Files
blender/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
Hans Goudey 870e081bcd UI: Curve Edit Stroke Panel Layout
Also removes the 'Curve Stroke' panel that showed globally for curve
edit mode. This means the settings will not be available without the
draw tool selected.

Reviewed By: billreynish, campbellbarton

Differential Revision: https://developer.blender.org/D7652
2020-05-11 10:16:52 -04:00

2480 lines
75 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# For documentation on tool definitions: see "bl_ui.space_toolsystem_common.ToolDef"
# where there are comments for each field and their use.
# For now group all tools together
# we may want to move these into per space-type files.
#
# For now keep this in a single file since it's an area that may change,
# so avoid making changes all over the place.
import bpy
from bpy.types import Panel
from bl_ui.space_toolsystem_common import (
ToolSelectPanelHelper,
ToolDef,
)
from bpy.app.translations import pgettext_tip as tip_
def kmi_to_string_or_none(kmi):
return kmi.to_string() if kmi else "<none>"
def generate_from_enum_ex(
_context, *,
idname_prefix,
icon_prefix,
type,
attr,
cursor='DEFAULT',
tooldef_keywords={},
):
tool_defs = []
for enum in type.bl_rna.properties[attr].enum_items_static:
name = enum.name
idname = enum.identifier
tool_defs.append(
ToolDef.from_dict(
dict(
idname=idname_prefix + name,
label=name,
icon=icon_prefix + idname.lower(),
cursor=cursor,
data_block=idname,
**tooldef_keywords,
)
)
)
return tuple(tool_defs)
# Use for shared widget data.
class _template_widget:
class VIEW3D_GGT_xform_extrude:
@staticmethod
def draw_settings(_context, layout, tool):
props = tool.gizmo_group_properties("VIEW3D_GGT_xform_extrude")
layout.prop(props, "axis_type", expand=True)
class VIEW3D_GGT_xform_gizmo:
@staticmethod
def draw_settings_with_index(context, layout, index):
scene = context.scene
orient_slot = scene.transform_orientation_slots[index]
layout.prop(orient_slot, "type")
class _defs_view3d_generic:
@ToolDef.from_fn
def cursor():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("view3d.cursor3d")
layout.prop(props, "use_depth")
layout.prop(props, "orientation")
return dict(
idname="builtin.cursor",
label="Cursor",
description=(
"Set the cursor location, drag to transform"
),
icon="ops.generic.cursor",
keymap="3D View Tool: Cursor",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def cursor_click():
return dict(
idname="builtin.none",
label="None",
icon="ops.generic.cursor",
keymap=(),
)
@ToolDef.from_fn
def ruler():
def description(_context, _item, km):
if km is not None:
kmi_add = km.keymap_items.find_from_operator("view3d.ruler_add")
kmi_remove = km.keymap_items.find_from_operator("view3d.ruler_remove")
else:
kmi_add = None
kmi_remove = None
return tip_(
"Measure distance and angles.\n"
"\u2022 {} anywhere for new measurement.\n"
"\u2022 Drag ruler segment to measure an angle.\n"
"\u2022 {} to remove the active ruler.\n"
"\u2022 Ctrl while dragging to snap.\n"
"\u2022 Shift while dragging to measure surface thickness"
).format(
kmi_to_string_or_none(kmi_add),
kmi_to_string_or_none(kmi_remove),
)
return dict(
idname="builtin.measure",
label="Measure",
description=description,
cursor='CROSSHAIR',
icon="ops.view3d.ruler",
widget="VIEW3D_GGT_ruler",
keymap="3D View Tool: Measure",
)
class _defs_annotate:
def draw_settings_common(context, layout, tool):
gpd = context.annotation_data
region_type = context.region.type
if gpd is not None:
if gpd.layers.active_note is not None:
text = gpd.layers.active_note
maxw = 25
if len(text) > maxw:
text = text[:maxw - 5] + '..' + text[-3:]
else:
text = ""
gpl = context.active_annotation_layer
if gpl is not None:
layout.label(text="Annotation:")
if context.space_data.type == 'VIEW_3D':
if region_type == 'TOOL_HEADER':
sub = layout.split(align=True, factor=0.5)
sub.ui_units_x = 6.5
sub.prop(gpl, "color", text="")
else:
sub = layout.row(align=True)
sub.prop(gpl, "color", text="")
sub.popover(
panel="TOPBAR_PT_annotation_layers",
text=text,
)
else:
layout.prop(gpl, "color", text="")
space_type = tool.space_type
tool_settings = context.tool_settings
if space_type == 'VIEW_3D':
layout.separator()
row = layout.row(align=True)
row.prop(tool_settings, "annotation_stroke_placement_view3d", text="Placement")
if tool_settings.gpencil_stroke_placement_view3d == 'CURSOR':
row.prop(tool_settings.gpencil_sculpt, "lockaxis")
elif tool_settings.gpencil_stroke_placement_view3d in {'SURFACE', 'STROKE'}:
row.prop(tool_settings, "use_gpencil_stroke_endpoints")
if tool.idname == "builtin.annotate_line":
layout.separator()
props = tool.operator_properties("gpencil.annotate")
if region_type == 'TOOL_HEADER':
row = layout.row()
row.ui_units_x = 15
row.prop(props, "arrowstyle_start", text="Start")
row.separator()
row.prop(props, "arrowstyle_end", text="End")
else:
col = layout.row().column(align=True)
col.prop(props, "arrowstyle_start", text="Style Start")
col.prop(props, "arrowstyle_end", text="End")
elif tool.idname == "builtin.annotate" and region_type != 'TOOL_HEADER':
layout.separator()
props = tool.operator_properties("gpencil.annotate")
layout.prop(props, "use_stabilizer", text="Stabilize Stroke")
col = layout.column(align=False)
col.active = props.use_stabilizer
col.prop(props, "stabilizer_radius", text="Radius", slider=True)
col.prop(props, "stabilizer_factor", text="Factor", slider=True)
@ToolDef.from_fn.with_args(draw_settings=draw_settings_common)
def scribble(*, draw_settings):
return dict(
idname="builtin.annotate",
label="Annotate",
icon="ops.gpencil.draw",
cursor='PAINT_BRUSH',
keymap="Generic Tool: Annotate",
draw_settings=draw_settings,
)
@ToolDef.from_fn.with_args(draw_settings=draw_settings_common)
def line(*, draw_settings):
return dict(
idname="builtin.annotate_line",
label="Annotate Line",
icon="ops.gpencil.draw.line",
cursor='PAINT_BRUSH',
keymap="Generic Tool: Annotate Line",
draw_settings=draw_settings,
)
@ToolDef.from_fn.with_args(draw_settings=draw_settings_common)
def poly(*, draw_settings):
return dict(
idname="builtin.annotate_polygon",
label="Annotate Polygon",
icon="ops.gpencil.draw.poly",
cursor='PAINT_BRUSH',
keymap="Generic Tool: Annotate Polygon",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def eraser():
def draw_settings(context, layout, _tool):
# TODO: Move this setting to tool_settings
prefs = context.preferences
layout.prop(prefs.edit, "grease_pencil_eraser_radius", text="Radius")
return dict(
idname="builtin.annotate_eraser",
label="Annotate Eraser",
icon="ops.gpencil.draw.eraser",
cursor='ERASER',
keymap="Generic Tool: Annotate Eraser",
draw_settings=draw_settings,
)
class _defs_transform:
@ToolDef.from_fn
def translate():
def draw_settings(context, layout, _tool):
_template_widget.VIEW3D_GGT_xform_gizmo.draw_settings_with_index(context, layout, 1)
return dict(
idname="builtin.move",
label="Move",
# cursor='SCROLL_XY',
icon="ops.transform.translate",
widget="VIEW3D_GGT_xform_gizmo",
operator="transform.translate",
keymap="3D View Tool: Move",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def rotate():
def draw_settings(context, layout, _tool):
_template_widget.VIEW3D_GGT_xform_gizmo.draw_settings_with_index(context, layout, 2)
return dict(
idname="builtin.rotate",
label="Rotate",
# cursor='SCROLL_XY',
icon="ops.transform.rotate",
widget="VIEW3D_GGT_xform_gizmo",
operator="transform.rotate",
keymap="3D View Tool: Rotate",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def scale():
def draw_settings(context, layout, _tool):
_template_widget.VIEW3D_GGT_xform_gizmo.draw_settings_with_index(context, layout, 3)
return dict(
idname="builtin.scale",
label="Scale",
# cursor='SCROLL_XY',
icon="ops.transform.resize",
widget="VIEW3D_GGT_xform_gizmo",
operator="transform.resize",
keymap="3D View Tool: Scale",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def scale_cage():
def draw_settings(context, layout, _tool):
_template_widget.VIEW3D_GGT_xform_gizmo.draw_settings_with_index(context, layout, 3)
return dict(
idname="builtin.scale_cage",
label="Scale Cage",
icon="ops.transform.resize.cage",
widget="VIEW3D_GGT_xform_cage",
operator="transform.resize",
keymap="3D View Tool: Scale",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def shear():
def draw_settings(context, layout, _tool):
# props = tool.operator_properties("transform.shear")
_template_widget.VIEW3D_GGT_xform_gizmo.draw_settings_with_index(context, layout, 2)
return dict(
idname="builtin.shear",
label="Shear",
icon="ops.transform.shear",
widget="VIEW3D_GGT_xform_shear",
keymap="3D View Tool: Shear",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def transform():
def draw_settings(context, layout, tool):
if layout.use_property_split:
layout.label(text="Gizmos:")
show_drag = True
tool_settings = context.tool_settings
if tool_settings.workspace_tool_type == 'FALLBACK':
show_drag = False
if show_drag:
props = tool.gizmo_group_properties("VIEW3D_GGT_xform_gizmo")
layout.prop(props, "drag_action")
_template_widget.VIEW3D_GGT_xform_gizmo.draw_settings_with_index(context, layout, 1)
return dict(
idname="builtin.transform",
label="Transform",
description=(
"Supports any combination of grab, rotate & scale at once"
),
icon="ops.transform.transform",
widget="VIEW3D_GGT_xform_gizmo",
keymap="3D View Tool: Transform",
draw_settings=draw_settings,
)
class _defs_view3d_select:
@ToolDef.from_fn
def select():
return dict(
idname="builtin.select",
label="Tweak",
icon="ops.generic.select",
widget=None,
keymap="3D View Tool: Tweak",
)
@ToolDef.from_fn
def box():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("view3d.select_box")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
return dict(
idname="builtin.select_box",
label="Select Box",
icon="ops.generic.select_box",
widget=None,
keymap="3D View Tool: Select Box",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def lasso():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("view3d.select_lasso")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
return dict(
idname="builtin.select_lasso",
label="Select Lasso",
icon="ops.generic.select_lasso",
widget=None,
cursor='DEFAULT',
keymap="3D View Tool: Select Lasso",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def circle():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("view3d.select_circle")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
layout.prop(props, "radius")
def draw_cursor(_context, tool, xy):
from gpu_extras.presets import draw_circle_2d
props = tool.operator_properties("view3d.select_circle")
radius = props.radius
draw_circle_2d(xy, (1.0,) * 4, radius, 32)
return dict(
idname="builtin.select_circle",
label="Select Circle",
icon="ops.generic.select_circle",
widget=None,
cursor='DEFAULT',
keymap="3D View Tool: Select Circle",
draw_settings=draw_settings,
draw_cursor=draw_cursor,
)
# -----------------------------------------------------------------------------
# Object Modes (named based on context.mode)
class _defs_edit_armature:
@ToolDef.from_fn
def roll():
return dict(
idname="builtin.roll",
label="Roll",
icon="ops.armature.bone.roll",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
)
@ToolDef.from_fn
def bone_envelope():
return dict(
idname="builtin.bone_envelope",
label="Bone Envelope",
icon="ops.transform.bone_envelope",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
)
@ToolDef.from_fn
def bone_size():
return dict(
idname="builtin.bone_size",
label="Bone Size",
icon="ops.transform.bone_size",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
)
@ToolDef.from_fn
def extrude():
return dict(
idname="builtin.extrude",
label="Extrude",
icon="ops.armature.extrude_move",
widget="VIEW3D_GGT_xform_extrude",
keymap=(),
draw_settings=_template_widget.VIEW3D_GGT_xform_extrude.draw_settings,
)
@ToolDef.from_fn
def extrude_cursor():
return dict(
idname="builtin.extrude_to_cursor",
label="Extrude to Cursor",
cursor='CROSSHAIR',
icon="ops.armature.extrude_cursor",
widget=None,
keymap=(),
)
class _defs_edit_mesh:
@ToolDef.from_fn
def cube_add():
return dict(
idname="builtin.add_cube",
label="Add Cube",
icon="ops.mesh.primitive_cube_add_gizmo",
description=(
"Add cube to mesh interactively"
),
widget=None,
keymap=(),
)
@ToolDef.from_fn
def rip_region():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.rip_move")
props_macro = props.MESH_OT_rip
layout.prop(props_macro, "use_fill")
return dict(
idname="builtin.rip_region",
label="Rip Region",
icon="ops.mesh.rip",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def rip_edge():
return dict(
idname="builtin.rip_edge",
label="Rip Edge",
icon="ops.mesh.rip_edge",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
)
@ToolDef.from_fn
def poly_build():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.polybuild_face_at_cursor_move")
props_macro = props.MESH_OT_polybuild_face_at_cursor
layout.prop(props_macro, "create_quads")
return dict(
idname="builtin.poly_build",
label="Poly Build",
icon="ops.mesh.polybuild_hover",
widget="VIEW3D_GGT_mesh_preselect_elem",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def edge_slide():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("transform.edge_slide")
layout.prop(props, "correct_uv")
return dict(
idname="builtin.edge_slide",
label="Edge Slide",
icon="ops.transform.edge_slide",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def vert_slide():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("transform.vert_slide")
layout.prop(props, "correct_uv")
return dict(
idname="builtin.vertex_slide",
label="Vertex Slide",
icon="ops.transform.vert_slide",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def spin():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.spin")
layout.prop(props, "steps")
props = tool.gizmo_group_properties("MESH_GGT_spin")
layout.prop(props, "axis")
return dict(
idname="builtin.spin",
label="Spin",
icon="ops.mesh.spin",
widget="MESH_GGT_spin",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def spin_duplicate():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.spin")
layout.prop(props, "steps")
props = tool.gizmo_group_properties("MESH_GGT_spin")
layout.prop(props, "axis")
return dict(
idname="builtin.spin_duplicates",
label="Spin Duplicates",
icon="ops.mesh.spin.duplicate",
widget="MESH_GGT_spin",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def inset():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.inset")
layout.prop(props, "use_outset")
layout.prop(props, "use_individual")
layout.prop(props, "use_even_offset")
layout.prop(props, "use_relative_offset")
return dict(
idname="builtin.inset_faces",
label="Inset Faces",
icon="ops.mesh.inset",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def bevel():
def draw_settings(context, layout, tool, *, extra=False):
props = tool.operator_properties("mesh.bevel")
region_type = context.region.type
if not extra:
if region_type == 'TOOL_HEADER':
layout.prop(props, "offset_type", text="")
else:
layout.prop(props, "offset_type")
layout.prop(props, "segments")
layout.prop(props, "profile", slider=True)
if region_type == 'TOOL_HEADER':
layout.popover("TOPBAR_PT_tool_settings_extra", text="...")
else:
extra = True
if extra or region_type != 'TOOL_HEADER':
layout.prop(props, "vertex_only")
layout.prop(props, "clamp_overlap")
layout.prop(props, "loop_slide")
layout.prop(props, "harden_normals")
col = layout.column(heading="Mark")
col.prop(props, "mark_seam", text="Seam")
col.prop(props, "mark_sharp", text="Sharp")
layout.prop(props, "material")
layout.prop(props, "miter_outer", text="Outer Miter")
layout.prop(props, "miter_inner", text="Inner Miter")
if props.miter_inner == 'ARC':
layout.prop(props, "spread")
layout.prop(props, "use_custom_profile")
if props.use_custom_profile:
tool_settings = context.tool_settings
layout.template_curveprofile(tool_settings, "custom_bevel_profile_preset")
return dict(
idname="builtin.bevel",
label="Bevel",
icon="ops.mesh.bevel",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def extrude():
return dict(
idname="builtin.extrude_region",
label="Extrude Region",
# The operator description isn't useful in this case, give our own.
description=(
"Extrude freely or along an axis"
),
icon="ops.mesh.extrude_region_move",
widget="VIEW3D_GGT_xform_extrude",
# Important to use same operator as 'E' key.
operator="view3d.edit_mesh_extrude_move_normal",
keymap=(),
draw_settings=_template_widget.VIEW3D_GGT_xform_extrude.draw_settings,
)
@ToolDef.from_fn
def extrude_dissolve_and_intersect():
return dict(
idname="builtin.extrude_dissolve_and_intersect",
label="Extrude Dissolve and Intersect",
description=(
"Extrude, dissolves edges whose faces form a flat surface and intersect new edges"
),
icon="none",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
)
@ToolDef.from_fn
def extrude_normals():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.extrude_region_shrink_fatten")
props_macro = props.TRANSFORM_OT_shrink_fatten
layout.prop(props_macro, "use_even_offset")
return dict(
idname="builtin.extrude_along_normals",
label="Extrude Along Normals",
icon="ops.mesh.extrude_region_shrink_fatten",
widget="VIEW3D_GGT_tool_generic_handle_normal",
operator="mesh.extrude_region_shrink_fatten",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def extrude_individual():
return dict(
idname="builtin.extrude_individual",
label="Extrude Individual",
icon="ops.mesh.extrude_faces_move",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
)
@ToolDef.from_fn
def extrude_cursor():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.dupli_extrude_cursor")
layout.prop(props, "rotate_source")
return dict(
idname="builtin.extrude_to_cursor",
label="Extrude to Cursor",
cursor='CROSSHAIR',
icon="ops.mesh.dupli_extrude_cursor",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def loopcut_slide():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.loopcut_slide")
props_macro = props.MESH_OT_loopcut
layout.prop(props_macro, "number_cuts")
props_macro = props.TRANSFORM_OT_edge_slide
layout.prop(props_macro, "correct_uv")
return dict(
idname="builtin.loop_cut",
label="Loop Cut",
icon="ops.mesh.loopcut_slide",
widget="VIEW3D_GGT_mesh_preselect_edgering",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def offset_edge_loops_slide():
return dict(
idname="builtin.offset_edge_loop_cut",
label="Offset Edge Loop Cut",
icon="ops.mesh.offset_edge_loops_slide",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def vertex_smooth():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.vertices_smooth")
layout.prop(props, "repeat")
return dict(
idname="builtin.smooth",
label="Smooth",
icon="ops.mesh.vertices_smooth",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def vertex_randomize():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("transform.vertex_random")
layout.prop(props, "uniform")
layout.prop(props, "normal")
layout.prop(props, "seed")
return dict(
idname="builtin.randomize",
label="Randomize",
icon="ops.transform.vertex_random",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def tosphere():
return dict(
idname="builtin.to_sphere",
label="To Sphere",
icon="ops.transform.tosphere",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def shrink_fatten():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("transform.shrink_fatten")
layout.prop(props, "use_even_offset")
return dict(
idname="builtin.shrink_fatten",
label="Shrink/Fatten",
icon="ops.transform.shrink_fatten",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def push_pull():
return dict(
idname="builtin.push_pull",
label="Push/Pull",
icon="ops.transform.push_pull",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
)
@ToolDef.from_fn
def knife():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.knife_tool")
layout.prop(props, "use_occlude_geometry")
layout.prop(props, "only_selected")
return dict(
idname="builtin.knife",
label="Knife",
cursor='KNIFE',
icon="ops.mesh.knife_tool",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def bisect():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("mesh.bisect")
layout.prop(props, "use_fill")
layout.prop(props, "clear_inner")
layout.prop(props, "clear_outer")
layout.prop(props, "threshold")
return dict(
idname="builtin.bisect",
label="Bisect",
icon="ops.mesh.bisect",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
class _defs_edit_curve:
@ToolDef.from_fn
def draw():
def draw_settings(context, layout, tool, *, extra=False):
# Tool settings initialize operator options.
tool_settings = context.tool_settings
cps = tool_settings.curve_paint_settings
region_type = context.region.type
if region_type == 'TOOL_HEADER':
if not extra:
layout.prop(cps, "curve_type", text="")
layout.prop(cps, "depth_mode", expand=True)
layout.popover("TOPBAR_PT_tool_settings_extra", text="...")
return
layout.use_property_split = True
layout.use_property_decorate = False
if region_type != 'TOOL_HEADER':
layout.prop(cps, "curve_type")
layout.separator()
if cps.curve_type == 'BEZIER':
layout.prop(cps, "fit_method")
layout.prop(cps, "error_threshold")
if region_type != 'TOOL_HEADER':
row = layout.row(heading="Detect Corners", align=True)
else:
row = layout.row(heading="Corners", align=True)
row.prop(cps, "use_corners_detect", text="")
sub = row.row(align=True)
sub.active = cps.use_corners_detect
sub.prop(cps, "corner_angle", text="")
layout.separator()
col = layout.column(align=True)
col.prop(cps, "radius_taper_start", text="Taper Start", slider=True)
col.prop(cps, "radius_taper_end", text="End", slider=True)
col = layout.column(align=True)
col.prop(cps, "radius_min", text="Radius Min")
col.prop(cps, "radius_max", text="Max")
col.prop(cps, "use_pressure_radius")
layout.separator()
if region_type != 'TOOL_HEADER':
row = layout.row()
row.prop(cps, "depth_mode", expand=True)
if cps.depth_mode == 'SURFACE':
col = layout.column()
col.prop(cps, "surface_offset")
col.prop(cps, "use_offset_absolute")
col.prop(cps, "use_stroke_endpoints")
if cps.use_stroke_endpoints:
colsub = layout.column(align=True)
colsub.prop(cps, "surface_plane")
return dict(
idname="builtin.draw",
label="Draw",
cursor='PAINT_BRUSH',
icon="ops.curve.draw",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def extrude():
return dict(
idname="builtin.extrude",
label="Extrude",
icon="ops.curve.extrude_move",
widget="VIEW3D_GGT_xform_extrude",
keymap=(),
draw_settings=_template_widget.VIEW3D_GGT_xform_extrude.draw_settings,
)
@ToolDef.from_fn
def extrude_cursor():
return dict(
idname="builtin.extrude_cursor",
label="Extrude to Cursor",
cursor='CROSSHAIR',
icon="ops.curve.extrude_cursor",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def tilt():
return dict(
idname="builtin.tilt",
label="Tilt",
icon="ops.transform.tilt",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
)
@ToolDef.from_fn
def curve_radius():
return dict(
idname="builtin.radius",
label="Radius",
description=(
"Expand or contract the radius of the selected curve points"
),
icon="ops.curve.radius",
widget="VIEW3D_GGT_tool_generic_handle_free",
keymap=(),
)
@ToolDef.from_fn
def curve_vertex_randomize():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("transform.vertex_random")
layout.prop(props, "uniform")
layout.prop(props, "normal")
layout.prop(props, "seed")
return dict(
idname="builtin.randomize",
label="Randomize",
icon="ops.curve.vertex_random",
widget="VIEW3D_GGT_tool_generic_handle_normal",
keymap=(),
draw_settings=draw_settings,
)
class _defs_pose:
@ToolDef.from_fn
def breakdown():
return dict(
idname="builtin.breakdowner",
label="Breakdowner",
icon="ops.pose.breakdowner",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def push():
return dict(
idname="builtin.push",
label="Push",
icon="ops.pose.push",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def relax():
return dict(
idname="builtin.relax",
label="Relax",
icon="ops.pose.relax",
widget=None,
keymap=(),
)
class _defs_particle:
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.particle.",
type=bpy.types.ParticleEdit,
attr="tool",
)
class _defs_sculpt:
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.sculpt.",
type=bpy.types.Brush,
attr="sculpt_tool",
)
@ToolDef.from_fn
def hide_border():
return dict(
idname="builtin.box_hide",
label="Box Hide",
icon="ops.sculpt.border_hide",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def mask_border():
return dict(
idname="builtin.box_mask",
label="Box Mask",
icon="ops.sculpt.border_mask",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def mask_lasso():
return dict(
idname="builtin.lasso_mask",
label="Lasso Mask",
icon="ops.sculpt.lasso_mask",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def mesh_filter():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("sculpt.mesh_filter")
layout.prop(props, "type", expand=False)
layout.prop(props, "strength")
layout.prop(props, "deform_axis")
layout.prop(props, "use_face_sets")
if (props.type == "SURFACE_SMOOTH"):
layout.prop(props, "surface_smooth_shape_preservation", expand=False)
layout.prop(props, "surface_smooth_current_vertex", expand=False)
if (props.type == "SHARPEN"):
layout.prop(props, "sharpen_smooth_ratio", expand=False)
return dict(
idname="builtin.mesh_filter",
label="Mesh Filter",
icon="ops.sculpt.mesh_filter",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
class _defs_vertex_paint:
@staticmethod
def poll_select_mask(context):
if context is None:
return True
ob = context.active_object
return (ob and ob.type == 'MESH' and
(ob.data.use_paint_mask or
ob.data.use_paint_mask_vertex))
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.paint_vertex.",
type=bpy.types.Brush,
attr="vertex_tool",
)
class _defs_texture_paint:
@staticmethod
def poll_select_mask(context):
if context is None:
return True
ob = context.active_object
return (ob and ob.type == 'MESH' and
(ob.data.use_paint_mask))
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.paint_texture.",
type=bpy.types.Brush,
attr="image_tool",
)
class _defs_weight_paint:
@staticmethod
def poll_select_mask(context):
if context is None:
return True
ob = context.active_object
return (ob and ob.type == 'MESH' and
(ob.data.use_paint_mask or
ob.data.use_paint_mask_vertex))
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.paint_weight.",
type=bpy.types.Brush,
attr="weight_tool",
)
@ToolDef.from_fn
def sample_weight():
return dict(
idname="builtin.sample_weight",
label="Sample Weight",
icon="ops.paint.weight_sample",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def sample_weight_group():
return dict(
idname="builtin.sample_vertex_group",
label="Sample Vertex Group",
icon="ops.paint.weight_sample_group",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def gradient():
def draw_settings(context, layout, tool):
brush = context.tool_settings.weight_paint.brush
if brush is not None:
from bl_ui.properties_paint_common import UnifiedPaintPanel
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"weight",
unified_name="use_unified_weight",
slider=True,
header=True
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
header=True
)
props = tool.operator_properties("paint.weight_gradient")
layout.prop(props, "type", expand=True)
return dict(
idname="builtin.gradient",
label="Gradient",
icon="ops.paint.weight_gradient",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
class _defs_image_generic:
@staticmethod
def poll_uvedit(context):
if context is None:
return True
ob = context.edit_object
if ob is not None:
data = ob.data
if data is not None:
return bool(getattr(data, "uv_layers", False))
return False
@ToolDef.from_fn
def cursor():
return dict(
idname="builtin.cursor",
label="Cursor",
description=(
"Set the cursor location, drag to transform"
),
icon="ops.generic.cursor",
keymap=(),
)
# Currently a place holder so we can switch away from the annotation tool.
# Falls back to default image editor action.
@ToolDef.from_fn
def sample():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("image.sample")
layout.prop(props, "size")
return dict(
idname="builtin.sample",
label="Sample",
description=(
"Sample pixel values under the cursor"
),
icon="ops.paint.weight_sample", # XXX, needs own icon.
keymap="Image Editor Tool: Sample",
draw_settings=draw_settings,
)
class _defs_image_uv_transform:
@ToolDef.from_fn
def translate():
return dict(
idname="builtin.move",
label="Move",
icon="ops.transform.translate",
widget="IMAGE_GGT_gizmo2d_translate",
operator="transform.translate",
keymap="Image Editor Tool: Uv, Move",
)
@ToolDef.from_fn
def rotate():
return dict(
idname="builtin.rotate",
label="Rotate",
icon="ops.transform.rotate",
widget="IMAGE_GGT_gizmo2d_rotate",
operator="transform.rotate",
keymap="Image Editor Tool: Uv, Rotate",
)
@ToolDef.from_fn
def scale():
return dict(
idname="builtin.scale",
label="Scale",
icon="ops.transform.resize",
widget="IMAGE_GGT_gizmo2d_resize",
operator="transform.resize",
keymap="Image Editor Tool: Uv, Scale",
)
@ToolDef.from_fn
def transform():
return dict(
idname="builtin.transform",
label="Transform",
description=(
"Supports any combination of grab, rotate & scale at once"
),
icon="ops.transform.transform",
widget="IMAGE_GGT_gizmo2d",
# No keymap default action, only for gizmo!
)
class _defs_image_uv_select:
@ToolDef.from_fn
def select():
return dict(
idname="builtin.select",
label="Tweak",
icon="ops.generic.select",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def box():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("uv.select_box")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
return dict(
idname="builtin.select_box",
label="Select Box",
icon="ops.generic.select_box",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def lasso():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("uv.select_lasso")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
return dict(
idname="builtin.select_lasso",
label="Select Lasso",
icon="ops.generic.select_lasso",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def circle():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("uv.select_circle")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
layout.prop(props, "radius")
def draw_cursor(_context, tool, xy):
from gpu_extras.presets import draw_circle_2d
props = tool.operator_properties("uv.select_circle")
radius = props.radius
draw_circle_2d(xy, (1.0,) * 4, radius, 32)
return dict(
idname="builtin.select_circle",
label="Select Circle",
icon="ops.generic.select_circle",
widget=None,
keymap=(),
draw_settings=draw_settings,
draw_cursor=draw_cursor,
)
class _defs_image_uv_sculpt:
@staticmethod
def generate_from_brushes(context):
def draw_cursor(context, _tool, xy):
from gpu_extras.presets import draw_circle_2d
tool_settings = context.tool_settings
uv_sculpt = tool_settings.uv_sculpt
if not uv_sculpt.show_brush:
return
ups = tool_settings.unified_paint_settings
if ups.use_unified_size:
radius = ups.size
else:
brush = tool_settings.uv_sculpt.brush
if brush is None:
return
radius = brush.size
draw_circle_2d(xy, (1.0,) * 4, radius, 32)
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.uv_sculpt.",
type=bpy.types.Brush,
attr="uv_sculpt_tool",
tooldef_keywords=dict(
operator="sculpt.uv_sculpt_stroke",
keymap="Image Editor Tool: Uv, Sculpt Stroke",
draw_cursor=draw_cursor,
),
)
class _defs_gpencil_paint:
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.gpencil_draw.",
type=bpy.types.Brush,
attr="gpencil_tool",
cursor='DOT',
tooldef_keywords=dict(
operator="gpencil.draw",
),
)
@ToolDef.from_fn
def cutter():
return dict(
idname="builtin.cutter",
label="Cutter",
icon="ops.gpencil.stroke_cutter",
cursor='KNIFE',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def line():
return dict(
idname="builtin.line",
label="Line",
icon="ops.gpencil.primitive_line",
cursor='CROSSHAIR',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def polyline():
return dict(
idname="builtin.polyline",
label="Polyline",
icon="ops.gpencil.primitive_polyline",
cursor='CROSSHAIR',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def box():
return dict(
idname="builtin.box",
label="Box",
icon="ops.gpencil.primitive_box",
cursor='CROSSHAIR',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def circle():
return dict(
idname="builtin.circle",
label="Circle",
icon="ops.gpencil.primitive_circle",
cursor='CROSSHAIR',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def arc():
return dict(
idname="builtin.arc",
label="Arc",
icon="ops.gpencil.primitive_arc",
cursor='CROSSHAIR',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def curve():
return dict(
idname="builtin.curve",
label="Curve",
icon="ops.gpencil.primitive_curve",
cursor='CROSSHAIR',
widget=None,
keymap=(),
)
@ToolDef.from_fn
def eyedropper():
def draw_settings(context, layout, tool):
props = tool.operator_properties("ui.eyedropper_gpencil_color")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", expand=True)
return dict(
idname="builtin.eyedropper",
label="Eyedropper",
icon="ops.paint.eyedropper_add",
cursor='EYEDROPPER',
widget=None,
keymap=(),
draw_settings=draw_settings,
)
class _defs_gpencil_edit:
def is_segment(context):
ts = context.scene.tool_settings
if context.mode == 'EDIT_GPENCIL':
return ts.gpencil_selectmode_edit == 'SEGMENT'
elif context.mode == 'SCULPT_GPENCIL':
return ts.use_gpencil_select_mask_segment
elif context.mode == 'VERTEX_GPENCIL':
return ts.use_gpencil_vertex_select_mask_segment
else:
return False
@ToolDef.from_fn
def bend():
return dict(
idname="builtin.bend",
label="Bend",
icon="ops.gpencil.edit_bend",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def select():
def draw_settings(context, layout, _tool):
if _defs_gpencil_edit.is_segment(context):
layout.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
return dict(
idname="builtin.select",
label="Tweak",
icon="ops.generic.select",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def box_select():
def draw_settings(context, layout, tool):
props = tool.operator_properties("gpencil.select_box")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
if _defs_gpencil_edit.is_segment(context):
layout.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
return dict(
idname="builtin.select_box",
label="Select Box",
icon="ops.generic.select_box",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def lasso_select():
def draw_settings(context, layout, tool):
props = tool.operator_properties("gpencil.select_lasso")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
if _defs_gpencil_edit.is_segment(context):
layout.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
return dict(
idname="builtin.select_lasso",
label="Select Lasso",
icon="ops.generic.select_lasso",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
@ToolDef.from_fn
def circle_select():
def draw_settings(context, layout, tool):
props = tool.operator_properties("gpencil.select_circle")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
layout.prop(props, "radius")
if _defs_gpencil_edit.is_segment(context):
layout.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
def draw_cursor(_context, tool, xy):
from gpu_extras.presets import draw_circle_2d
props = tool.operator_properties("gpencil.select_circle")
radius = props.radius
draw_circle_2d(xy, (1.0,) * 4, radius, 32)
return dict(
idname="builtin.select_circle",
label="Select Circle",
icon="ops.generic.select_circle",
widget=None,
keymap=(),
draw_settings=draw_settings,
draw_cursor=draw_cursor,
)
@ToolDef.from_fn
def radius():
return dict(
idname="builtin.radius",
label="Radius",
description=(
"Expand or contract the radius of the selected points"
),
icon="ops.gpencil.radius",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def shear():
return dict(
idname="builtin.shear",
label="Shear",
icon="ops.gpencil.edit_shear",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def tosphere():
return dict(
idname="builtin.to_sphere",
label="To Sphere",
icon="ops.transform.tosphere",
widget=None,
keymap=(),
)
@ToolDef.from_fn
def extrude():
return dict(
idname="builtin.extrude",
label="Extrude",
icon="ops.gpencil.extrude_move",
widget="VIEW3D_GGT_xform_extrude",
keymap=(),
draw_settings=_template_widget.VIEW3D_GGT_xform_extrude.draw_settings,
)
@ToolDef.from_fn
def transform_fill():
def draw_settings(context, layout, tool):
props = tool.operator_properties("gpencil.transform_fill")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", expand=True)
return dict(
idname="builtin.transform_fill",
label="Transform Fill",
icon="ops.gpencil.transform_fill",
cursor='DEFAULT',
widget=None,
keymap=(),
draw_settings=draw_settings,
)
class _defs_gpencil_sculpt:
@staticmethod
def poll_select_mask(context):
if context is None:
return True
ob = context.active_object
ts = context.scene.tool_settings
return ob and ob.type == 'GPENCIL' and (ts.use_gpencil_select_mask_point or
ts.use_gpencil_select_mask_stroke or
ts.use_gpencil_select_mask_segment)
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="ops.gpencil.sculpt_",
type=bpy.types.Brush,
attr="gpencil_sculpt_tool",
tooldef_keywords=dict(
operator="gpencil.sculpt_paint",
),
)
class _defs_gpencil_weight:
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="ops.gpencil.sculpt_",
type=bpy.types.Brush,
attr="gpencil_weight_tool",
tooldef_keywords=dict(
operator="gpencil.weight_paint",
),
)
class _defs_gpencil_vertex:
@staticmethod
def poll_select_mask(context):
if context is None:
return True
ob = context.active_object
ts = context.scene.tool_settings
return ob and ob.type == 'GPENCIL' and (ts.use_gpencil_vertex_select_mask_point or
ts.use_gpencil_vertex_select_mask_stroke or
ts.use_gpencil_vertex_select_mask_segment)
@staticmethod
def generate_from_brushes(context):
return generate_from_enum_ex(
context,
idname_prefix="builtin_brush.",
icon_prefix="brush.paint_vertex.",
type=bpy.types.Brush,
attr="gpencil_vertex_tool",
cursor='DOT',
tooldef_keywords=dict(
operator="gpencil.vertex_paint",
),
)
class _defs_node_select:
@ToolDef.from_fn
def select():
return dict(
idname="builtin.select",
label="Tweak",
icon="ops.generic.select",
widget=None,
keymap="Node Tool: Tweak",
)
@ToolDef.from_fn
def box():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("node.select_box")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
return dict(
idname="builtin.select_box",
label="Select Box",
icon="ops.generic.select_box",
widget=None,
keymap="Node Tool: Select Box",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def lasso():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("node.select_lasso")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
return dict(
idname="builtin.select_lasso",
label="Select Lasso",
icon="ops.generic.select_lasso",
widget=None,
keymap="Node Tool: Select Lasso",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def circle():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("node.select_circle")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
layout.prop(props, "radius")
def draw_cursor(_context, tool, xy):
from gpu_extras.presets import draw_circle_2d
props = tool.operator_properties("node.select_circle")
radius = props.radius
draw_circle_2d(xy, (1.0,) * 4, radius, 32)
return dict(
idname="builtin.select_circle",
label="Select Circle",
icon="ops.generic.select_circle",
widget=None,
keymap="Node Tool: Select Circle",
draw_settings=draw_settings,
draw_cursor=draw_cursor,
)
class _defs_node_edit:
@ToolDef.from_fn
def links_cut():
return dict(
idname="builtin.links_cut",
label="Links Cut",
icon="ops.node.links_cut",
widget=None,
keymap="Node Tool: Links Cut",
)
class _defs_sequencer_generic:
@ToolDef.from_fn
def blade():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("sequencer.split")
row = layout.row()
row.use_property_split = False
row.prop(props, "type", expand=True)
return dict(
idname="builtin.blade",
label="Blade",
icon="ops.sequencer.blade",
cursor='CROSSHAIR',
widget=None,
keymap="Sequencer Tool: Blade",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def sample():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("sequencer.sample")
return dict(
idname="builtin.sample",
label="Sample",
description=(
"Sample pixel values under the cursor"
),
icon="ops.paint.weight_sample", # XXX, needs own icon.
keymap="Sequencer Tool: Sample",
draw_settings=draw_settings,
)
class _defs_sequencer_select:
@ToolDef.from_fn
def select():
return dict(
idname="builtin.select",
label="Select",
icon="ops.generic.select",
widget=None,
keymap="Sequencer Tool: Select",
)
@ToolDef.from_fn
def box():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("sequencer.select_box")
row = layout.row()
row.use_property_split = False
row.prop(props, "mode", text="", expand=True, icon_only=True)
pass
return dict(
idname="builtin.select_box",
label="Select Box",
icon="ops.generic.select_box",
widget=None,
keymap="Sequencer Tool: Select Box",
draw_settings=draw_settings,
)
class IMAGE_PT_tools_active(ToolSelectPanelHelper, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Tools" # not visible
bl_options = {'HIDE_HEADER'}
# Satisfy the 'ToolSelectPanelHelper' API.
keymap_prefix = "Image Editor Tool:"
# Default group to use as a fallback.
tool_fallback_id = "builtin.select"
@classmethod
def tools_from_context(cls, context, mode=None):
if mode is None:
if context.space_data is None:
mode = 'VIEW'
else:
mode = context.space_data.mode
for tools in (cls._tools[None], cls._tools.get(mode, ())):
for item in tools:
if not (type(item) is ToolDef) and callable(item):
yield from item(context)
else:
yield item
@classmethod
def tools_all(cls):
yield from cls._tools.items()
# for reuse
_tools_transform = (
_defs_image_uv_transform.translate,
_defs_image_uv_transform.rotate,
_defs_image_uv_transform.scale,
_defs_image_uv_transform.transform,
)
_tools_select = (
(
_defs_image_uv_select.select,
_defs_image_uv_select.box,
_defs_image_uv_select.circle,
_defs_image_uv_select.lasso,
),
)
_tools_annotate = (
(
_defs_annotate.scribble,
_defs_annotate.line,
_defs_annotate.poly,
_defs_annotate.eraser,
),
)
_tools = {
None: [
# for all modes
],
'VIEW': [
_defs_image_generic.sample,
*_tools_annotate,
],
'UV': [
*_tools_select,
_defs_image_generic.cursor,
None,
*_tools_transform,
None,
*_tools_annotate,
None,
lambda context: (
_defs_image_uv_sculpt.generate_from_brushes(context)
if _defs_image_generic.poll_uvedit(context)
else ()
),
],
'MASK': [
None,
],
'PAINT': [
_defs_texture_paint.generate_from_brushes,
None,
*_tools_annotate,
],
}
class NODE_PT_tools_active(ToolSelectPanelHelper, Panel):
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Tools" # not visible
bl_options = {'HIDE_HEADER'}
# Satisfy the 'ToolSelectPanelHelper' API.
keymap_prefix = "Node Editor Tool:"
# Default group to use as a fallback.
tool_fallback_id = "builtin.select"
@classmethod
def tools_from_context(cls, context, mode=None):
if mode is None:
if context.space_data is None:
mode = None
else:
mode = context.space_data.tree_type
for tools in (cls._tools[None], cls._tools.get(mode, ())):
for item in tools:
if not (type(item) is ToolDef) and callable(item):
yield from item(context)
else:
yield item
@classmethod
def tools_all(cls):
yield from cls._tools.items()
_tools_select = (
(
_defs_node_select.select,
_defs_node_select.box,
_defs_node_select.lasso,
_defs_node_select.circle,
),
)
_tools_annotate = (
(
_defs_annotate.scribble,
_defs_annotate.line,
_defs_annotate.poly,
_defs_annotate.eraser,
),
)
_tools = {
None: [
*_tools_select,
None,
*_tools_annotate,
None,
_defs_node_edit.links_cut,
],
}
class VIEW3D_PT_tools_active(ToolSelectPanelHelper, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = "Tools" # not visible
bl_options = {'HIDE_HEADER'}
# Satisfy the 'ToolSelectPanelHelper' API.
keymap_prefix = "3D View Tool:"
# Default group to use as a fallback.
tool_fallback_id = "builtin.select"
@classmethod
def tools_from_context(cls, context, mode=None):
if mode is None:
mode = context.mode
for tools in (cls._tools[None], cls._tools.get(mode, ())):
for item in tools:
if not (type(item) is ToolDef) and callable(item):
yield from item(context)
else:
yield item
@classmethod
def tools_all(cls):
yield from cls._tools.items()
# for reuse
_tools_transform = (
_defs_transform.translate,
_defs_transform.rotate,
(
_defs_transform.scale,
_defs_transform.scale_cage,
),
_defs_transform.transform,
)
_tools_select = (
(
_defs_view3d_select.select,
_defs_view3d_select.box,
_defs_view3d_select.circle,
_defs_view3d_select.lasso,
),
)
_tools_annotate = (
(
_defs_annotate.scribble,
_defs_annotate.line,
_defs_annotate.poly,
_defs_annotate.eraser,
),
)
_tools_gpencil_select = (
(
_defs_gpencil_edit.select,
_defs_gpencil_edit.box_select,
_defs_gpencil_edit.circle_select,
_defs_gpencil_edit.lasso_select,
),
)
_tools_default = (
*_tools_select,
_defs_view3d_generic.cursor,
None,
*_tools_transform,
None,
*_tools_annotate,
_defs_view3d_generic.ruler,
)
_tools = {
None: [
# Don't use this! because of paint modes.
# _defs_view3d_generic.cursor,
# End group.
],
'OBJECT': [
*_tools_default,
],
'POSE': [
*_tools_default,
None,
(
_defs_pose.breakdown,
_defs_pose.push,
_defs_pose.relax,
),
],
'EDIT_ARMATURE': [
*_tools_default,
None,
_defs_edit_armature.roll,
(
_defs_edit_armature.bone_size,
_defs_edit_armature.bone_envelope,
),
None,
(
_defs_edit_armature.extrude,
_defs_edit_armature.extrude_cursor,
),
_defs_transform.shear,
],
'EDIT_MESH': [
*_tools_default,
None,
(
_defs_edit_mesh.extrude,
_defs_edit_mesh.extrude_dissolve_and_intersect,
_defs_edit_mesh.extrude_normals,
_defs_edit_mesh.extrude_individual,
_defs_edit_mesh.extrude_cursor,
),
_defs_edit_mesh.inset,
_defs_edit_mesh.bevel,
(
_defs_edit_mesh.loopcut_slide,
_defs_edit_mesh.offset_edge_loops_slide,
),
(
_defs_edit_mesh.knife,
_defs_edit_mesh.bisect,
),
_defs_edit_mesh.poly_build,
(
_defs_edit_mesh.spin,
_defs_edit_mesh.spin_duplicate,
),
(
_defs_edit_mesh.vertex_smooth,
_defs_edit_mesh.vertex_randomize,
),
(
_defs_edit_mesh.edge_slide,
_defs_edit_mesh.vert_slide,
),
(
_defs_edit_mesh.shrink_fatten,
_defs_edit_mesh.push_pull,
),
(
_defs_transform.shear,
_defs_edit_mesh.tosphere,
),
(
_defs_edit_mesh.rip_region,
_defs_edit_mesh.rip_edge,
),
],
'EDIT_CURVE': [
*_tools_default,
None,
_defs_edit_curve.draw,
(
_defs_edit_curve.extrude,
_defs_edit_curve.extrude_cursor,
),
None,
_defs_edit_curve.curve_radius,
_defs_edit_curve.tilt,
None,
_defs_transform.shear,
_defs_edit_curve.curve_vertex_randomize,
],
'EDIT_SURFACE': [
*_tools_default,
None,
_defs_transform.shear,
],
'EDIT_METABALL': [
*_tools_default,
None,
_defs_transform.shear,
],
'EDIT_LATTICE': [
*_tools_default,
None,
_defs_transform.shear,
],
'EDIT_TEXT': [
_defs_view3d_generic.cursor,
None,
*_tools_annotate,
_defs_view3d_generic.ruler,
],
'PARTICLE': [
*_tools_select,
_defs_view3d_generic.cursor,
None,
_defs_particle.generate_from_brushes,
],
'SCULPT': [
_defs_sculpt.generate_from_brushes,
None,
(
_defs_sculpt.mask_border,
_defs_sculpt.mask_lasso,
),
_defs_sculpt.hide_border,
None,
_defs_sculpt.mesh_filter,
None,
_defs_transform.translate,
_defs_transform.rotate,
_defs_transform.scale,
_defs_transform.transform,
None,
*_tools_annotate,
],
'PAINT_TEXTURE': [
_defs_texture_paint.generate_from_brushes,
None,
lambda context: (
VIEW3D_PT_tools_active._tools_select
if _defs_texture_paint.poll_select_mask(context)
else ()
),
*_tools_annotate,
],
'PAINT_VERTEX': [
_defs_vertex_paint.generate_from_brushes,
None,
lambda context: (
VIEW3D_PT_tools_active._tools_select
if _defs_vertex_paint.poll_select_mask(context)
else ()
),
*_tools_annotate,
],
'PAINT_WEIGHT': [
_defs_weight_paint.generate_from_brushes,
_defs_weight_paint.gradient,
None,
(
_defs_weight_paint.sample_weight,
_defs_weight_paint.sample_weight_group,
),
None,
lambda context: (
(_defs_view3d_generic.cursor,)
if context is None or context.pose_object
else ()
),
None,
lambda context: (
VIEW3D_PT_tools_active._tools_select
if _defs_weight_paint.poll_select_mask(context)
else ()
),
*_tools_annotate,
],
'PAINT_GPENCIL': [
_defs_view3d_generic.cursor,
None,
_defs_gpencil_paint.generate_from_brushes,
_defs_gpencil_paint.cutter,
None,
_defs_gpencil_paint.eyedropper,
None,
_defs_gpencil_paint.line,
_defs_gpencil_paint.polyline,
_defs_gpencil_paint.arc,
_defs_gpencil_paint.curve,
_defs_gpencil_paint.box,
_defs_gpencil_paint.circle,
None,
*_tools_annotate,
],
'EDIT_GPENCIL': [
*_tools_gpencil_select,
_defs_view3d_generic.cursor,
None,
*_tools_transform,
None,
_defs_gpencil_edit.extrude,
_defs_gpencil_edit.radius,
_defs_gpencil_edit.bend,
(
_defs_gpencil_edit.shear,
_defs_gpencil_edit.tosphere,
),
None,
_defs_gpencil_edit.transform_fill,
None,
*_tools_annotate,
],
'SCULPT_GPENCIL': [
_defs_gpencil_sculpt.generate_from_brushes,
None,
*_tools_annotate,
lambda context: (
VIEW3D_PT_tools_active._tools_gpencil_select
if _defs_gpencil_sculpt.poll_select_mask(context)
else ()
),
],
'WEIGHT_GPENCIL': [
_defs_gpencil_weight.generate_from_brushes,
None,
*_tools_annotate,
],
'VERTEX_GPENCIL': [
_defs_gpencil_vertex.generate_from_brushes,
None,
*_tools_annotate,
None,
lambda context: (
VIEW3D_PT_tools_active._tools_gpencil_select
if _defs_gpencil_vertex.poll_select_mask(context)
else ()
),
],
}
class SEQUENCER_PT_tools_active(ToolSelectPanelHelper, Panel):
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Tools" # not visible
bl_options = {'HIDE_HEADER'}
# Satisfy the 'ToolSelectPanelHelper' API.
keymap_prefix = "Sequence Editor Tool:"
# Default group to use as a fallback.
tool_fallback_id = "builtin.select"
@classmethod
def tools_from_context(cls, context, mode=None):
if mode is None:
if context.space_data:
mode = context.space_data.view_type
for tools in (cls._tools[None], cls._tools.get(mode, ())):
for item in tools:
if not (type(item) is ToolDef) and callable(item):
yield from item(context)
else:
yield item
@classmethod
def tools_all(cls):
yield from cls._tools.items()
_tools_select = (
(
_defs_sequencer_select.select,
_defs_sequencer_select.box,
),
)
_tools_annotate = (
(
_defs_annotate.scribble,
_defs_annotate.line,
_defs_annotate.poly,
_defs_annotate.eraser,
),
)
_tools = {
None: [
],
'PREVIEW': [
_defs_sequencer_generic.sample,
*_tools_annotate,
],
'SEQUENCER': [
*_tools_select,
_defs_sequencer_generic.blade,
],
'SEQUENCER_PREVIEW': [
_defs_sequencer_generic.sample,
*_tools_select,
*_tools_annotate,
_defs_sequencer_generic.blade,
],
}
classes = (
IMAGE_PT_tools_active,
NODE_PT_tools_active,
VIEW3D_PT_tools_active,
SEQUENCER_PT_tools_active,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)