Files
blender/intern/cycles/kernel/osl/closures_setup.h
Patrick Mours 8611c37f97 Cycles: Generate OSL closures using macros and a template file
This has the advantage of being able to use information about the
existing OSL closures in various places without code duplication. In
addition, the setup code for all closures was moved to standalone
functions to avoid usage of virtual function calls in preparation for GPU
support.

This patch was split from D15902.

Differential Revision: https://developer.blender.org/D15917
2022-09-09 15:47:37 +02:00

1167 lines
35 KiB
C

/* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted from Open Shading Language
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011-2022 Blender Foundation. */
#pragma once
// clang-format off
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/bsdf_ashikhmin_velvet.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_microfacet.h"
#include "kernel/closure/bsdf_microfacet_multi.h"
#include "kernel/closure/bsdf_oren_nayar.h"
#include "kernel/closure/bsdf_reflection.h"
#include "kernel/closure/bsdf_refraction.h"
#include "kernel/closure/bsdf_transparent.h"
#include "kernel/closure/bsdf_ashikhmin_shirley.h"
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/volume.h"
#include "kernel/closure/bsdf_diffuse_ramp.h"
#include "kernel/closure/bsdf_phong_ramp.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/emissive.h"
// clang-format on
CCL_NAMESPACE_BEGIN
#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
struct ccl_align(8) Upper##Closure \
{ \
const char *label;
#define OSL_CLOSURE_STRUCT_END(Upper, lower) \
} \
; \
ccl_device void osl_closure_##lower##_setup(KernelGlobals kg, \
ccl_private ShaderData *sd, \
uint32_t path_flag, \
float3 weight, \
ccl_private Upper##Closure *closure);
#define OSL_CLOSURE_STRUCT_MEMBER(Upper, TYPE, type, name, key) type name;
#define OSL_CLOSURE_STRUCT_ARRAY_MEMBER(Upper, TYPE, type, name, key, size) type name[size];
#include "closures_template.h"
ccl_device_forceinline bool osl_closure_skip(KernelGlobals kg,
ccl_private const ShaderData *sd,
uint32_t path_flag,
int scattering)
{
/* caustic options */
if ((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
if ((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
(!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) {
return true;
}
}
return false;
}
/* Diffuse */
ccl_device void osl_closure_diffuse_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const DiffuseClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
sd->flag |= bsdf_diffuse_setup(bsdf);
}
ccl_device void osl_closure_oren_nayar_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const OrenNayarClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)bsdf_alloc(
sd, sizeof(OrenNayarBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->roughness = closure->roughness;
sd->flag |= bsdf_oren_nayar_setup(bsdf);
}
ccl_device void osl_closure_translucent_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const TranslucentClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
sd->flag |= bsdf_translucent_setup(bsdf);
}
ccl_device void osl_closure_reflection_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const ReflectionClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_SINGULAR)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
sd->flag |= bsdf_reflection_setup(bsdf);
}
ccl_device void osl_closure_refraction_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const RefractionClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_SINGULAR)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->ior = closure->ior;
sd->flag |= bsdf_refraction_setup(bsdf);
}
ccl_device void osl_closure_transparent_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const TransparentClosure *closure)
{
bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
/* Standard microfacet closures */
ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetClosure *closure)
{
const int label = (closure->refract) ? LABEL_TRANSMIT : LABEL_REFLECT;
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | label)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
bsdf->T = closure->T;
static OSL::ustring u_ggx("ggx");
static OSL::ustring u_default("default");
/* GGX */
if (closure->distribution == u_ggx || closure->distribution == u_default) {
if (!closure->refract) {
if (closure->alpha_x == closure->alpha_y) {
/* Isotropic */
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
}
else {
/* Anisotropic */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
}
}
else {
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
}
/* Beckmann */
else {
if (!closure->refract) {
if (closure->alpha_x == closure->alpha_y) {
/* Isotropic */
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
}
else {
/* Anisotropic */
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
}
else {
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
}
}
ccl_device void osl_closure_microfacet_ggx_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetGGXIsotropicClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
}
ccl_device void osl_closure_microfacet_ggx_aniso_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetGGXClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
}
ccl_device void osl_closure_microfacet_ggx_refraction_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetGGXRefractionClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_TRANSMIT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->ior = closure->ior;
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
/* GGX closures with Fresnel */
ccl_device void osl_closure_microfacet_ggx_fresnel_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetGGXFresnelClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
ccl_device void osl_closure_microfacet_ggx_aniso_fresnel_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetGGXAnisoFresnelClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = closure->T;
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
/* Multiscattering GGX closures */
ccl_device void osl_closure_microfacet_multi_ggx_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXClosure *closure)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = 0.0f;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
ccl_device void osl_closure_microfacet_multi_ggx_glass_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXGlassClosure *closure)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
}
ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXAnisoClosure *closure)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = 0.0f;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
bsdf->T = closure->T;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
/* Multiscattering GGX closures with Fresnel */
ccl_device void osl_closure_microfacet_multi_ggx_fresnel_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXFresnelClosure *closure)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
ccl_device void osl_closure_microfacet_multi_ggx_glass_fresnel_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXGlassFresnelClosure *closure)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
}
ccl_device void osl_closure_microfacet_multi_ggx_aniso_fresnel_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetMultiGGXAnisoFresnelClosure *closure)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = closure->T;
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
/* Beckmann closures */
ccl_device void osl_closure_microfacet_beckmann_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetBeckmannIsotropicClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
}
ccl_device void osl_closure_microfacet_beckmann_aniso_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetBeckmannClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
ccl_device void osl_closure_microfacet_beckmann_refraction_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const MicrofacetBeckmannRefractionClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_TRANSMIT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->ior = closure->ior;
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
/* Ashikhmin closures */
ccl_device void osl_closure_ashikhmin_velvet_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const AshikhminVelvetClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
sd, sizeof(VelvetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->sigma = closure->sigma;
sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
}
ccl_device void osl_closure_ashikhmin_shirley_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const AshikhminShirleyClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
}
ccl_device void osl_closure_diffuse_toon_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const DiffuseToonClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->size = closure->size;
bsdf->smooth = closure->smooth;
sd->flag |= bsdf_diffuse_toon_setup(bsdf);
}
ccl_device void osl_closure_glossy_toon_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const GlossyToonClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
}
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->size = closure->size;
bsdf->smooth = closure->smooth;
sd->flag |= bsdf_glossy_toon_setup(bsdf);
}
/* Disney principled closures */
ccl_device void osl_closure_principled_diffuse_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const PrincipledDiffuseClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->roughness = closure->roughness;
sd->flag |= bsdf_principled_diffuse_setup(bsdf);
}
ccl_device void osl_closure_principled_sheen_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const PrincipledSheenClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_DIFFUSE)) {
return;
}
ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)bsdf_alloc(
sd, sizeof(PrincipledSheenBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->avg_value = 0.0f;
sd->flag |= bsdf_principled_sheen_setup(sd, bsdf);
}
ccl_device void osl_closure_principled_clearcoat_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const PrincipledClearcoatClosure *closure)
{
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->clearcoat_roughness;
bsdf->alpha_y = closure->clearcoat_roughness;
bsdf->ior = 1.5f;
bsdf->extra = extra;
bsdf->extra->color = zero_spectrum();
bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = closure->clearcoat;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
}
/* Variable cone emissive closure
*
* This primitive emits in a cone having a configurable penumbra area where the light decays to 0
* reaching the outer_angle limit. It can also behave as a lambertian emitter if the provided
* angles are PI/2, which is the default
*/
ccl_device void osl_closure_emission_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const GenericEmissiveClosure *closure)
{
emission_setup(sd, rgb_to_spectrum(weight));
}
/* Generic background closure
*
* We only have a background closure for the shaders to return a color in background shaders. No
* methods, only the weight is taking into account
*/
ccl_device void osl_closure_background_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const GenericBackgroundClosure *closure)
{
background_setup(sd, rgb_to_spectrum(weight));
}
/* Holdout closure
*
* This will be used by the shader to mark the amount of holdout for the current shading point. No
* parameters, only the weight will be used
*/
ccl_device void osl_closure_holdout_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const HoldoutClosure *closure)
{
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, rgb_to_spectrum(weight));
sd->flag |= SD_HOLDOUT;
}
ccl_device void osl_closure_diffuse_ramp_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const DiffuseRampClosure *closure)
{
ccl_private DiffuseRampBsdf *bsdf = (ccl_private DiffuseRampBsdf *)bsdf_alloc(
sd, sizeof(DiffuseRampBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
if (!bsdf->colors) {
return;
}
for (int i = 0; i < 8; i++)
bsdf->colors[i] = closure->colors[i];
sd->flag |= bsdf_diffuse_ramp_setup(bsdf);
}
ccl_device void osl_closure_phong_ramp_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t /* path_flag */,
float3 weight,
ccl_private const PhongRampClosure *closure)
{
ccl_private PhongRampBsdf *bsdf = (ccl_private PhongRampBsdf *)bsdf_alloc(
sd, sizeof(PhongRampBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->exponent = closure->exponent;
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
if (!bsdf->colors) {
return;
}
for (int i = 0; i < 8; i++)
bsdf->colors[i] = closure->colors[i];
sd->flag |= bsdf_phong_ramp_setup(bsdf);
}
ccl_device void osl_closure_bssrdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const BSSRDFClosure *closure)
{
static ustring u_burley("burley");
static ustring u_random_walk_fixed_radius("random_walk_fixed_radius");
static ustring u_random_walk("random_walk");
ClosureType type;
if (closure->method == u_burley) {
type = CLOSURE_BSSRDF_BURLEY_ID;
}
else if (closure->method == u_random_walk_fixed_radius) {
type = CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID;
}
else if (closure->method == u_random_walk) {
type = CLOSURE_BSSRDF_RANDOM_WALK_ID;
}
else {
return;
}
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, rgb_to_spectrum(weight));
if (!bssrdf) {
return;
}
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
bssrdf->radius = zero_spectrum();
}
else {
bssrdf->radius = closure->radius;
}
/* create one closure per color channel */
bssrdf->albedo = closure->albedo;
bssrdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bssrdf->roughness = closure->roughness;
bssrdf->anisotropy = clamp(closure->anisotropy, 0.0f, 0.9f);
sd->flag |= bssrdf_setup(sd, bssrdf, type, clamp(closure->ior, 1.01f, 3.8f));
}
/* Hair */
ccl_device void osl_closure_hair_reflection_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const HairReflectionClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
}
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->T = closure->T;
bsdf->roughness1 = closure->roughness1;
bsdf->roughness2 = closure->roughness2;
bsdf->offset = closure->offset;
sd->flag |= bsdf_hair_reflection_setup(bsdf);
}
ccl_device void osl_closure_hair_transmission_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const HairTransmissionClosure *closure)
{
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
}
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->T = closure->T;
bsdf->roughness1 = closure->roughness1;
bsdf->roughness2 = closure->roughness2;
bsdf->offset = closure->offset;
sd->flag |= bsdf_hair_transmission_setup(bsdf);
}
ccl_device void osl_closure_principled_hair_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const PrincipledHairClosure *closure)
{
#ifdef __HAIR__
if (osl_closure_skip(kg, sd, path_flag, LABEL_GLOSSY)) {
return;
}
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)bsdf_alloc(
sd, sizeof(PrincipledHairBSDF), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private PrincipledHairExtra *extra = (ccl_private PrincipledHairExtra *)closure_alloc_extra(
sd, sizeof(PrincipledHairExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->sigma = closure->sigma;
bsdf->v = closure->v;
bsdf->s = closure->s;
bsdf->alpha = closure->alpha;
bsdf->eta = closure->eta;
bsdf->m0_roughness = closure->m0_roughness;
bsdf->extra = extra;
sd->flag |= bsdf_principled_hair_setup(sd, bsdf);
#endif
}
/* Volume */
ccl_device void osl_closure_absorption_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const VolumeAbsorptionClosure *closure)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
}
ccl_device void osl_closure_henyey_greenstein_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
uint32_t path_flag,
float3 weight,
ccl_private const VolumeHenyeyGreensteinClosure *closure)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
sd, sizeof(HenyeyGreensteinVolume), rgb_to_spectrum(weight));
if (!volume) {
return;
}
volume->g = closure->g;
sd->flag |= volume_henyey_greenstein_setup(volume);
}
CCL_NAMESPACE_END