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8809f23c8d1a035c574a75a3ee33da9f6bf04abd
blender
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source
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gameengine
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Mitchell Stokes
831ae18622
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
..
BlenderRoutines
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Converter
Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug
#28843
for more info:
2012-06-28 06:22:47 +00:00
Expressions
style cleanup
2012-07-01 09:54:44 +00:00
GameLogic
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
2012-07-06 22:48:28 +00:00
GamePlayer
style cleanup: comments
2012-06-30 22:49:33 +00:00
Ketsji
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
Network
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Physics
Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdShapeConstructionInfo::UpdateMesh() would change the CcdShapeConstructionInfo's m_meshObject, but didn't change m_meshShapeMap, which means the CcdShapeConstructionInfo object's destructor would not find it's m_meshObject in the m_meshShapeMap. This leaves some nasty dangling pointers laying around which caused issues if the scene was re-run, or the scene was changed to one that also had the mesh.
2012-07-10 02:05:06 +00:00
Rasterizer
Fix for [
#31978
] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser.
2012-07-05 21:03:29 +00:00
SceneGraph
More spell checking.
2012-07-04 15:04:38 +00:00
VideoTexture
Reduce amount of deprecated symbols used from FFmpeg
2012-06-18 10:29:11 +00:00
CMakeLists.txt
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
SConscript
…