Files
blender/intern/cycles/kernel/split/kernel_split_common.h
Mai Lavelle 915766f42d Cycles: Branched path tracing for the split kernel
This implements branched path tracing for the split kernel.

General approach is to store the ray state at a branch point, trace the
branched ray as normal, then restore the state as necessary before iterating
to the next part of the path. A state machine is used to advance the indirect
loop state, which avoids the need to add any new kernels. Each iteration the
state machine recreates as much state as possible from the stored ray to keep
overall storage down.

Its kind of hard to keep all the different integration loops in sync, so this
needs lots of testing to make sure everything is working correctly. We should
probably start trying to deduplicate the integration loops more now.

Nonbranched BMW is ~2% slower, while classroom is ~2% faster, other scenes
could use more testing still.

Reviewers: sergey, nirved

Reviewed By: nirved

Subscribers: Blendify, bliblubli

Differential Revision: https://developer.blender.org/D2611
2017-05-02 14:26:46 -04:00

79 lines
2.1 KiB
C

/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_SPLIT_H__
#define __KERNEL_SPLIT_H__
#include "kernel/kernel_math.h"
#include "kernel/kernel_types.h"
#include "kernel/split/kernel_split_data.h"
#include "kernel/kernel_globals.h"
#ifdef __OSL__
# include "kernel/osl/osl_shader.h"
#endif
#ifdef __KERNEL_OPENCL__
# include "kernel/kernel_image_opencl.h"
#endif
#ifdef __KERNEL_CPU__
# include "kernel/kernels/cpu/kernel_cpu_image.h"
#endif
#include "util/util_atomic.h"
#include "kernel/kernel_path.h"
#ifdef __BRANCHED_PATH__
# include "kernel/kernel_path_branched.h"
#endif
#include "kernel/kernel_queues.h"
#include "kernel/kernel_work_stealing.h"
#ifdef __BRANCHED_PATH__
# include "kernel/split/kernel_branched.h"
#endif
CCL_NAMESPACE_BEGIN
ccl_device_inline void kernel_split_path_end(KernelGlobals *kg, int ray_index)
{
ccl_global char *ray_state = kernel_split_state.ray_state;
#ifdef __BRANCHED_PATH__
if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_LIGHT_INDIRECT)) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_LIGHT_INDIRECT_NEXT_ITER);
}
else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_VOLUME_INDIRECT)) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_VOLUME_INDIRECT_NEXT_ITER);
}
else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_SUBSURFACE_INDIRECT)) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_SUBSURFACE_INDIRECT_NEXT_ITER);
}
else {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
}
#else
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
#endif
}
CCL_NAMESPACE_END
#endif /* __KERNEL_SPLIT_H__ */