Files
blender/source/creator/CMakeLists.txt
Julian Eisel 7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00

1143 lines
32 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
setup_libdirs()
blender_include_dirs(
../../intern/guardedalloc
../../intern/glew-mx
../blender/blenlib
../blender/blenkernel
../blender/blenloader
../blender/depsgraph
../blender/editors/include
../blender/makesrna
../blender/imbuf
../blender/render/extern/include
../blender/makesdna
../blender/gpu
../blender/windowmanager
)
add_definitions(${GL_DEFINITIONS})
blender_include_dirs("${GLEW_INCLUDE_PATH}")
if(WIN32)
blender_include_dirs(../../intern/utfconv)
endif()
if(WITH_LIBMV)
blender_include_dirs(../../intern/libmv)
add_definitions(-DWITH_LIBMV)
endif()
if(WITH_CYCLES AND WITH_CYCLES_LOGGING)
blender_include_dirs(../../intern/cycles/blender)
add_definitions(-DWITH_CYCLES_LOGGING)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_PYTHON)
blender_include_dirs(../blender/python)
add_definitions(-DWITH_PYTHON)
if(WITH_PYTHON_SECURITY)
add_definitions(-DWITH_PYTHON_SECURITY)
endif()
endif()
if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
if(WITH_GAMEENGINE)
blender_include_dirs(../gameengine/BlenderRoutines)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_SDL)
if(WITH_SDL_DYNLOAD)
add_definitions(-DWITH_SDL_DYNLOAD)
blender_include_dirs(../../extern/sdlew/include)
endif()
add_definitions(-DWITH_SDL)
endif()
if(WITH_BINRELOC)
add_definitions(-DWITH_BINRELOC)
blender_include_dirs(${BINRELOC_INCLUDE_DIRS})
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
blender_include_dirs(../blender/freestyle)
endif()
# Setup the exe sources and buildinfo
set(SRC
creator.c
creator_args.c
creator_signals.c
creator_intern.h
)
# MSVC 2010 gives linking errors with the manifest
if(WIN32 AND NOT UNIX)
string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
add_definitions(
-DBLEN_VER_RC_STR=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
list(APPEND SRC
${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
)
endif()
if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
# --------------------------------------------------------------------------
# These defines could all be moved into the header below
string(REPLACE " " "\ " BUILDINFO_CFLAGS "${CMAKE_C_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_CXXFLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_LINKFLAGS "${PLATFORM_LINKFLAGS}")
add_definitions(
# # define in header now, else these get out of date on rebuilds.
# -DBUILD_DATE="${BUILD_DATE}"
# -DBUILD_TIME="${BUILD_TIME}"
# -DBUILD_COMMIT_TIMESTAMP="${BUILD_COMMIT_TIMESTAMP}"
# -DBUILD_COMMIT_TIME="${BUILD_COMMIT_TIME}"
# -DBUILD_COMMIT_DATE="${BUILD_COMMIT_DATE}"
# -DBUILD_HASH="${BUILD_HASH}"
# -DBUILD_BRANCH="${BUILD_BRANCH}"
-DWITH_BUILDINFO_HEADER # alternative to lines above
-DBUILD_PLATFORM="${CMAKE_SYSTEM_NAME}"
-DBUILD_TYPE="${CMAKE_BUILD_TYPE}"
-DBUILD_CFLAGS="${BUILDINFO_CFLAGS}"
-DBUILD_CXXFLAGS="${BUILDINFO_CXXFLAGS}"
-DBUILD_LINKFLAGS="${BUILDINFO_LINKFLAGS}"
-DBUILD_SYSTEM="CMake"
)
# --------------------------------------------------------------------------
# write header for values that change each build
# note, generaed file is in build dir's source/creator
# except when used as an include path.
# include the output directory, where the buildinfo.h file is generated
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# XXX, ${buildinfo_h_fake} is used here,
# because we rely on that file being detected as missing
# every build so that the real header "buildinfo.h" is updated.
#
# Keep this until we find a better way to resolve!
set(buildinfo_h_real "${CMAKE_CURRENT_BINARY_DIR}/buildinfo.h")
set(buildinfo_h_fake "${CMAKE_CURRENT_BINARY_DIR}/buildinfo.h_fake")
if(EXISTS ${buildinfo_h_fake})
message(FATAL_ERROR "File \"${buildinfo_h_fake}\" found, this should never be created, remove!")
endif()
# a custom target that is always built
add_custom_target(buildinfo ALL
DEPENDS ${buildinfo_h_fake})
# creates buildinfo.h using cmake script
add_custom_command(
OUTPUT
${buildinfo_h_fake} # ensure we always run
${buildinfo_h_real}
COMMAND ${CMAKE_COMMAND}
-DSOURCE_DIR=${CMAKE_SOURCE_DIR}
# overrides only used when non-empty strings
-DBUILD_DATE=${BUILDINFO_OVERRIDE_DATE}
-DBUILD_TIME=${BUILDINFO_OVERRIDE_TIME}
-P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake)
# buildinfo.h is a generated file
set_source_files_properties(
${buildinfo_h_real}
PROPERTIES GENERATED TRUE
HEADER_FILE_ONLY TRUE)
unset(buildinfo_h_real)
unset(buildinfo_h_fake)
# add deps below, after adding blender
# -------------- done with header values.
list(APPEND SRC
buildinfo.c
)
# make an object library so can load with it in tests
add_library(buildinfoobj OBJECT buildinfo.c)
add_dependencies(buildinfoobj buildinfo)
endif()
add_cc_flags_custom_test(blender)
# message(STATUS "Configuring blender")
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
# creates ./bin/bpy.so which can be imported as a python module.
#
# note that 'SHARED' works on Linux and Windows,
# but not OSX which _must_ be 'MODULE'
add_library(blender MODULE ${SRC})
set_target_properties(
blender
PROPERTIES
PREFIX ""
OUTPUT_NAME bpy
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
)
if(APPLE)
set_target_properties(
blender
PROPERTIES
MACOSX_BUNDLE TRUE
LINK_FLAGS_RELEASE "${PLATFORM_LINKFLAGS}"
LINK_FLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG}"
)
endif()
if(WIN32)
# python modules use this
set_target_properties(
blender
PROPERTIES
SUFFIX ".pyd"
)
endif()
else()
add_executable(blender ${EXETYPE} ${SRC})
WINDOWS_SIGN_TARGET(blender)
endif()
if(WITH_BUILDINFO)
# explicitly say that the executable depends on the buildinfo
add_dependencies(blender buildinfo)
endif()
set(BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt
${CMAKE_SOURCE_DIR}/release/text/GPL3-license.txt
${CMAKE_SOURCE_DIR}/release/text/Python-license.txt
${CMAKE_SOURCE_DIR}/release/text/copyright.txt
${CMAKE_SOURCE_DIR}/release/text/jemalloc-license.txt
${CMAKE_SOURCE_DIR}/release/text/ocio-license.txt
# generate this file
# ${CMAKE_SOURCE_DIR}/release/text/readme.html
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-bfont.ttf.txt
)
if(WITH_INTERNATIONAL)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-droidsans.ttf.txt
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-bmonofont-i18n.ttf.txt
)
endif()
# -----------------------------------------------------------------------------
# Platform Specific Var: TARGETDIR_VER
if(UNIX AND NOT APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${BLENDER_VERSION})
else()
set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/${BLENDER_VERSION})
endif()
else()
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${BLENDER_VERSION})
else()
set(TARGETDIR_VER share/blender/${BLENDER_VERSION})
endif()
endif()
elseif(WIN32)
set(TARGETDIR_VER ${BLENDER_VERSION})
elseif(APPLE)
if(WITH_PYTHON_MODULE)
set(TARGETDIR_VER ${BLENDER_VERSION})
else()
set(TARGETDIR_VER blender.app/Contents/Resources/${BLENDER_VERSION})
endif()
# Skip relinking on cpack / install
set_target_properties(blender PROPERTIES BUILD_WITH_INSTALL_RPATH true)
endif()
# -----------------------------------------------------------------------------
# Install Targets (Generic, All Platforms)
# important to make a clean install each time, else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
# exclude addons_contrib if release
if("${BLENDER_VERSION_CYCLE}" STREQUAL "release" OR
"${BLENDER_VERSION_CYCLE}" STREQUAL "rc")
set(ADDON_EXCLUDE_CONDITIONAL "addons_contrib/*")
else()
set(ADDON_EXCLUDE_CONDITIONAL "_addons_contrib/*") # dummy, wont do anything
endif()
# do not install freestyle dir if disabled
if(NOT WITH_FREESTYLE)
set(FREESTYLE_EXCLUDE_CONDITIONAL "freestyle/*")
else()
set(FREESTYLE_EXCLUDE_CONDITIONAL "_freestyle/*") # dummy, wont do anything
endif()
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}
PATTERN ".git" EXCLUDE
PATTERN ".gitignore" EXCLUDE
PATTERN ".arcconfig" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "${ADDON_EXCLUDE_CONDITIONAL}" EXCLUDE
PATTERN "${FREESTYLE_EXCLUDE_CONDITIONAL}" EXCLUDE
)
unset(ADDON_EXCLUDE_CONDITIONAL)
unset(FREESTYLE_EXCLUDE_CONDITIONAL)
endif()
# localization
if(WITH_INTERNATIONAL)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/datafiles/fonts
DESTINATION ${TARGETDIR_VER}/datafiles
)
set(_locale_dir "${CMAKE_SOURCE_DIR}/release/datafiles/locale")
set(_locale_target_dir ${TARGETDIR_VER}/datafiles/locale)
file(GLOB _po_files "${_locale_dir}/po/*.po")
foreach(_po_file ${_po_files})
msgfmt_simple(${_po_file} _all_mo_files)
endforeach()
# Create a custom target which will compile all po to mo
add_custom_target(
locales
DEPENDS ${_all_mo_files})
add_dependencies(blender locales)
# Generate INSTALL rules
install(
FILES ${_locale_dir}/languages
DESTINATION ${_locale_target_dir}
)
foreach(_mo_file ${_all_mo_files})
get_filename_component(_locale_name ${_mo_file} NAME_WE)
install(
FILES ${_mo_file}
DESTINATION ${_locale_target_dir}/${_locale_name}/LC_MESSAGES
RENAME blender.mo
)
unset(_locale_name)
endforeach()
unset(_all_mo_files)
unset(_po_files)
unset(_po_file)
unset(_mo_file)
unset(_locale_target_dir)
unset(_locale_dir)
endif()
# color management
if(WITH_OPENCOLORIO)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/colormanagement
DESTINATION ${TARGETDIR_VER}/datafiles
)
endif()
# Add default workspaces.blend to build (under [version]/datafiles
install(
FILES ${CMAKE_SOURCE_DIR}/release/datafiles/workspaces.blend
DESTINATION ${TARGETDIR_VER}/datafiles
)
# helpful tip when using make
if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E
echo 'now run: \"make install\" to copy runtime files and scripts to ${TARGETDIR_VER}'
)
endif()
# -----------------------------------------------------------------------------
# Install Targets (Platform Specific)
if(UNIX AND NOT APPLE)
if(NOT WITH_PYTHON_MODULE)
if(WITH_DOC_MANPAGE)
add_custom_target(
blender_man_page ALL
COMMAND ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py
${EXECUTABLE_OUTPUT_PATH}/blender
${CMAKE_CURRENT_BINARY_DIR}/blender.1)
add_dependencies(blender_man_page blender)
endif()
endif()
# there are a few differences between portable and system install
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
install(
TARGETS blender
DESTINATION "."
)
else()
install(
TARGETS blender
LIBRARY DESTINATION ${PYTHON_SITE_PACKAGES}
)
endif()
# none of the other files are needed currently
elseif(WITH_INSTALL_PORTABLE)
install(
TARGETS blender
DESTINATION "."
)
if(WITH_DOC_MANPAGE)
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1
DESTINATION "."
)
endif()
install(
FILES
${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION "."
)
install(
PROGRAMS
${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION "."
)
set(BLENDER_TEXT_FILES_DESTINATION ".")
else()
# main blender binary
install(
TARGETS blender
DESTINATION bin
)
if(WITH_DOC_MANPAGE)
# manpage only with 'blender' binary
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1
DESTINATION share/man/man1
)
endif()
# misc files
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION share/applications
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/16x16
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/22x22
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/24x24
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/32x32
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/48x48
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/256x256
DESTINATION share/icons/hicolor
PATTERN "*.svg" EXCLUDE
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION share/icons/hicolor/scalable/apps
)
install(
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION bin
)
set(BLENDER_TEXT_FILES_DESTINATION share/doc/blender)
endif()
if(WITH_PYTHON)
if(WITH_PYTHON_INSTALL)
install(
PROGRAMS ${PYTHON_EXECUTABLE}
DESTINATION ${TARGETDIR_VER}/python/bin
)
# on some platforms (like openSUSE) Python is linked
# to be used from lib64 folder.
# determine this from Python's libraries path
#
# ugh, its possible 'lib64' is just a symlink to 'lib' which causes incorrect use of 'lib64'
get_filename_component(_pypath_real ${PYTHON_LIBPATH} REALPATH)
if(${_pypath_real} MATCHES "lib64$")
set(_target_LIB "lib64")
else()
set(_target_LIB "lib")
endif()
unset(_pypath_real)
# Copy the systems python into the install directory
# install(CODE "message(\"copying a subset of the systems python...\")")
install(
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "config-${PYTHON_VERSION}m/*.a" EXCLUDE # static lib
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "idlelib" EXCLUDE # ./idlelib
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
PATTERN "turtle.py" EXCLUDE # ./turtle.py
)
# Needed for distutils/pip
# get the last part of the include dir, will be 'python{version}{abiflag}',
get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME)
install(
FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h
DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix}
)
unset(_py_inc_suffix)
if(WITH_PYTHON_INSTALL_NUMPY)
# Install to the same directory as the source, so debian-like
# distros are happy with their policy.
set(_suffix "site-packages")
if(${PYTHON_NUMPY_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_NUMPY_PATH}/numpy
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
PATTERN "oldnumeric" EXCLUDE # ./oldnumeric
PATTERN "doc" EXCLUDE # ./doc
PATTERN "tests" EXCLUDE # ./tests
PATTERN "f2py" EXCLUDE # ./f2py - fortran/python interface code, not for blender.
PATTERN "include" EXCLUDE # include dirs all over, we wont use NumPy/CAPI
PATTERN "*.h" EXCLUDE # some includes are not in include dirs
PATTERN "*.a" EXCLUDE # ./core/lib/libnpymath.a - for linking, we dont need.
)
unset(_suffix)
endif()
# Copy requests, we need to generalize site-packages
if(WITH_PYTHON_INSTALL_REQUESTS)
set(_suffix "site-packages")
if(${PYTHON_REQUESTS_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/requests
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
# On some platforms requests does have extra dependencies.
set(_requests_deps "chardet" "urllib3")
foreach(_requests_dep ${_requests_deps})
if(EXISTS ${PYTHON_REQUESTS_PATH}/${_requests_dep})
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/${_requests_dep}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
endforeach()
if(EXISTS ${PYTHON_REQUESTS_PATH}/six.py)
install(
FILES ${PYTHON_REQUESTS_PATH}/six.py
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
)
endif()
unset(_requests_dep)
unset(_requests_deps)
unset(_suffix)
endif()
unset(_target_LIB)
endif()
endif()
elseif(WIN32)
set(BLENDER_TEXT_FILES_DESTINATION ".")
if(WITH_PYTHON)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
if(NOT CMAKE_COMPILER_IS_GNUCC)
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.dll
DESTINATION "."
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}_d.dll
DESTINATION "."
CONFIGURATIONS Debug
)
endif()
if(WITH_PYTHON_INSTALL)
# note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python)
install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python/lib)
# WARNING: its important that 'CMAKE_INSTALL_CONFIG_NAME' is evaluated at build time
# and _NOT_ configuration time, when modifying the lines below,
# check it works in both Release & Debug mode.
#
# Edit with extreme care! - Campbell
# extract python
install(
CODE
"
message(STATUS \"Extracting Python to: \${CMAKE_INSTALL_PREFIX}/${BLENDER_VERSION}/python\")
if(\"\${CMAKE_INSTALL_CONFIG_NAME}\" MATCHES \"^([Dd][Ee][Bb][Uu][Gg])$\")
set(PYTHON_ZIP \"${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_d.tar.gz\")
else()
set(PYTHON_ZIP \"${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}.tar.gz\")
endif()
execute_process(
COMMAND \${CMAKE_COMMAND} -E make_directory
\"\${CMAKE_INSTALL_PREFIX}/${BLENDER_VERSION}/python\"
COMMAND \${CMAKE_COMMAND} -E
chdir \"\${CMAKE_INSTALL_PREFIX}/${BLENDER_VERSION}/python\"
\${CMAKE_COMMAND} -E
tar xzfv \"\${PYTHON_ZIP}\"
)
unset(PYTHON_ZIP)
"
)
# release/site-packages
install(
DIRECTORY ${LIBDIR}/release/site-packages
DESTINATION ${BLENDER_VERSION}/python/lib
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *)
)
if(WITH_PYTHON_INSTALL_NUMPY)
set(PYTHON_NUMPY_VERSION 1.10)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages
COMMAND ${CMAKE_COMMAND} -E
make_directory ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages/numpy
COMMAND ${CMAKE_COMMAND} -E
tar xzvf "${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_numpy_${PYTHON_NUMPY_VERSION}$<$<CONFIG:Debug>:d>.tar.gz"
DEPENDS
${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_numpy_${PYTHON_NUMPY_VERSION}$<$<CONFIG:Debug>:d>.tar.gz
${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages
)
add_custom_target(
python_numpy ALL
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages/numpy
)
install(
DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages/numpy
DESTINATION ${BLENDER_VERSION}/python/lib/site-packages
)
endif()
# TODO(sergey): For unti we've got better way to deal with python binary
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.dll
DESTINATION ${BLENDER_VERSION}/python/bin
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}_d.dll
DESTINATION ${BLENDER_VERSION}/python/bin
CONFIGURATIONS Debug
)
endif()
unset(_PYTHON_VERSION_NO_DOTS)
endif()
# EGL Runtime Components
if(WITH_GL_EGL)
if(WIN32)
install(FILES "${OPENGLES_DLL}" DESTINATION ".")
install(FILES "${OPENGLES_EGL_DLL}" DESTINATION ".")
if(WITH_GL_ANGLE)
install(FILES "${D3DCOMPILER_DLL}" DESTINATION ".")
endif()
endif()
endif()
if(MSVC)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
DESTINATION "."
)
endif()
if(WITH_CODEC_FFMPEG)
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-57.dll
${LIBDIR}/ffmpeg/lib/avformat-57.dll
${LIBDIR}/ffmpeg/lib/avdevice-57.dll
${LIBDIR}/ffmpeg/lib/avutil-55.dll
${LIBDIR}/ffmpeg/lib/swscale-4.dll
${LIBDIR}/ffmpeg/lib/swresample-2.dll
DESTINATION "."
)
endif()
if(WITH_CODEC_SNDFILE)
install(
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
DESTINATION "."
)
endif()
if(WITH_OPENAL)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
DESTINATION "."
)
endif()
if(WITH_SDL)
install(
FILES ${LIBDIR}/sdl/lib/SDL2.dll
DESTINATION "."
)
endif()
if(WITH_SYSTEM_AUDASPACE)
install(
FILES
${LIBDIR}/audaspace/lib/audaspace.dll
${LIBDIR}/audaspace/lib/audaspace-c.dll
${LIBDIR}/audaspace/lib/audaspace-py.dll
DESTINATION "."
)
endif()
if(NOT CMAKE_CL_64)
install(
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb.dll
DESTINATION "."
)
endif()
install( # x86 builds can run on x64 Windows, so this is required at all times
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb64.dll
DESTINATION "."
)
if(WITH_OPENCOLORIO)
set(OCIOBIN ${LIBDIR}/opencolorio/bin)
install(
FILES
${OCIOBIN}/OpenColorIO.dll
DESTINATION "."
)
endif()
elseif(APPLE)
# handy install macro to exclude files, we use \$ escape for the "to"
# argument when calling so ${BUILD_TYPE} does not get expanded
macro(install_dir from to)
install(
DIRECTORY ${from}
DESTINATION ${to}
PATTERN ".git" EXCLUDE
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "*.pyo" EXCLUDE
PATTERN "*.orig" EXCLUDE
PATTERN "*.rej" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__MACOSX" EXCLUDE
PATTERN ".DS_Store" EXCLUDE
PATTERN "config-${PYTHON_VERSION}m/*.a" EXCLUDE # static lib
)
endmacro()
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blender.app)
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d"
OUTPUT_VARIABLE BLENDER_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
# Gather the date in finder-style
execute_process(COMMAND date "+%m/%d/%Y/%H:%M"
OUTPUT_VARIABLE SETFILE_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# Give the bundle actual creation/modification date
execute_process(COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE}
${EXECUTABLE_OUTPUT_PATH}/blender.app)
install(
TARGETS blender
DESTINATION "."
)
# install release and app files
set(BLENDER_TEXT_FILES_DESTINATION ".")
install(
FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo
DESTINATION blender.app/Contents
)
install_dir(
${OSX_APP_SOURCEDIR}/Contents/Resources
blender.app/Contents/
)
if(WITH_OPENMP AND CMAKE_C_COMPILER_ID MATCHES "Clang" AND NOT ${CMAKE_C_COMPILER_VERSION} VERSION_LESS '3.4')
install(
FILES ${LIBDIR}/openmp/lib/libiomp5.dylib
DESTINATION blender.app/Contents/Resources/lib/
)
install(
FILES ${LIBDIR}/openmp/LICENSE.txt
DESTINATION "."
RENAME LICENSE-libiomp5.txt
)
endif()
if(WITH_LLVM AND NOT LLVM_STATIC)
install(
FILES ${LIBDIR}/llvm/lib/libLLVM-3.4.dylib
DESTINATION blender.app/Contents/MacOS
)
endif()
# python
if(WITH_PYTHON AND NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK)
# the python zip is first extracted as part of the build process,
# and then later installed as part of make install. this is much
# quicker, and means we can easily exclude files on copy
# Not needed for PYTHON_MODULE or WEB_PLUGIN due uses Pyhon framework
# use a hash of the .zip path to handle switching between different
# lib directories without needing a clean build
string(SHA1 PYTHON_ZIP_HASH ${LIBDIR}/release/${PYTHON_ZIP})
set(PYTHON_EXTRACT_DIR ${CMAKE_CURRENT_BINARY_DIR}/${PYTHON_ZIP_HASH}/python)
add_custom_target(
extractpyzip
DEPENDS ${PYTHON_EXTRACT_DIR})
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
add_custom_command(
OUTPUT ${PYTHON_EXTRACT_DIR}
COMMAND ${CMAKE_COMMAND} -E remove_directory "${PYTHON_EXTRACT_DIR}/"
COMMAND ${CMAKE_COMMAND} -E make_directory "${PYTHON_EXTRACT_DIR}/"
COMMAND ${CMAKE_COMMAND} -E chdir "${PYTHON_EXTRACT_DIR}/"
${CMAKE_COMMAND} -E tar xzfv "${LIBDIR}/release/${PYTHON_ZIP}"
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
add_dependencies(blender extractpyzip)
# copy extracted python files
install_dir(
${PYTHON_EXTRACT_DIR}
\${TARGETDIR_VER}
)
# copy site-packages files
install_dir(
${LIBDIR}/release/site-packages
\${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}
)
install(DIRECTORY ${LIBDIR}/python/bin
DESTINATION ${TARGETDIR_VER}/python
USE_SOURCE_PERMISSIONS
)
# Needed for distutils/pip
# get the last part of the include dir, will be 'python{version}{abiflag}',
get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME)
install(
FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h
DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix}
)
unset(_py_inc_suffix)
endif()
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
if(WITH_GAMEENGINE AND WITH_PLAYER)
set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blenderplayer.app)
set(PLAYER_SOURCEINFO ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Info.plist)
set(PLAYER_TARGETDIR_VER blenderplayer.app/Contents/Resources/${BLENDER_VERSION})
# important to make a clean install each time else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
)
# Give the bundle actual creation/modification date
execute_process(COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE}
${EXECUTABLE_OUTPUT_PATH}/blenderplayer.app)
install(
FILES ${OSX_APP_PLAYER_SOURCEDIR}/Contents/PkgInfo
DESTINATION blenderplayer.app/Contents
)
install_dir(
${OSX_APP_PLAYER_SOURCEDIR}/Contents/Resources
blenderplayer.app/Contents/
)
if(WITH_OPENMP AND CMAKE_C_COMPILER_ID MATCHES "Clang" AND NOT ${CMAKE_C_COMPILER_VERSION} VERSION_LESS '3.4')
install(
FILES ${LIBDIR}/openmp/lib/libiomp5.dylib
DESTINATION blenderplayer.app/Contents/Resources/lib/
)
endif()
# python
if(WITH_PYTHON AND NOT WITH_PYTHON_FRAMEWORK)
add_custom_command(
OUTPUT ${PYTHON_EXTRACT_DIR}
COMMAND ${CMAKE_COMMAND} -E remove_directory "${PYTHON_EXTRACT_DIR}/"
COMMAND ${CMAKE_COMMAND} -E make_directory "${PYTHON_EXTRACT_DIR}/"
COMMAND ${CMAKE_COMMAND} -E chdir "${PYTHON_EXTRACT_DIR}/"
${CMAKE_COMMAND} -E tar xzfv "${LIBDIR}/release/${PYTHON_ZIP}"
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
# copy extracted python files
install_dir(
${PYTHON_EXTRACT_DIR}
\${PLAYER_TARGETDIR_VER}
)
endif()
endif()
endif()
# -----------------------------------------------------------------------------
# Generic Install, for all targets
if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
install(
CODE
"
file(READ \"${CMAKE_SOURCE_DIR}/release/text/readme.html\" DATA_SRC)
string(REGEX REPLACE \"BLENDER_VERSION\" \"${BLENDER_VERSION}\" DATA_DST \"\${DATA_SRC}\")
file(WRITE \"${CMAKE_BINARY_DIR}/release/text/readme.html\" \"\${DATA_DST}\")
unset(DATA_SRC)
unset(DATA_DST)
"
)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_BINARY_DIR}/release/text/readme.html
)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION "${BLENDER_TEXT_FILES_DESTINATION}"
)
endif()
# install more files specified elsewhere
delayed_do_install(${TARGETDIR_VER})
unset(BLENDER_TEXT_FILES)
unset(BLENDER_TEXT_FILES_DESTINATION)
# -----------------------------------------------------------------------------
# Setup link libs
add_dependencies(blender makesdna)
setup_blender_sorted_libs()
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
setup_liblinks(blender)
# -----------------------------------------------------------------------------
# Setup launcher
if(WIN32 AND NOT WITH_PYTHON_MODULE)
install(
TARGETS blender
COMPONENT Blender
DESTINATION "."
)
if(CMAKE_CL_64)
set(_WIN_PLATFORM x64)
else()
set(_WIN_PLATFORM x86)
endif()
if(MSVC12_REDIST_DIR)
install(
FILES
${MSVC12_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC120.CRT/msvcp120.dll
${MSVC12_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC120.CRT/msvcr120.dll
DESTINATION "."
)
if(WITH_OPENMP)
install(
FILES ${MSVC12_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC120.OpenMP/vcomp120.dll
DESTINATION "."
)
endif()
endif()
if(MSVC14_REDIST_DIR)
set(KITSDIRx86 "$ENV{${ProgramFilesX86_NAME}}/Windows Kits/10/")
set(KITSDIR "$ENV{ProgramFiles}/Windows Kits/10/")
if(IS_DIRECTORY ${KITSDIR})
set(KITSPATH "${KITSDIR}/Redist/ucrt/DLLs/${_WIN_PLATFORM}")
else()
if(IS_DIRECTORY ${KITSDIRx86})
set(KITSPATH "${KITSDIRx86}/Redist/ucrt/DLLs/${_WIN_PLATFORM}")
else()
message(FATAL_ERROR "Windows 10 SDK directory not found")
endif()
endif()
FILE(TO_CMAKE_PATH ${KITSPATH} KITSPATH)
install(
FILES
${KITSPATH}/api-ms-win-core-file-l1-2-0.dll
${KITSPATH}/api-ms-win-core-file-l2-1-0.dll
${KITSPATH}/api-ms-win-core-localization-l1-2-0.dll
${KITSPATH}/api-ms-win-core-processthreads-l1-1-0.dll
${KITSPATH}/api-ms-win-core-processthreads-l1-1-1.dll
${KITSPATH}/api-ms-win-core-synch-l1-1-0.dll
${KITSPATH}/api-ms-win-core-synch-l1-2-0.dll
${KITSPATH}/api-ms-win-core-timezone-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-conio-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-convert-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-environment-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-filesystem-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-heap-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-locale-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-math-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-process-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-runtime-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-stdio-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-string-l1-1-0.dll
${KITSPATH}/api-ms-win-crt-time-l1-1-0.dll
${KITSPATH}/ucrtbase.dll
${MSVC14_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC140.CRT/vcruntime140.dll
DESTINATION "."
)
if(WITH_OPENMP)
install(
FILES ${MSVC14_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC140.OpenMP/vcomp140.dll
DESTINATION "."
)
endif()
endif()
endif()