bake.h"
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# include "kernel/integrator/integrator_intersect_closest.h"
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# include "kernel/integrator/integrator_intersect_shadow.h"
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# include "kernel/integrator/integrator_intersect_subsurface.h"
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# include "kernel/integrator/integrator_intersect_volume_stack.h"
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# include "kernel/integrator/integrator_shade_background.h"
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# include "kernel/integrator/integrator_shade_light.h"
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# include "kernel/integrator/integrator_shade_shadow.h"
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# include "kernel/integrator/integrator_shade_surface.h"
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# include "kernel/integrator/integrator_shade_volume.h"
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# include "kernel/integrator/integrator_megakernel.h"
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# include "kernel/kernel_film.h"
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# include "kernel/kernel_adaptive_sampling.h"
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# include "kernel/kernel_bake.h"
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# include "kernel/kernel_id_passes.h"
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#else
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# define STUB_ASSERT(arch, name) \
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assert(!(#name " kernel stub for architecture " #arch " was called!"))
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#endif /* KERNEL_STUB */
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// clang-format on
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CCL_NAMESPACE_BEGIN
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/* --------------------------------------------------------------------
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* Integrator.
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*/
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#ifdef KERNEL_STUB
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# define KERNEL_INVOKE(name, ...) (STUB_ASSERT(KERNEL_ARCH, name), 0)
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#else
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# define KERNEL_INVOKE(name, ...) integrator_##name(__VA_ARGS__)
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#endif
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/* TODO: Either use something like get_work_pixel(), or simplify tile which is passed here, so
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* that it does not contain unused fields. */
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#define DEFINE_INTEGRATOR_INIT_KERNEL(name) \
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bool KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobalsCPU *kg, \
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IntegratorStateCPU *state, \
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KernelWorkTile *tile, \
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ccl_global float *render_buffer) \
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{ \
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return KERNEL_INVOKE( \
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name, kg, state, tile, render_buffer, tile->x, tile->y, tile->start_sample); \
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}
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#define DEFINE_INTEGRATOR_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobalsCPU *kg, \
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IntegratorStateCPU *state) \
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{ \
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KERNEL_INVOKE(name, kg, state); \
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}
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#define DEFINE_INTEGRATOR_SHADE_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)( \
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const KernelGlobalsCPU *kg, IntegratorStateCPU *state, ccl_global float *render_buffer) \
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{ \
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KERNEL_INVOKE(name, kg, state, render_buffer); \
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}
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#define DEFINE_INTEGRATOR_SHADOW_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobalsCPU *kg, \
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IntegratorStateCPU *state) \
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{ \
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KERNEL_INVOKE(name, kg, &state->shadow); \
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}
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#define DEFINE_INTEGRATOR_SHADOW_SHADE_KERNEL(name) \
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void KERNEL_FUNCTION_FULL_NAME(integrator_##name)( \
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const KernelGlobalsCPU *kg, IntegratorStateCPU *state, ccl_global float *render_buffer) \
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{ \
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KERNEL_INVOKE(name, kg, &state->shadow, render_buffer); \
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}
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DEFINE_INTEGRATOR_INIT_KERNEL(init_from_camera)
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DEFINE_INTEGRATOR_INIT_KERNEL(init_from_bake)
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DEFINE_INTEGRATOR_KERNEL(intersect_closest)
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DEFINE_INTEGRATOR_KERNEL(intersect_subsurface)
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DEFINE_INTEGRATOR_KERNEL(intersect_volume_stack)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_background)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_light)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_surface)
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DEFINE_INTEGRATOR_SHADE_KERNEL(shade_volume)
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DEFINE_INTEGRATOR_SHADE_KERNEL(megakernel)
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DEFINE_INTEGRATOR_SHADOW_KERNEL(intersect_shadow)
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DEFINE_INTEGRATOR_SHADOW_SHADE_KERNEL(shade_shadow)
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/* --------------------------------------------------------------------
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* Shader evaluation.
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*/
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void KERNEL_FUNCTION_FULL_NAME(shader_eval_displace)(const KernelGlobalsCPU *kg,
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const KernelShaderEvalInput *input,
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float *output,
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const int offset)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader_eval_displace);
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#else
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kernel_displace_evaluate(kg, input, output, offset);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(shader_eval_background)(const KernelGlobalsCPU *kg,
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const KernelShaderEvalInput *input,
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float *output,
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const int offset)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader_eval_background);
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#else
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kernel_background_evaluate(kg, input, output, offset);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(shader_eval_curve_shadow_transparency)(
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const KernelGlobalsCPU *kg,
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const KernelShaderEvalInput *input,
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float *output,
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const int offset)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader_eval_curve_shadow_transparency);
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#else
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kernel_curve_shadow_transparency_evaluate(kg, input, output, offset);
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#endif
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}
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/* --------------------------------------------------------------------
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* Adaptive sampling.
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*/
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bool KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_convergence_check)(
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const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int x,
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int y,
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float threshold,
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bool reset,
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int offset,
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int stride)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, adaptive_sampling_convergence_check);
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return false;
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#else
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return kernel_adaptive_sampling_convergence_check(
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kg, render_buffer, x, y, threshold, reset, offset, stride);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_filter_x)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int y,
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int start_x,
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int width,
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int offset,
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int stride)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, adaptive_sampling_filter_x);
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#else
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kernel_adaptive_sampling_filter_x(kg, render_buffer, y, start_x, width, offset, stride);
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#endif
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}
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void KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_filter_y)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int x,
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int start_y,
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int height,
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int offset,
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int stride)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, adaptive_sampling_filter_y);
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#else
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kernel_adaptive_sampling_filter_y(kg, render_buffer, x, start_y, height, offset, stride);
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#endif
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}
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/* --------------------------------------------------------------------
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* Cryptomatte.
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*/
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void KERNEL_FUNCTION_FULL_NAME(cryptomatte_postprocess)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int pixel_index)
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{
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, cryptomatte_postprocess);
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#else
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kernel_cryptomatte_post(kg, render_buffer, pixel_index);
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#endif
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}
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#undef KERNEL_INVOKE
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#undef DEFINE_INTEGRATOR_KERNEL
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#undef DEFINE_INTEGRATOR_SHADE_KERNEL
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#undef DEFINE_INTEGRATOR_INIT_KERNEL
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#undef KERNEL_STUB
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#undef STUB_ASSERT
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#undef KERNEL_ARCH
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CCL_NAMESPACE_END
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