
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
36 lines
794 B
C++
36 lines
794 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __IMAGE_OIIO__
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#define __IMAGE_OIIO__
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#include "scene/image.h"
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CCL_NAMESPACE_BEGIN
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class OIIOImageLoader : public ImageLoader {
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public:
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OIIOImageLoader(const string &filepath);
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~OIIOImageLoader();
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bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override;
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bool load_pixels(const ImageMetaData &metadata,
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void *pixels,
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const size_t pixels_size,
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const bool associate_alpha) override;
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string name() const override;
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ustring osl_filepath() const override;
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bool equals(const ImageLoader &other) const override;
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protected:
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ustring filepath;
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};
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CCL_NAMESPACE_END
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#endif /* __IMAGE_OIIO__ */
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