Files
blender/intern/cycles/scene/image_sky.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

37 lines
877 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "scene/image.h"
CCL_NAMESPACE_BEGIN
class SkyLoader : public ImageLoader {
private:
float sun_elevation;
float altitude;
float air_density;
float dust_density;
float ozone_density;
public:
SkyLoader(float sun_elevation,
float altitude,
float air_density,
float dust_density,
float ozone_density);
~SkyLoader();
bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override;
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t /*pixels_size*/,
const bool /*associate_alpha*/) override;
string name() const override;
bool equals(const ImageLoader & /*other*/) const override;
};
CCL_NAMESPACE_END