
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
37 lines
877 B
C++
37 lines
877 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "scene/image.h"
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CCL_NAMESPACE_BEGIN
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class SkyLoader : public ImageLoader {
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private:
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float sun_elevation;
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float altitude;
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float air_density;
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float dust_density;
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float ozone_density;
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public:
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SkyLoader(float sun_elevation,
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float altitude,
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float air_density,
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float dust_density,
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float ozone_density);
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~SkyLoader();
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bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override;
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bool load_pixels(const ImageMetaData &metadata,
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void *pixels,
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const size_t /*pixels_size*/,
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const bool /*associate_alpha*/) override;
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string name() const override;
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bool equals(const ImageLoader & /*other*/) const override;
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};
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CCL_NAMESPACE_END
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