Files
blender/intern/cycles/scene/tables.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

45 lines
802 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __TABLES_H__
#define __TABLES_H__
#include "util/list.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
enum { TABLE_CHUNK_SIZE = 256 };
enum { TABLE_OFFSET_INVALID = -1 };
class LookupTables {
bool need_update_;
public:
struct Table {
size_t offset;
size_t size;
};
list<Table> lookup_tables;
LookupTables();
~LookupTables();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
bool need_update() const;
size_t add_table(DeviceScene *dscene, vector<float> &data);
void remove_table(size_t *offset);
};
CCL_NAMESPACE_END
#endif /* __TABLES_H__ */