
This way we can point submodules to different branches. There are two side-effects to this: - Git 1.8.2 becomes the minimal required version now to support this feature. - Not sure how doing local changes in submodules followed by `make update` will behave. We don't use explicit rebase now. Perhaps this is not so bad, since it was already quite dangerous thing to do.
448 lines
15 KiB
Makefile
448 lines
15 KiB
Makefile
# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
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# vim: tabstop=4
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#
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
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# eg:
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# ../build_linux_i386
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# This is for users who like to configure & build blender with a single command.
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# System Vars
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OS:=$(shell uname -s)
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OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
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# CPU:=$(shell uname -m) # UNUSED
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# Source and Build DIR's
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BLENDER_DIR:=$(shell pwd -P)
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BUILD_TYPE:=Release
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ifndef BUILD_CMAKE_ARGS
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BUILD_CMAKE_ARGS:=
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endif
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ifndef BUILD_DIR
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BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
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endif
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# Allow to use alternative binary (pypy3, etc)
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ifndef PYTHON
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PYTHON:=python3
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endif
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# -----------------------------------------------------------------------------
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# additional targets for the build configuration
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# support 'make debug'
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ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_debug
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BUILD_TYPE:=Debug
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endif
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ifneq "$(findstring full, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_full
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake"
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endif
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ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_lite
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
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endif
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ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_cycles
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
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endif
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ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_headless
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
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endif
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ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_bpy
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake"
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endif
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# -----------------------------------------------------------------------------
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# Get the number of cores for threaded build
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ifndef NPROCS
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NPROCS:=1
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ifeq ($(OS), Linux)
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NPROCS:=$(shell nproc)
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endif
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ifeq ($(OS), Darwin)
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NPROCS:=$(shell sysctl -n hw.ncpu)
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endif
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ifeq ($(OS), FreeBSD)
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NPROCS:=$(shell sysctl -n hw.ncpu)
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endif
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ifeq ($(OS), NetBSD)
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NPROCS:=$(shell sysctl -n hw.ncpu)
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endif
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endif
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# -----------------------------------------------------------------------------
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# Macro for configuring cmake
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CMAKE_CONFIG = cmake $(BUILD_CMAKE_ARGS) \
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-H"$(BLENDER_DIR)" \
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-B"$(BUILD_DIR)" \
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-DCMAKE_BUILD_TYPE:STRING=$(BUILD_TYPE)
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# -----------------------------------------------------------------------------
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# Tool for 'make config'
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# X11 spesific
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ifdef DISPLAY
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CMAKE_CONFIG_TOOL = cmake-gui
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else
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CMAKE_CONFIG_TOOL = ccmake
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endif
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# -----------------------------------------------------------------------------
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# Build Blender
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all: .FORCE
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@echo
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@echo Configuring Blender in \"$(BUILD_DIR)\" ...
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# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
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# # $(CMAKE_CONFIG); \
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# # fi
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# # do this always incase of failed initial build, could be smarter here...
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@$(CMAKE_CONFIG)
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@echo
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@echo Building Blender ...
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$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
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@echo
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@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
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@echo Blender successfully built, run from: "$(BUILD_DIR)/bin/blender"
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@echo
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debug: all
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full: all
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lite: all
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cycles: all
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headless: all
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bpy: all
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# -----------------------------------------------------------------------------
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# Configuration (save some cd'ing around)
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config: .FORCE
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$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Help for build targets
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help: .FORCE
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@echo ""
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@echo "Convenience targets provided for building blender, (multiple at once can be used)"
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@echo " * debug - build a debug binary"
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@echo " * full - enable all supported dependencies & options"
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@echo " * lite - disable non essential features for a smaller binary and faster build"
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@echo " * headless - build without an interface (renderfarm or server automation)"
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@echo " * cycles - build Cycles standalone only, without Blender"
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@echo " * bpy - build as a python module which can be loaded from python directly"
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@echo ""
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@echo " * config - run cmake configuration tool to set build options"
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@echo ""
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@echo " Note, passing the argument 'BUILD_DIR=path' when calling make will override the default build dir."
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@echo " Note, passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments."
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@echo ""
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@echo ""
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@echo "Project Files for IDE's"
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@echo " * project_qtcreator - QtCreator Project Files"
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@echo " * project_netbeans - NetBeans Project Files"
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@echo " * project_eclipse - Eclipse CDT4 Project Files"
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@echo ""
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@echo "Package Targets"
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@echo " * package_debian - build a debian package"
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@echo " * package_pacman - build an arch linux pacman package"
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@echo " * package_archive - build an archive package"
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@echo ""
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@echo "Testing Targets (not associated with building blender)"
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@echo " * test - run ctest, currently tests import/export,"
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@echo " operator execution and that python modules load"
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@echo " * test_cmake - runs our own cmake file checker"
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@echo " which detects errors in the cmake file list definitions"
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@echo " * test_pep8 - checks all python script are pep8"
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@echo " which are tagged to use the stricter formatting"
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@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
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@echo " * test_style_c - checks C/C++ conforms with blenders style guide:"
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@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
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@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
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@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide:"
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@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
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@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide:"
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@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
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@echo ""
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@echo "Static Source Code Checking (not associated with building blender)"
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@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
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@echo " * check_clang_array - run blender source through clang array checking script (C & C++)"
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@echo " * check_splint - run blenders source through splint (C only)"
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@echo " * check_sparse - run blenders source through sparse (C only)"
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@echo " * check_smatch - run blenders source through smatch (C only)"
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@echo " * check_spelling_c - check for spelling errors (C/C++ only)"
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@echo " * check_spelling_c_qtc - same as check_spelling_c but outputs QtCreator tasks format"
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@echo " * check_spelling_osl - check for spelling errors (OSL only)"
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@echo " * check_spelling_py - check for spelling errors (Python only)"
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@echo " * check_descriptions - check for duplicate/invalid descriptions"
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@echo ""
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@echo "Utilities (not associated with building blender)"
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@echo " * icons - updates PNG icons from SVG files."
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@echo " * tgz - create a compressed archive of the source code."
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@echo " * update - updates git and all submodules"
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@echo ""
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@echo "Environment Variables"
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@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
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@echo " * BUILD_DIR - override default build path."
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@echo " * PYTHON - use this for the Python command (used for checking tools)."
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@echo " * NPROCS - number of processes to use building (auto-detect when omitted)."
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@echo ""
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@echo "Documentation Targets (not associated with building blender)"
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@echo " * doc_py - generate sphinx python api docs"
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@echo " * doc_doxy - generate doxygen C/C++ docs"
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@echo " * doc_dna - generate blender file format reference"
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@echo " * doc_man - generate manpage"
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@echo ""
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@echo "Information"
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@echo " * help - this help message"
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@echo " * help_features - show a list of optional features when building"
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@echo ""
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# -----------------------------------------------------------------------------
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# Packages
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#
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package_debian: .FORCE
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cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
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package_pacman: .FORCE
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cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
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package_archive: .FORCE
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make -C "$(BUILD_DIR)" -s package_archive
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@echo archive in "$(BUILD_DIR)/release"
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# -----------------------------------------------------------------------------
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# Tests
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#
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test: .FORCE
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cd $(BUILD_DIR) ; ctest . --output-on-failure
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# run pep8 check check on scripts we distribute.
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test_pep8: .FORCE
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$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
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@echo "written: test_pep8.log"
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# run some checks on our cmakefiles.
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test_cmake: .FORCE
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$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
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@echo "written: test_cmake_consistency.log"
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# run deprecation tests, see if we have anything to remove.
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test_deprecated: .FORCE
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$(PYTHON) tests/check_deprecated.py
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test_style_c: .FORCE
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# run our own checks on C/C++ style
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
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"$(BLENDER_DIR)/source/blender" \
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"$(BLENDER_DIR)/source/creator" \
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--no-length-check
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test_style_c_qtc: .FORCE
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# run our own checks on C/C++ style
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USE_QTC_TASK=1 \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
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"$(BLENDER_DIR)/source/blender" \
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"$(BLENDER_DIR)/source/creator" \
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--no-length-check \
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> \
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"$(BLENDER_DIR)/test_style.tasks"
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@echo "written: test_style.tasks"
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test_style_osl: .FORCE
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# run our own checks on C/C++ style
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
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"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
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"$(BLENDER_DIR)/release/scripts/templates_osl"
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test_style_osl_qtc: .FORCE
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# run our own checks on C/C++ style
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USE_QTC_TASK=1 \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
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"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
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"$(BLENDER_DIR)/release/scripts/templates_osl" \
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> \
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"$(BLENDER_DIR)/test_style.tasks"
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@echo "written: test_style.tasks"
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# -----------------------------------------------------------------------------
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# Project Files
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#
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project_qtcreator: .FORCE
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$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
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project_netbeans: .FORCE
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$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
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project_eclipse: .FORCE
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cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Static Checking
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#
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check_cppcheck: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
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"$(BLENDER_DIR)/check_cppcheck.txt"
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@echo "written: check_cppcheck.txt"
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check_clang_array: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
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check_splint: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
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check_sparse: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
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check_smatch: .FORCE
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$(CMAKE_CONFIG)
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cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
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check_spelling_py: .FORCE
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cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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"$(BLENDER_DIR)/release/scripts"
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check_spelling_c: .FORCE
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cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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"$(BLENDER_DIR)/source" \
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"$(BLENDER_DIR)/intern/cycles" \
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"$(BLENDER_DIR)/intern/guardedalloc" \
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"$(BLENDER_DIR)/intern/ghost" \
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check_spelling_c_qtc: .FORCE
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cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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"$(BLENDER_DIR)/source" \
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"$(BLENDER_DIR)/intern/cycles" \
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"$(BLENDER_DIR)/intern/guardedalloc" \
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"$(BLENDER_DIR)/intern/ghost" \
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> \
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"$(BLENDER_DIR)/check_spelling_c.tasks"
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check_spelling_osl: .FORCE
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cd "$(BUILD_DIR)" ;\
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
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"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
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check_descriptions: .FORCE
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"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
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"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
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# -----------------------------------------------------------------------------
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# Utilities
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#
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tgz: .FORCE
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./build_files/utils/build_tgz.sh
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icons: .FORCE
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"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
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"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
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update: .FORCE
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if [ -d "../lib" ]; then \
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svn update ../lib/* ; \
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fi
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git pull --rebase
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git submodule update --remote
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# -----------------------------------------------------------------------------
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# Documentation
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#
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# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
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doc_py: .FORCE
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"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
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--python doc/python_api/sphinx_doc_gen.py
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cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
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@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
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doc_doxy: .FORCE
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cd doc/doxygen; doxygen Doxyfile
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@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
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doc_dna: .FORCE
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"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
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--python doc/blender_file_format/BlendFileDnaExporter_25.py
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@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
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doc_man: .FORCE
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$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
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help_features: .FORCE
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@$(PYTHON) -c \
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"import re; \
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print('\n'.join([ \
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w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
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if not l.lstrip().startswith('#') \
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for w in (re.sub(\
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r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\".*\")\s*.*', r'\g<1> - \g<2>', l).strip('() \n'),) \
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if w.startswith('WITH_')]))" | uniq
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clean: .FORCE
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$(MAKE) -C "$(BUILD_DIR)" clean
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.PHONY: all
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.FORCE:
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