Files
blender/source/gameengine/SceneGraph/SG_IObject.cpp
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

104 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file gameengine/SceneGraph/SG_IObject.cpp
* \ingroup bgesg
*/
#include "SG_IObject.h"
#include "SG_Controller.h"
#include <algorithm>
SG_Stage gSG_Stage = SG_STAGE_UNKNOWN;
SG_IObject::
SG_IObject(
void* clientobj,
void* clientinfo,
SG_Callbacks& callbacks
):
SG_QList(),
m_SGclientObject(clientobj),
m_SGclientInfo(clientinfo)
{
m_callbacks = callbacks;
}
SG_IObject::
SG_IObject(
const SG_IObject &other
) :
SG_QList(),
m_SGclientObject(other.m_SGclientObject),
m_SGclientInfo(other.m_SGclientInfo),
m_callbacks(other.m_callbacks)
{
//nothing to do
}
void
SG_IObject::
AddSGController(
SG_Controller* cont
) {
m_SGcontrollers.push_back(cont);
}
void
SG_IObject::
RemoveSGController(
SG_Controller* cont
) {
SGControllerList::iterator contit;
m_SGcontrollers.erase(std::remove(m_SGcontrollers.begin(), m_SGcontrollers.end(), cont));
}
void
SG_IObject::
RemoveAllControllers(
) {
m_SGcontrollers.clear();
}
void SG_IObject::SetControllerTime(double time)
{
SGControllerList::iterator contit;
for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
{
(*contit)->SetSimulatedTime(time);
}
}
/// Needed for replication
SG_IObject::
~SG_IObject()
{
SGControllerList::iterator contit;
for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
{
delete (*contit);
}
}