
This has the advantage of being able to use information about the existing OSL closures in various places without code duplication. In addition, the setup code for all closures was moved to standalone functions to avoid usage of virtual function calls in preparation for GPU support. This patch was split from D15902. Differential Revision: https://developer.blender.org/D15917
52 lines
1.0 KiB
CMake
52 lines
1.0 KiB
CMake
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2011-2022 Blender Foundation
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set(INC
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../..
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)
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set(INC_SYS
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)
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set(SRC
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closures.cpp
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services.cpp
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shader.cpp
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)
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set(HEADER_SRC
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closures_setup.h
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closures_template.h
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globals.h
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services.h
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shader.h
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)
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set(LIB
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cycles_scene
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${OSL_LIBRARIES}
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${OPENIMAGEIO_LIBRARIES}
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${PUGIXML_LIBRARIES}
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${CLANG_LIBRARIES}
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${LLVM_LIBRARY}
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)
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# OSL and LLVM are built without RTTI
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string(APPEND CMAKE_CXX_FLAGS " ${RTTI_DISABLE_FLAGS}")
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if(APPLE)
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# Disable allocation warning on macOS prior to 10.14: the OSLRenderServices
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# contains member which is 64 bytes aligned (cache inside of OIIO's
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# unordered_map_concurrent). This is not something what the SDK supportsm, but
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# since we take care of allocations ourselves is OK to ignore the
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# diagnostic message.
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string(APPEND CMAKE_CXX_FLAGS " -faligned-allocation")
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endif()
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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cycles_add_library(cycles_kernel_osl "${LIB}" ${SRC} ${HEADER_SRC})
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