1127 lines
33 KiB
C
1127 lines
33 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005-2007 Blender Foundation
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* All rights reserved.
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*/
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/** \file
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* \ingroup wm
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*
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* Cursor pixmap and cursor utility functions to change the cursor.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "GHOST_C-api.h"
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#include "BLI_utildefines.h"
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#include "BLI_sys_types.h"
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#include "DNA_listBase.h"
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#include "DNA_userdef_types.h"
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#include "DNA_workspace_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_cursors.h"
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#include "wm_window.h"
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/* Blender custom cursor. */
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typedef struct BCursor {
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char *bitmap;
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char *mask;
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char hotx;
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char hoty;
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bool can_invert_color;
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} BCursor;
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static BCursor *BlenderCursor[WM_CURSOR_NUM] = {0};
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/* Blender cursor to GHOST standard cursor conversion. */
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static GHOST_TStandardCursor convert_to_ghost_standard_cursor(WMCursorType curs)
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{
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switch (curs) {
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case WM_CURSOR_DEFAULT:
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return GHOST_kStandardCursorDefault;
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case WM_CURSOR_WAIT:
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return GHOST_kStandardCursorWait;
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case WM_CURSOR_EDIT:
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case WM_CURSOR_CROSS:
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return GHOST_kStandardCursorCrosshair;
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case WM_CURSOR_X_MOVE:
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return GHOST_kStandardCursorLeftRight;
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case WM_CURSOR_Y_MOVE:
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return GHOST_kStandardCursorUpDown;
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case WM_CURSOR_COPY:
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return GHOST_kStandardCursorCopy;
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case WM_CURSOR_HAND:
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return GHOST_kStandardCursorMove;
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case WM_CURSOR_H_SPLIT:
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return GHOST_kStandardCursorHorizontalSplit;
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case WM_CURSOR_V_SPLIT:
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return GHOST_kStandardCursorVerticalSplit;
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case WM_CURSOR_STOP:
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return GHOST_kStandardCursorStop;
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case WM_CURSOR_KNIFE:
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return GHOST_kStandardCursorKnife;
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case WM_CURSOR_NSEW_SCROLL:
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return GHOST_kStandardCursorNSEWScroll;
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case WM_CURSOR_NS_SCROLL:
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return GHOST_kStandardCursorNSScroll;
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case WM_CURSOR_EW_SCROLL:
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return GHOST_kStandardCursorEWScroll;
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case WM_CURSOR_EYEDROPPER:
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return GHOST_kStandardCursorEyedropper;
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case WM_CURSOR_N_ARROW:
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return GHOST_kStandardCursorUpArrow;
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case WM_CURSOR_S_ARROW:
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return GHOST_kStandardCursorDownArrow;
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case WM_CURSOR_PAINT:
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return GHOST_kStandardCursorCrosshairA;
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case WM_CURSOR_DOT:
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return GHOST_kStandardCursorCrosshairB;
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case WM_CURSOR_CROSSC:
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return GHOST_kStandardCursorCrosshairC;
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case WM_CURSOR_ERASER:
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return GHOST_kStandardCursorEraser;
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case WM_CURSOR_ZOOM_IN:
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return GHOST_kStandardCursorZoomIn;
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case WM_CURSOR_ZOOM_OUT:
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return GHOST_kStandardCursorZoomOut;
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case WM_CURSOR_TEXT_EDIT:
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return GHOST_kStandardCursorText;
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case WM_CURSOR_PAINT_BRUSH:
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return GHOST_kStandardCursorPencil;
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case WM_CURSOR_E_ARROW:
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return GHOST_kStandardCursorRightArrow;
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case WM_CURSOR_W_ARROW:
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return GHOST_kStandardCursorLeftArrow;
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default:
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return GHOST_kStandardCursorCustom;
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}
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}
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static void window_set_custom_cursor(
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wmWindow *win, const uchar mask[16][2], uchar bitmap[16][2], int hotx, int hoty)
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{
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GHOST_SetCustomCursorShape(
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win->ghostwin, (GHOST_TUns8 *)bitmap, (GHOST_TUns8 *)mask, 16, 16, hotx, hoty, true);
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}
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static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor)
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{
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GHOST_SetCustomCursorShape(win->ghostwin,
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(GHOST_TUns8 *)cursor->bitmap,
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(GHOST_TUns8 *)cursor->mask,
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16,
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16,
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cursor->hotx,
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cursor->hoty,
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cursor->can_invert_color);
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}
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void WM_cursor_set(wmWindow *win, int curs)
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{
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if (win == NULL || G.background) {
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return; /* Can't set custom cursor before Window init */
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}
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if (curs == WM_CURSOR_DEFAULT && win->modalcursor) {
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curs = win->modalcursor;
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}
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if (win->cursor == curs) {
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return; /* Cursor is already set */
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}
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win->cursor = curs;
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if (curs == WM_CURSOR_NONE) {
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GHOST_SetCursorVisibility(win->ghostwin, 0);
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return;
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}
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GHOST_SetCursorVisibility(win->ghostwin, 1);
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if (curs < 0 || curs >= WM_CURSOR_NUM) {
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BLI_assert(!"Invalid cursor number");
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return;
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}
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GHOST_TStandardCursor ghost_cursor = convert_to_ghost_standard_cursor(curs);
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if (ghost_cursor != GHOST_kStandardCursorCustom &&
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GHOST_HasCursorShape(win->ghostwin, ghost_cursor)) {
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/* Use native GHOST cursor when available. */
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GHOST_SetCursorShape(win->ghostwin, ghost_cursor);
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}
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else {
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BCursor *bcursor = BlenderCursor[curs];
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if (bcursor) {
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/* Use custom bitmap cursor. */
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window_set_custom_cursor_ex(win, bcursor);
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}
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else {
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/* Fallback to default cursor if no bitmap found. */
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GHOST_SetCursorShape(win->ghostwin, GHOST_kStandardCursorDefault);
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}
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}
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}
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bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *area, const ARegion *region)
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{
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if (region && (region->regiontype != RGN_TYPE_WINDOW)) {
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return false;
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}
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bToolRef_Runtime *tref_rt = (area && area->runtime.tool) ? area->runtime.tool->runtime : NULL;
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if (tref_rt && tref_rt->cursor != WM_CURSOR_DEFAULT) {
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if (win->modalcursor == 0) {
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WM_cursor_set(win, tref_rt->cursor);
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win->cursor = tref_rt->cursor;
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return true;
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}
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}
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return false;
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}
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void WM_cursor_modal_set(wmWindow *win, int val)
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{
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if (win->lastcursor == 0) {
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win->lastcursor = win->cursor;
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}
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win->modalcursor = val;
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WM_cursor_set(win, val);
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}
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void WM_cursor_modal_restore(wmWindow *win)
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{
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win->modalcursor = 0;
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if (win->lastcursor) {
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WM_cursor_set(win, win->lastcursor);
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}
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win->lastcursor = 0;
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}
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/* to allow usage all over, we do entire WM */
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void WM_cursor_wait(bool val)
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{
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if (!G.background) {
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wmWindowManager *wm = G_MAIN->wm.first;
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wmWindow *win = wm ? wm->windows.first : NULL;
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for (; win; win = win->next) {
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if (val) {
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WM_cursor_modal_set(win, WM_CURSOR_WAIT);
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}
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else {
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WM_cursor_modal_restore(win);
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}
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}
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}
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}
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/**
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* \param bounds: can be NULL
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*/
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void WM_cursor_grab_enable(wmWindow *win, int wrap, bool hide, int bounds[4])
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{
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/* Only grab cursor when not running debug.
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* It helps not to get a stuck WM when hitting a breakpoint
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* */
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GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
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GHOST_TAxisFlag mode_axis = GHOST_kAxisX | GHOST_kGrabAxisY;
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if (bounds) {
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wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]);
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wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]);
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}
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if (hide) {
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mode = GHOST_kGrabHide;
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}
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else if (wrap) {
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mode = GHOST_kGrabWrap;
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if (wrap == WM_CURSOR_WRAP_X) {
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mode_axis = GHOST_kAxisX;
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}
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if (wrap == WM_CURSOR_WRAP_Y) {
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mode_axis = GHOST_kGrabAxisY;
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}
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}
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if ((G.debug & G_DEBUG) == 0) {
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if (win->ghostwin) {
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if (win->eventstate->tablet.is_motion_absolute == false) {
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GHOST_SetCursorGrab(win->ghostwin, mode, mode_axis, bounds, NULL);
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}
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win->grabcursor = mode;
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}
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}
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}
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void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
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{
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if ((G.debug & G_DEBUG) == 0) {
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if (win && win->ghostwin) {
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if (mouse_ungrab_xy) {
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int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]};
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wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]);
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GHOST_SetCursorGrab(
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win->ghostwin, GHOST_kGrabDisable, GHOST_kGrabAxisNone, NULL, mouse_xy);
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}
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else {
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GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, GHOST_kGrabAxisNone, NULL, NULL);
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}
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win->grabcursor = GHOST_kGrabDisable;
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}
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}
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}
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static void wm_cursor_warp_relative(wmWindow *win, int x, int y)
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{
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/* note: don't use wmEvent coords because of continuous grab [#36409] */
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int cx, cy;
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wm_get_cursor_position(win, &cx, &cy);
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WM_cursor_warp(win, cx + x, cy + y);
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}
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/* give it a modal keymap one day? */
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bool wm_cursor_arrow_move(wmWindow *win, const wmEvent *event)
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{
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if (win && event->val == KM_PRESS) {
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/* Must move at least this much to avoid rounding in WM_cursor_warp. */
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float fac = GHOST_GetNativePixelSize(win->ghostwin);
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if (event->type == EVT_UPARROWKEY) {
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wm_cursor_warp_relative(win, 0, fac);
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return 1;
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}
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else if (event->type == EVT_DOWNARROWKEY) {
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wm_cursor_warp_relative(win, 0, -fac);
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return 1;
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}
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else if (event->type == EVT_LEFTARROWKEY) {
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wm_cursor_warp_relative(win, -fac, 0);
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return 1;
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}
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else if (event->type == EVT_RIGHTARROWKEY) {
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wm_cursor_warp_relative(win, fac, 0);
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return 1;
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}
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}
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return 0;
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}
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/* after this you can call restore too */
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void WM_cursor_time(wmWindow *win, int nr)
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{
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/* 10 8x8 digits */
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const char number_bitmaps[10][8] = {
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{0, 56, 68, 68, 68, 68, 68, 56},
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{0, 24, 16, 16, 16, 16, 16, 56},
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{0, 60, 66, 32, 16, 8, 4, 126},
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{0, 124, 32, 16, 56, 64, 66, 60},
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{0, 32, 48, 40, 36, 126, 32, 32},
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{0, 124, 4, 60, 64, 64, 68, 56},
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{0, 56, 4, 4, 60, 68, 68, 56},
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{0, 124, 64, 32, 16, 8, 8, 8},
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{0, 60, 66, 66, 60, 66, 66, 60},
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{0, 56, 68, 68, 120, 64, 68, 56},
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};
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uchar mask[16][2];
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uchar bitmap[16][2] = {{0}};
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int i, idx;
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if (win->lastcursor == 0) {
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win->lastcursor = win->cursor;
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}
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memset(&mask, 0xFF, sizeof(mask));
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/* print number bottom right justified */
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for (idx = 3; nr && idx >= 0; idx--) {
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const char *digit = number_bitmaps[nr % 10];
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int x = idx % 2;
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int y = idx / 2;
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for (i = 0; i < 8; i++) {
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bitmap[i + y * 8][x] = digit[i];
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}
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nr /= 10;
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}
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window_set_custom_cursor(win, mask, bitmap, 7, 7);
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}
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/**
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* Custom Cursor Description
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* =========================
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*
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* Each bit represents a pixel, so 1 byte = 8 pixels,
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* the bytes go Left to Right. Top to bottom
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* the bits in a byte go right to left
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* (ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
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*
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* - A 0 in the bitmap = white, a 1 black
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* - a 0 in the mask = transparent pix.
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*
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* This type of cursor is 16x16 pixels only.
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*
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* ----
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*
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* There is a nice Python GUI utility that can be used for drawing cursors in
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* this format in the Blender source distribution, in
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* `./source/tools/utils/make_cursor_gui.py` .
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*
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* Start it with the command `python3 make_cursor_gui.py`
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* It will copy its output to the console when you press 'Do it'.
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*/
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/**
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* Because defining a cursor mixes declarations and executable code
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* each cursor needs it's own scoping block or it would be split up
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* over several hundred lines of code. To enforce/document this better
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* I define 2 pretty brain-dead macros so it's obvious what the extra "[]"
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* are for */
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#define BEGIN_CURSOR_BLOCK \
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{ \
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((void)0)
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#define END_CURSOR_BLOCK \
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} \
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((void)0)
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void wm_init_cursor_data(void)
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{
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/********************** NW_ARROW Cursor **************************/
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BEGIN_CURSOR_BLOCK;
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static char nw_bitmap[] = {
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0x00, 0x00, 0x02, 0x00, 0x06, 0x00, 0x0e, 0x00, 0x1e, 0x00, 0x3e,
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0x00, 0x7e, 0x00, 0xfe, 0x00, 0xfe, 0x01, 0xfe, 0x03, 0xfe, 0x07,
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0x7e, 0x00, 0x6e, 0x00, 0xc6, 0x00, 0xc2, 0x00, 0x00, 0x00,
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};
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static char nw_mask[] = {
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0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f,
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0x00, 0xff, 0x00, 0xff, 0x01, 0xff, 0x03, 0xff, 0x07, 0xff, 0x0f,
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0xff, 0x0f, 0xff, 0x00, 0xef, 0x01, 0xe7, 0x01, 0xc3, 0x00,
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};
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static BCursor NWArrowCursor = {
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nw_bitmap,
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nw_mask,
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0,
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0,
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true,
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};
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BlenderCursor[WM_CURSOR_DEFAULT] = &NWArrowCursor;
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BlenderCursor[WM_CURSOR_COPY] = &NWArrowCursor;
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BlenderCursor[WM_CURSOR_NW_ARROW] = &NWArrowCursor;
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END_CURSOR_BLOCK;
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/************************ NS_ARROW Cursor *************************/
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BEGIN_CURSOR_BLOCK;
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static char ns_bitmap[] = {
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0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0x80,
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0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
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0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
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};
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static char ns_mask[] = {
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0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc,
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0x1f, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xfc, 0x1f,
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0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00,
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};
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static BCursor NSArrowCursor = {
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ns_bitmap,
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ns_mask,
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7,
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7,
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true,
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};
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BlenderCursor[WM_CURSOR_Y_MOVE] = &NSArrowCursor;
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BlenderCursor[WM_CURSOR_NS_ARROW] = &NSArrowCursor;
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END_CURSOR_BLOCK;
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/********************** EW_ARROW Cursor *************************/
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BEGIN_CURSOR_BLOCK;
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static char ew_bitmap[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x18,
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0x18, 0x1c, 0x38, 0xfe, 0x7f, 0x1c, 0x38, 0x18, 0x18, 0x10, 0x08,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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static char ew_mask[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x20, 0x04, 0x30, 0x0c, 0x38, 0x1c, 0x3c,
|
|
0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
|
|
0x30, 0x0c, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor EWArrowCursor = {
|
|
ew_bitmap,
|
|
ew_mask,
|
|
7,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_X_MOVE] = &EWArrowCursor;
|
|
BlenderCursor[WM_CURSOR_EW_ARROW] = &EWArrowCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Wait Cursor *****************************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char wait_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0xf0, 0x07, 0xf0, 0x07, 0xb0, 0x06, 0x60,
|
|
0x03, 0xc0, 0x01, 0x80, 0x00, 0x80, 0x00, 0xc0, 0x01, 0x60, 0x03,
|
|
0x30, 0x06, 0x10, 0x04, 0xf0, 0x07, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char wait_mask[] = {
|
|
0xfc, 0x1f, 0xfc, 0x1f, 0xf8, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0xf0,
|
|
0x07, 0xe0, 0x03, 0xc0, 0x01, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07,
|
|
0xf8, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0xfc, 0x1f, 0xfc, 0x1f,
|
|
};
|
|
|
|
static BCursor WaitCursor = {
|
|
wait_bitmap,
|
|
wait_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_WAIT] = &WaitCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/****************** Normal Cross Cursor ************************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char cross_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
|
|
0x01, 0x00, 0x00, 0x3e, 0x7c, 0x3e, 0x7c, 0x00, 0x00, 0x80, 0x01,
|
|
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
|
|
|
|
};
|
|
|
|
static char cross_mask[] = {
|
|
0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0,
|
|
0x03, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0xff, 0xff, 0xc0, 0x03,
|
|
0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03,
|
|
};
|
|
|
|
static BCursor CrossCursor = {
|
|
cross_bitmap,
|
|
cross_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_EDIT] = &CrossCursor;
|
|
BlenderCursor[WM_CURSOR_CROSS] = &CrossCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/****************** Painting Cursor ************************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char paint_bitmap[] = {
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x8f, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char paint_mask[] = {
|
|
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0x00, 0x00, 0x00,
|
|
0x00, 0x8f, 0x78, 0xcf, 0x79, 0x8f, 0x78, 0x00, 0x00, 0x00, 0x00,
|
|
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor PaintCursor = {
|
|
paint_bitmap,
|
|
paint_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_PAINT] = &PaintCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Dot Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char dot_bitmap[] = {
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x8f, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char dot_mask[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x80, 0x00, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor DotCursor = {
|
|
dot_bitmap,
|
|
dot_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_DOT] = &DotCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/************* Minimal Crosshair Cursor ***************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char crossc_bitmap[] = {
|
|
0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
|
|
0x00, 0x80, 0x00, 0x55, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00,
|
|
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char crossc_mask[] = {
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
|
|
0x00, 0x80, 0x00, 0x7f, 0x7f, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor CrossCursorC = {
|
|
crossc_bitmap,
|
|
crossc_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_CROSSC] = &CrossCursorC;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Knife Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char knife_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x30, 0x00, 0x18, 0x00,
|
|
0x0c, 0x00, 0x06, 0x00, 0x0f, 0x80, 0x07, 0xc0, 0x03, 0xe0, 0x01,
|
|
0xf0, 0x00, 0x78, 0x00, 0x3c, 0x00, 0x0e, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char knife_mask[] = {
|
|
0x00, 0x40, 0x00, 0xe0, 0x00, 0xf0, 0x00, 0x78, 0x00, 0x3c, 0x00,
|
|
0x1e, 0x00, 0x0f, 0x80, 0x1f, 0xc0, 0x0f, 0xe0, 0x07, 0xf0, 0x03,
|
|
0xf8, 0x01, 0xfc, 0x00, 0x7e, 0x00, 0x3f, 0x00, 0x0f, 0x00,
|
|
};
|
|
|
|
static BCursor KnifeCursor = {
|
|
knife_bitmap,
|
|
knife_mask,
|
|
0,
|
|
15,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_KNIFE] = &KnifeCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Loop Select Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char vloop_bitmap[] = {
|
|
0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0xfe, 0xf0, 0x96,
|
|
0x9f, 0x92, 0x90, 0xf0, 0xf0, 0x20, 0x40, 0x20, 0x40, 0x20, 0x40,
|
|
0x20, 0x40, 0xf0, 0xf0, 0x90, 0x90, 0x90, 0x9f, 0xf0, 0xf0,
|
|
};
|
|
|
|
static char vloop_mask[] = {
|
|
0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0xff, 0xf0, 0xff,
|
|
0xff, 0xf7, 0xff, 0xf3, 0xf0, 0x61, 0x60, 0x60, 0x60, 0x60, 0x60,
|
|
0x60, 0x60, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
|
|
};
|
|
|
|
static BCursor VLoopCursor = {
|
|
vloop_bitmap,
|
|
vloop_mask,
|
|
0,
|
|
0,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_VERTEX_LOOP] = &VLoopCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** TextEdit Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char textedit_bitmap[] = {
|
|
0x00, 0x00, 0x70, 0x07, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
|
|
0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
|
|
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x70, 0x07, 0x00, 0x00,
|
|
};
|
|
|
|
static char textedit_mask[] = {
|
|
0x70, 0x07, 0xf8, 0x0f, 0xf0, 0x07, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
|
|
0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
|
|
0xc0, 0x01, 0xc0, 0x01, 0xf0, 0x07, 0xf8, 0x0f, 0x70, 0x07,
|
|
};
|
|
|
|
static BCursor TextEditCursor = {
|
|
textedit_bitmap,
|
|
textedit_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_TEXT_EDIT] = &TextEditCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Paintbrush Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char paintbrush_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x30, 0x00, 0x78, 0x00, 0x74, 0x00, 0x2e, 0x00,
|
|
0x1f, 0x80, 0x0f, 0xc0, 0x07, 0xe0, 0x03, 0xf0, 0x01, 0xf8, 0x00,
|
|
0x7c, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char paintbrush_mask[] = {
|
|
0x00, 0x30, 0x00, 0x78, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0x7f, 0x80,
|
|
0x3f, 0xc0, 0x1f, 0xe0, 0x0f, 0xf0, 0x07, 0xf8, 0x03, 0xfc, 0x01,
|
|
0xfe, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0x1f, 0x00, 0x0f, 0x00,
|
|
};
|
|
|
|
static BCursor PaintBrushCursor = {
|
|
paintbrush_bitmap,
|
|
paintbrush_mask,
|
|
0,
|
|
15,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_PAINT_BRUSH] = &PaintBrushCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Eraser Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char eraser_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
|
|
0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x07,
|
|
0xfe, 0x03, 0xfe, 0x01, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char eraser_mask[] = {
|
|
0x00, 0x00, 0x00, 0x04, 0x00, 0x0e, 0x00, 0x1f, 0x80, 0x3f, 0xc0,
|
|
0x7f, 0xe0, 0xff, 0xf0, 0x7f, 0xf8, 0x3f, 0xfc, 0x1f, 0xfe, 0x0f,
|
|
0xff, 0x07, 0xff, 0x03, 0xff, 0x01, 0xff, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor EraserCursor = {
|
|
eraser_bitmap,
|
|
eraser_mask,
|
|
0,
|
|
14,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_ERASER] = &EraserCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Hand Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char hand_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, 0x98, 0x6d, 0xb8, 0x6d, 0xb0,
|
|
0x6d, 0xb0, 0x6d, 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0x7c, 0x35,
|
|
0x78, 0x35, 0x70, 0x15, 0x60, 0x15, 0xc0, 0x1f, 0xc0, 0x1f,
|
|
};
|
|
|
|
static char hand_mask[] = {
|
|
0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, 0xfc, 0xff, 0xfc, 0xff, 0xf8,
|
|
0xff, 0xf8, 0xff, 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f,
|
|
0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f, 0xe0, 0x3f,
|
|
};
|
|
|
|
static BCursor HandCursor = {
|
|
hand_bitmap,
|
|
hand_mask,
|
|
8,
|
|
8,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_HAND] = &HandCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** NSEW Scroll Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char nsewscroll_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0x40, 0x02, 0x00, 0x00, 0x00,
|
|
0x00, 0x0c, 0x30, 0x06, 0x60, 0x06, 0x60, 0x0c, 0x30, 0x00, 0x00,
|
|
0x00, 0x00, 0x40, 0x02, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
|
|
};
|
|
|
|
static char nsewscroll_mask[] = {
|
|
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0x40, 0x02, 0x0c,
|
|
0x30, 0x1e, 0x78, 0x0f, 0xf0, 0x0f, 0xf8, 0x1e, 0x78, 0x0c, 0x30,
|
|
0x40, 0x02, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
|
|
};
|
|
|
|
static BCursor NSEWScrollCursor = {
|
|
nsewscroll_bitmap,
|
|
nsewscroll_mask,
|
|
7,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_NSEW_SCROLL] = &NSEWScrollCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** NS Scroll Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char nsscroll_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0x70, 0x07, 0x20,
|
|
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02,
|
|
0x70, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char nsscroll_mask[] = {
|
|
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0x70,
|
|
0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x70, 0x07,
|
|
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00,
|
|
};
|
|
|
|
static BCursor NSScrollCursor = {
|
|
nsscroll_bitmap,
|
|
nsscroll_mask,
|
|
7,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_NS_SCROLL] = &NSScrollCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** EW Scroll Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char ewscroll_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38,
|
|
0x1c, 0x1c, 0x38, 0x0e, 0x70, 0x1c, 0x38, 0x38, 0x1c, 0x10, 0x08,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char ewscroll_mask[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x7c,
|
|
0x3e, 0x3e, 0x7c, 0x1f, 0xf8, 0x3e, 0x7c, 0x7c, 0x3e, 0x38, 0x1c,
|
|
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor EWScrollCursor = {
|
|
ewscroll_bitmap,
|
|
ewscroll_mask,
|
|
7,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_EW_SCROLL] = &EWScrollCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Eyedropper Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char eyedropper_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x60, 0x00, 0x70, 0x00, 0x3a, 0x00, 0x17, 0x00,
|
|
0x0e, 0x00, 0x1d, 0x80, 0x0b, 0xc0, 0x01, 0xe0, 0x00, 0x70, 0x00,
|
|
0x38, 0x00, 0x1c, 0x00, 0x0c, 0x00, 0x02, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char eyedropper_mask[] = {
|
|
0x00, 0x60, 0x00, 0xf0, 0x00, 0xfa, 0x00, 0x7f, 0x80, 0x3f, 0x00,
|
|
0x1f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x0b, 0xf0, 0x01, 0xf8, 0x00,
|
|
0x7c, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x03, 0x00,
|
|
};
|
|
|
|
static BCursor EyedropperCursor = {
|
|
eyedropper_bitmap,
|
|
eyedropper_mask,
|
|
0,
|
|
15,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_EYEDROPPER] = &EyedropperCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Swap Area Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char swap_bitmap[] = {
|
|
0xc0, 0xff, 0x40, 0x80, 0x40, 0xbc, 0x40, 0xb8, 0x40, 0xb8, 0x40,
|
|
0xa4, 0x00, 0x82, 0xfe, 0x81, 0x7e, 0x81, 0xbe, 0xfd, 0xda, 0x01,
|
|
0xe2, 0x01, 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
|
|
};
|
|
|
|
static char swap_mask[] = {
|
|
0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03,
|
|
0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
|
|
};
|
|
|
|
static BCursor SwapCursor = {
|
|
swap_bitmap,
|
|
swap_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_SWAP_AREA] = &SwapCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Vertical Split Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char vsplit_bitmap[] = {
|
|
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x88,
|
|
0x11, 0x8c, 0x31, 0x86, 0x61, 0x86, 0x61, 0x8c, 0x31, 0x88, 0x11,
|
|
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
|
|
};
|
|
|
|
static char vsplit_mask[] = {
|
|
0xe0, 0x07, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc8, 0x13, 0xdc,
|
|
0x3b, 0xde, 0x7b, 0xcf, 0xf3, 0xcf, 0xf3, 0xde, 0x7b, 0xdc, 0x3b,
|
|
0xc8, 0x13, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xe0, 0x07,
|
|
};
|
|
|
|
static BCursor VSplitCursor = {
|
|
vsplit_bitmap,
|
|
vsplit_mask,
|
|
7,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_V_SPLIT] = &VSplitCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Horizontal Split Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char hsplit_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0x60, 0x06, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x60, 0x06, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
|
|
};
|
|
|
|
static char hsplit_mask[] = {
|
|
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0x60, 0x06, 0x01,
|
|
0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x80,
|
|
0x60, 0x06, 0xf0, 0x0f, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
|
|
};
|
|
|
|
static BCursor HSplitCursor = {
|
|
hsplit_bitmap,
|
|
hsplit_mask,
|
|
7,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_H_SPLIT] = &HSplitCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** North Arrow Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char narrow_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8,
|
|
0x0f, 0x7c, 0x1f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08, 0x08, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char narrow_mask[] = {
|
|
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc,
|
|
0x1f, 0xfe, 0x3f, 0x7f, 0x7f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08, 0x08,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor NArrowCursor = {
|
|
narrow_bitmap,
|
|
narrow_mask,
|
|
7,
|
|
5,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_N_ARROW] = &NArrowCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** South Arrow Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char sarrow_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x08, 0x08, 0x1c, 0x1c, 0x3e, 0x3e, 0x7c, 0x1f, 0xf8, 0x0f,
|
|
0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char sarrow_mask[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08,
|
|
0x08, 0x1c, 0x1c, 0x3e, 0x3e, 0x7f, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f,
|
|
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00,
|
|
};
|
|
|
|
static BCursor SArrowCursor = {
|
|
sarrow_bitmap,
|
|
sarrow_mask,
|
|
7,
|
|
10,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_S_ARROW] = &SArrowCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** East Arrow Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char earrow_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0x80, 0x0f, 0x00,
|
|
0x1f, 0x00, 0x3e, 0x00, 0x7c, 0x00, 0x3e, 0x00, 0x1f, 0x80, 0x0f,
|
|
0xc0, 0x07, 0x80, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char earrow_mask[] = {
|
|
0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x0f, 0xc0, 0x1f, 0x80,
|
|
0x3f, 0x00, 0x7f, 0x00, 0xfe, 0x00, 0x7f, 0x80, 0x3f, 0xc0, 0x1f,
|
|
0xe0, 0x0f, 0xc0, 0x07, 0x80, 0x03, 0x00, 0x01, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor EArrowCursor = {
|
|
earrow_bitmap,
|
|
earrow_mask,
|
|
10,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_E_ARROW] = &EArrowCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** West Arrow Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char warrow_bitmap[] = {
|
|
0x00, 0x00, 0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x01, 0xf8,
|
|
0x00, 0x7c, 0x00, 0x3e, 0x00, 0x7c, 0x00, 0xf8, 0x00, 0xf0, 0x01,
|
|
0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static char warrow_mask[] = {
|
|
0x80, 0x00, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x03, 0xfc,
|
|
0x01, 0xfe, 0x00, 0x7f, 0x00, 0xfe, 0x00, 0xfc, 0x01, 0xf8, 0x03,
|
|
0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
static BCursor WArrowCursor = {
|
|
warrow_bitmap,
|
|
warrow_mask,
|
|
5,
|
|
7,
|
|
true,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_W_ARROW] = &WArrowCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Stop Sign Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char stop_bitmap[] = {
|
|
0x00, 0x00, 0xe0, 0x07, 0xf8, 0x1f, 0x1c, 0x3c, 0x3c, 0x30, 0x76,
|
|
0x70, 0xe6, 0x60, 0xc6, 0x61, 0x86, 0x63, 0x06, 0x67, 0x0e, 0x6e,
|
|
0x0c, 0x3c, 0x3c, 0x38, 0xf8, 0x1f, 0xe0, 0x07, 0x00, 0x00,
|
|
};
|
|
|
|
static char stop_mask[] = {
|
|
0xe0, 0x07, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0x7e, 0x7c, 0xff,
|
|
0xf8, 0xff, 0xf1, 0xef, 0xf3, 0xcf, 0xf7, 0x8f, 0xff, 0x1f, 0xff,
|
|
0x3e, 0x7e, 0xfe, 0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0x07,
|
|
};
|
|
|
|
static BCursor StopCursor = {
|
|
stop_bitmap,
|
|
stop_mask,
|
|
7,
|
|
7,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_STOP] = &StopCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Zoom In Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char zoomin_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xb8, 0x03, 0xbc,
|
|
0x07, 0x0c, 0x06, 0xbc, 0x07, 0xb8, 0x03, 0xf8, 0x0b, 0xe0, 0x14,
|
|
0x00, 0x22, 0x00, 0x44, 0x00, 0x88, 0x00, 0x90, 0x00, 0x60,
|
|
};
|
|
|
|
static char zoomin_mask[] = {
|
|
0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xfc, 0x07, 0xfc, 0x07, 0xfe,
|
|
0x0f, 0xfe, 0x0f, 0xfe, 0x0f, 0xfc, 0x07, 0xfc, 0x0f, 0xf8, 0x1f,
|
|
0xe0, 0x3e, 0x00, 0x7c, 0x00, 0xf8, 0x00, 0xf0, 0x00, 0x60,
|
|
};
|
|
|
|
static BCursor ZoomInCursor = {
|
|
zoomin_bitmap,
|
|
zoomin_mask,
|
|
6,
|
|
6,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_ZOOM_IN] = &ZoomInCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Zoom Out Cursor ***********************/
|
|
BEGIN_CURSOR_BLOCK;
|
|
static char zoomout_bitmap[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xf8, 0x03, 0xfc,
|
|
0x07, 0x0c, 0x06, 0xfc, 0x07, 0xf8, 0x03, 0xf8, 0x0b, 0xe0, 0x14,
|
|
0x00, 0x22, 0x00, 0x44, 0x00, 0x88, 0x00, 0x90, 0x00, 0x60,
|
|
};
|
|
|
|
static char zoomout_mask[] = {
|
|
0x00, 0x00, 0xe0, 0x00, 0xf8, 0x03, 0xfc, 0x07, 0xfc, 0x07, 0xfe,
|
|
0x0f, 0xfe, 0x0f, 0xfe, 0x0f, 0xfc, 0x07, 0xfc, 0x0f, 0xf8, 0x1f,
|
|
0xe0, 0x3e, 0x00, 0x7c, 0x00, 0xf8, 0x00, 0xf0, 0x00, 0x60,
|
|
};
|
|
|
|
static BCursor ZoomOutCursor = {
|
|
zoomout_bitmap,
|
|
zoomout_mask,
|
|
6,
|
|
6,
|
|
false,
|
|
};
|
|
|
|
BlenderCursor[WM_CURSOR_ZOOM_OUT] = &ZoomOutCursor;
|
|
END_CURSOR_BLOCK;
|
|
|
|
/********************** Put the cursors in the array ***********************/
|
|
}
|