
- added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer) - added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated)
413 lines
10 KiB
C++
413 lines
10 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "NavMeshConversion.h"
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extern "C"{
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#include "BLI_math.h"
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}
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int polyNumVerts(const unsigned short* p, const int vertsPerPoly)
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{
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int nv = 0;
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for (int i=0; i<vertsPerPoly; i++)
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{
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if (p[i]==0xffff)
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break;
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nv++;
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}
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return nv;
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}
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bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts)
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{
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int nv = polyNumVerts(p, vertsPerPoly);
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if (nv<3)
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return false;
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for (int j=0; j<nv; j++)
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{
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const float* v = &verts[3*p[j]];
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const float* v_next = &verts[3*p[(j+1)%nv]];
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const float* v_prev = &verts[3*p[(nv+j-1)%nv]];
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if (!left(v_prev, v, v_next))
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return false;
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}
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return true;
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}
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float distPointToSegmentSq(const float* point, const float* a, const float* b)
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{
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float abx[3], dx[3];
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vsub(abx, b,a);
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vsub(dx, point,a);
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float d = abx[0]*abx[0]+abx[2]*abx[2];
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float t = abx[0]*dx[0]+abx[2]*dx[2];
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if (d > 0)
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t /= d;
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if (t < 0)
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t = 0;
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else if (t > 1)
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t = 1;
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dx[0] = a[0] + t*abx[0] - point[0];
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dx[2] = a[2] + t*abx[2] - point[2];
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return dx[0]*dx[0] + dx[2]*dx[2];
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}
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bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
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int &ntris, unsigned short *&tris, int *&trisToFacesMap,
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int *&recastData)
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{
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nverts = dm->getNumVerts(dm);
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verts = new float[3*nverts];
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dm->getVertCos(dm, (float(*)[3])verts);
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//flip coordinates
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for (int vi=0; vi<nverts; vi++)
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{
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SWAP(float, verts[3*vi+1], verts[3*vi+2]);
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}
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//calculate number of tris
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int nfaces = dm->getNumFaces(dm);
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MFace *faces = dm->getFaceArray(dm);
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ntris = nfaces;
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for (int fi=0; fi<nfaces; fi++)
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{
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MFace* face = &faces[fi];
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if (face->v4)
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ntris++;
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}
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//copy and transform to triangles (reorder on the run)
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trisToFacesMap = new int[ntris];
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tris = new unsigned short[3*ntris];
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unsigned short* tri = tris;
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int triIdx = 0;
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for (int fi=0; fi<nfaces; fi++)
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{
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MFace* face = &faces[fi];
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tri[3*triIdx+0] = face->v1;
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tri[3*triIdx+1] = face->v3;
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tri[3*triIdx+2] = face->v2;
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trisToFacesMap[triIdx++]=fi;
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if (face->v4)
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{
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tri[3*triIdx+0] = face->v1;
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tri[3*triIdx+1] = face->v4;
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tri[3*triIdx+2] = face->v3;
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trisToFacesMap[triIdx++]=fi;
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}
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}
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//carefully, recast data is just reference to data in derived mesh
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recastData = (int*)CustomData_get_layer(&dm->faceData, CD_PROP_INT);
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return true;
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}
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bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
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unsigned short* polys, const unsigned short* dmeshes,
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const float* verts, const unsigned short* dtris,
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const int* dtrisToPolysMap)
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{
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bool res = false;
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int capacity = vertsPerPoly;
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unsigned short* newPoly = new unsigned short[capacity];
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memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
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for (int polyidx=0; polyidx<npolys; polyidx++)
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{
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int nv = 0;
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//search border
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int btri = -1;
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int bedge = -1;
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for (int j=0; j<dmeshes[polyidx*4+3] && btri==-1;j++)
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{
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int curpolytri = dmeshes[polyidx*4+2]+j;
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for (int k=0; k<3; k++)
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{
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unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
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if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
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{
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btri = curpolytri;
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bedge = k;
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break;
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}
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}
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}
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if (btri==-1 || bedge==-1)
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{
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//can't find triangle with border edge
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return false;
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}
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newPoly[nv++] = dtris[btri*3*2+bedge];
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int tri = btri;
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int edge = (bedge+1)%3;
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while (tri!=btri || edge!=bedge)
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{
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int neighbortri = dtris[tri*3*2+3+edge];
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if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
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{
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if (nv==capacity)
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{
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capacity += vertsPerPoly;
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unsigned short* newPolyBig = new unsigned short[capacity];
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memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity);
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memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv);
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delete newPoly;
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newPoly = newPolyBig;
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}
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newPoly[nv++] = dtris[tri*3*2+edge];
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//move to next edge
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edge = (edge+1)%3;
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}
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else
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{
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//move to next tri
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int twinedge = -1;
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for (int k=0; k<3; k++)
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{
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if (dtris[neighbortri*3*2+3+k] == tri)
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{
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twinedge = k;
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break;
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}
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}
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if (twinedge==-1)
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{
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printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
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goto returnLabel;
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}
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tri = neighbortri;
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edge = (twinedge+1)%3;
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}
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}
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unsigned short* adjustedPoly = new unsigned short[nv];
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int adjustedNv = 0;
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for (size_t i=0; i<(size_t)nv; i++)
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{
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unsigned short prev = newPoly[(nv+i-1)%nv];
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unsigned short cur = newPoly[i];
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unsigned short next = newPoly[(i+1)%nv];
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float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]);
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static const float tolerance = 0.001f;
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if (distSq>tolerance)
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adjustedPoly[adjustedNv++] = cur;
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}
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memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short));
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delete adjustedPoly;
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nv = adjustedNv;
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if (nv<=vertsPerPoly)
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{
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for (int i=0; i<nv; i++)
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{
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polys[polyidx*vertsPerPoly*2+i] = newPoly[i];
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}
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}
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else
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{
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int a=0;
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}
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}
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res = true;
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returnLabel:
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delete newPoly;
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return true;
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}
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struct SortContext
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{
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const int* recastData;
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const int* trisToFacesMap;
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};
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static int compareByData(void* data, const void * a, const void * b){
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SortContext* context = (SortContext*)data;
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return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
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context->recastData[context->trisToFacesMap[*(int*)b]] );
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}
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bool buildNavMeshData(const int nverts, const float* verts,
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const int ntris, const unsigned short *tris,
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const int* recastData, const int* trisToFacesMap,
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int &ndtris, unsigned short *&dtris,
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int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
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int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap)
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{
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if (!recastData)
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{
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printf("Converting navmesh: Error! Can't find recast custom data\n");
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return false;
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}
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//sort the triangles by polygon idx
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int* trisMapping = new int[ntris];
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for (int i=0; i<ntris; i++)
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trisMapping[i]=i;
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SortContext context;
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context.recastData = recastData;
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context.trisToFacesMap = trisToFacesMap;
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qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
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//search first valid triangle - triangle of convex polygon
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int validTriStart = -1;
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for (int i=0; i< ntris; i++)
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{
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if (recastData[trisToFacesMap[trisMapping[i]]]>0)
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{
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validTriStart = i;
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break;
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}
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}
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if (validTriStart<0)
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{
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printf("Converting navmesh: Error! No valid polygons in mesh\n");
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delete trisMapping;
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return false;
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}
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ndtris = ntris-validTriStart;
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//fill dtris to faces mapping
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dtrisToTrisMap = new int[ndtris];
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memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int));
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delete trisMapping; trisMapping=NULL;
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//create detailed mesh triangles - copy only valid triangles
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//and reserve memory for adjacency info
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dtris = new unsigned short[3*2*ndtris];
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memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris);
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for (int i=0; i<ndtris; i++)
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{
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memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
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}
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//create new recast data corresponded to dtris and renumber for continious indices
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int prevPolyIdx=-1, curPolyIdx, newPolyIdx=0;
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dtrisToPolysMap = new int[ndtris];
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for (int i=0; i<ndtris; i++)
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{
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curPolyIdx = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
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if (curPolyIdx!=prevPolyIdx)
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{
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newPolyIdx++;
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prevPolyIdx=curPolyIdx;
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}
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dtrisToPolysMap[i] = newPolyIdx;
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}
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//build adjacency info for detailed mesh triangles
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buildMeshAdjacency(dtris, ntris, nverts, 3);
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//create detailed mesh description for each navigation polygon
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npolys = dtrisToPolysMap[ndtris-1];
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dmeshes = new unsigned short[npolys*4];
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memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
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unsigned short *dmesh = NULL;
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int prevpolyidx = 0;
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for (int i=0; i<ndtris; i++)
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{
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int curpolyidx = dtrisToPolysMap[i];
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if (curpolyidx!=prevpolyidx)
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{
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if (curpolyidx!=prevpolyidx+1)
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{
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printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
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return false;
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}
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dmesh = dmesh==NULL ? dmeshes : dmesh+4;
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dmesh[2] = i; //tbase
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dmesh[3] = 0; //tnum
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prevpolyidx = curpolyidx;
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}
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dmesh[3]++;
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}
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//create navigation polygons
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vertsPerPoly = 6;
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polys = new unsigned short[npolys*vertsPerPoly*2];
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memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
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buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap);
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return true;
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}
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bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
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int &nverts, float *&verts,
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int &ndtris, unsigned short *&dtris,
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int& npolys, unsigned short *&dmeshes,
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unsigned short*& polys, int *&dtrisToPolysMap,
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int *&dtrisToTrisMap, int *&trisToFacesMap)
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{
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bool res = true;
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int ntris =0, *recastData=NULL;
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unsigned short *tris=NULL;
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res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData);
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if (!res)
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{
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printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
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goto exit;
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}
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res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap,
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ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
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dtrisToPolysMap, dtrisToTrisMap);
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if (!res)
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{
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printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
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goto exit;
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}
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exit:
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if (tris)
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delete tris;
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return res;
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}
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int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx)
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{
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int res = -1;
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for(int i=0; i<vertsPerPoly; i++)
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{
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if (p[i]==0xffff)
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break;
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if (p[i]==vertexIdx)
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{
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res = i;
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break;
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}
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}
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return res;
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} |