
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
49 lines
890 B
C++
49 lines
890 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __CURVES_H__
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#define __CURVES_H__
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#include "util/array.h"
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#include "util/types.h"
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#include "scene/hair.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Progress;
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class Scene;
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void curvebounds(float *lower, float *upper, float3 *p, int dim);
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class ParticleCurveData {
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public:
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ParticleCurveData();
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~ParticleCurveData();
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array<int> psys_firstcurve;
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array<int> psys_curvenum;
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array<int> psys_shader;
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array<float> psys_rootradius;
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array<float> psys_tipradius;
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array<float> psys_shape;
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array<bool> psys_closetip;
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array<int> curve_firstkey;
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array<int> curve_keynum;
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array<float> curve_length;
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array<float2> curve_uv;
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array<float4> curve_vcol;
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array<float3> curvekey_co;
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array<float> curvekey_time;
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};
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CCL_NAMESPACE_END
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#endif /* __CURVES_H__ */
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