Files
blender/source/blender/depsgraph/intern/depsgraph.cc
Sergey Sharybin 86a57b04bf Depsgraph: Store node input/output links in a vector rather than in set
Set is much slower to iterate through (due to cache misses and such) and
the only advantage of using set is faster removal of link. However, we are
iterating links much much more often than removing them, and even when we
are removing links we don't really need to remove link from nodes which it
connects -- we don't support partial depsgraph updates, so removing links
from nodes on destruction is a waste of time.

If we ever want to support partial updates we can have dedicated function
to remove link from nodes it connects.

This gives a surprising increase of fps from 42 to 56 with test file from
Mr. J.P.Bouza (blenrig_for_debugging.blend). Surprising because old DEG is
actually slower here (52 fps). Didn't see any regressions (and don't see
why they will happen), so let's ask our riggers and animators to perform
further speed tests ;)
2016-05-09 12:42:53 +02:00

511 lines
13 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph.cc
* \ingroup depsgraph
*
* Core routines for how the Depsgraph works.
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
extern "C" {
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_sequence_types.h"
#include "BKE_depsgraph.h"
#include "RNA_access.h"
}
#include "DEG_depsgraph.h"
#include "depsgraph.h" /* own include */
#include "depsnode.h"
#include "depsnode_operation.h"
#include "depsnode_component.h"
#include "depsgraph_intern.h"
static DEG_EditorUpdateIDCb deg_editor_update_id_cb = NULL;
static DEG_EditorUpdateSceneCb deg_editor_update_scene_cb = NULL;
static DEG_EditorUpdateScenePreCb deg_editor_update_scene_pre_cb = NULL;
Depsgraph::Depsgraph()
: root_node(NULL),
need_update(false),
layers(0)
{
BLI_spin_init(&lock);
}
Depsgraph::~Depsgraph()
{
/* Free root node - it won't have been freed yet... */
clear_id_nodes();
clear_subgraph_nodes();
if (this->root_node != NULL) {
OBJECT_GUARDED_DELETE(this->root_node, RootDepsNode);
}
BLI_spin_end(&lock);
}
/* Query Conditions from RNA ----------------------- */
static bool pointer_to_id_node_criteria(const PointerRNA *ptr,
const PropertyRNA *prop,
ID **id)
{
if (!ptr->type)
return false;
if (!prop) {
if (RNA_struct_is_ID(ptr->type)) {
*id = (ID *)ptr->data;
return true;
}
}
return false;
}
static bool pointer_to_component_node_criteria(const PointerRNA *ptr,
const PropertyRNA *prop,
ID **id,
eDepsNode_Type *type,
string *subdata)
{
if (!ptr->type)
return false;
/* Set default values for returns. */
*id = (ID *)ptr->id.data; /* For obvious reasons... */
*subdata = ""; /* Default to no subdata (e.g. bone) name
* lookup in most cases. */
/* Handling of commonly known scenarios... */
if (ptr->type == &RNA_PoseBone) {
bPoseChannel *pchan = (bPoseChannel *)ptr->data;
/* Bone - generally, we just want the bone component... */
*type = DEPSNODE_TYPE_BONE;
*subdata = pchan->name;
return true;
}
else if (ptr->type == &RNA_Bone) {
Bone *bone = (Bone *)ptr->data;
/* armature-level bone, but it ends up going to bone component anyway */
// TODO: the ID in thise case will end up being bArmature, not Object as needed!
*type = DEPSNODE_TYPE_BONE;
*subdata = bone->name;
//*id = ...
return true;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
Object *ob = (Object *)ptr->id.data;
bConstraint *con = (bConstraint *)ptr->data;
/* object or bone? */
if (BLI_findindex(&ob->constraints, con) != -1) {
/* object transform */
// XXX: for now, we can't address the specific constraint or the constraint stack...
*type = DEPSNODE_TYPE_TRANSFORM;
return true;
}
else if (ob->pose) {
bPoseChannel *pchan;
for (pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (BLI_findindex(&pchan->constraints, con) != -1) {
/* bone transforms */
*type = DEPSNODE_TYPE_BONE;
*subdata = pchan->name;
return true;
}
}
}
}
else if (RNA_struct_is_a(ptr->type, &RNA_Modifier)) {
//ModifierData *md = (ModifierData *)ptr->data;
/* Modifier */
/* NOTE: subdata is not the same as "operation name",
* so although we have unique ops for modifiers,
* we can't lump them together
*/
*type = DEPSNODE_TYPE_BONE;
//*subdata = md->name;
return true;
}
else if (ptr->type == &RNA_Object) {
//Object *ob = (Object *)ptr->data;
/* Transforms props? */
if (prop) {
const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
if (strstr(prop_identifier, "location") ||
strstr(prop_identifier, "rotation") ||
strstr(prop_identifier, "scale"))
{
*type = DEPSNODE_TYPE_TRANSFORM;
return true;
}
}
// ...
}
else if (ptr->type == &RNA_ShapeKey) {
Key *key = (Key *)ptr->id.data;
/* ShapeKeys are currently handled as geometry on the geometry that owns it */
*id = key->from; // XXX
*type = DEPSNODE_TYPE_PARAMETERS;
return true;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
Sequence *seq = (Sequence *)ptr->data;
/* Sequencer strip */
*type = DEPSNODE_TYPE_SEQUENCER;
*subdata = seq->name; // xxx?
return true;
}
if (prop) {
/* All unknown data effectively falls under "parameter evaluation" */
*type = DEPSNODE_TYPE_PARAMETERS;
return true;
}
return false;
}
/* Convenience wrapper to find node given just pointer + property. */
DepsNode *Depsgraph::find_node_from_pointer(const PointerRNA *ptr,
const PropertyRNA *prop) const
{
ID *id;
eDepsNode_Type type;
string name;
/* Get querying conditions. */
if (pointer_to_id_node_criteria(ptr, prop, &id)) {
return find_id_node(id);
}
else if (pointer_to_component_node_criteria(ptr, prop, &id, &type, &name)) {
IDDepsNode *id_node = find_id_node(id);
if (id_node)
return id_node->find_component(type, name);
}
return NULL;
}
/* Node Management ---------------------------- */
RootDepsNode *Depsgraph::add_root_node()
{
if (!root_node) {
DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_ROOT);
root_node = (RootDepsNode *)factory->create_node(NULL, "", "Root (Scene)");
}
return root_node;
}
TimeSourceDepsNode *Depsgraph::find_time_source(const ID *id) const
{
/* Search for one attached to a particular ID? */
if (id) {
/* Check if it was added as a component
* (as may be done for subgraphs needing timeoffset).
*/
IDDepsNode *id_node = find_id_node(id);
if (id_node) {
// XXX: review this
// return id_node->find_component(DEPSNODE_TYPE_TIMESOURCE);
}
BLI_assert(!"Not implemented yet");
}
else {
/* Use "official" timesource. */
return root_node->time_source;
}
return NULL;
}
SubgraphDepsNode *Depsgraph::add_subgraph_node(const ID *id)
{
DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_SUBGRAPH);
SubgraphDepsNode *subgraph_node =
(SubgraphDepsNode *)factory->create_node(id, "", id->name + 2);
/* Add to subnodes list. */
this->subgraphs.insert(subgraph_node);
/* if there's an ID associated, add to ID-nodes lookup too */
if (id) {
#if 0
/* XXX subgraph node is NOT a true IDDepsNode - what is this supposed to do? */
// TODO: what to do if subgraph's ID has already been added?
BLI_assert(!graph->find_id_node(id));
graph->id_hash[id] = this;
#endif
}
return subgraph_node;
}
void Depsgraph::remove_subgraph_node(SubgraphDepsNode *subgraph_node)
{
subgraphs.erase(subgraph_node);
OBJECT_GUARDED_DELETE(subgraph_node, SubgraphDepsNode);
}
void Depsgraph::clear_subgraph_nodes()
{
for (Subgraphs::iterator it = subgraphs.begin();
it != subgraphs.end();
++it)
{
SubgraphDepsNode *subgraph_node = *it;
OBJECT_GUARDED_DELETE(subgraph_node, SubgraphDepsNode);
}
subgraphs.clear();
}
IDDepsNode *Depsgraph::find_id_node(const ID *id) const
{
IDNodeMap::const_iterator it = this->id_hash.find(id);
return it != this->id_hash.end() ? it->second : NULL;
}
IDDepsNode *Depsgraph::add_id_node(ID *id, const string &name)
{
IDDepsNode *id_node = find_id_node(id);
if (!id_node) {
DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_ID_REF);
id_node = (IDDepsNode *)factory->create_node(id, "", name);
id->tag |= LIB_TAG_DOIT;
/* register */
this->id_hash[id] = id_node;
}
return id_node;
}
void Depsgraph::remove_id_node(const ID *id)
{
IDDepsNode *id_node = find_id_node(id);
if (id_node) {
/* unregister */
this->id_hash.erase(id);
OBJECT_GUARDED_DELETE(id_node, IDDepsNode);
}
}
void Depsgraph::clear_id_nodes()
{
for (IDNodeMap::const_iterator it = id_hash.begin();
it != id_hash.end();
++it)
{
IDDepsNode *id_node = it->second;
OBJECT_GUARDED_DELETE(id_node, IDDepsNode);
}
id_hash.clear();
}
/* Add new relationship between two nodes. */
DepsRelation *Depsgraph::add_new_relation(OperationDepsNode *from,
OperationDepsNode *to,
eDepsRelation_Type type,
const char *description)
{
/* Create new relation, and add it to the graph. */
DepsRelation *rel = OBJECT_GUARDED_NEW(DepsRelation, from, to, type, description);
/* TODO(sergey): Find a better place for this. */
#ifdef WITH_OPENSUBDIV
ComponentDepsNode *comp_node = from->owner;
if (comp_node->type == DEPSNODE_TYPE_GEOMETRY) {
IDDepsNode *id_to = to->owner->owner;
IDDepsNode *id_from = from->owner->owner;
Object *object_to = (Object *)id_to->id;
if (id_to != id_from && (object_to->recalc & OB_RECALC_ALL)) {
if ((id_from->eval_flags & DAG_EVAL_NEED_CPU) == 0) {
id_from->tag_update(this);
id_from->eval_flags |= DAG_EVAL_NEED_CPU;
}
}
}
#endif
return rel;
}
/* Add new relation between two nodes */
DepsRelation *Depsgraph::add_new_relation(DepsNode *from, DepsNode *to,
eDepsRelation_Type type,
const char *description)
{
/* Create new relation, and add it to the graph. */
DepsRelation *rel = OBJECT_GUARDED_NEW(DepsRelation, from, to, type, description);
return rel;
}
/* ************************ */
/* Relationships Management */
DepsRelation::DepsRelation(DepsNode *from,
DepsNode *to,
eDepsRelation_Type type,
const char *description)
: from(from),
to(to),
name(description),
type(type),
flag(0)
{
#ifndef NDEBUG
/*
for (OperationDepsNode::Relations::const_iterator it = from->outlinks.begin();
it != from->outlinks.end();
++it)
{
DepsRelation *rel = *it;
if (rel->from == from &&
rel->to == to &&
rel->type == type &&
rel->name == description)
{
BLI_assert(!"Duplicated relation, should not happen!");
}
}
*/
#endif
/* Hook it up to the nodes which use it.
*
* NOTE: We register relation in the nodes which this link connects to here
* in constructor but we don't unregister it in the destructor.
*
* Reasoning:
*
* - Destructor is currently used on global graph destruction, so there's no
* real need in avoiding dangling pointers, all the memory is to be freed
* anyway.
*
* - Unregistering relation is not a cheap operation, so better to have it
* as an explicit call if we need this.
*/
from->outlinks.push_back(this);
to->inlinks.push_back(this);
}
DepsRelation::~DepsRelation()
{
/* Sanity check. */
BLI_assert(this->from && this->to);
}
/* Low level tagging -------------------------------------- */
/* Tag a specific node as needing updates. */
void Depsgraph::add_entry_tag(OperationDepsNode *node)
{
/* Sanity check. */
if (!node)
return;
/* Add to graph-level set of directly modified nodes to start searching from.
* NOTE: this is necessary since we have several thousand nodes to play with...
*/
this->entry_tags.insert(node);
}
void Depsgraph::clear_all_nodes()
{
clear_id_nodes();
clear_subgraph_nodes();
id_hash.clear();
if (this->root_node) {
OBJECT_GUARDED_DELETE(this->root_node, RootDepsNode);
root_node = NULL;
}
}
/* **************** */
/* Public Graph API */
/* Initialize a new Depsgraph */
Depsgraph *DEG_graph_new()
{
return OBJECT_GUARDED_NEW(Depsgraph);
}
/* Free graph's contents and graph itself */
void DEG_graph_free(Depsgraph *graph)
{
OBJECT_GUARDED_DELETE(graph, Depsgraph);
}
/* Set callbacks which are being called when depsgraph changes. */
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func,
DEG_EditorUpdateSceneCb scene_func,
DEG_EditorUpdateScenePreCb scene_pre_func)
{
deg_editor_update_id_cb = id_func;
deg_editor_update_scene_cb = scene_func;
deg_editor_update_scene_pre_cb = scene_pre_func;
}
void DEG_editors_update_pre(Main *bmain, Scene *scene, bool time)
{
if (deg_editor_update_scene_pre_cb != NULL) {
deg_editor_update_scene_pre_cb(bmain, scene, time);
}
}
void deg_editors_id_update(Main *bmain, ID *id)
{
if (deg_editor_update_id_cb != NULL) {
deg_editor_update_id_cb(bmain, id);
}
}
void deg_editors_scene_update(Main *bmain, Scene *scene, bool updated)
{
if (deg_editor_update_scene_cb != NULL) {
deg_editor_update_scene_cb(bmain, scene, updated);
}
}