Files
blender/intern/cycles/scene/image_sky.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

82 lines
2.4 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "scene/image_sky.h"
#include "sky_model.h"
#include "util/image.h"
#include "util/log.h"
#include "util/path.h"
#include "util/task.h"
CCL_NAMESPACE_BEGIN
SkyLoader::SkyLoader(float sun_elevation,
float altitude,
float air_density,
float dust_density,
float ozone_density)
: sun_elevation(sun_elevation),
altitude(altitude),
air_density(air_density),
dust_density(dust_density),
ozone_density(ozone_density)
{
}
SkyLoader::~SkyLoader(){};
bool SkyLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata)
{
metadata.width = 512;
metadata.height = 128;
metadata.channels = 3;
metadata.depth = 1;
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.compress_as_srgb = false;
return true;
}
bool SkyLoader::load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t /*pixels_size*/,
const bool /*associate_alpha*/)
{
/* definitions */
int width = metadata.width;
int height = metadata.height;
float *pixel_data = (float *)pixels;
/* precompute sky texture */
const int rows_per_task = divide_up(1024, width);
parallel_for(blocked_range<size_t>(0, height, rows_per_task),
[&](const blocked_range<size_t> &r) {
SKY_nishita_skymodel_precompute_texture(pixel_data,
metadata.channels,
r.begin(),
r.end(),
width,
height,
sun_elevation,
altitude,
air_density,
dust_density,
ozone_density);
});
return true;
}
string SkyLoader::name() const
{
return "sky_nishita";
}
bool SkyLoader::equals(const ImageLoader & /*other*/) const
{
return false;
}
CCL_NAMESPACE_END