5445 lines
150 KiB
C
5445 lines
150 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/transform/transform_conversions.c
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* \ingroup edtransform
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*/
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include <string.h>
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#include <math.h>
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_gpencil_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_fcurve.h"
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#include "BKE_gpencil.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_main.h"
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#include "BKE_modifier.h"
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#include "BKE_nla.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_sequencer.h"
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#include "BKE_pointcache.h"
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#include "BKE_bmesh.h"
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#include "BKE_scene.h"
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#include "BKE_report.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_particle.h"
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#include "ED_image.h"
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#include "ED_keyframing.h"
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#include "ED_keyframes_edit.h"
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#include "ED_object.h"
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#include "ED_markers.h"
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#include "ED_mesh.h"
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#include "ED_node.h"
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#include "ED_types.h"
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#include "ED_uvedit.h"
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#include "ED_util.h" /* for crazyspace correction */
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#include "UI_view2d.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_utildefines.h"
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#include "RNA_access.h"
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extern ListBase editelems;
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#include "transform.h"
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#include "BLO_sys_types.h" // for intptr_t support
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/* local function prototype - for Object/Bone Constraints */
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static short constraints_list_needinv(TransInfo *t, ListBase *list);
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/* ************************** Functions *************************** */
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static void qsort_trans_data(TransInfo *t, TransData *head, TransData *tail, TransData *temp) {
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TransData *ihead = head;
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TransData *itail = tail;
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*temp = *head;
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while (head < tail)
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{
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if (t->flag & T_PROP_CONNECTED) {
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while ((tail->dist >= temp->dist) && (head < tail))
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tail--;
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}
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else {
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while ((tail->rdist >= temp->rdist) && (head < tail))
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tail--;
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}
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if (head != tail)
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{
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*head = *tail;
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head++;
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}
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if (t->flag & T_PROP_CONNECTED) {
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while ((head->dist <= temp->dist) && (head < tail))
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head++;
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}
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else {
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while ((head->rdist <= temp->rdist) && (head < tail))
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head++;
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}
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if (head != tail)
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{
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*tail = *head;
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tail--;
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}
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}
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*head = *temp;
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if (ihead < head) {
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qsort_trans_data(t, ihead, head-1, temp);
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}
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if (itail > head) {
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qsort_trans_data(t, head+1, itail, temp);
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}
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}
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void sort_trans_data_dist(TransInfo *t) {
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TransData temp;
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TransData *start = t->data;
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int i = 1;
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while(i < t->total && start->flag & TD_SELECTED) {
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start++;
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i++;
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}
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qsort_trans_data(t, start, t->data + t->total - 1, &temp);
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}
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static void sort_trans_data(TransInfo *t)
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{
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TransData *sel, *unsel;
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TransData temp;
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unsel = t->data;
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sel = t->data;
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sel += t->total - 1;
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while (sel > unsel) {
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while (unsel->flag & TD_SELECTED) {
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unsel++;
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if (unsel == sel) {
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return;
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}
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}
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while (!(sel->flag & TD_SELECTED)) {
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sel--;
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if (unsel == sel) {
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return;
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}
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}
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temp = *unsel;
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*unsel = *sel;
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*sel = temp;
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sel--;
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unsel++;
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}
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}
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/* distance calculated from not-selected vertex to nearest selected vertex
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warning; this is loops inside loop, has minor N^2 issues, but by sorting list it is OK */
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static void set_prop_dist(TransInfo *t, short with_dist)
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{
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TransData *tob;
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int a;
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for(a=0, tob= t->data; a<t->total; a++, tob++) {
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tob->rdist= 0.0f; // init, it was mallocced
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if((tob->flag & TD_SELECTED)==0) {
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TransData *td;
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int i;
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float dist, vec[3];
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tob->rdist = -1.0f; // signal for next loop
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for (i = 0, td= t->data; i < t->total; i++, td++) {
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if(td->flag & TD_SELECTED) {
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sub_v3_v3v3(vec, tob->center, td->center);
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mul_m3_v3(tob->mtx, vec);
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dist = normalize_v3(vec);
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if (tob->rdist == -1.0f) {
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tob->rdist = dist;
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}
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else if (dist < tob->rdist) {
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tob->rdist = dist;
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}
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}
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else break; // by definition transdata has selected items in beginning
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}
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if (with_dist) {
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tob->dist = tob->rdist;
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}
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}
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}
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}
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/* ************************** CONVERSIONS ************************* */
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/* ********************* texture space ********* */
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static void createTransTexspace(TransInfo *t)
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{
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Scene *scene = t->scene;
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TransData *td;
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Object *ob;
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ID *id;
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short *texflag;
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ob = OBACT;
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if (ob == NULL) { // Shouldn't logically happen, but still...
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t->total = 0;
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return;
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}
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id = ob->data;
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if(id == NULL || !ELEM3( GS(id->name), ID_ME, ID_CU, ID_MB )) {
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t->total = 0;
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return;
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}
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t->total = 1;
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td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
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td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
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td->flag= TD_SELECTED;
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copy_v3_v3(td->center, ob->obmat[3]);
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td->ob = ob;
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copy_m3_m4(td->mtx, ob->obmat);
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copy_m3_m4(td->axismtx, ob->obmat);
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normalize_m3(td->axismtx);
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invert_m3_m3(td->smtx, td->mtx);
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if (give_obdata_texspace(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) {
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ob->dtx |= OB_TEXSPACE;
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*texflag &= ~AUTOSPACE;
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}
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copy_v3_v3(td->iloc, td->loc);
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copy_v3_v3(td->ext->irot, td->ext->rot);
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copy_v3_v3(td->ext->isize, td->ext->size);
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}
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/* ********************* edge (for crease) ***** */
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static void createTransEdge(TransInfo *t) {
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EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
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TransData *td = NULL;
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EditEdge *eed;
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float mtx[3][3], smtx[3][3];
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int count=0, countsel=0;
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int propmode = t->flag & T_PROP_EDIT;
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for(eed= em->edges.first; eed; eed= eed->next) {
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if(eed->h==0) {
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if (eed->f & SELECT) countsel++;
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if (propmode) count++;
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}
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}
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if (countsel == 0)
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return;
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if(propmode) {
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t->total = count;
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}
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else {
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t->total = countsel;
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}
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td= t->data= MEM_callocN(t->total * sizeof(TransData), "TransCrease");
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copy_m3_m4(mtx, t->obedit->obmat);
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invert_m3_m3(smtx, mtx);
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for(eed= em->edges.first; eed; eed= eed->next) {
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if(eed->h==0 && (eed->f & SELECT || propmode)) {
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/* need to set center for center calculations */
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add_v3_v3v3(td->center, eed->v1->co, eed->v2->co);
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mul_v3_fl(td->center, 0.5f);
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td->loc= NULL;
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if (eed->f & SELECT)
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td->flag= TD_SELECTED;
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else
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td->flag= 0;
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copy_m3_m3(td->smtx, smtx);
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copy_m3_m3(td->mtx, mtx);
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td->ext = NULL;
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if (t->mode == TFM_BWEIGHT) {
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td->val = &(eed->bweight);
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td->ival = eed->bweight;
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}
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else {
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td->val = &(eed->crease);
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td->ival = eed->crease;
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}
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td++;
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}
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}
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}
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/* ********************* pose mode ************* */
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static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
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{
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bConstraint *con= pchan->constraints.first;
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for(;con; con= con->next) {
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if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0f)) {
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bKinematicConstraint *data= con->data;
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if(data->tar==NULL)
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return data;
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if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
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return data;
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}
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}
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return NULL;
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}
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static short apply_targetless_ik(Object *ob)
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{
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bPoseChannel *pchan, *parchan, *chanlist[256];
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bKinematicConstraint *data;
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int segcount, apply= 0;
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/* now we got a difficult situation... we have to find the
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target-less IK pchans, and apply transformation to the all
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pchans that were in the chain */
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for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
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data= has_targetless_ik(pchan);
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if(data && (data->flag & CONSTRAINT_IK_AUTO)) {
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/* fill the array with the bones of the chain (armature.c does same, keep it synced) */
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segcount= 0;
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/* exclude tip from chain? */
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if(!(data->flag & CONSTRAINT_IK_TIP))
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parchan= pchan->parent;
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else
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parchan= pchan;
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/* Find the chain's root & count the segments needed */
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for (; parchan; parchan=parchan->parent){
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chanlist[segcount]= parchan;
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segcount++;
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if(segcount==data->rootbone || segcount>255) break; // 255 is weak
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}
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for(;segcount;segcount--) {
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Bone *bone;
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float rmat[4][4], tmat[4][4], imat[4][4];
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/* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK */
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/* we put in channel the entire result of rmat= (channel * constraint * IK) */
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/* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat */
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/* rmat = pose_mat(b) * inv( pose_mat(b-1) * offs_bone ) */
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parchan= chanlist[segcount-1];
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bone= parchan->bone;
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bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
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if(parchan->parent) {
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Bone *parbone= parchan->parent->bone;
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float offs_bone[4][4];
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/* offs_bone = yoffs(b-1) + root(b) + bonemat(b) */
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copy_m4_m3(offs_bone, bone->bone_mat);
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/* The bone's root offset (is in the parent's coordinate system) */
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copy_v3_v3(offs_bone[3], bone->head);
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/* Get the length translation of parent (length along y axis) */
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offs_bone[3][1]+= parbone->length;
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/* pose_mat(b-1) * offs_bone */
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if(parchan->bone->flag & BONE_HINGE) {
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/* the rotation of the parent restposition */
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copy_m4_m4(rmat, parbone->arm_mat); /* rmat used as temp */
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/* the location of actual parent transform */
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copy_v3_v3(rmat[3], offs_bone[3]);
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offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
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mul_m4_v3(parchan->parent->pose_mat, rmat[3]);
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mul_m4_m4m4(tmat, offs_bone, rmat);
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}
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else if(parchan->bone->flag & BONE_NO_SCALE) {
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mul_m4_m4m4(tmat, offs_bone, parchan->parent->pose_mat);
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normalize_m4(tmat);
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}
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else
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mul_m4_m4m4(tmat, offs_bone, parchan->parent->pose_mat);
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invert_m4_m4(imat, tmat);
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}
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else {
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copy_m4_m3(tmat, bone->bone_mat);
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copy_v3_v3(tmat[3], bone->head);
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invert_m4_m4(imat, tmat);
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}
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/* result matrix */
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mul_m4_m4m4(rmat, parchan->pose_mat, imat);
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/* apply and decompose, doesn't work for constraints or non-uniform scale well */
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{
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float rmat3[3][3], qrmat[3][3], imat3[3][3], smat[3][3];
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copy_m3_m4(rmat3, rmat);
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/* rotation */
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/* [#22409] is partially caused by this, as slight numeric error introduced during
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* the solving process leads to locked-axis values changing. However, we cannot modify
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* the values here, or else there are huge discreptancies between IK-solver (interactive)
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* and applied poses.
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*/
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if (parchan->rotmode > 0)
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mat3_to_eulO(parchan->eul, parchan->rotmode,rmat3);
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else if (parchan->rotmode == ROT_MODE_AXISANGLE)
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mat3_to_axis_angle(parchan->rotAxis, &parchan->rotAngle,rmat3);
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else
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mat3_to_quat(parchan->quat,rmat3);
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/* for size, remove rotation */
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/* causes problems with some constraints (so apply only if needed) */
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if (data->flag & CONSTRAINT_IK_STRETCH) {
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if (parchan->rotmode > 0)
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eulO_to_mat3( qrmat,parchan->eul, parchan->rotmode);
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else if (parchan->rotmode == ROT_MODE_AXISANGLE)
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axis_angle_to_mat3( qrmat,parchan->rotAxis, parchan->rotAngle);
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else
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quat_to_mat3( qrmat,parchan->quat);
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invert_m3_m3(imat3, qrmat);
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mul_m3_m3m3(smat, rmat3, imat3);
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mat3_to_size( parchan->size,smat);
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}
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/* causes problems with some constraints (e.g. childof), so disable this */
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/* as it is IK shouldn't affect location directly */
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/* copy_v3_v3(parchan->loc, rmat[3]); */
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}
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}
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apply= 1;
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data->flag &= ~CONSTRAINT_IK_AUTO;
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}
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}
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return apply;
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}
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static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, TransData *td)
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{
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Bone *bone= pchan->bone;
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float pmat[3][3], omat[3][3], bmat[3][3];
|
|
float cmat[3][3], tmat[3][3];
|
|
float vec[3];
|
|
|
|
copy_v3_v3(vec, pchan->pose_mat[3]);
|
|
copy_v3_v3(td->center, vec);
|
|
|
|
td->ob = ob;
|
|
td->flag = TD_SELECTED;
|
|
if (bone->flag & BONE_HINGE_CHILD_TRANSFORM)
|
|
{
|
|
td->flag |= TD_NOCENTER;
|
|
}
|
|
|
|
if (bone->flag & BONE_TRANSFORM_CHILD)
|
|
{
|
|
td->flag |= TD_NOCENTER;
|
|
td->flag |= TD_NO_LOC;
|
|
}
|
|
|
|
td->protectflag= pchan->protectflag;
|
|
|
|
td->loc = pchan->loc;
|
|
copy_v3_v3(td->iloc, pchan->loc);
|
|
|
|
td->ext->size= pchan->size;
|
|
copy_v3_v3(td->ext->isize, pchan->size);
|
|
|
|
if (pchan->rotmode > 0) {
|
|
td->ext->rot= pchan->eul;
|
|
td->ext->rotAxis= NULL;
|
|
td->ext->rotAngle= NULL;
|
|
td->ext->quat= NULL;
|
|
|
|
copy_v3_v3(td->ext->irot, pchan->eul);
|
|
}
|
|
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
|
|
td->ext->rot= NULL;
|
|
td->ext->rotAxis= pchan->rotAxis;
|
|
td->ext->rotAngle= &pchan->rotAngle;
|
|
td->ext->quat= NULL;
|
|
|
|
td->ext->irotAngle= pchan->rotAngle;
|
|
copy_v3_v3(td->ext->irotAxis, pchan->rotAxis);
|
|
}
|
|
else {
|
|
td->ext->rot= NULL;
|
|
td->ext->rotAxis= NULL;
|
|
td->ext->rotAngle= NULL;
|
|
td->ext->quat= pchan->quat;
|
|
|
|
QUATCOPY(td->ext->iquat, pchan->quat);
|
|
}
|
|
td->ext->rotOrder= pchan->rotmode;
|
|
|
|
|
|
/* proper way to get parent transform + own transform + constraints transform */
|
|
copy_m3_m4(omat, ob->obmat);
|
|
|
|
if (ELEM(t->mode, TFM_TRANSLATION, TFM_RESIZE) && (pchan->bone->flag & BONE_NO_LOCAL_LOCATION))
|
|
unit_m3(bmat);
|
|
else
|
|
copy_m3_m3(bmat, pchan->bone->bone_mat);
|
|
|
|
if (pchan->parent) {
|
|
if(pchan->bone->flag & BONE_HINGE)
|
|
copy_m3_m4(pmat, pchan->parent->bone->arm_mat);
|
|
else
|
|
copy_m3_m4(pmat, pchan->parent->pose_mat);
|
|
|
|
if (constraints_list_needinv(t, &pchan->constraints)) {
|
|
copy_m3_m4(tmat, pchan->constinv);
|
|
invert_m3_m3(cmat, tmat);
|
|
mul_serie_m3(td->mtx, bmat, pmat, omat, cmat, NULL,NULL,NULL,NULL); // dang mulserie swaps args
|
|
}
|
|
else
|
|
mul_serie_m3(td->mtx, bmat, pmat, omat, NULL,NULL,NULL,NULL,NULL); // dang mulserie swaps args
|
|
}
|
|
else {
|
|
if (constraints_list_needinv(t, &pchan->constraints)) {
|
|
copy_m3_m4(tmat, pchan->constinv);
|
|
invert_m3_m3(cmat, tmat);
|
|
mul_serie_m3(td->mtx, bmat, omat, cmat, NULL,NULL,NULL,NULL,NULL); // dang mulserie swaps args
|
|
}
|
|
else
|
|
mul_m3_m3m3(td->mtx, omat, bmat); // Mat3MulMat3 has swapped args!
|
|
}
|
|
|
|
invert_m3_m3(td->smtx, td->mtx);
|
|
|
|
/* exceptional case: rotate the pose bone which also applies transformation
|
|
* when a parentless bone has BONE_NO_LOCAL_LOCATION [] */
|
|
if (!ELEM(t->mode, TFM_TRANSLATION, TFM_RESIZE) && (pchan->bone->flag & BONE_NO_LOCAL_LOCATION)) {
|
|
if(pchan->parent) {
|
|
/* same as td->smtx but without pchan->bone->bone_mat */
|
|
td->flag |= TD_PBONE_LOCAL_MTX_C;
|
|
mul_m3_m3m3(td->ext->l_smtx, pchan->bone->bone_mat, td->smtx);
|
|
}
|
|
else {
|
|
td->flag |= TD_PBONE_LOCAL_MTX_P;
|
|
}
|
|
}
|
|
|
|
/* for axismat we use bone's own transform */
|
|
copy_m3_m4(pmat, pchan->pose_mat);
|
|
mul_m3_m3m3(td->axismtx, omat, pmat);
|
|
normalize_m3(td->axismtx);
|
|
|
|
if (t->mode==TFM_BONESIZE) {
|
|
bArmature *arm= t->poseobj->data;
|
|
|
|
if(arm->drawtype==ARM_ENVELOPE) {
|
|
td->loc= NULL;
|
|
td->val= &bone->dist;
|
|
td->ival= bone->dist;
|
|
}
|
|
else {
|
|
// abusive storage of scale in the loc pointer :)
|
|
td->loc= &bone->xwidth;
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
td->val= NULL;
|
|
}
|
|
}
|
|
|
|
/* in this case we can do target-less IK grabbing */
|
|
if (t->mode==TFM_TRANSLATION) {
|
|
bKinematicConstraint *data= has_targetless_ik(pchan);
|
|
if(data) {
|
|
if(data->flag & CONSTRAINT_IK_TIP) {
|
|
copy_v3_v3(data->grabtarget, pchan->pose_tail);
|
|
}
|
|
else {
|
|
copy_v3_v3(data->grabtarget, pchan->pose_head);
|
|
}
|
|
td->loc = data->grabtarget;
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
data->flag |= CONSTRAINT_IK_AUTO;
|
|
|
|
/* only object matrix correction */
|
|
copy_m3_m3(td->mtx, omat);
|
|
invert_m3_m3(td->smtx, td->mtx);
|
|
}
|
|
}
|
|
|
|
/* store reference to first constraint */
|
|
td->con= pchan->constraints.first;
|
|
}
|
|
|
|
static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
|
|
{
|
|
Bone *bone= lb->first;
|
|
|
|
for(;bone;bone= bone->next) {
|
|
if((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED))
|
|
{
|
|
bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
|
|
}
|
|
else if (bone->flag & BONE_TRANSFORM && (mode == TFM_ROTATION || mode == TFM_TRACKBALL) && around == V3D_LOCAL)
|
|
{
|
|
bone->flag |= BONE_TRANSFORM_CHILD;
|
|
}
|
|
else
|
|
{
|
|
bone->flag &= ~BONE_TRANSFORM;
|
|
}
|
|
|
|
bone_children_clear_transflag(mode, around, &bone->childbase);
|
|
}
|
|
}
|
|
|
|
/* sets transform flags in the bones
|
|
* returns total number of bones with BONE_TRANSFORM */
|
|
int count_set_pose_transflags(int *out_mode, short around, Object *ob)
|
|
{
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
Bone *bone;
|
|
int mode = *out_mode;
|
|
int hastranslation = 0;
|
|
int total = 0;
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
bone = pchan->bone;
|
|
if (PBONE_VISIBLE(arm, bone)) {
|
|
if ((bone->flag & BONE_SELECTED))
|
|
bone->flag |= BONE_TRANSFORM;
|
|
else
|
|
bone->flag &= ~BONE_TRANSFORM;
|
|
|
|
bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
|
|
bone->flag &= ~BONE_TRANSFORM_CHILD;
|
|
}
|
|
else
|
|
bone->flag &= ~BONE_TRANSFORM;
|
|
}
|
|
|
|
/* make sure no bone can be transformed when a parent is transformed */
|
|
/* since pchans are depsgraph sorted, the parents are in beginning of list */
|
|
if(mode != TFM_BONESIZE) {
|
|
for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
bone = pchan->bone;
|
|
if(bone->flag & BONE_TRANSFORM)
|
|
bone_children_clear_transflag(mode, around, &bone->childbase);
|
|
}
|
|
}
|
|
/* now count, and check if we have autoIK or have to switch from translate to rotate */
|
|
hastranslation = 0;
|
|
|
|
for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
bone = pchan->bone;
|
|
if(bone->flag & BONE_TRANSFORM) {
|
|
total++;
|
|
|
|
if(mode == TFM_TRANSLATION) {
|
|
if( has_targetless_ik(pchan)==NULL ) {
|
|
if(pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
|
|
if(pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM)
|
|
hastranslation = 1;
|
|
}
|
|
else if((pchan->protectflag & OB_LOCK_LOC)!=OB_LOCK_LOC)
|
|
hastranslation = 1;
|
|
}
|
|
else
|
|
hastranslation = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if there are no translatable bones, do rotation */
|
|
if(mode == TFM_TRANSLATION && !hastranslation)
|
|
{
|
|
*out_mode = TFM_ROTATION;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
|
|
/* -------- Auto-IK ---------- */
|
|
|
|
/* adjust pose-channel's auto-ik chainlen */
|
|
static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
|
|
{
|
|
bConstraint *con;
|
|
|
|
/* don't bother to search if no valid constraints */
|
|
if ((pchan->constflag & (PCHAN_HAS_IK|PCHAN_HAS_TARGET))==0)
|
|
return;
|
|
|
|
/* check if pchan has ik-constraint */
|
|
for (con= pchan->constraints.first; con; con= con->next) {
|
|
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0f)) {
|
|
bKinematicConstraint *data= con->data;
|
|
|
|
/* only accept if a temporary one (for auto-ik) */
|
|
if (data->flag & CONSTRAINT_IK_TEMP) {
|
|
/* chainlen is new chainlen, but is limited by maximum chainlen */
|
|
if ((chainlen==0) || (chainlen > data->max_rootbone))
|
|
data->rootbone= data->max_rootbone;
|
|
else
|
|
data->rootbone= chainlen;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* change the chain-length of auto-ik */
|
|
void transform_autoik_update (TransInfo *t, short mode)
|
|
{
|
|
short *chainlen= &t->settings->autoik_chainlen;
|
|
bPoseChannel *pchan;
|
|
|
|
/* mode determines what change to apply to chainlen */
|
|
if (mode == 1) {
|
|
/* mode=1 is from WHEELMOUSEDOWN... increases len */
|
|
(*chainlen)++;
|
|
}
|
|
else if (mode == -1) {
|
|
/* mode==-1 is from WHEELMOUSEUP... decreases len */
|
|
if (*chainlen > 0) (*chainlen)--;
|
|
}
|
|
|
|
/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
|
|
if (ELEM(NULL, t->poseobj, t->poseobj->pose))
|
|
return;
|
|
|
|
/* apply to all pose-channels */
|
|
for (pchan=t->poseobj->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
pchan_autoik_adjust(pchan, *chainlen);
|
|
}
|
|
}
|
|
|
|
/* frees temporal IKs */
|
|
static void pose_grab_with_ik_clear(Object *ob)
|
|
{
|
|
bKinematicConstraint *data;
|
|
bPoseChannel *pchan;
|
|
bConstraint *con, *next;
|
|
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
/* clear all temporary lock flags */
|
|
pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP|BONE_IK_NO_YDOF_TEMP|BONE_IK_NO_ZDOF_TEMP);
|
|
|
|
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
|
|
|
|
/* remove all temporary IK-constraints added */
|
|
for (con= pchan->constraints.first; con; con= next) {
|
|
next= con->next;
|
|
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
|
data= con->data;
|
|
if (data->flag & CONSTRAINT_IK_TEMP) {
|
|
BLI_remlink(&pchan->constraints, con);
|
|
MEM_freeN(con->data);
|
|
MEM_freeN(con);
|
|
continue;
|
|
}
|
|
pchan->constflag |= PCHAN_HAS_IK;
|
|
if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
|
|
pchan->constflag |= PCHAN_HAS_TARGET;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* adds the IK to pchan - returns if added */
|
|
static short pose_grab_with_ik_add(bPoseChannel *pchan)
|
|
{
|
|
bKinematicConstraint *targetless = NULL;
|
|
bKinematicConstraint *data;
|
|
bConstraint *con;
|
|
|
|
/* Sanity check */
|
|
if (pchan == NULL)
|
|
return 0;
|
|
|
|
/* Rule: not if there's already an IK on this channel */
|
|
for (con= pchan->constraints.first; con; con= con->next) {
|
|
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
|
data= con->data;
|
|
|
|
if (data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]=='\0')) {
|
|
/* make reference to constraint to base things off later (if it's the last targetless constraint encountered) */
|
|
targetless = (bKinematicConstraint *)con->data;
|
|
|
|
/* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
|
|
if (con->enforce!=0.0f) {
|
|
data->flag |= CONSTRAINT_IK_AUTO;
|
|
|
|
/* if no chain length has been specified, just make things obey standard rotation locks too */
|
|
if (data->rootbone == 0) {
|
|
for (; pchan; pchan=pchan->parent) {
|
|
/* here, we set ik-settings for bone from pchan->protectflag */
|
|
// XXX: careful with quats/axis-angle rotations where we're locking 4d components
|
|
if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
|
|
if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
|
|
if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0f))
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
con = add_pose_constraint(NULL, pchan, "TempConstraint", CONSTRAINT_TYPE_KINEMATIC);
|
|
pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */
|
|
data= con->data;
|
|
if (targetless) {
|
|
/* if exists, use values from last targetless (but disabled) IK-constraint as base */
|
|
*data = *targetless;
|
|
}
|
|
else
|
|
data->flag= CONSTRAINT_IK_TIP;
|
|
data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
|
|
copy_v3_v3(data->grabtarget, pchan->pose_tail);
|
|
data->rootbone= 0; /* watch-it! has to be 0 here, since we're still on the same bone for the first time through the loop [#25885] */
|
|
|
|
/* we only include bones that are part of a continual connected chain */
|
|
while (pchan) {
|
|
/* here, we set ik-settings for bone from pchan->protectflag */
|
|
// XXX: careful with quats/axis-angle rotations where we're locking 4d components
|
|
if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
|
|
if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
|
|
if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
|
|
|
|
/* now we count this pchan as being included */
|
|
data->rootbone++;
|
|
|
|
/* continue to parent, but only if we're connected to it */
|
|
if (pchan->bone->flag & BONE_CONNECTED)
|
|
pchan = pchan->parent;
|
|
else
|
|
pchan = NULL;
|
|
}
|
|
|
|
/* make a copy of maximum chain-length */
|
|
data->max_rootbone= data->rootbone;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* bone is a candidate to get IK, but we don't do it if it has children connected */
|
|
static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
|
|
{
|
|
Bone *bonec;
|
|
short wentdeeper=0, added=0;
|
|
|
|
/* go deeper if children & children are connected */
|
|
for (bonec= bone->childbase.first; bonec; bonec= bonec->next) {
|
|
if (bonec->flag & BONE_CONNECTED) {
|
|
wentdeeper= 1;
|
|
added+= pose_grab_with_ik_children(pose, bonec);
|
|
}
|
|
}
|
|
if (wentdeeper==0) {
|
|
bPoseChannel *pchan= get_pose_channel(pose, bone->name);
|
|
if (pchan)
|
|
added+= pose_grab_with_ik_add(pchan);
|
|
}
|
|
|
|
return added;
|
|
}
|
|
|
|
/* main call which adds temporal IK chains */
|
|
static short pose_grab_with_ik(Object *ob)
|
|
{
|
|
bArmature *arm;
|
|
bPoseChannel *pchan, *parent;
|
|
Bone *bonec;
|
|
short tot_ik= 0;
|
|
|
|
if ((ob==NULL) || (ob->pose==NULL) || (ob->mode & OB_MODE_POSE)==0)
|
|
return 0;
|
|
|
|
arm = ob->data;
|
|
|
|
/* Rule: allow multiple Bones (but they must be selected, and only one ik-solver per chain should get added) */
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (pchan->bone->layer & arm->layer) {
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
/* Rule: no IK for solitatry (unconnected) bones */
|
|
for (bonec=pchan->bone->childbase.first; bonec; bonec=bonec->next) {
|
|
if (bonec->flag & BONE_CONNECTED) {
|
|
break;
|
|
}
|
|
}
|
|
if ((pchan->bone->flag & BONE_CONNECTED)==0 && (bonec == NULL))
|
|
continue;
|
|
|
|
/* rule: if selected Bone is not a root bone, it gets a temporal IK */
|
|
if (pchan->parent) {
|
|
/* only adds if there's no IK yet (and no parent bone was selected) */
|
|
for (parent= pchan->parent; parent; parent= parent->parent) {
|
|
if (parent->bone->flag & BONE_SELECTED)
|
|
break;
|
|
}
|
|
if (parent == NULL)
|
|
tot_ik += pose_grab_with_ik_add(pchan);
|
|
}
|
|
else {
|
|
/* rule: go over the children and add IK to the tips */
|
|
tot_ik += pose_grab_with_ik_children(ob->pose, pchan->bone);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return (tot_ik) ? 1 : 0;
|
|
}
|
|
|
|
|
|
/* only called with pose mode active object now */
|
|
static void createTransPose(TransInfo *t, Object *ob)
|
|
{
|
|
bArmature *arm;
|
|
bPoseChannel *pchan;
|
|
TransData *td;
|
|
TransDataExtension *tdx;
|
|
short ik_on= 0;
|
|
int i;
|
|
|
|
t->total= 0;
|
|
|
|
/* check validity of state */
|
|
arm= get_armature(ob);
|
|
if ((arm==NULL) || (ob->pose==NULL)) return;
|
|
|
|
if (arm->flag & ARM_RESTPOS) {
|
|
if (ELEM(t->mode, TFM_DUMMY, TFM_BONESIZE)==0) {
|
|
// XXX use transform operator reports
|
|
// BKE_report(op->reports, RPT_ERROR, "Can't select linked when sync selection is enabled");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* do we need to add temporal IK chains? */
|
|
if ((arm->flag & ARM_AUTO_IK) && t->mode==TFM_TRANSLATION) {
|
|
ik_on= pose_grab_with_ik(ob);
|
|
if (ik_on) t->flag |= T_AUTOIK;
|
|
}
|
|
|
|
/* set flags and count total (warning, can change transform to rotate) */
|
|
t->total = count_set_pose_transflags(&t->mode, t->around, ob);
|
|
|
|
if(t->total == 0) return;
|
|
|
|
t->flag |= T_POSE;
|
|
t->poseobj= ob; /* we also allow non-active objects to be transformed, in weightpaint */
|
|
|
|
/* init trans data */
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
|
|
tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
|
|
for(i=0; i<t->total; i++, td++, tdx++) {
|
|
td->ext= tdx;
|
|
td->val = NULL;
|
|
}
|
|
|
|
/* use pose channels to fill trans data */
|
|
td= t->data;
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (pchan->bone->flag & BONE_TRANSFORM) {
|
|
add_pose_transdata(t, pchan, ob, td);
|
|
td++;
|
|
}
|
|
}
|
|
|
|
if(td != (t->data+t->total)) {
|
|
// XXX use transform operator reports
|
|
// BKE_report(op->reports, RPT_DEBUG, "Bone selection count error");
|
|
}
|
|
|
|
/* initialise initial auto=ik chainlen's? */
|
|
if (ik_on) transform_autoik_update(t, 0);
|
|
}
|
|
|
|
/* ********************* armature ************** */
|
|
|
|
static void createTransArmatureVerts(TransInfo *t)
|
|
{
|
|
EditBone *ebo;
|
|
bArmature *arm= t->obedit->data;
|
|
ListBase *edbo = arm->edbo;
|
|
TransData *td;
|
|
float mtx[3][3], smtx[3][3], delta[3], bonemat[3][3];
|
|
|
|
/* special hack for envelope drawmode and scaling:
|
|
* to allow scaling the size of the envelope around single points,
|
|
* mode should become TFM_BONE_ENVELOPE in this case
|
|
*/
|
|
// TODO: maybe we need a separate hotkey for it, but this is consistent with 2.4x for now
|
|
if ((t->mode == TFM_RESIZE) && (arm->drawtype==ARM_ENVELOPE))
|
|
t->mode= TFM_BONE_ENVELOPE;
|
|
|
|
t->total = 0;
|
|
for (ebo = edbo->first; ebo; ebo = ebo->next)
|
|
{
|
|
if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED))
|
|
{
|
|
if (t->mode==TFM_BONESIZE)
|
|
{
|
|
if (ebo->flag & BONE_SELECTED)
|
|
t->total++;
|
|
}
|
|
else if (t->mode==TFM_BONE_ROLL)
|
|
{
|
|
if (ebo->flag & BONE_SELECTED)
|
|
t->total++;
|
|
}
|
|
else
|
|
{
|
|
if (ebo->flag & BONE_TIPSEL)
|
|
t->total++;
|
|
if (ebo->flag & BONE_ROOTSEL)
|
|
t->total++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!t->total) return;
|
|
|
|
copy_m3_m4(mtx, t->obedit->obmat);
|
|
invert_m3_m3(smtx, mtx);
|
|
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransEditBone");
|
|
|
|
for (ebo = edbo->first; ebo; ebo = ebo->next)
|
|
{
|
|
ebo->oldlength = ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
|
|
|
|
if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED))
|
|
{
|
|
if (t->mode==TFM_BONE_ENVELOPE)
|
|
{
|
|
if (ebo->flag & BONE_ROOTSEL)
|
|
{
|
|
td->val= &ebo->rad_head;
|
|
td->ival= *td->val;
|
|
|
|
copy_v3_v3(td->center, ebo->head);
|
|
td->flag= TD_SELECTED;
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td->loc = NULL;
|
|
td->ext = NULL;
|
|
td->ob = t->obedit;
|
|
|
|
td++;
|
|
}
|
|
if (ebo->flag & BONE_TIPSEL)
|
|
{
|
|
td->val= &ebo->rad_tail;
|
|
td->ival= *td->val;
|
|
copy_v3_v3(td->center, ebo->tail);
|
|
td->flag= TD_SELECTED;
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td->loc = NULL;
|
|
td->ext = NULL;
|
|
td->ob = t->obedit;
|
|
|
|
td++;
|
|
}
|
|
|
|
}
|
|
else if (t->mode==TFM_BONESIZE)
|
|
{
|
|
if (ebo->flag & BONE_SELECTED) {
|
|
if(arm->drawtype==ARM_ENVELOPE)
|
|
{
|
|
td->loc= NULL;
|
|
td->val= &ebo->dist;
|
|
td->ival= ebo->dist;
|
|
}
|
|
else
|
|
{
|
|
// abusive storage of scale in the loc pointer :)
|
|
td->loc= &ebo->xwidth;
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
td->val= NULL;
|
|
}
|
|
copy_v3_v3(td->center, ebo->head);
|
|
td->flag= TD_SELECTED;
|
|
|
|
/* use local bone matrix */
|
|
sub_v3_v3v3(delta, ebo->tail, ebo->head);
|
|
vec_roll_to_mat3(delta, ebo->roll, bonemat);
|
|
mul_m3_m3m3(td->mtx, mtx, bonemat);
|
|
invert_m3_m3(td->smtx, td->mtx);
|
|
|
|
copy_m3_m3(td->axismtx, td->mtx);
|
|
normalize_m3(td->axismtx);
|
|
|
|
td->ext = NULL;
|
|
td->ob = t->obedit;
|
|
|
|
td++;
|
|
}
|
|
}
|
|
else if (t->mode==TFM_BONE_ROLL)
|
|
{
|
|
if (ebo->flag & BONE_SELECTED)
|
|
{
|
|
td->loc= NULL;
|
|
td->val= &(ebo->roll);
|
|
td->ival= ebo->roll;
|
|
|
|
copy_v3_v3(td->center, ebo->head);
|
|
td->flag= TD_SELECTED;
|
|
|
|
td->ext = NULL;
|
|
td->ob = t->obedit;
|
|
|
|
td++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ebo->flag & BONE_TIPSEL)
|
|
{
|
|
copy_v3_v3(td->iloc, ebo->tail);
|
|
copy_v3_v3(td->center, (t->around==V3D_LOCAL) ? ebo->head : td->iloc);
|
|
td->loc= ebo->tail;
|
|
td->flag= TD_SELECTED;
|
|
if (ebo->flag & BONE_EDITMODE_LOCKED)
|
|
td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
sub_v3_v3v3(delta, ebo->tail, ebo->head);
|
|
vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
|
|
|
|
if ((ebo->flag & BONE_ROOTSEL) == 0)
|
|
{
|
|
td->extra = ebo;
|
|
}
|
|
|
|
td->ext = NULL;
|
|
td->val = NULL;
|
|
td->ob = t->obedit;
|
|
|
|
td++;
|
|
}
|
|
if (ebo->flag & BONE_ROOTSEL)
|
|
{
|
|
copy_v3_v3(td->iloc, ebo->head);
|
|
copy_v3_v3(td->center, td->iloc);
|
|
td->loc= ebo->head;
|
|
td->flag= TD_SELECTED;
|
|
if (ebo->flag & BONE_EDITMODE_LOCKED)
|
|
td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
sub_v3_v3v3(delta, ebo->tail, ebo->head);
|
|
vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
|
|
|
|
td->extra = ebo; /* to fix roll */
|
|
|
|
td->ext = NULL;
|
|
td->val = NULL;
|
|
td->ob = t->obedit;
|
|
|
|
td++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* meta elements ********* */
|
|
|
|
static void createTransMBallVerts(TransInfo *t)
|
|
{
|
|
MetaBall *mb = (MetaBall*)t->obedit->data;
|
|
MetaElem *ml;
|
|
TransData *td;
|
|
TransDataExtension *tx;
|
|
float mtx[3][3], smtx[3][3];
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
/* count totals */
|
|
for(ml= mb->editelems->first; ml; ml= ml->next) {
|
|
if(ml->flag & SELECT) countsel++;
|
|
if(propmode) count++;
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
|
|
td = t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(MBall EditMode)");
|
|
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "MetaElement_TransExtension");
|
|
|
|
copy_m3_m4(mtx, t->obedit->obmat);
|
|
invert_m3_m3(smtx, mtx);
|
|
|
|
for(ml= mb->editelems->first; ml; ml= ml->next) {
|
|
if(propmode || (ml->flag & SELECT)) {
|
|
td->loc= &ml->x;
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
copy_v3_v3(td->center, td->loc);
|
|
|
|
if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE;
|
|
else td->flag= TD_USEQUAT;
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td->ext = tx;
|
|
|
|
/* Radius of MetaElem (mass of MetaElem influence) */
|
|
if(ml->flag & MB_SCALE_RAD){
|
|
td->val = &ml->rad;
|
|
td->ival = ml->rad;
|
|
}
|
|
else{
|
|
td->val = &ml->s;
|
|
td->ival = ml->s;
|
|
}
|
|
|
|
/* expx/expy/expz determine "shape" of some MetaElem types */
|
|
tx->size = &ml->expx;
|
|
tx->isize[0] = ml->expx;
|
|
tx->isize[1] = ml->expy;
|
|
tx->isize[2] = ml->expz;
|
|
|
|
/* quat is used for rotation of MetaElem */
|
|
tx->quat = ml->quat;
|
|
QUATCOPY(tx->iquat, ml->quat);
|
|
|
|
tx->rot = NULL;
|
|
|
|
td++;
|
|
tx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* curve/surface ********* */
|
|
|
|
static void calc_distanceCurveVerts(TransData *head, TransData *tail) {
|
|
TransData *td, *td_near = NULL;
|
|
for (td = head; td<=tail; td++) {
|
|
if (td->flag & TD_SELECTED) {
|
|
td_near = td;
|
|
td->dist = 0.0f;
|
|
}
|
|
else if(td_near) {
|
|
float dist;
|
|
dist = len_v3v3(td_near->center, td->center);
|
|
if (dist < (td-1)->dist) {
|
|
td->dist = (td-1)->dist;
|
|
}
|
|
else {
|
|
td->dist = dist;
|
|
}
|
|
}
|
|
else {
|
|
td->dist = MAXFLOAT;
|
|
td->flag |= TD_NOTCONNECTED;
|
|
}
|
|
}
|
|
td_near = NULL;
|
|
for (td = tail; td>=head; td--) {
|
|
if (td->flag & TD_SELECTED) {
|
|
td_near = td;
|
|
td->dist = 0.0f;
|
|
}
|
|
else if(td_near) {
|
|
float dist;
|
|
dist = len_v3v3(td_near->center, td->center);
|
|
if (td->flag & TD_NOTCONNECTED || dist < td->dist || (td+1)->dist < td->dist) {
|
|
td->flag &= ~TD_NOTCONNECTED;
|
|
if (dist < (td+1)->dist) {
|
|
td->dist = (td+1)->dist;
|
|
}
|
|
else {
|
|
td->dist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Utility function for getting the handle data from bezier's */
|
|
static TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTriple *bezt) {
|
|
TransDataCurveHandleFlags *hdata;
|
|
td->flag |= TD_BEZTRIPLE;
|
|
hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
|
|
hdata->ih1 = bezt->h1;
|
|
hdata->h1 = &bezt->h1;
|
|
hdata->ih2 = bezt->h2; /* incase the second is not selected */
|
|
hdata->h2 = &bezt->h2;
|
|
return hdata;
|
|
}
|
|
|
|
static void createTransCurveVerts(bContext *C, TransInfo *t)
|
|
{
|
|
Object *obedit= CTX_data_edit_object(C);
|
|
Curve *cu= obedit->data;
|
|
TransData *td = NULL;
|
|
Nurb *nu;
|
|
BezTriple *bezt;
|
|
BPoint *bp;
|
|
float mtx[3][3], smtx[3][3];
|
|
int a;
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
short hide_handles = (cu->drawflag & CU_HIDE_HANDLES);
|
|
ListBase *nurbs;
|
|
|
|
/* to be sure */
|
|
if(cu->editnurb==NULL) return;
|
|
|
|
/* count total of vertices, check identical as in 2nd loop for making transdata! */
|
|
nurbs= curve_editnurbs(cu);
|
|
for(nu= nurbs->first; nu; nu= nu->next) {
|
|
if(nu->type == CU_BEZIER) {
|
|
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
|
|
if(bezt->hide==0) {
|
|
if (hide_handles) {
|
|
if(bezt->f2 & SELECT) countsel+=3;
|
|
if(propmode) count+= 3;
|
|
} else {
|
|
if(bezt->f1 & SELECT) countsel++;
|
|
if(bezt->f2 & SELECT) countsel++;
|
|
if(bezt->f3 & SELECT) countsel++;
|
|
if(propmode) count+= 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
|
|
if(bp->hide==0) {
|
|
if(propmode) count++;
|
|
if(bp->f1 & SELECT) countsel++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Curve EditMode)");
|
|
|
|
copy_m3_m4(mtx, t->obedit->obmat);
|
|
invert_m3_m3(smtx, mtx);
|
|
|
|
td = t->data;
|
|
for(nu= nurbs->first; nu; nu= nu->next) {
|
|
if(nu->type == CU_BEZIER) {
|
|
TransData *head, *tail;
|
|
head = tail = td;
|
|
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
|
|
if(bezt->hide==0) {
|
|
TransDataCurveHandleFlags *hdata = NULL;
|
|
|
|
if( propmode ||
|
|
((bezt->f2 & SELECT) && hide_handles) ||
|
|
((bezt->f1 & SELECT) && hide_handles == 0)
|
|
) {
|
|
copy_v3_v3(td->iloc, bezt->vec[0]);
|
|
td->loc= bezt->vec[0];
|
|
copy_v3_v3(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:0]);
|
|
if (hide_handles) {
|
|
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
} else {
|
|
if(bezt->f1 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
}
|
|
td->ext = NULL;
|
|
td->val = NULL;
|
|
|
|
hdata = initTransDataCurveHandles(td, bezt);
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
|
|
/* This is the Curve Point, the other two are handles */
|
|
if(propmode || (bezt->f2 & SELECT)) {
|
|
copy_v3_v3(td->iloc, bezt->vec[1]);
|
|
td->loc= bezt->vec[1];
|
|
copy_v3_v3(td->center, td->loc);
|
|
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
td->ext = NULL;
|
|
|
|
if (t->mode==TFM_CURVE_SHRINKFATTEN) { /* || t->mode==TFM_RESIZE) {*/ /* TODO - make points scale */
|
|
td->val = &(bezt->radius);
|
|
td->ival = bezt->radius;
|
|
} else if (t->mode==TFM_TILT) {
|
|
td->val = &(bezt->alfa);
|
|
td->ival = bezt->alfa;
|
|
} else {
|
|
td->val = NULL;
|
|
}
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
if ((bezt->f1&SELECT)==0 && (bezt->f3&SELECT)==0)
|
|
/* If the middle is selected but the sides arnt, this is needed */
|
|
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
|
|
hdata = initTransDataCurveHandles(td, bezt);
|
|
}
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
if( propmode ||
|
|
((bezt->f2 & SELECT) && hide_handles) ||
|
|
((bezt->f3 & SELECT) && hide_handles == 0)
|
|
) {
|
|
copy_v3_v3(td->iloc, bezt->vec[2]);
|
|
td->loc= bezt->vec[2];
|
|
copy_v3_v3(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:2]);
|
|
if (hide_handles) {
|
|
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
} else {
|
|
if(bezt->f3 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
}
|
|
td->ext = NULL;
|
|
td->val = NULL;
|
|
|
|
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
|
|
hdata = initTransDataCurveHandles(td, bezt);
|
|
}
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
}
|
|
else if (propmode && head != tail) {
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
head = tail;
|
|
}
|
|
}
|
|
if (propmode && head != tail)
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
|
|
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandles
|
|
* but for now just dont change handle types */
|
|
if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0)
|
|
testhandlesNurb(nu); /* sets the handles based on their selection, do this after the data is copied to the TransData */
|
|
}
|
|
else {
|
|
TransData *head, *tail;
|
|
head = tail = td;
|
|
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
|
|
if(bp->hide==0) {
|
|
if(propmode || (bp->f1 & SELECT)) {
|
|
copy_v3_v3(td->iloc, bp->vec);
|
|
td->loc= bp->vec;
|
|
copy_v3_v3(td->center, td->loc);
|
|
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
td->ext = NULL;
|
|
|
|
if (t->mode==TFM_CURVE_SHRINKFATTEN || t->mode==TFM_RESIZE) {
|
|
td->val = &(bp->radius);
|
|
td->ival = bp->radius;
|
|
} else {
|
|
td->val = &(bp->alfa);
|
|
td->ival = bp->alfa;
|
|
}
|
|
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td++;
|
|
count++;
|
|
tail++;
|
|
}
|
|
}
|
|
else if (propmode && head != tail) {
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
head = tail;
|
|
}
|
|
}
|
|
if (propmode && head != tail)
|
|
calc_distanceCurveVerts(head, tail-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* lattice *************** */
|
|
|
|
static void createTransLatticeVerts(TransInfo *t)
|
|
{
|
|
Lattice *latt = ((Lattice*)t->obedit->data)->editlatt->latt;
|
|
TransData *td = NULL;
|
|
BPoint *bp;
|
|
float mtx[3][3], smtx[3][3];
|
|
int a;
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
bp = latt->def;
|
|
a = latt->pntsu * latt->pntsv * latt->pntsw;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
if(bp->f1 & SELECT) countsel++;
|
|
if(propmode) count++;
|
|
}
|
|
bp++;
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Lattice EditMode)");
|
|
|
|
copy_m3_m4(mtx, t->obedit->obmat);
|
|
invert_m3_m3(smtx, mtx);
|
|
|
|
td = t->data;
|
|
bp = latt->def;
|
|
a = latt->pntsu * latt->pntsv * latt->pntsw;
|
|
while(a--) {
|
|
if(propmode || (bp->f1 & SELECT)) {
|
|
if(bp->hide==0) {
|
|
copy_v3_v3(td->iloc, bp->vec);
|
|
td->loc= bp->vec;
|
|
copy_v3_v3(td->center, td->loc);
|
|
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
|
|
else td->flag= 0;
|
|
copy_m3_m3(td->smtx, smtx);
|
|
copy_m3_m3(td->mtx, mtx);
|
|
|
|
td->ext = NULL;
|
|
td->val = NULL;
|
|
|
|
td++;
|
|
count++;
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
|
|
/* ******************* particle edit **************** */
|
|
static void createTransParticleVerts(bContext *C, TransInfo *t)
|
|
{
|
|
TransData *td = NULL;
|
|
TransDataExtension *tx;
|
|
Base *base = CTX_data_active_base(C);
|
|
Object *ob = CTX_data_active_object(C);
|
|
ParticleEditSettings *pset = PE_settings(t->scene);
|
|
PTCacheEdit *edit = PE_get_current(t->scene, ob);
|
|
ParticleSystem *psys = NULL;
|
|
ParticleSystemModifierData *psmd = NULL;
|
|
PTCacheEditPoint *point;
|
|
PTCacheEditKey *key;
|
|
float mat[4][4];
|
|
int i,k, transformparticle;
|
|
int count = 0, hasselected = 0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
if(edit==NULL || t->settings->particle.selectmode==SCE_SELECT_PATH) return;
|
|
|
|
psys = edit->psys;
|
|
|
|
if(psys)
|
|
psmd = psys_get_modifier(ob,psys);
|
|
|
|
base->flag |= BA_HAS_RECALC_DATA;
|
|
|
|
for(i=0, point=edit->points; i<edit->totpoint; i++, point++) {
|
|
point->flag &= ~PEP_TRANSFORM;
|
|
transformparticle= 0;
|
|
|
|
if((point->flag & PEP_HIDE)==0) {
|
|
for(k=0, key=point->keys; k<point->totkey; k++, key++) {
|
|
if((key->flag&PEK_HIDE)==0) {
|
|
if(key->flag&PEK_SELECT) {
|
|
hasselected= 1;
|
|
transformparticle= 1;
|
|
}
|
|
else if(propmode)
|
|
transformparticle= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(transformparticle) {
|
|
count += point->totkey;
|
|
point->flag |= PEP_TRANSFORM;
|
|
}
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (hasselected==0) return;
|
|
|
|
t->total = count;
|
|
td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
|
|
|
|
if(t->mode == TFM_BAKE_TIME)
|
|
tx = t->ext = MEM_callocN(t->total * sizeof(TransDataExtension), "Particle_TransExtension");
|
|
else
|
|
tx = t->ext = NULL;
|
|
|
|
unit_m4(mat);
|
|
|
|
invert_m4_m4(ob->imat,ob->obmat);
|
|
|
|
for(i=0, point=edit->points; i<edit->totpoint; i++, point++) {
|
|
TransData *head, *tail;
|
|
head = tail = td;
|
|
|
|
if(!(point->flag & PEP_TRANSFORM)) continue;
|
|
|
|
if(psys && !(psys->flag & PSYS_GLOBAL_HAIR))
|
|
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, psys->particles + i, mat);
|
|
|
|
for(k=0, key=point->keys; k<point->totkey; k++, key++) {
|
|
if(key->flag & PEK_USE_WCO) {
|
|
copy_v3_v3(key->world_co, key->co);
|
|
mul_m4_v3(mat, key->world_co);
|
|
td->loc = key->world_co;
|
|
}
|
|
else
|
|
td->loc = key->co;
|
|
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
copy_v3_v3(td->center, td->loc);
|
|
|
|
if(key->flag & PEK_SELECT)
|
|
td->flag |= TD_SELECTED;
|
|
else if(!propmode)
|
|
td->flag |= TD_SKIP;
|
|
|
|
unit_m3(td->mtx);
|
|
unit_m3(td->smtx);
|
|
|
|
/* don't allow moving roots */
|
|
if(k==0 && pset->flag & PE_LOCK_FIRST && (!psys || !(psys->flag & PSYS_GLOBAL_HAIR)))
|
|
td->protectflag |= OB_LOCK_LOC;
|
|
|
|
td->ob = ob;
|
|
td->ext = tx;
|
|
if(t->mode == TFM_BAKE_TIME) {
|
|
td->val = key->time;
|
|
td->ival = *(key->time);
|
|
/* abuse size and quat for min/max values */
|
|
td->flag |= TD_NO_EXT;
|
|
if(k==0) tx->size = NULL;
|
|
else tx->size = (key - 1)->time;
|
|
|
|
if(k == point->totkey - 1) tx->quat = NULL;
|
|
else tx->quat = (key + 1)->time;
|
|
}
|
|
|
|
td++;
|
|
if(tx)
|
|
tx++;
|
|
tail++;
|
|
}
|
|
if (propmode && head != tail)
|
|
calc_distanceCurveVerts(head, tail - 1);
|
|
}
|
|
}
|
|
|
|
void flushTransParticles(TransInfo *t)
|
|
{
|
|
Scene *scene = t->scene;
|
|
Object *ob = OBACT;
|
|
PTCacheEdit *edit = PE_get_current(scene, ob);
|
|
ParticleSystem *psys = edit->psys;
|
|
ParticleSystemModifierData *psmd = NULL;
|
|
PTCacheEditPoint *point;
|
|
PTCacheEditKey *key;
|
|
TransData *td;
|
|
float mat[4][4], imat[4][4], co[3];
|
|
int i, k, propmode = t->flag & T_PROP_EDIT;
|
|
|
|
if(psys)
|
|
psmd = psys_get_modifier(ob, psys);
|
|
|
|
/* we do transform in world space, so flush world space position
|
|
* back to particle local space (only for hair particles) */
|
|
td= t->data;
|
|
for(i=0, point=edit->points; i<edit->totpoint; i++, point++, td++) {
|
|
if(!(point->flag & PEP_TRANSFORM)) continue;
|
|
|
|
if(psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
|
|
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, psys->particles + i, mat);
|
|
invert_m4_m4(imat,mat);
|
|
|
|
for(k=0, key=point->keys; k<point->totkey; k++, key++) {
|
|
copy_v3_v3(co, key->world_co);
|
|
mul_m4_v3(imat, co);
|
|
|
|
|
|
/* optimization for proportional edit */
|
|
if(!propmode || !compare_v3v3(key->co, co, 0.0001f)) {
|
|
copy_v3_v3(key->co, co);
|
|
point->flag |= PEP_EDIT_RECALC;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
point->flag |= PEP_EDIT_RECALC;
|
|
}
|
|
|
|
PE_update_object(scene, OBACT, 1);
|
|
}
|
|
|
|
/* ********************* mesh ****************** */
|
|
|
|
/* proportional distance based on connectivity */
|
|
#define THRESHOLDFACTOR (1.0f-0.0001f)
|
|
|
|
static int connectivity_edge(float mtx[][3], EditVert *v1, EditVert *v2)
|
|
{
|
|
float edge_vec[3];
|
|
float edge_len;
|
|
int done = 0;
|
|
|
|
/* note: hidden verts are not being checked for, this assumes
|
|
* flushing of hidden faces & edges is working right */
|
|
|
|
if (v1->f2 + v2->f2 == 4)
|
|
return 0;
|
|
|
|
sub_v3_v3v3(edge_vec, v1->co, v2->co);
|
|
mul_m3_v3(mtx, edge_vec);
|
|
|
|
edge_len = len_v3(edge_vec);
|
|
|
|
if (v1->f2) {
|
|
if (v2->f2) {
|
|
if (v2->tmp.fp + edge_len < THRESHOLDFACTOR * v1->tmp.fp) {
|
|
v1->tmp.fp = v2->tmp.fp + edge_len;
|
|
done = 1;
|
|
} else if (v1->tmp.fp + edge_len < THRESHOLDFACTOR * v2->tmp.fp) {
|
|
v2->tmp.fp = v1->tmp.fp + edge_len;
|
|
done = 1;
|
|
}
|
|
}
|
|
else {
|
|
v2->f2 = 1;
|
|
v2->tmp.fp = v1->tmp.fp + edge_len;
|
|
done = 1;
|
|
}
|
|
}
|
|
else if (v2->f2) {
|
|
v1->f2 = 1;
|
|
v1->tmp.fp = v2->tmp.fp + edge_len;
|
|
done = 1;
|
|
}
|
|
|
|
return done;
|
|
}
|
|
|
|
static void editmesh_set_connectivity_distance(EditMesh *em, float mtx[][3])
|
|
{
|
|
EditVert *eve;
|
|
EditEdge *eed;
|
|
EditFace *efa;
|
|
int done= 1;
|
|
|
|
/* f2 flag is used for 'selection' */
|
|
/* tmp.l is offset on scratch array */
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0) {
|
|
eve->tmp.fp = 0;
|
|
|
|
if(eve->f & SELECT) {
|
|
eve->f2= 2;
|
|
}
|
|
else {
|
|
eve->f2 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Floodfill routine */
|
|
/*
|
|
At worst this is n*n of complexity where n is number of edges
|
|
Best case would be n if the list is ordered perfectly.
|
|
Estimate is n log n in average (so not too bad)
|
|
*/
|
|
while(done) {
|
|
done= 0;
|
|
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
if(eed->h==0) {
|
|
done |= connectivity_edge(mtx, eed->v1, eed->v2);
|
|
}
|
|
}
|
|
|
|
/* do internal edges for quads */
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
if (efa->v4 && efa->h==0) {
|
|
done |= connectivity_edge(mtx, efa->v1, efa->v3);
|
|
done |= connectivity_edge(mtx, efa->v2, efa->v4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* loop-in-a-loop I know, but we need it! (ton) */
|
|
static void get_face_center(float *cent, EditMesh *em, EditVert *eve)
|
|
{
|
|
EditFace *efa;
|
|
|
|
for(efa= em->faces.first; efa; efa= efa->next)
|
|
if(efa->f & SELECT)
|
|
if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
|
|
break;
|
|
if(efa) {
|
|
copy_v3_v3(cent, efa->cent);
|
|
}
|
|
}
|
|
|
|
//way to overwrite what data is edited with transform
|
|
//static void VertsToTransData(TransData *td, EditVert *eve, BakeKey *key)
|
|
static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert *eve)
|
|
{
|
|
td->flag = 0;
|
|
//if(key)
|
|
// td->loc = key->co;
|
|
//else
|
|
td->loc = eve->co;
|
|
|
|
copy_v3_v3(td->center, td->loc);
|
|
if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE))
|
|
get_face_center(td->center, em, eve);
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
|
|
// Setting normals
|
|
copy_v3_v3(td->axismtx[2], eve->no);
|
|
td->axismtx[0][0] =
|
|
td->axismtx[0][1] =
|
|
td->axismtx[0][2] =
|
|
td->axismtx[1][0] =
|
|
td->axismtx[1][1] =
|
|
td->axismtx[1][2] = 0.0f;
|
|
|
|
td->ext = NULL;
|
|
td->val = NULL;
|
|
td->extra = NULL;
|
|
if (t->mode == TFM_BWEIGHT) {
|
|
td->val = &(eve->bweight);
|
|
td->ival = eve->bweight;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
|
|
BME_Vert *v;
|
|
BME_TransData *vtd;
|
|
TransData *tob;
|
|
int i;
|
|
|
|
tob = t->data = MEM_callocN(td->len*sizeof(TransData), "TransObData(Bevel tool)");
|
|
|
|
for (i=0,v=bm->verts.first;v;v=v->next) {
|
|
if ( (vtd = BME_get_transdata(td,v)) ) {
|
|
tob->loc = vtd->loc;
|
|
tob->val = &vtd->factor;
|
|
copy_v3_v3(tob->iloc,vtd->co);
|
|
copy_v3_v3(tob->center,vtd->org);
|
|
copy_v3_v3(tob->axismtx[0],vtd->vec);
|
|
tob->axismtx[1][0] = vtd->max ? *vtd->max : 0;
|
|
tob++;
|
|
i++;
|
|
}
|
|
}
|
|
/* since td is a memarena, it can hold more transdata than actual elements
|
|
* (i.e. we can't depend on td->len to determine the number of actual elements) */
|
|
t->total = i;
|
|
}
|
|
#endif
|
|
|
|
static void createTransEditVerts(bContext *C, TransInfo *t)
|
|
{
|
|
ToolSettings *ts = CTX_data_tool_settings(C);
|
|
TransData *tob = NULL;
|
|
EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
|
|
EditVert *eve;
|
|
EditVert *eve_act = NULL;
|
|
float *mappedcos = NULL, *quats= NULL;
|
|
float mtx[3][3], smtx[3][3], (*defmats)[3][3] = NULL, (*defcos)[3] = NULL;
|
|
int count=0, countsel=0, a, totleft;
|
|
int propmode = (t->flag & T_PROP_EDIT) ? (t->flag & (T_PROP_EDIT | T_PROP_CONNECTED)) : 0;
|
|
int mirror = 0;
|
|
short selectmode = ts->selectmode;
|
|
|
|
if (t->flag & T_MIRROR)
|
|
{
|
|
mirror = 1;
|
|
}
|
|
|
|
/* edge slide forces edge select */
|
|
if (t->mode == TFM_EDGE_SLIDE) {
|
|
selectmode = SCE_SELECT_EDGE;
|
|
}
|
|
|
|
// transform now requires awareness for select mode, so we tag the f1 flags in verts
|
|
if(selectmode & SCE_SELECT_VERTEX) {
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0 && (eve->f & SELECT))
|
|
eve->f1= SELECT;
|
|
else
|
|
eve->f1= 0;
|
|
}
|
|
}
|
|
else if(selectmode & SCE_SELECT_EDGE) {
|
|
EditEdge *eed;
|
|
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
if(eed->h==0 && (eed->f & SELECT))
|
|
eed->v1->f1= eed->v2->f1= SELECT;
|
|
}
|
|
}
|
|
else {
|
|
EditFace *efa;
|
|
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
if(efa->h==0 && (efa->f & SELECT)) {
|
|
efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
|
|
if(efa->v4) efa->v4->f1= SELECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* now we can count */
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0) {
|
|
if(eve->f1) countsel++;
|
|
if(propmode) count++;
|
|
}
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
/* check active */
|
|
if (em->selected.last) {
|
|
EditSelection *ese = em->selected.last;
|
|
if ( ese->type == EDITVERT ) {
|
|
eve_act = (EditVert *)ese->data;
|
|
}
|
|
}
|
|
|
|
|
|
if(propmode) t->total = count;
|
|
else t->total = countsel;
|
|
|
|
tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
|
|
|
|
copy_m3_m4(mtx, t->obedit->obmat);
|
|
invert_m3_m3(smtx, mtx);
|
|
|
|
if(propmode & T_PROP_CONNECTED) {
|
|
editmesh_set_connectivity_distance(em, mtx);
|
|
}
|
|
|
|
/* detect CrazySpace [tm] */
|
|
if(modifiers_getCageIndex(t->scene, t->obedit, NULL, 1)>=0) {
|
|
if(modifiers_isCorrectableDeformed(t->obedit)) {
|
|
/* check if we can use deform matrices for modifier from the
|
|
start up to stack, they are more accurate than quats */
|
|
totleft= editmesh_get_first_deform_matrices(t->scene, t->obedit, em, &defmats, &defcos);
|
|
|
|
/* if we still have more modifiers, also do crazyspace
|
|
correction with quats, relative to the coordinates after
|
|
the modifiers that support deform matrices (defcos) */
|
|
if(totleft > 0) {
|
|
mappedcos= crazyspace_get_mapped_editverts(t->scene, t->obedit);
|
|
quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
|
|
crazyspace_set_quats_editmesh(em, (float*)defcos, mappedcos, quats);
|
|
if(mappedcos)
|
|
MEM_freeN(mappedcos);
|
|
}
|
|
|
|
if(defcos)
|
|
MEM_freeN(defcos);
|
|
}
|
|
}
|
|
|
|
/* find out which half we do */
|
|
if(mirror) {
|
|
for (eve=em->verts.first; eve; eve=eve->next) {
|
|
if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
|
|
if(eve->co[0]<0.0f)
|
|
{
|
|
t->mirror = -1;
|
|
mirror = -1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (a=0, eve=em->verts.first; eve; eve=eve->next, a++) {
|
|
if(eve->h==0) {
|
|
if(propmode || eve->f1) {
|
|
VertsToTransData(t, tob, em, eve);
|
|
|
|
/* selected */
|
|
if(eve->f1) tob->flag |= TD_SELECTED;
|
|
|
|
/* active */
|
|
if(eve == eve_act) tob->flag |= TD_ACTIVE;
|
|
|
|
if(propmode) {
|
|
if (eve->f2) {
|
|
tob->dist= eve->tmp.fp;
|
|
}
|
|
else {
|
|
tob->flag |= TD_NOTCONNECTED;
|
|
tob->dist = MAXFLOAT;
|
|
}
|
|
}
|
|
|
|
/* CrazySpace */
|
|
if(defmats || (quats && eve->tmp.p)) {
|
|
float mat[3][3], imat[3][3], qmat[3][3];
|
|
|
|
/* use both or either quat and defmat correction */
|
|
if(quats && eve->tmp.f) {
|
|
quat_to_mat3( qmat,eve->tmp.p);
|
|
|
|
if(defmats)
|
|
mul_serie_m3(mat, mtx, qmat, defmats[a],
|
|
NULL, NULL, NULL, NULL, NULL);
|
|
else
|
|
mul_m3_m3m3(mat, mtx, qmat);
|
|
}
|
|
else
|
|
mul_m3_m3m3(mat, mtx, defmats[a]);
|
|
|
|
invert_m3_m3(imat, mat);
|
|
|
|
copy_m3_m3(tob->smtx, imat);
|
|
copy_m3_m3(tob->mtx, mat);
|
|
}
|
|
else {
|
|
copy_m3_m3(tob->smtx, smtx);
|
|
copy_m3_m3(tob->mtx, mtx);
|
|
}
|
|
|
|
/* Mirror? */
|
|
if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
|
|
EditVert *vmir= editmesh_get_x_mirror_vert(t->obedit, em, eve, tob->iloc, a); /* initializes octree on first call */
|
|
if(vmir != eve) {
|
|
tob->extra = vmir;
|
|
}
|
|
}
|
|
tob++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mirror != 0)
|
|
{
|
|
tob = t->data;
|
|
for( a = 0; a < t->total; a++, tob++ )
|
|
{
|
|
if (ABS(tob->loc[0]) <= 0.00001f)
|
|
{
|
|
tob->flag |= TD_MIRROR_EDGE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* crazy space free */
|
|
if(quats)
|
|
MEM_freeN(quats);
|
|
if(defmats)
|
|
MEM_freeN(defmats);
|
|
}
|
|
|
|
/* *** NODE EDITOR *** */
|
|
void flushTransNodes(TransInfo *t)
|
|
{
|
|
int a;
|
|
TransData2D *td;
|
|
|
|
/* flush to 2d vector from internally used 3d vector */
|
|
for(a=0, td= t->data2d; a<t->total; a++, td++) {
|
|
td->loc2d[0]= td->loc[0];
|
|
td->loc2d[1]= td->loc[1];
|
|
}
|
|
|
|
/* handle intersection with noodles */
|
|
if(t->total==1) {
|
|
ED_node_link_intersect_test(t->sa, 1);
|
|
}
|
|
|
|
}
|
|
|
|
/* *** SEQUENCE EDITOR *** */
|
|
|
|
/* commented _only_ because the meta may have animaion data which
|
|
* needs moving too [#28158] */
|
|
|
|
#define SEQ_TX_NESTED_METAS
|
|
|
|
void flushTransSeq(TransInfo *t)
|
|
{
|
|
ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check already done */
|
|
int a, new_frame, old_start;
|
|
TransData *td= NULL;
|
|
TransData2D *td2d= NULL;
|
|
TransDataSeq *tdsq= NULL;
|
|
Sequence *seq;
|
|
|
|
|
|
|
|
/* prevent updating the same seq twice
|
|
* if the transdata order is changed this will mess up
|
|
* but so will TransDataSeq */
|
|
Sequence *seq_prev= NULL;
|
|
|
|
/* flush to 2d vector from internally used 3d vector */
|
|
for(a=0, td= t->data, td2d= t->data2d; a<t->total; a++, td++, td2d++) {
|
|
tdsq= (TransDataSeq *)td->extra;
|
|
seq= tdsq->seq;
|
|
old_start = seq->start;
|
|
new_frame= (int)floor(td2d->loc[0] + 0.5f);
|
|
|
|
switch (tdsq->sel_flag) {
|
|
case SELECT:
|
|
#ifdef SEQ_TX_NESTED_METAS
|
|
if ((seq->depth != 0 || seq_tx_test(seq))) /* for meta's, their children move */
|
|
seq->start= new_frame - tdsq->start_offset;
|
|
#else
|
|
if (seq->type != SEQ_META && (seq->depth != 0 || seq_tx_test(seq))) /* for meta's, their children move */
|
|
seq->start= new_frame - tdsq->start_offset;
|
|
#endif
|
|
if (seq->depth==0) {
|
|
seq->machine= (int)floor(td2d->loc[1] + 0.5f);
|
|
CLAMP(seq->machine, 1, MAXSEQ);
|
|
}
|
|
break;
|
|
case SEQ_LEFTSEL: /* no vertical transform */
|
|
seq_tx_set_final_left(seq, new_frame);
|
|
seq_tx_handle_xlimits(seq, tdsq->flag&SEQ_LEFTSEL, tdsq->flag&SEQ_RIGHTSEL);
|
|
seq_single_fix(seq); /* todo - move this into aftertrans update? - old seq tx needed it anyway */
|
|
break;
|
|
case SEQ_RIGHTSEL: /* no vertical transform */
|
|
seq_tx_set_final_right(seq, new_frame);
|
|
seq_tx_handle_xlimits(seq, tdsq->flag&SEQ_LEFTSEL, tdsq->flag&SEQ_RIGHTSEL);
|
|
seq_single_fix(seq); /* todo - move this into aftertrans update? - old seq tx needed it anyway */
|
|
break;
|
|
}
|
|
|
|
if (seq != seq_prev) {
|
|
if(seq->depth==0) {
|
|
/* Calculate this strip and all nested strips
|
|
* children are ALWAYS transformed first
|
|
* so we dont need to do this in another loop. */
|
|
calc_sequence(t->scene, seq);
|
|
}
|
|
else {
|
|
calc_sequence_disp(t->scene, seq);
|
|
}
|
|
|
|
if(tdsq->sel_flag == SELECT)
|
|
seq_offset_animdata(t->scene, seq, seq->start - old_start);
|
|
}
|
|
seq_prev= seq;
|
|
}
|
|
|
|
/* need to do the overlap check in a new loop otherwise adjacent strips
|
|
* will not be updated and we'll get false positives */
|
|
seq_prev= NULL;
|
|
for(a=0, td= t->data, td2d= t->data2d; a<t->total; a++, td++, td2d++) {
|
|
|
|
tdsq= (TransDataSeq *)td->extra;
|
|
seq= tdsq->seq;
|
|
|
|
if (seq != seq_prev) {
|
|
if(seq->depth==0) {
|
|
/* test overlap, displayes red outline */
|
|
seq->flag &= ~SEQ_OVERLAP;
|
|
if( seq_test_overlap(seqbasep, seq) ) {
|
|
seq->flag |= SEQ_OVERLAP;
|
|
}
|
|
}
|
|
}
|
|
seq_prev= seq;
|
|
}
|
|
|
|
if (t->mode == TFM_SEQ_SLIDE) { /* originally TFM_TIME_EXTEND, transform changes */
|
|
/* Special annoying case here, need to calc metas with TFM_TIME_EXTEND only */
|
|
seq= seqbasep->first;
|
|
|
|
while(seq) {
|
|
if (seq->type == SEQ_META && seq->flag & SELECT)
|
|
calc_sequence(t->scene, seq);
|
|
seq= seq->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********************* UV ****************** */
|
|
|
|
static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, float *uv, int selected)
|
|
{
|
|
float aspx, aspy;
|
|
|
|
ED_space_image_uv_aspect(sima, &aspx, &aspy);
|
|
|
|
/* uv coords are scaled by aspects. this is needed for rotations and
|
|
proportional editing to be consistent with the stretchted uv coords
|
|
that are displayed. this also means that for display and numinput,
|
|
and when the the uv coords are flushed, these are converted each time */
|
|
td2d->loc[0] = uv[0]*aspx;
|
|
td2d->loc[1] = uv[1]*aspy;
|
|
td2d->loc[2] = 0.0f;
|
|
td2d->loc2d = uv;
|
|
|
|
td->flag = 0;
|
|
td->loc = td2d->loc;
|
|
copy_v3_v3(td->center, td->loc);
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->val= NULL;
|
|
|
|
if(selected) {
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0;
|
|
}
|
|
else {
|
|
td->dist= MAXFLOAT;
|
|
}
|
|
unit_m3(td->mtx);
|
|
unit_m3(td->smtx);
|
|
}
|
|
|
|
static void createTransUVs(bContext *C, TransInfo *t)
|
|
{
|
|
SpaceImage *sima = CTX_wm_space_image(C);
|
|
Image *ima = CTX_data_edit_image(C);
|
|
Scene *scene = t->scene;
|
|
TransData *td = NULL;
|
|
TransData2D *td2d = NULL;
|
|
MTFace *tf;
|
|
int count=0, countsel=0;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
|
|
EditFace *efa;
|
|
|
|
if(!ED_space_image_show_uvedit(sima, t->obedit)) return;
|
|
|
|
/* count */
|
|
for (efa= em->faces.first; efa; efa= efa->next) {
|
|
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
|
|
if(uvedit_face_visible(scene, ima, efa, tf)) {
|
|
efa->tmp.p = tf;
|
|
|
|
if (uvedit_uv_selected(scene, efa, tf, 0)) countsel++;
|
|
if (uvedit_uv_selected(scene, efa, tf, 1)) countsel++;
|
|
if (uvedit_uv_selected(scene, efa, tf, 2)) countsel++;
|
|
if (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) countsel++;
|
|
if(propmode)
|
|
count += (efa->v4)? 4: 3;
|
|
} else {
|
|
efa->tmp.p = NULL;
|
|
}
|
|
}
|
|
|
|
/* note: in prop mode we need at least 1 selected */
|
|
if (countsel==0) return;
|
|
|
|
t->total= (propmode)? count: countsel;
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
|
|
/* for each 2d uv coord a 3d vector is allocated, so that they can be
|
|
treated just as if they were 3d verts */
|
|
t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "TransObData2D(UV Editing)");
|
|
|
|
if(sima->flag & SI_CLIP_UV)
|
|
t->flag |= T_CLIP_UV;
|
|
|
|
td= t->data;
|
|
td2d= t->data2d;
|
|
|
|
for (efa= em->faces.first; efa; efa= efa->next) {
|
|
if ((tf=(MTFace *)efa->tmp.p)) {
|
|
if (propmode) {
|
|
UVsToTransData(sima, td++, td2d++, tf->uv[0], uvedit_uv_selected(scene, efa, tf, 0));
|
|
UVsToTransData(sima, td++, td2d++, tf->uv[1], uvedit_uv_selected(scene, efa, tf, 1));
|
|
UVsToTransData(sima, td++, td2d++, tf->uv[2], uvedit_uv_selected(scene, efa, tf, 2));
|
|
if(efa->v4)
|
|
UVsToTransData(sima, td++, td2d++, tf->uv[3], uvedit_uv_selected(scene, efa, tf, 3));
|
|
} else {
|
|
if(uvedit_uv_selected(scene, efa, tf, 0)) UVsToTransData(sima, td++, td2d++, tf->uv[0], 1);
|
|
if(uvedit_uv_selected(scene, efa, tf, 1)) UVsToTransData(sima, td++, td2d++, tf->uv[1], 1);
|
|
if(uvedit_uv_selected(scene, efa, tf, 2)) UVsToTransData(sima, td++, td2d++, tf->uv[2], 1);
|
|
if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) UVsToTransData(sima, td++, td2d++, tf->uv[3], 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sima->flag & SI_LIVE_UNWRAP)
|
|
ED_uvedit_live_unwrap_begin(t->scene, t->obedit);
|
|
}
|
|
|
|
void flushTransUVs(TransInfo *t)
|
|
{
|
|
SpaceImage *sima = t->sa->spacedata.first;
|
|
TransData2D *td;
|
|
int a, width, height;
|
|
float aspx, aspy, invx, invy;
|
|
|
|
ED_space_image_uv_aspect(sima, &aspx, &aspy);
|
|
ED_space_image_size(sima, &width, &height);
|
|
invx= 1.0f/aspx;
|
|
invy= 1.0f/aspy;
|
|
|
|
/* flush to 2d vector from internally used 3d vector */
|
|
for(a=0, td= t->data2d; a<t->total; a++, td++) {
|
|
td->loc2d[0]= td->loc[0]*invx;
|
|
td->loc2d[1]= td->loc[1]*invy;
|
|
|
|
if((sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
|
|
td->loc2d[0]= (float)floor(width*td->loc2d[0] + 0.5f)/width;
|
|
td->loc2d[1]= (float)floor(height*td->loc2d[1] + 0.5f)/height;
|
|
}
|
|
}
|
|
}
|
|
|
|
int clipUVTransform(TransInfo *t, float *vec, int resize)
|
|
{
|
|
TransData *td;
|
|
int a, clipx=1, clipy=1;
|
|
float aspx, aspy, min[2], max[2];
|
|
|
|
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
|
|
min[0]= min[1]= 0.0f;
|
|
max[0]= aspx; max[1]= aspy;
|
|
|
|
for(a=0, td= t->data; a<t->total; a++, td++) {
|
|
DO_MINMAX2(td->loc, min, max);
|
|
}
|
|
|
|
if(resize) {
|
|
if(min[0] < 0.0f && t->center[0] > 0.0f && t->center[0] < aspx*0.5f)
|
|
vec[0] *= t->center[0]/(t->center[0] - min[0]);
|
|
else if(max[0] > aspx && t->center[0] < aspx)
|
|
vec[0] *= (t->center[0] - aspx)/(t->center[0] - max[0]);
|
|
else
|
|
clipx= 0;
|
|
|
|
if(min[1] < 0.0f && t->center[1] > 0.0f && t->center[1] < aspy*0.5f)
|
|
vec[1] *= t->center[1]/(t->center[1] - min[1]);
|
|
else if(max[1] > aspy && t->center[1] < aspy)
|
|
vec[1] *= (t->center[1] - aspy)/(t->center[1] - max[1]);
|
|
else
|
|
clipy= 0;
|
|
}
|
|
else {
|
|
if(min[0] < 0.0f)
|
|
vec[0] -= min[0];
|
|
else if(max[0] > aspx)
|
|
vec[0] -= max[0]-aspx;
|
|
else
|
|
clipx= 0;
|
|
|
|
if(min[1] < 0.0f)
|
|
vec[1] -= min[1];
|
|
else if(max[1] > aspy)
|
|
vec[1] -= max[1]-aspy;
|
|
else
|
|
clipy= 0;
|
|
}
|
|
|
|
return (clipx || clipy);
|
|
}
|
|
|
|
/* ********************* ANIMATION EDITORS (GENERAL) ************************* */
|
|
|
|
/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
|
|
static short FrameOnMouseSide(char side, float frame, float cframe)
|
|
{
|
|
/* both sides, so it doesn't matter */
|
|
if (side == 'B') return 1;
|
|
|
|
/* only on the named side */
|
|
if (side == 'R')
|
|
return (frame >= cframe) ? 1 : 0;
|
|
else
|
|
return (frame <= cframe) ? 1 : 0;
|
|
}
|
|
|
|
/* ********************* NLA EDITOR ************************* */
|
|
|
|
static void createTransNlaData(bContext *C, TransInfo *t)
|
|
{
|
|
Scene *scene= t->scene;
|
|
SpaceNla *snla = NULL;
|
|
TransData *td = NULL;
|
|
TransDataNla *tdn = NULL;
|
|
|
|
bAnimContext ac;
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
int count=0;
|
|
|
|
/* determine what type of data we are operating on */
|
|
if (ANIM_animdata_get_context(C, &ac) == 0)
|
|
return;
|
|
snla = (SpaceNla *)ac.sl;
|
|
|
|
/* filter data */
|
|
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT);
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* which side of the current frame should be allowed */
|
|
if (t->mode == TFM_TIME_EXTEND) {
|
|
/* only side on which mouse is gets transformed */
|
|
float xmouse, ymouse;
|
|
|
|
UI_view2d_region_to_view(&ac.ar->v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
|
|
t->frame_side= (xmouse > CFRA) ? 'R' : 'L';
|
|
}
|
|
else {
|
|
/* normal transform - both sides of current frame are considered */
|
|
t->frame_side = 'B';
|
|
}
|
|
|
|
/* loop 1: count how many strips are selected (consider each strip as 2 points) */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
NlaTrack *nlt= (NlaTrack *)ale->data;
|
|
NlaStrip *strip;
|
|
|
|
/* make some meta-strips for chains of selected strips */
|
|
BKE_nlastrips_make_metas(&nlt->strips, 1);
|
|
|
|
/* only consider selected strips */
|
|
for (strip= nlt->strips.first; strip; strip= strip->next) {
|
|
// TODO: we can make strips have handles later on...
|
|
/* transition strips can't get directly transformed */
|
|
if (strip->type != NLASTRIP_TYPE_TRANSITION) {
|
|
if (strip->flag & NLASTRIP_FLAG_SELECT) {
|
|
if (FrameOnMouseSide(t->frame_side, strip->start, (float)CFRA)) count++;
|
|
if (FrameOnMouseSide(t->frame_side, strip->end, (float)CFRA)) count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* stop if trying to build list if nothing selected */
|
|
if (count == 0) {
|
|
/* cleanup temp list */
|
|
BLI_freelistN(&anim_data);
|
|
return;
|
|
}
|
|
|
|
/* allocate memory for data */
|
|
t->total= count;
|
|
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(NLA Editor)");
|
|
td= t->data;
|
|
t->customData= MEM_callocN(t->total*sizeof(TransDataNla), "TransDataNla (NLA Editor)");
|
|
tdn= t->customData;
|
|
|
|
/* loop 2: build transdata array */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
/* only if a real NLA-track */
|
|
if (ale->type == ANIMTYPE_NLATRACK) {
|
|
AnimData *adt = ale->adt;
|
|
NlaTrack *nlt= (NlaTrack *)ale->data;
|
|
NlaStrip *strip;
|
|
|
|
/* only consider selected strips */
|
|
for (strip= nlt->strips.first; strip; strip= strip->next) {
|
|
// TODO: we can make strips have handles later on...
|
|
/* transition strips can't get directly transformed */
|
|
if (strip->type != NLASTRIP_TYPE_TRANSITION) {
|
|
if (strip->flag & NLASTRIP_FLAG_SELECT) {
|
|
/* our transform data is constructed as follows:
|
|
* - only the handles on the right side of the current-frame get included
|
|
* - td structs are transform-elements operated on by the transform system
|
|
* and represent a single handle. The storage/pointer used (val or loc) depends on
|
|
* whether we're scaling or transforming. Ultimately though, the handles
|
|
* the td writes to will simply be a dummy in tdn
|
|
* - for each strip being transformed, a single tdn struct is used, so in some
|
|
* cases, there will need to be 1 of these tdn elements in the array skipped...
|
|
*/
|
|
float center[3], yval;
|
|
|
|
/* firstly, init tdn settings */
|
|
tdn->id= ale->id;
|
|
tdn->oldTrack= tdn->nlt= nlt;
|
|
tdn->strip= strip;
|
|
tdn->trackIndex= BLI_findindex(&adt->nla_tracks, nlt);
|
|
|
|
yval= (float)(tdn->trackIndex * NLACHANNEL_STEP(snla));
|
|
|
|
tdn->h1[0]= strip->start;
|
|
tdn->h1[1]= yval;
|
|
tdn->h2[0]= strip->end;
|
|
tdn->h2[1]= yval;
|
|
|
|
center[0]= (float)CFRA;
|
|
center[1]= yval;
|
|
center[2]= 0.0f;
|
|
|
|
/* set td's based on which handles are applicable */
|
|
if (FrameOnMouseSide(t->frame_side, strip->start, (float)CFRA))
|
|
{
|
|
/* just set tdn to assume that it only has one handle for now */
|
|
tdn->handle= -1;
|
|
|
|
/* now, link the transform data up to this data */
|
|
if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) {
|
|
td->loc= tdn->h1;
|
|
copy_v3_v3(td->iloc, tdn->h1);
|
|
|
|
/* store all the other gunk that is required by transform */
|
|
copy_v3_v3(td->center, center);
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->val= NULL;
|
|
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0f;
|
|
|
|
unit_m3(td->mtx);
|
|
unit_m3(td->smtx);
|
|
}
|
|
else {
|
|
/* time scaling only needs single value */
|
|
td->val= &tdn->h1[0];
|
|
td->ival= tdn->h1[0];
|
|
}
|
|
|
|
td->extra= tdn;
|
|
td++;
|
|
}
|
|
if (FrameOnMouseSide(t->frame_side, strip->end, (float)CFRA))
|
|
{
|
|
/* if tdn is already holding the start handle, then we're doing both, otherwise, only end */
|
|
tdn->handle= (tdn->handle) ? 2 : 1;
|
|
|
|
/* now, link the transform data up to this data */
|
|
if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) {
|
|
td->loc= tdn->h2;
|
|
copy_v3_v3(td->iloc, tdn->h2);
|
|
|
|
/* store all the other gunk that is required by transform */
|
|
copy_v3_v3(td->center, center);
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->val= NULL;
|
|
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0f;
|
|
|
|
unit_m3(td->mtx);
|
|
unit_m3(td->smtx);
|
|
}
|
|
else {
|
|
/* time scaling only needs single value */
|
|
td->val= &tdn->h2[0];
|
|
td->ival= tdn->h2[0];
|
|
}
|
|
|
|
td->extra= tdn;
|
|
td++;
|
|
}
|
|
|
|
/* if both handles were used, skip the next tdn (i.e. leave it blank) since the counting code is dumb...
|
|
* otherwise, just advance to the next one...
|
|
*/
|
|
if (tdn->handle == 2)
|
|
tdn += 2;
|
|
else
|
|
tdn++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* cleanup temp list */
|
|
BLI_freelistN(&anim_data);
|
|
}
|
|
|
|
/* ********************* ACTION EDITOR ****************** */
|
|
|
|
/* Called by special_aftertrans_update to make sure selected gp-frames replace
|
|
* any other gp-frames which may reside on that frame (that are not selected).
|
|
* It also makes sure gp-frames are still stored in chronological order after
|
|
* transform.
|
|
*/
|
|
static void posttrans_gpd_clean (bGPdata *gpd)
|
|
{
|
|
bGPDlayer *gpl;
|
|
|
|
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
|
|
ListBase sel_buffer = {NULL, NULL};
|
|
bGPDframe *gpf, *gpfn;
|
|
bGPDframe *gfs, *gfsn;
|
|
|
|
/* loop 1: loop through and isolate selected gp-frames to buffer
|
|
* (these need to be sorted as they are isolated)
|
|
*/
|
|
for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
|
|
short added= 0;
|
|
gpfn= gpf->next;
|
|
|
|
if (gpf->flag & GP_FRAME_SELECT) {
|
|
BLI_remlink(&gpl->frames, gpf);
|
|
|
|
/* find place to add them in buffer
|
|
* - go backwards as most frames will still be in order,
|
|
* so doing it this way will be faster
|
|
*/
|
|
for (gfs= sel_buffer.last; gfs; gfs= gfs->prev) {
|
|
/* if current (gpf) occurs after this one in buffer, add! */
|
|
if (gfs->framenum < gpf->framenum) {
|
|
BLI_insertlinkafter(&sel_buffer, gfs, gpf);
|
|
added= 1;
|
|
break;
|
|
}
|
|
}
|
|
if (added == 0)
|
|
BLI_addhead(&sel_buffer, gpf);
|
|
}
|
|
}
|
|
|
|
/* error checking: it is unlikely, but may be possible to have none selected */
|
|
if (sel_buffer.first == NULL)
|
|
continue;
|
|
|
|
/* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
|
|
if (gpl->frames.first == NULL) {
|
|
gpl->frames.first= sel_buffer.first;
|
|
gpl->frames.last= sel_buffer.last;
|
|
|
|
continue;
|
|
}
|
|
|
|
/* loop 2: remove duplicates of frames in buffers */
|
|
for (gpf= gpl->frames.first; gpf && sel_buffer.first; gpf= gpfn) {
|
|
gpfn= gpf->next;
|
|
|
|
/* loop through sel_buffer, emptying stuff from front of buffer if ok */
|
|
for (gfs= sel_buffer.first; gfs && gpf; gfs= gfsn) {
|
|
gfsn= gfs->next;
|
|
|
|
/* if this buffer frame needs to go before current, add it! */
|
|
if (gfs->framenum < gpf->framenum) {
|
|
/* transfer buffer frame to frames list (before current) */
|
|
BLI_remlink(&sel_buffer, gfs);
|
|
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
|
|
}
|
|
/* if this buffer frame is on same frame, replace current with it and stop */
|
|
else if (gfs->framenum == gpf->framenum) {
|
|
/* transfer buffer frame to frames list (before current) */
|
|
BLI_remlink(&sel_buffer, gfs);
|
|
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
|
|
|
|
/* get rid of current frame */
|
|
gpencil_layer_delframe(gpl, gpf);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if anything is still in buffer, append to end */
|
|
for (gfs= sel_buffer.first; gfs; gfs= gfsn) {
|
|
gfsn= gfs->next;
|
|
|
|
BLI_remlink(&sel_buffer, gfs);
|
|
BLI_addtail(&gpl->frames, gfs);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Called during special_aftertrans_update to make sure selected keyframes replace
|
|
* any other keyframes which may reside on that frame (that is not selected).
|
|
*/
|
|
static void posttrans_fcurve_clean (FCurve *fcu, const short use_handle)
|
|
{
|
|
float *selcache; /* cache for frame numbers of selected frames (fcu->totvert*sizeof(float)) */
|
|
int len, index, i; /* number of frames in cache, item index */
|
|
|
|
/* allocate memory for the cache */
|
|
// TODO: investigate using BezTriple columns instead?
|
|
if (fcu->totvert == 0 || fcu->bezt==NULL)
|
|
return;
|
|
selcache= MEM_callocN(sizeof(float)*fcu->totvert, "FCurveSelFrameNums");
|
|
len= 0;
|
|
index= 0;
|
|
|
|
/* We do 2 loops, 1 for marking keyframes for deletion, one for deleting
|
|
* as there is no guarantee what order the keyframes are exactly, even though
|
|
* they have been sorted by time.
|
|
*/
|
|
|
|
/* Loop 1: find selected keyframes */
|
|
for (i = 0; i < fcu->totvert; i++) {
|
|
BezTriple *bezt= &fcu->bezt[i];
|
|
|
|
if (BEZSELECTED(bezt)) {
|
|
selcache[index]= bezt->vec[1][0];
|
|
index++;
|
|
len++;
|
|
}
|
|
}
|
|
|
|
/* Loop 2: delete unselected keyframes on the same frames
|
|
* (if any keyframes were found, or the whole curve wasn't affected)
|
|
*/
|
|
if ((len) && (len != fcu->totvert)) {
|
|
for (i= fcu->totvert-1; i >= 0; i--) {
|
|
BezTriple *bezt= &fcu->bezt[i];
|
|
|
|
if (BEZSELECTED(bezt) == 0) {
|
|
/* check beztriple should be removed according to cache */
|
|
for (index= 0; index < len; index++) {
|
|
if (IS_EQF(bezt->vec[1][0], selcache[index])) {
|
|
delete_fcurve_key(fcu, i, 0);
|
|
break;
|
|
}
|
|
else if (bezt->vec[1][0] < selcache[index])
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
testhandles_fcurve(fcu, use_handle);
|
|
}
|
|
|
|
/* free cache */
|
|
MEM_freeN(selcache);
|
|
}
|
|
|
|
|
|
|
|
/* Called by special_aftertrans_update to make sure selected keyframes replace
|
|
* any other keyframes which may reside on that frame (that is not selected).
|
|
* remake_action_ipos should have already been called
|
|
*/
|
|
static void posttrans_action_clean (bAnimContext *ac, bAction *act)
|
|
{
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
/* filter data */
|
|
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/);
|
|
ANIM_animdata_filter(ac, &anim_data, filter, act, ANIMCONT_ACTION);
|
|
|
|
/* loop through relevant data, removing keyframes as appropriate
|
|
* - all keyframes are converted in/out of global time
|
|
*/
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
|
|
|
|
if (adt) {
|
|
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
|
|
posttrans_fcurve_clean(ale->key_data, FALSE); /* only use handles in graph editor */
|
|
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
|
|
}
|
|
else
|
|
posttrans_fcurve_clean(ale->key_data, FALSE); /* only use handles in graph editor */
|
|
}
|
|
|
|
/* free temp data */
|
|
BLI_freelistN(&anim_data);
|
|
}
|
|
|
|
/* ----------------------------- */
|
|
|
|
/* fully select selected beztriples, but only include if it's on the right side of cfra */
|
|
static int count_fcurve_keys(FCurve *fcu, char side, float cfra)
|
|
{
|
|
BezTriple *bezt;
|
|
int i, count = 0;
|
|
|
|
if (ELEM(NULL, fcu, fcu->bezt))
|
|
return count;
|
|
|
|
/* only include points that occur on the right side of cfra */
|
|
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
|
|
if (bezt->f2 & SELECT) {
|
|
/* no need to adjust the handle selection since they are assumed
|
|
* selected (like graph editor with SIPO_NOHANDLES) */
|
|
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
|
|
count += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/* fully select selected beztriples, but only include if it's on the right side of cfra */
|
|
static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
|
|
{
|
|
bGPDframe *gpf;
|
|
int count = 0;
|
|
|
|
if (gpl == NULL)
|
|
return count;
|
|
|
|
/* only include points that occur on the right side of cfra */
|
|
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
|
|
if (gpf->flag & GP_FRAME_SELECT) {
|
|
if (FrameOnMouseSide(side, (float)gpf->framenum, cfra))
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/* This function assigns the information to transdata */
|
|
static void TimeToTransData(TransData *td, float *time, AnimData *adt)
|
|
{
|
|
/* memory is calloc'ed, so that should zero everything nicely for us */
|
|
td->val = time;
|
|
td->ival = *(time);
|
|
|
|
/* store the AnimData where this keyframe exists as a keyframe of the
|
|
* active action as td->extra.
|
|
*/
|
|
td->extra= adt;
|
|
}
|
|
|
|
/* This function advances the address to which td points to, so it must return
|
|
* the new address so that the next time new transform data is added, it doesn't
|
|
* overwrite the existing ones... i.e. td = IcuToTransData(td, icu, ob, side, cfra);
|
|
*
|
|
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
|
|
* on the named side are used.
|
|
*/
|
|
static TransData *ActionFCurveToTransData(TransData *td, TransData2D **td2dv, FCurve *fcu, AnimData *adt, char side, float cfra)
|
|
{
|
|
BezTriple *bezt;
|
|
TransData2D *td2d = *td2dv;
|
|
int i;
|
|
|
|
if (ELEM(NULL, fcu, fcu->bezt))
|
|
return td;
|
|
|
|
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
|
|
/* only add selected keyframes (for now, proportional edit is not enabled) */
|
|
if (bezt->f2 & SELECT) { /* note this MUST match count_fcurve_keys(), so can't use BEZSELECTED() macro */
|
|
/* only add if on the right 'side' of the current frame */
|
|
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
|
|
TimeToTransData(td, bezt->vec[1], adt);
|
|
|
|
/*set flags to move handles as necassary*/
|
|
td->flag |= TD_MOVEHANDLE1|TD_MOVEHANDLE2;
|
|
td2d->h1 = bezt->vec[0];
|
|
td2d->h2 = bezt->vec[2];
|
|
|
|
VECCOPY2D(td2d->ih1, td2d->h1);
|
|
VECCOPY2D(td2d->ih2, td2d->h2);
|
|
|
|
td++;
|
|
td2d++;
|
|
}
|
|
}
|
|
}
|
|
|
|
*td2dv = td2d;
|
|
|
|
return td;
|
|
}
|
|
|
|
/* helper struct for gp-frame transforms (only used here) */
|
|
typedef struct tGPFtransdata {
|
|
float val; /* where transdata writes transform */
|
|
int *sdata; /* pointer to gpf->framenum */
|
|
} tGPFtransdata;
|
|
|
|
/* This function helps flush transdata written to tempdata into the gp-frames */
|
|
void flushTransGPactionData (TransInfo *t)
|
|
{
|
|
tGPFtransdata *tfd;
|
|
int i;
|
|
|
|
/* find the first one to start from */
|
|
if (t->mode == TFM_TIME_SLIDE)
|
|
tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
|
|
else
|
|
tfd= (tGPFtransdata *)(t->customData);
|
|
|
|
/* flush data! */
|
|
for (i = 0; i < t->total; i++, tfd++) {
|
|
*(tfd->sdata)= (int)floor(tfd->val + 0.5f);
|
|
}
|
|
}
|
|
|
|
/* This function advances the address to which td points to, so it must return
|
|
* the new address so that the next time new transform data is added, it doesn't
|
|
* overwrite the existing ones... i.e. td = GPLayerToTransData(td, ipo, ob, side, cfra);
|
|
*
|
|
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
|
|
* on the named side are used.
|
|
*/
|
|
static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, char side, float cfra)
|
|
{
|
|
bGPDframe *gpf;
|
|
int count= 0;
|
|
|
|
/* check for select frames on right side of current frame */
|
|
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
|
|
if (gpf->flag & GP_FRAME_SELECT) {
|
|
if (FrameOnMouseSide(side, (float)gpf->framenum, cfra)) {
|
|
/* memory is calloc'ed, so that should zero everything nicely for us */
|
|
td->val= &tfd->val;
|
|
td->ival= (float)gpf->framenum;
|
|
|
|
tfd->val= (float)gpf->framenum;
|
|
tfd->sdata= &gpf->framenum;
|
|
|
|
/* advance td now */
|
|
td++;
|
|
tfd++;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
static void createTransActionData(bContext *C, TransInfo *t)
|
|
{
|
|
Scene *scene= t->scene;
|
|
TransData *td = NULL;
|
|
TransData2D *td2d = NULL;
|
|
tGPFtransdata *tfd = NULL;
|
|
|
|
bAnimContext ac;
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
int count=0;
|
|
float cfra;
|
|
|
|
/* determine what type of data we are operating on */
|
|
if (ANIM_animdata_get_context(C, &ac) == 0)
|
|
return;
|
|
|
|
/* filter data */
|
|
if (ac.datatype == ANIMCONT_GPENCIL)
|
|
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT);
|
|
else
|
|
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/);
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* which side of the current frame should be allowed */
|
|
if (t->mode == TFM_TIME_EXTEND) {
|
|
/* only side on which mouse is gets transformed */
|
|
float xmouse, ymouse;
|
|
|
|
UI_view2d_region_to_view(&ac.ar->v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
|
|
t->frame_side = (xmouse > CFRA) ? 'R' : 'L'; // XXX use t->frame_side
|
|
}
|
|
else {
|
|
/* normal transform - both sides of current frame are considered */
|
|
t->frame_side = 'B';
|
|
}
|
|
|
|
/* loop 1: fully select ipo-keys and count how many BezTriples are selected */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
|
|
|
|
/* convert current-frame to action-time (slightly less accurate, espcially under
|
|
* higher scaling ratios, but is faster than converting all points)
|
|
*/
|
|
if (adt)
|
|
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
|
|
else
|
|
cfra = (float)CFRA;
|
|
|
|
if (ale->type == ANIMTYPE_FCURVE)
|
|
count += count_fcurve_keys(ale->key_data, t->frame_side, cfra);
|
|
else
|
|
count += count_gplayer_frames(ale->data, t->frame_side, cfra);
|
|
}
|
|
|
|
/* stop if trying to build list if nothing selected */
|
|
if (count == 0) {
|
|
/* cleanup temp list */
|
|
BLI_freelistN(&anim_data);
|
|
return;
|
|
}
|
|
|
|
/* allocate memory for data */
|
|
t->total= count;
|
|
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(Action Editor)");
|
|
t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "transdata2d");
|
|
td= t->data;
|
|
td2d = t->data2d;
|
|
|
|
if (ac.datatype == ANIMCONT_GPENCIL) {
|
|
if (t->mode == TFM_TIME_SLIDE) {
|
|
t->customData= MEM_callocN((sizeof(float)*2)+(sizeof(tGPFtransdata)*count), "TimeSlide + tGPFtransdata");
|
|
tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
|
|
}
|
|
else {
|
|
t->customData= MEM_callocN(sizeof(tGPFtransdata)*count, "tGPFtransdata");
|
|
tfd= (tGPFtransdata *)(t->customData);
|
|
}
|
|
}
|
|
else if (t->mode == TFM_TIME_SLIDE)
|
|
t->customData= MEM_callocN(sizeof(float)*2, "TimeSlide Min/Max");
|
|
|
|
/* loop 2: build transdata array */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
if (ale->type == ANIMTYPE_GPLAYER) {
|
|
bGPDlayer *gpl= (bGPDlayer *)ale->data;
|
|
int i;
|
|
|
|
i = GPLayerToTransData(td, tfd, gpl, t->frame_side, cfra);
|
|
td += i;
|
|
tfd += i;
|
|
}
|
|
else {
|
|
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
|
|
FCurve *fcu= (FCurve *)ale->key_data;
|
|
|
|
/* convert current-frame to action-time (slightly less accurate, espcially under
|
|
* higher scaling ratios, but is faster than converting all points)
|
|
*/
|
|
if (adt)
|
|
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
|
|
else
|
|
cfra = (float)CFRA;
|
|
|
|
td= ActionFCurveToTransData(td, &td2d, fcu, adt, t->frame_side, cfra);
|
|
}
|
|
}
|
|
|
|
/* check if we're supposed to be setting minx/maxx for TimeSlide */
|
|
if (t->mode == TFM_TIME_SLIDE) {
|
|
float min=999999999.0f, max=-999999999.0f;
|
|
int i;
|
|
|
|
td= t->data;
|
|
for (i=0; i < count; i++, td++) {
|
|
if (min > *(td->val)) min= *(td->val);
|
|
if (max < *(td->val)) max= *(td->val);
|
|
}
|
|
|
|
if (min == max) {
|
|
/* just use the current frame ranges */
|
|
min = (float)PSFRA;
|
|
max = (float)PEFRA;
|
|
}
|
|
|
|
/* minx/maxx values used by TimeSlide are stored as a
|
|
* calloced 2-float array in t->customData. This gets freed
|
|
* in postTrans (T_FREE_CUSTOMDATA).
|
|
*/
|
|
*((float *)(t->customData)) = min;
|
|
*((float *)(t->customData) + 1) = max;
|
|
}
|
|
|
|
/* cleanup temp list */
|
|
BLI_freelistN(&anim_data);
|
|
}
|
|
|
|
/* ********************* GRAPH EDITOR ************************* */
|
|
|
|
/* Helper function for createTransGraphEditData, which is reponsible for associating
|
|
* source data with transform data
|
|
*/
|
|
static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, BezTriple *bezt,
|
|
int bi, short selected, short ishandle, short intvals,
|
|
float mtx[3][3], float smtx[3][3])
|
|
{
|
|
float *loc = bezt->vec[bi];
|
|
float *cent = bezt->vec[1];
|
|
|
|
/* New location from td gets dumped onto the old-location of td2d, which then
|
|
* gets copied to the actual data at td2d->loc2d (bezt->vec[n])
|
|
*
|
|
* Due to NLA mapping, we apply NLA mapping to some of the verts here,
|
|
* and then that mapping will be undone after transform is done.
|
|
*/
|
|
|
|
if (adt) {
|
|
td2d->loc[0] = BKE_nla_tweakedit_remap(adt, loc[0], NLATIME_CONVERT_MAP);
|
|
td2d->loc[1] = loc[1];
|
|
td2d->loc[2] = 0.0f;
|
|
td2d->loc2d = loc;
|
|
|
|
td->loc = td2d->loc;
|
|
td->center[0] = BKE_nla_tweakedit_remap(adt, cent[0], NLATIME_CONVERT_MAP);
|
|
td->center[1] = cent[1];
|
|
td->center[2] = 0.0f;
|
|
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
}
|
|
else {
|
|
td2d->loc[0] = loc[0];
|
|
td2d->loc[1] = loc[1];
|
|
td2d->loc[2] = 0.0f;
|
|
td2d->loc2d = loc;
|
|
|
|
td->loc = td2d->loc;
|
|
copy_v3_v3(td->center, cent);
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
}
|
|
|
|
if (td->flag & TD_MOVEHANDLE1) {
|
|
td2d->h1 = bezt->vec[0];
|
|
VECCOPY2D(td2d->ih1, td2d->h1);
|
|
}
|
|
else
|
|
td2d->h1 = NULL;
|
|
|
|
if (td->flag & TD_MOVEHANDLE2) {
|
|
td2d->h2 = bezt->vec[2];
|
|
VECCOPY2D(td2d->ih2, td2d->h2);
|
|
}
|
|
else
|
|
td2d->h2 = NULL;
|
|
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->val= NULL;
|
|
|
|
/* store AnimData info in td->extra, for applying mapping when flushing */
|
|
td->extra= adt;
|
|
|
|
if (selected) {
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0f;
|
|
}
|
|
else
|
|
td->dist= MAXFLOAT;
|
|
|
|
if (ishandle)
|
|
td->flag |= TD_NOTIMESNAP;
|
|
if (intvals)
|
|
td->flag |= TD_INTVALUES;
|
|
|
|
/* copy space-conversion matrices for dealing with non-uniform scales */
|
|
copy_m3_m3(td->mtx, mtx);
|
|
copy_m3_m3(td->smtx, smtx);
|
|
}
|
|
|
|
static void createTransGraphEditData(bContext *C, TransInfo *t)
|
|
{
|
|
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
|
|
Scene *scene= t->scene;
|
|
ARegion *ar= t->ar;
|
|
View2D *v2d= &ar->v2d;
|
|
|
|
TransData *td = NULL;
|
|
TransData2D *td2d = NULL;
|
|
|
|
bAnimContext ac;
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
BezTriple *bezt;
|
|
int count=0, i;
|
|
float cfra;
|
|
float mtx[3][3], smtx[3][3];
|
|
const short use_handle = !(sipo->flag & SIPO_NOHANDLES);
|
|
|
|
/* determine what type of data we are operating on */
|
|
if (ANIM_animdata_get_context(C, &ac) == 0)
|
|
return;
|
|
|
|
/* filter data */
|
|
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVE_VISIBLE);
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* which side of the current frame should be allowed */
|
|
// XXX we still want this mode, but how to get this using standard transform too?
|
|
if (t->mode == TFM_TIME_EXTEND) {
|
|
/* only side on which mouse is gets transformed */
|
|
float xmouse, ymouse;
|
|
|
|
UI_view2d_region_to_view(v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
|
|
t->frame_side = (xmouse > CFRA) ? 'R' : 'L'; // XXX use t->frame_side
|
|
}
|
|
else {
|
|
/* normal transform - both sides of current frame are considered */
|
|
t->frame_side = 'B';
|
|
}
|
|
|
|
/* loop 1: count how many BezTriples (specifically their verts) are selected (or should be edited) */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
|
|
FCurve *fcu= (FCurve *)ale->key_data;
|
|
|
|
/* convert current-frame to action-time (slightly less accurate, espcially under
|
|
* higher scaling ratios, but is faster than converting all points)
|
|
*/
|
|
if (adt)
|
|
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
|
|
else
|
|
cfra = (float)CFRA;
|
|
|
|
/* F-Curve may not have any keyframes */
|
|
if (fcu->bezt == NULL)
|
|
continue;
|
|
|
|
/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse */
|
|
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
|
|
if (FrameOnMouseSide(t->frame_side, bezt->vec[1][0], cfra)) {
|
|
const char sel2= bezt->f2 & SELECT;
|
|
const char sel1= use_handle ? bezt->f1 & SELECT : sel2;
|
|
const char sel3= use_handle ? bezt->f3 & SELECT : sel2;
|
|
|
|
if (ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE)) {
|
|
/* for 'normal' pivots - just include anything that is selected.
|
|
this works a bit differently in translation modes */
|
|
if (sel2) count++;
|
|
else {
|
|
if (sel1) count++;
|
|
if (sel3) count++;
|
|
}
|
|
}
|
|
else if (sipo->around == V3D_LOCAL) {
|
|
/* for local-pivot we only need to count the number of selected handles only, so that centerpoints don't
|
|
* don't get moved wrong
|
|
*/
|
|
if (bezt->ipo == BEZT_IPO_BEZ) {
|
|
if (sel1) count++;
|
|
if (sel3) count++;
|
|
}
|
|
/* else if (sel2) count++; // TODO: could this cause problems? */
|
|
/* - yes this causes problems, because no td is created for the center point */
|
|
}
|
|
else {
|
|
/* for 'normal' pivots - just include anything that is selected */
|
|
if (sel1) count++;
|
|
if (sel2) count++;
|
|
if (sel3) count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* stop if trying to build list if nothing selected */
|
|
if (count == 0) {
|
|
/* cleanup temp list */
|
|
BLI_freelistN(&anim_data);
|
|
return;
|
|
}
|
|
|
|
/* allocate memory for data */
|
|
t->total= count;
|
|
|
|
t->data= MEM_callocN(t->total*sizeof(TransData), "TransData (Graph Editor)");
|
|
/* for each 2d vert a 3d vector is allocated, so that they can be treated just as if they were 3d verts */
|
|
t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "TransData2D (Graph Editor)");
|
|
|
|
td= t->data;
|
|
td2d= t->data2d;
|
|
|
|
/* precompute space-conversion matrices for dealing with non-uniform scaling of Graph Editor */
|
|
unit_m3(mtx);
|
|
unit_m3(smtx);
|
|
|
|
if (ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
|
|
float xscale, yscale;
|
|
|
|
/* apply scale factors to x and y axes of space-conversion matrices */
|
|
UI_view2d_getscale(v2d, &xscale, &yscale);
|
|
|
|
/* mtx is data to global (i.e. view) conversion */
|
|
mul_v3_fl(mtx[0], xscale);
|
|
mul_v3_fl(mtx[1], yscale);
|
|
|
|
/* smtx is global (i.e. view) to data conversion */
|
|
if (IS_EQF(xscale, 0.0f) == 0) mul_v3_fl(smtx[0], 1.0f/xscale);
|
|
if (IS_EQF(yscale, 0.0f) == 0) mul_v3_fl(smtx[1], 1.0f/yscale);
|
|
}
|
|
|
|
/* loop 2: build transdata arrays */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
|
|
FCurve *fcu= (FCurve *)ale->key_data;
|
|
short intvals= (fcu->flag & FCURVE_INT_VALUES);
|
|
|
|
/* convert current-frame to action-time (slightly less accurate, espcially under
|
|
* higher scaling ratios, but is faster than converting all points)
|
|
*/
|
|
if (adt)
|
|
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
|
|
else
|
|
cfra = (float)CFRA;
|
|
|
|
/* F-Curve may not have any keyframes */
|
|
if (fcu->bezt == NULL)
|
|
continue;
|
|
|
|
ANIM_unit_mapping_apply_fcurve(ac.scene, ale->id, ale->key_data, ANIM_UNITCONV_ONLYSEL|ANIM_UNITCONV_SELVERTS);
|
|
|
|
/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse (if applicable) */
|
|
for (i=0, bezt= fcu->bezt; i < fcu->totvert; i++, bezt++) {
|
|
if (FrameOnMouseSide(t->frame_side, bezt->vec[1][0], cfra)) {
|
|
const char sel2= bezt->f2 & SELECT;
|
|
const char sel1= use_handle ? bezt->f1 & SELECT : sel2;
|
|
const char sel3= use_handle ? bezt->f3 & SELECT : sel2;
|
|
|
|
TransDataCurveHandleFlags *hdata = NULL;
|
|
/* short h1=1, h2=1; */ /* UNUSED */
|
|
|
|
/* only include handles if selected, irrespective of the interpolation modes.
|
|
* also, only treat handles specially if the center point isn't selected.
|
|
*/
|
|
if (!ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE) || !(sel2)) {
|
|
if (sel1) {
|
|
hdata = initTransDataCurveHandles(td, bezt);
|
|
bezt_to_transdata(td++, td2d++, adt, bezt, 0, 1, 1, intvals, mtx, smtx);
|
|
}
|
|
else {
|
|
/* h1= 0; */ /* UNUSED */
|
|
}
|
|
|
|
if (sel3) {
|
|
if (hdata==NULL)
|
|
hdata = initTransDataCurveHandles(td, bezt);
|
|
bezt_to_transdata(td++, td2d++, adt, bezt, 2, 1, 1, intvals, mtx, smtx);
|
|
}
|
|
else {
|
|
/* h2= 0; */ /* UNUSED */
|
|
}
|
|
}
|
|
|
|
/* only include main vert if selected */
|
|
if (sel2 && (sipo->around != V3D_LOCAL || ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE))) {
|
|
|
|
/* move handles relative to center */
|
|
if (ELEM3(t->mode, TFM_TRANSLATION, TFM_TIME_TRANSLATE, TFM_TIME_SLIDE)) {
|
|
if (sel1) td->flag |= TD_MOVEHANDLE1;
|
|
if (sel3) td->flag |= TD_MOVEHANDLE2;
|
|
}
|
|
|
|
/* if handles were not selected, store their selection status */
|
|
if (!(sel1) && !(sel3)) {
|
|
if (hdata == NULL)
|
|
hdata = initTransDataCurveHandles(td, bezt);
|
|
}
|
|
|
|
bezt_to_transdata(td++, td2d++, adt, bezt, 1, 1, 0, intvals, mtx, smtx);
|
|
|
|
}
|
|
/* special hack (must be done after initTransDataCurveHandles(), as that stores handle settings to restore...):
|
|
* - Check if we've got entire BezTriple selected and we're scaling/rotating that point,
|
|
* then check if we're using auto-handles.
|
|
* - If so, change them auto-handles to aligned handles so that handles get affected too
|
|
*/
|
|
if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM) && ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM) && ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
|
|
if (hdata && (sel1) && (sel3)) {
|
|
bezt->h1= HD_ALIGN;
|
|
bezt->h2= HD_ALIGN;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Sets handles based on the selection */
|
|
testhandles_fcurve(fcu, use_handle);
|
|
}
|
|
|
|
/* cleanup temp list */
|
|
BLI_freelistN(&anim_data);
|
|
}
|
|
|
|
|
|
/* ------------------------ */
|
|
|
|
/* struct for use in re-sorting BezTriples during Graph Editor transform */
|
|
typedef struct BeztMap {
|
|
BezTriple *bezt;
|
|
unsigned int oldIndex; /* index of bezt in fcu->bezt array before sorting */
|
|
unsigned int newIndex; /* index of bezt in fcu->bezt array after sorting */
|
|
short swapHs; /* swap order of handles (-1=clear; 0=not checked, 1=swap) */
|
|
char pipo, cipo; /* interpolation of current and next segments */
|
|
} BeztMap;
|
|
|
|
|
|
/* This function converts an FCurve's BezTriple array to a BeztMap array
|
|
* NOTE: this allocates memory that will need to get freed later
|
|
*/
|
|
static BeztMap *bezt_to_beztmaps (BezTriple *bezts, int totvert, const short UNUSED(use_handle))
|
|
{
|
|
BezTriple *bezt= bezts;
|
|
BezTriple *prevbezt= NULL;
|
|
BeztMap *bezm, *bezms;
|
|
int i;
|
|
|
|
/* allocate memory for this array */
|
|
if (totvert==0 || bezts==NULL)
|
|
return NULL;
|
|
bezm= bezms= MEM_callocN(sizeof(BeztMap)*totvert, "BeztMaps");
|
|
|
|
/* assign beztriples to beztmaps */
|
|
for (i=0; i < totvert; i++, bezm++, prevbezt=bezt, bezt++) {
|
|
bezm->bezt= bezt;
|
|
|
|
bezm->oldIndex= i;
|
|
bezm->newIndex= i;
|
|
|
|
bezm->pipo= (prevbezt) ? prevbezt->ipo : bezt->ipo;
|
|
bezm->cipo= bezt->ipo;
|
|
}
|
|
|
|
return bezms;
|
|
}
|
|
|
|
/* This function copies the code of sort_time_ipocurve, but acts on BeztMap structs instead */
|
|
static void sort_time_beztmaps (BeztMap *bezms, int totvert, const short UNUSED(use_handle))
|
|
{
|
|
BeztMap *bezm;
|
|
int i, ok= 1;
|
|
|
|
/* keep repeating the process until nothing is out of place anymore */
|
|
while (ok) {
|
|
ok= 0;
|
|
|
|
bezm= bezms;
|
|
i= totvert;
|
|
while (i--) {
|
|
/* is current bezm out of order (i.e. occurs later than next)? */
|
|
if (i > 0) {
|
|
if (bezm->bezt->vec[1][0] > (bezm+1)->bezt->vec[1][0]) {
|
|
bezm->newIndex++;
|
|
(bezm+1)->newIndex--;
|
|
|
|
SWAP(BeztMap, *bezm, *(bezm+1));
|
|
|
|
ok= 1;
|
|
}
|
|
}
|
|
|
|
/* do we need to check if the handles need to be swapped?
|
|
* optimisation: this only needs to be performed in the first loop
|
|
*/
|
|
if (bezm->swapHs == 0) {
|
|
if ( (bezm->bezt->vec[0][0] > bezm->bezt->vec[1][0]) &&
|
|
(bezm->bezt->vec[2][0] < bezm->bezt->vec[1][0]) )
|
|
{
|
|
/* handles need to be swapped */
|
|
bezm->swapHs = 1;
|
|
}
|
|
else {
|
|
/* handles need to be cleared */
|
|
bezm->swapHs = -1;
|
|
}
|
|
}
|
|
|
|
bezm++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This function firstly adjusts the pointers that the transdata has to each BezTriple */
|
|
static void beztmap_to_data (TransInfo *t, FCurve *fcu, BeztMap *bezms, int totvert, const short UNUSED(use_handle))
|
|
{
|
|
BezTriple *bezts = fcu->bezt;
|
|
BeztMap *bezm;
|
|
TransData2D *td2d;
|
|
TransData *td;
|
|
int i, j;
|
|
char *adjusted;
|
|
|
|
/* dynamically allocate an array of chars to mark whether an TransData's
|
|
* pointers have been fixed already, so that we don't override ones that are
|
|
* already done
|
|
*/
|
|
adjusted= MEM_callocN(t->total, "beztmap_adjusted_map");
|
|
|
|
/* for each beztmap item, find if it is used anywhere */
|
|
bezm= bezms;
|
|
for (i= 0; i < totvert; i++, bezm++) {
|
|
/* loop through transdata, testing if we have a hit
|
|
* for the handles (vec[0]/vec[2]), we must also check if they need to be swapped...
|
|
*/
|
|
td2d= t->data2d;
|
|
td= t->data;
|
|
for (j= 0; j < t->total; j++, td2d++, td++) {
|
|
/* skip item if already marked */
|
|
if (adjusted[j] != 0) continue;
|
|
|
|
/* update all transdata pointers, no need to check for selections etc,
|
|
* since only points that are really needed were created as transdata
|
|
*/
|
|
if (td2d->loc2d == bezm->bezt->vec[0]) {
|
|
if (bezm->swapHs == 1)
|
|
td2d->loc2d= (bezts + bezm->newIndex)->vec[2];
|
|
else
|
|
td2d->loc2d= (bezts + bezm->newIndex)->vec[0];
|
|
adjusted[j] = 1;
|
|
}
|
|
else if (td2d->loc2d == bezm->bezt->vec[2]) {
|
|
if (bezm->swapHs == 1)
|
|
td2d->loc2d= (bezts + bezm->newIndex)->vec[0];
|
|
else
|
|
td2d->loc2d= (bezts + bezm->newIndex)->vec[2];
|
|
adjusted[j] = 1;
|
|
}
|
|
else if (td2d->loc2d == bezm->bezt->vec[1]) {
|
|
td2d->loc2d= (bezts + bezm->newIndex)->vec[1];
|
|
|
|
/* if only control point is selected, the handle pointers need to be updated as well */
|
|
if(td2d->h1)
|
|
td2d->h1= (bezts + bezm->newIndex)->vec[0];
|
|
if(td2d->h2)
|
|
td2d->h2= (bezts + bezm->newIndex)->vec[2];
|
|
|
|
adjusted[j] = 1;
|
|
}
|
|
|
|
/* the handle type pointer has to be updated too */
|
|
if (adjusted[j] && td->flag & TD_BEZTRIPLE && td->hdata) {
|
|
if(bezm->swapHs == 1) {
|
|
td->hdata->h1 = &(bezts + bezm->newIndex)->h2;
|
|
td->hdata->h2 = &(bezts + bezm->newIndex)->h1;
|
|
}
|
|
else {
|
|
td->hdata->h1 = &(bezts + bezm->newIndex)->h1;
|
|
td->hdata->h2 = &(bezts + bezm->newIndex)->h2;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* free temp memory used for 'adjusted' array */
|
|
MEM_freeN(adjusted);
|
|
}
|
|
|
|
/* This function is called by recalcData during the Transform loop to recalculate
|
|
* the handles of curves and sort the keyframes so that the curves draw correctly.
|
|
* It is only called if some keyframes have moved out of order.
|
|
*
|
|
* anim_data is the list of channels (F-Curves) retrieved already containing the
|
|
* channels to work on. It should not be freed here as it may still need to be used.
|
|
*/
|
|
void remake_graph_transdata (TransInfo *t, ListBase *anim_data)
|
|
{
|
|
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
|
|
bAnimListElem *ale;
|
|
const short use_handle = !(sipo->flag & SIPO_NOHANDLES);
|
|
|
|
/* sort and reassign verts */
|
|
for (ale= anim_data->first; ale; ale= ale->next) {
|
|
FCurve *fcu= (FCurve *)ale->key_data;
|
|
|
|
if (fcu->bezt) {
|
|
BeztMap *bezm;
|
|
|
|
/* adjust transform-data pointers */
|
|
/* note, none of these functions use 'use_handle', it could be removed */
|
|
bezm= bezt_to_beztmaps(fcu->bezt, fcu->totvert, use_handle);
|
|
sort_time_beztmaps(bezm, fcu->totvert, use_handle);
|
|
beztmap_to_data(t, fcu, bezm, fcu->totvert, use_handle);
|
|
|
|
/* free mapping stuff */
|
|
MEM_freeN(bezm);
|
|
|
|
/* re-sort actual beztriples (perhaps this could be done using the beztmaps to save time?) */
|
|
sort_time_fcurve(fcu);
|
|
|
|
/* make sure handles are all set correctly */
|
|
testhandles_fcurve(fcu, use_handle);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* this function is called on recalcData to apply the transforms applied
|
|
* to the transdata on to the actual keyframe data
|
|
*/
|
|
void flushTransGraphData(TransInfo *t)
|
|
{
|
|
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
|
|
TransData *td;
|
|
TransData2D *td2d;
|
|
Scene *scene= t->scene;
|
|
double secf= FPS;
|
|
int a;
|
|
|
|
/* flush to 2d vector from internally used 3d vector */
|
|
for (a=0, td= t->data, td2d=t->data2d; a<t->total; a++, td++, td2d++) {
|
|
AnimData *adt= (AnimData *)td->extra; /* pointers to relevant AnimData blocks are stored in the td->extra pointers */
|
|
|
|
/* handle snapping for time values
|
|
* - we should still be in NLA-mapping timespace
|
|
* - only apply to keyframes (but never to handles)
|
|
*/
|
|
if ((td->flag & TD_NOTIMESNAP)==0) {
|
|
switch (sipo->autosnap) {
|
|
case SACTSNAP_FRAME: /* snap to nearest frame (or second if drawing seconds) */
|
|
if (sipo->flag & SIPO_DRAWTIME)
|
|
td2d->loc[0]= (float)( floor((td2d->loc[0]/secf) + 0.5f) * secf );
|
|
else
|
|
td2d->loc[0]= (float)( floor(td2d->loc[0]+0.5f) );
|
|
break;
|
|
|
|
case SACTSNAP_MARKER: /* snap to nearest marker */
|
|
td2d->loc[0]= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, td2d->loc[0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* we need to unapply the nla-mapping from the time in some situations */
|
|
if (adt)
|
|
td2d->loc2d[0]= BKE_nla_tweakedit_remap(adt, td2d->loc[0], NLATIME_CONVERT_UNMAP);
|
|
else
|
|
td2d->loc2d[0]= td2d->loc[0];
|
|
|
|
/* if int-values only, truncate to integers */
|
|
if (td->flag & TD_INTVALUES)
|
|
td2d->loc2d[1]= floorf(td2d->loc[1] + 0.5f);
|
|
else
|
|
td2d->loc2d[1]= td2d->loc[1];
|
|
|
|
if ((td->flag & TD_MOVEHANDLE1) && td2d->h1) {
|
|
td2d->h1[0] = td2d->ih1[0] + td->loc[0] - td->iloc[0];
|
|
td2d->h1[1] = td2d->ih1[1] + td->loc[1] - td->iloc[1];
|
|
}
|
|
|
|
if ((td->flag & TD_MOVEHANDLE2) && td2d->h2) {
|
|
td2d->h2[0] = td2d->ih2[0] + td->loc[0] - td->iloc[0];
|
|
td2d->h2[1] = td2d->ih2[1] + td->loc[1] - td->iloc[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ******************* Sequencer Transform data ******************* */
|
|
|
|
/* This function applies the rules for transforming a strip so duplicate
|
|
* checks dont need to be added in multiple places.
|
|
*
|
|
* recursive, count and flag MUST be set.
|
|
*
|
|
* seq->depth must be set before running this function so we know if the strips
|
|
* are root level or not
|
|
*/
|
|
static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count, int *flag)
|
|
{
|
|
/* for extend we need to do some tricks */
|
|
if (t->mode == TFM_TIME_EXTEND) {
|
|
|
|
/* *** Extend Transform *** */
|
|
|
|
Scene * scene= t->scene;
|
|
int cfra= CFRA;
|
|
int left= seq_tx_get_final_left(seq, 0);
|
|
int right= seq_tx_get_final_right(seq, 0);
|
|
|
|
if (seq->depth == 0 && ((seq->flag & SELECT) == 0 || (seq->flag & SEQ_LOCK))) {
|
|
*recursive= 0;
|
|
*count= 0;
|
|
*flag= 0;
|
|
}
|
|
else if (seq->type ==SEQ_META) {
|
|
|
|
/* for meta's we only ever need to extend their children, no matter what depth
|
|
* just check the meta's are in the bounds */
|
|
if (t->frame_side=='R' && right <= cfra) *recursive= 0;
|
|
else if (t->frame_side=='L' && left >= cfra) *recursive= 0;
|
|
else *recursive= 1;
|
|
|
|
*count= 0;
|
|
*flag= 0;
|
|
}
|
|
else {
|
|
|
|
*recursive= 0; /* not a meta, so no thinking here */
|
|
*count= 1; /* unless its set to 0, extend will never set 2 handles at once */
|
|
*flag= (seq->flag | SELECT) & ~(SEQ_LEFTSEL|SEQ_RIGHTSEL);
|
|
|
|
if (t->frame_side=='R') {
|
|
if (right <= cfra) *count= *flag= 0; /* ignore */
|
|
else if (left > cfra) ; /* keep the selection */
|
|
else *flag |= SEQ_RIGHTSEL;
|
|
}
|
|
else {
|
|
if (left >= cfra) *count= *flag= 0; /* ignore */
|
|
else if (right < cfra) ; /* keep the selection */
|
|
else *flag |= SEQ_LEFTSEL;
|
|
}
|
|
}
|
|
} else {
|
|
|
|
t->frame_side= 'B';
|
|
|
|
/* *** Normal Transform *** */
|
|
|
|
if (seq->depth == 0) {
|
|
|
|
/* Count */
|
|
|
|
/* Non nested strips (resect selection and handles) */
|
|
if ((seq->flag & SELECT) == 0 || (seq->flag & SEQ_LOCK)) {
|
|
*recursive= 0;
|
|
*count= 0;
|
|
*flag= 0;
|
|
}
|
|
else {
|
|
if ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == (SEQ_LEFTSEL|SEQ_RIGHTSEL)) {
|
|
*flag= seq->flag;
|
|
*count= 2; /* we need 2 transdata's */
|
|
} else {
|
|
*flag= seq->flag;
|
|
*count= 1; /* selected or with a handle selected */
|
|
}
|
|
|
|
/* Recursive */
|
|
|
|
if ((seq->type == SEQ_META) && ((seq->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) == 0)) {
|
|
/* if any handles are selected, dont recurse */
|
|
*recursive = 1;
|
|
}
|
|
else {
|
|
*recursive = 0;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Nested, different rules apply */
|
|
|
|
#ifdef SEQ_TX_NESTED_METAS
|
|
*flag= (seq->flag | SELECT) & ~(SEQ_LEFTSEL|SEQ_RIGHTSEL);
|
|
*count= 1; /* ignore the selection for nested */
|
|
*recursive = (seq->type == SEQ_META );
|
|
#else
|
|
if (seq->type == SEQ_META) {
|
|
/* Meta's can only directly be moved between channels since they
|
|
* dont have their start and length set directly (children affect that)
|
|
* since this Meta is nested we dont need any of its data infact.
|
|
* calc_sequence() will update its settings when run on the toplevel meta */
|
|
*flag= 0;
|
|
*count= 0;
|
|
*recursive = 1;
|
|
}
|
|
else {
|
|
*flag= (seq->flag | SELECT) & ~(SEQ_LEFTSEL|SEQ_RIGHTSEL);
|
|
*count= 1; /* ignore the selection for nested */
|
|
*recursive = 0;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static int SeqTransCount(TransInfo *t, ListBase *seqbase, int depth)
|
|
{
|
|
Sequence *seq;
|
|
int tot= 0, recursive, count, flag;
|
|
|
|
for (seq= seqbase->first; seq; seq= seq->next) {
|
|
seq->depth= depth;
|
|
|
|
SeqTransInfo(t, seq, &recursive, &count, &flag); /* ignore the flag */
|
|
tot += count;
|
|
|
|
if (recursive) {
|
|
tot += SeqTransCount(t, &seq->seqbase, depth+1);
|
|
}
|
|
}
|
|
|
|
return tot;
|
|
}
|
|
|
|
|
|
static TransData *SeqToTransData(TransData *td, TransData2D *td2d, TransDataSeq *tdsq, Sequence *seq, int flag, int sel_flag)
|
|
{
|
|
int start_left;
|
|
|
|
switch(sel_flag) {
|
|
case SELECT:
|
|
/* Use seq_tx_get_final_left() and an offset here
|
|
* so transform has the left hand location of the strip.
|
|
* tdsq->start_offset is used when flushing the tx data back */
|
|
start_left= seq_tx_get_final_left(seq, 0);
|
|
td2d->loc[0]= start_left;
|
|
tdsq->start_offset= start_left - seq->start; /* use to apply the original location */
|
|
break;
|
|
case SEQ_LEFTSEL:
|
|
start_left= seq_tx_get_final_left(seq, 0);
|
|
td2d->loc[0] = start_left;
|
|
break;
|
|
case SEQ_RIGHTSEL:
|
|
td2d->loc[0] = seq_tx_get_final_right(seq, 0);
|
|
break;
|
|
}
|
|
|
|
td2d->loc[1] = seq->machine; /* channel - Y location */
|
|
td2d->loc[2] = 0.0f;
|
|
td2d->loc2d = NULL;
|
|
|
|
|
|
tdsq->seq= seq;
|
|
|
|
/* Use instead of seq->flag for nested strips and other
|
|
* cases where the selection may need to be modified */
|
|
tdsq->flag= flag;
|
|
tdsq->sel_flag= sel_flag;
|
|
|
|
|
|
td->extra= (void *)tdsq; /* allow us to update the strip from here */
|
|
|
|
td->flag = 0;
|
|
td->loc = td2d->loc;
|
|
copy_v3_v3(td->center, td->loc);
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->val= NULL;
|
|
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0;
|
|
|
|
unit_m3(td->mtx);
|
|
unit_m3(td->smtx);
|
|
|
|
/* Time Transform (extend) */
|
|
td->val= td2d->loc;
|
|
td->ival= td2d->loc[0];
|
|
|
|
return td;
|
|
}
|
|
|
|
static int SeqToTransData_Recursive(TransInfo *t, ListBase *seqbase, TransData *td, TransData2D *td2d, TransDataSeq *tdsq)
|
|
{
|
|
Sequence *seq;
|
|
int recursive, count, flag;
|
|
int tot= 0;
|
|
|
|
for (seq= seqbase->first; seq; seq= seq->next) {
|
|
|
|
SeqTransInfo(t, seq, &recursive, &count, &flag);
|
|
|
|
/* add children first so recalculating metastrips does nested strips first */
|
|
if (recursive) {
|
|
int tot_children= SeqToTransData_Recursive(t, &seq->seqbase, td, td2d, tdsq);
|
|
|
|
td= td + tot_children;
|
|
td2d= td2d + tot_children;
|
|
tdsq= tdsq + tot_children;
|
|
|
|
tot += tot_children;
|
|
}
|
|
|
|
/* use 'flag' which is derived from seq->flag but modified for special cases */
|
|
if (flag & SELECT) {
|
|
if (flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)) {
|
|
if (flag & SEQ_LEFTSEL) {
|
|
SeqToTransData(td++, td2d++, tdsq++, seq, flag, SEQ_LEFTSEL);
|
|
tot++;
|
|
}
|
|
if (flag & SEQ_RIGHTSEL) {
|
|
SeqToTransData(td++, td2d++, tdsq++, seq, flag, SEQ_RIGHTSEL);
|
|
tot++;
|
|
}
|
|
}
|
|
else {
|
|
SeqToTransData(td++, td2d++, tdsq++, seq, flag, SELECT);
|
|
tot++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return tot;
|
|
}
|
|
|
|
static void freeSeqData(TransInfo *t)
|
|
{
|
|
Editing *ed= seq_give_editing(t->scene, FALSE);
|
|
|
|
if(ed != NULL) {
|
|
ListBase *seqbasep= ed->seqbasep;
|
|
TransData *td= t->data;
|
|
int a;
|
|
|
|
/* prevent updating the same seq twice
|
|
* if the transdata order is changed this will mess up
|
|
* but so will TransDataSeq */
|
|
Sequence *seq_prev= NULL;
|
|
Sequence *seq;
|
|
|
|
|
|
if (!(t->state == TRANS_CANCEL)) {
|
|
|
|
#if 0 // default 2.4 behavior
|
|
|
|
/* flush to 2d vector from internally used 3d vector */
|
|
for(a=0; a<t->total; a++, td++) {
|
|
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
|
|
seq= ((TransDataSeq *)td->extra)->seq;
|
|
shuffle_seq(seqbasep, seq);
|
|
}
|
|
|
|
seq_prev= seq;
|
|
}
|
|
|
|
#else // durian hack
|
|
{
|
|
int overlap= 0;
|
|
|
|
for(a=0; a<t->total; a++, td++) {
|
|
seq_prev= NULL;
|
|
seq= ((TransDataSeq *)td->extra)->seq;
|
|
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
|
|
overlap= 1;
|
|
break;
|
|
}
|
|
seq_prev= seq;
|
|
}
|
|
|
|
if(overlap) {
|
|
int has_effect= 0;
|
|
for(seq= seqbasep->first; seq; seq= seq->next)
|
|
seq->tmp= NULL;
|
|
|
|
td= t->data;
|
|
seq_prev= NULL;
|
|
for(a=0; a<t->total; a++, td++) {
|
|
seq= ((TransDataSeq *)td->extra)->seq;
|
|
if ((seq != seq_prev)) {
|
|
/* check effects strips, we cant change their time */
|
|
if((seq->type & SEQ_EFFECT) && seq->seq1) {
|
|
has_effect= TRUE;
|
|
}
|
|
else {
|
|
/* Tag seq with a non zero value, used by shuffle_seq_time to identify the ones to shuffle */
|
|
seq->tmp= (void*)1;
|
|
}
|
|
}
|
|
}
|
|
|
|
shuffle_seq_time(seqbasep, t->scene);
|
|
|
|
if(has_effect) {
|
|
/* update effects strips based on strips just moved in time */
|
|
td= t->data;
|
|
seq_prev= NULL;
|
|
for(a=0; a<t->total; a++, td++) {
|
|
seq= ((TransDataSeq *)td->extra)->seq;
|
|
if ((seq != seq_prev)) {
|
|
if((seq->type & SEQ_EFFECT) && seq->seq1) {
|
|
calc_sequence(t->scene, seq);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* now if any effects _still_ overlap, we need to move them up */
|
|
td= t->data;
|
|
seq_prev= NULL;
|
|
for(a=0; a<t->total; a++, td++) {
|
|
seq= ((TransDataSeq *)td->extra)->seq;
|
|
if ((seq != seq_prev)) {
|
|
if((seq->type & SEQ_EFFECT) && seq->seq1) {
|
|
if(seq_test_overlap(seqbasep, seq)) {
|
|
shuffle_seq(seqbasep, seq, t->scene);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* done with effects */
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for(seq= seqbasep->first; seq; seq= seq->next) {
|
|
/* We might want to build a list of effects that need to be updated during transform */
|
|
if(seq->type & SEQ_EFFECT) {
|
|
if (seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(t->scene, seq);
|
|
else if (seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(t->scene, seq);
|
|
else if (seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(t->scene, seq);
|
|
}
|
|
}
|
|
|
|
sort_seq(t->scene);
|
|
}
|
|
else {
|
|
/* Cancelled, need to update the strips display */
|
|
for(a=0; a<t->total; a++, td++) {
|
|
seq= ((TransDataSeq *)td->extra)->seq;
|
|
if ((seq != seq_prev) && (seq->depth==0)) {
|
|
calc_sequence_disp(t->scene, seq);
|
|
}
|
|
seq_prev= seq;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (t->customData) {
|
|
MEM_freeN(t->customData);
|
|
t->customData= NULL;
|
|
}
|
|
if (t->data) {
|
|
MEM_freeN(t->data); // XXX postTrans usually does this
|
|
t->data= NULL;
|
|
}
|
|
}
|
|
|
|
static void createTransSeqData(bContext *C, TransInfo *t)
|
|
{
|
|
#define XXX_DURIAN_ANIM_TX_HACK
|
|
|
|
View2D *v2d= UI_view2d_fromcontext(C);
|
|
Scene *scene= t->scene;
|
|
Editing *ed= seq_give_editing(t->scene, FALSE);
|
|
TransData *td = NULL;
|
|
TransData2D *td2d= NULL;
|
|
TransDataSeq *tdsq= NULL;
|
|
|
|
int count=0;
|
|
|
|
if (ed==NULL) {
|
|
t->total= 0;
|
|
return;
|
|
}
|
|
|
|
t->customFree= freeSeqData;
|
|
|
|
/* which side of the current frame should be allowed */
|
|
if (t->mode == TFM_TIME_EXTEND) {
|
|
/* only side on which mouse is gets transformed */
|
|
float xmouse, ymouse;
|
|
|
|
UI_view2d_region_to_view(v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
|
|
t->frame_side = (xmouse > CFRA) ? 'R' : 'L';
|
|
}
|
|
else {
|
|
/* normal transform - both sides of current frame are considered */
|
|
t->frame_side = 'B';
|
|
}
|
|
|
|
#ifdef XXX_DURIAN_ANIM_TX_HACK
|
|
{
|
|
Sequence *seq;
|
|
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
|
|
/* hack */
|
|
if((seq->flag & SELECT)==0 && seq->type & SEQ_EFFECT) {
|
|
Sequence *seq_user;
|
|
int i;
|
|
for(i=0; i<3; i++) {
|
|
seq_user= *((&seq->seq1) + i);
|
|
if (seq_user && (seq_user->flag & SELECT) && !(seq_user->flag & SEQ_LOCK) && !(seq_user->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL))) {
|
|
seq->flag |= SELECT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
count = SeqTransCount(t, ed->seqbasep, 0);
|
|
|
|
/* allocate memory for data */
|
|
t->total= count;
|
|
|
|
/* stop if trying to build list if nothing selected */
|
|
if (count == 0) {
|
|
return;
|
|
}
|
|
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransSeq TransData");
|
|
td2d = t->data2d = MEM_callocN(t->total*sizeof(TransData2D), "TransSeq TransData2D");
|
|
tdsq = t->customData= MEM_callocN(t->total*sizeof(TransDataSeq), "TransSeq TransDataSeq");
|
|
|
|
|
|
|
|
/* loop 2: build transdata array */
|
|
SeqToTransData_Recursive(t, ed->seqbasep, td, td2d, tdsq);
|
|
|
|
#undef XXX_DURIAN_ANIM_TX_HACK
|
|
}
|
|
|
|
|
|
/* *********************** Object Transform data ******************* */
|
|
|
|
/* Little helper function for ObjectToTransData used to give certain
|
|
* constraints (ChildOf, FollowPath, and others that may be added)
|
|
* inverse corrections for transform, so that they aren't in CrazySpace.
|
|
* These particular constraints benefit from this, but others don't, hence
|
|
* this semi-hack ;-) - Aligorith
|
|
*/
|
|
static short constraints_list_needinv(TransInfo *t, ListBase *list)
|
|
{
|
|
bConstraint *con;
|
|
|
|
/* loop through constraints, checking if there's one of the mentioned
|
|
* constraints needing special crazyspace corrections
|
|
*/
|
|
if (list) {
|
|
for (con= list->first; con; con=con->next) {
|
|
/* only consider constraint if it is enabled, and has influence on result */
|
|
if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0f)) {
|
|
/* (affirmative) returns for specific constraints here... */
|
|
/* constraints that require this regardless */
|
|
if (con->type == CONSTRAINT_TYPE_CHILDOF) return 1;
|
|
if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) return 1;
|
|
if (con->type == CONSTRAINT_TYPE_CLAMPTO) return 1;
|
|
|
|
/* constraints that require this only under special conditions */
|
|
if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
|
|
/* CopyRot constraint only does this when rotating, and offset is on */
|
|
bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
|
|
|
|
if ((data->flag & ROTLIKE_OFFSET) && (t->mode == TFM_ROTATION))
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* no appropriate candidates found */
|
|
return 0;
|
|
}
|
|
|
|
/* transcribe given object into TransData for Transforming */
|
|
static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
|
|
{
|
|
Scene *scene = t->scene;
|
|
float obmtx[3][3];
|
|
short constinv;
|
|
short skip_invert = 0;
|
|
|
|
/* axismtx has the real orientation */
|
|
copy_m3_m4(td->axismtx, ob->obmat);
|
|
normalize_m3(td->axismtx);
|
|
|
|
td->con= ob->constraints.first;
|
|
|
|
/* hack: tempolarily disable tracking and/or constraints when getting
|
|
* object matrix, if tracking is on, or if constraints don't need
|
|
* inverse correction to stop it from screwing up space conversion
|
|
* matrix later
|
|
*/
|
|
constinv = constraints_list_needinv(t, &ob->constraints);
|
|
|
|
/* disable constraints inversion for dummy pass */
|
|
if (t->mode == TFM_DUMMY)
|
|
skip_invert = 1;
|
|
|
|
if (skip_invert == 0 && constinv == 0) {
|
|
if (constinv == 0)
|
|
ob->transflag |= OB_NO_CONSTRAINTS; /* where_is_object_time checks this */
|
|
|
|
where_is_object(t->scene, ob);
|
|
|
|
if (constinv == 0)
|
|
ob->transflag &= ~OB_NO_CONSTRAINTS;
|
|
}
|
|
else
|
|
where_is_object(t->scene, ob);
|
|
|
|
td->ob = ob;
|
|
|
|
td->loc = ob->loc;
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
|
|
if (ob->rotmode > 0) {
|
|
td->ext->rot= ob->rot;
|
|
td->ext->rotAxis= NULL;
|
|
td->ext->rotAngle= NULL;
|
|
td->ext->quat= NULL;
|
|
|
|
copy_v3_v3(td->ext->irot, ob->rot);
|
|
copy_v3_v3(td->ext->drot, ob->drot);
|
|
}
|
|
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
|
|
td->ext->rot= NULL;
|
|
td->ext->rotAxis= ob->rotAxis;
|
|
td->ext->rotAngle= &ob->rotAngle;
|
|
td->ext->quat= NULL;
|
|
|
|
td->ext->irotAngle= ob->rotAngle;
|
|
copy_v3_v3(td->ext->irotAxis, ob->rotAxis);
|
|
// td->ext->drotAngle= ob->drotAngle; // XXX, not implimented
|
|
// copy_v3_v3(td->ext->drotAxis, ob->drotAxis); // XXX, not implimented
|
|
}
|
|
else {
|
|
td->ext->rot= NULL;
|
|
td->ext->rotAxis= NULL;
|
|
td->ext->rotAngle= NULL;
|
|
td->ext->quat= ob->quat;
|
|
|
|
QUATCOPY(td->ext->iquat, ob->quat);
|
|
QUATCOPY(td->ext->dquat, ob->dquat);
|
|
}
|
|
td->ext->rotOrder=ob->rotmode;
|
|
|
|
td->ext->size = ob->size;
|
|
copy_v3_v3(td->ext->isize, ob->size);
|
|
copy_v3_v3(td->ext->dsize, ob->dsize);
|
|
|
|
copy_v3_v3(td->center, ob->obmat[3]);
|
|
|
|
copy_m4_m4(td->ext->obmat, ob->obmat);
|
|
|
|
/* is there a need to set the global<->data space conversion matrices? */
|
|
if (ob->parent || constinv) {
|
|
float totmat[3][3], obinv[3][3];
|
|
|
|
/* Get the effect of parenting, and/or certain constraints.
|
|
* NOTE: some Constraints, and also Tracking should never get this
|
|
* done, as it doesn't work well.
|
|
*/
|
|
object_to_mat3(ob, obmtx);
|
|
copy_m3_m4(totmat, ob->obmat);
|
|
invert_m3_m3(obinv, totmat);
|
|
mul_m3_m3m3(td->smtx, obmtx, obinv);
|
|
invert_m3_m3(td->mtx, td->smtx);
|
|
}
|
|
else {
|
|
/* no conversion to/from dataspace */
|
|
unit_m3(td->smtx);
|
|
unit_m3(td->mtx);
|
|
}
|
|
|
|
/* set active flag */
|
|
if (ob == OBACT)
|
|
{
|
|
td->flag |= TD_ACTIVE;
|
|
}
|
|
}
|
|
|
|
|
|
/* sets flags in Bases to define whether they take part in transform */
|
|
/* it deselects Bases, so we have to call the clear function always after */
|
|
static void set_trans_object_base_flags(TransInfo *t)
|
|
{
|
|
Scene *scene = t->scene;
|
|
View3D *v3d = t->view;
|
|
|
|
/*
|
|
if Base selected and has parent selected:
|
|
base->flag= BA_WAS_SEL
|
|
*/
|
|
Base *base;
|
|
|
|
/* don't do it if we're not actually going to recalculate anything */
|
|
if(t->mode == TFM_DUMMY)
|
|
return;
|
|
|
|
/* makes sure base flags and object flags are identical */
|
|
copy_baseflags(t->scene);
|
|
|
|
/* handle pending update events, otherwise they got copied below */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if(base->object->recalc)
|
|
object_handle_update(t->scene, base->object);
|
|
}
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
base->flag &= ~BA_WAS_SEL;
|
|
|
|
if(TESTBASELIB_BGMODE(v3d, scene, base)) {
|
|
Object *ob= base->object;
|
|
Object *parsel= ob->parent;
|
|
|
|
/* if parent selected, deselect */
|
|
while(parsel) {
|
|
if(parsel->flag & SELECT) {
|
|
Base *parbase = object_in_scene(parsel, scene);
|
|
if(parbase) { /* in rare cases this can fail */
|
|
if TESTBASELIB_BGMODE(v3d, scene, parbase) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
parsel= parsel->parent;
|
|
}
|
|
|
|
if(parsel)
|
|
{
|
|
/* rotation around local centers are allowed to propagate */
|
|
if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL) {
|
|
base->flag |= BA_TRANSFORM_CHILD;
|
|
} else {
|
|
base->flag &= ~SELECT;
|
|
base->flag |= BA_WAS_SEL;
|
|
}
|
|
}
|
|
/* used for flush, depgraph will change recalcs if needed :) */
|
|
ob->recalc |= OB_RECALC_OB;
|
|
}
|
|
}
|
|
|
|
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
|
|
DAG_scene_flush_update(G.main, t->scene, -1, 0);
|
|
|
|
/* and we store them temporal in base (only used for transform code) */
|
|
/* this because after doing updates, the object->recalc is cleared */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if(base->object->recalc & OB_RECALC_OB)
|
|
base->flag |= BA_HAS_RECALC_OB;
|
|
if(base->object->recalc & OB_RECALC_DATA)
|
|
base->flag |= BA_HAS_RECALC_DATA;
|
|
}
|
|
}
|
|
|
|
static int mark_children(Object *ob)
|
|
{
|
|
if (ob->flag & (SELECT|BA_TRANSFORM_CHILD))
|
|
return 1;
|
|
|
|
if (ob->parent)
|
|
{
|
|
if (mark_children(ob->parent))
|
|
{
|
|
ob->flag |= BA_TRANSFORM_CHILD;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int count_proportional_objects(TransInfo *t)
|
|
{
|
|
int total = 0;
|
|
Scene *scene = t->scene;
|
|
View3D *v3d = t->view;
|
|
Base *base;
|
|
|
|
/* rotations around local centers are allowed to propagate, so we take all objects */
|
|
if (!((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL))
|
|
{
|
|
/* mark all parents */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if(TESTBASELIB_BGMODE(v3d, scene, base)) {
|
|
Object *parent = base->object->parent;
|
|
|
|
/* flag all parents */
|
|
while(parent) {
|
|
parent->flag |= BA_TRANSFORM_PARENT;
|
|
parent = parent->parent;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* mark all children */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
/* all base not already selected or marked that is editable */
|
|
if ((base->object->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
|
|
{
|
|
mark_children(base->object);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
Object *ob= base->object;
|
|
|
|
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
|
|
if ((ob->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
|
|
{
|
|
|
|
/* used for flush, depgraph will change recalcs if needed :) */
|
|
ob->recalc |= OB_RECALC_OB;
|
|
|
|
total += 1;
|
|
}
|
|
}
|
|
|
|
|
|
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
|
|
DAG_scene_flush_update(G.main, t->scene, -1, 0);
|
|
|
|
/* and we store them temporal in base (only used for transform code) */
|
|
/* this because after doing updates, the object->recalc is cleared */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if(base->object->recalc & OB_RECALC_OB)
|
|
base->flag |= BA_HAS_RECALC_OB;
|
|
if(base->object->recalc & OB_RECALC_DATA)
|
|
base->flag |= BA_HAS_RECALC_DATA;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
static void clear_trans_object_base_flags(TransInfo *t)
|
|
{
|
|
Scene *sce = t->scene;
|
|
Base *base;
|
|
|
|
for (base= sce->base.first; base; base = base->next)
|
|
{
|
|
if(base->flag & BA_WAS_SEL)
|
|
base->flag |= SELECT;
|
|
|
|
base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_TEMP_TAG|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT);
|
|
}
|
|
}
|
|
|
|
/* auto-keyframing feature - for objects
|
|
* tmode: should be a transform mode
|
|
*/
|
|
// NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
|
|
void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode)
|
|
{
|
|
ID *id= &ob->id;
|
|
FCurve *fcu;
|
|
|
|
// TODO: this should probably be done per channel instead...
|
|
if (autokeyframe_cfra_can_key(scene, id)) {
|
|
ReportList *reports = CTX_wm_reports(C);
|
|
KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
|
|
ListBase dsources = {NULL, NULL};
|
|
float cfra= (float)CFRA; // xxx this will do for now
|
|
short flag = 0;
|
|
|
|
/* get flags used for inserting keyframes */
|
|
flag = ANIM_get_keyframing_flags(scene, 1);
|
|
|
|
/* add datasource override for the camera object */
|
|
ANIM_relative_keyingset_add_source(&dsources, id, NULL, NULL);
|
|
|
|
if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (active_ks)) {
|
|
/* only insert into active keyingset
|
|
* NOTE: we assume here that the active Keying Set does not need to have its iterator overridden spe
|
|
*/
|
|
ANIM_apply_keyingset(C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL)) {
|
|
AnimData *adt= ob->adt;
|
|
|
|
/* only key on available channels */
|
|
if (adt && adt->action) {
|
|
for (fcu= adt->action->curves.first; fcu; fcu= fcu->next) {
|
|
fcu->flag &= ~FCURVE_SELECTED;
|
|
insert_keyframe(reports, id, adt->action, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
|
|
}
|
|
}
|
|
}
|
|
else if (IS_AUTOKEY_FLAG(scene, INSERTNEEDED)) {
|
|
short doLoc=0, doRot=0, doScale=0;
|
|
|
|
/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
|
|
if (tmode == TFM_TRANSLATION) {
|
|
doLoc = 1;
|
|
}
|
|
else if (tmode == TFM_ROTATION) {
|
|
if (v3d->around == V3D_ACTIVE) {
|
|
if (ob != OBACT)
|
|
doLoc = 1;
|
|
}
|
|
else if (v3d->around == V3D_CURSOR)
|
|
doLoc = 1;
|
|
|
|
if ((v3d->flag & V3D_ALIGN)==0)
|
|
doRot = 1;
|
|
}
|
|
else if (tmode == TFM_RESIZE) {
|
|
if (v3d->around == V3D_ACTIVE) {
|
|
if (ob != OBACT)
|
|
doLoc = 1;
|
|
}
|
|
else if (v3d->around == V3D_CURSOR)
|
|
doLoc = 1;
|
|
|
|
if ((v3d->flag & V3D_ALIGN)==0)
|
|
doScale = 1;
|
|
}
|
|
|
|
/* insert keyframes for the affected sets of channels using the builtin KeyingSets found */
|
|
if (doLoc) {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
if (doRot) {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
if (doScale) {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Scale");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
}
|
|
/* insert keyframe in all (transform) channels */
|
|
else {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
|
|
/* free temp info */
|
|
BLI_freelistN(&dsources);
|
|
}
|
|
}
|
|
|
|
/* auto-keyframing feature - for poses/pose-channels
|
|
* tmode: should be a transform mode
|
|
* targetless_ik: has targetless ik been done on any channels?
|
|
*/
|
|
// NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
|
|
void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode, short targetless_ik)
|
|
{
|
|
ID *id= &ob->id;
|
|
AnimData *adt= ob->adt;
|
|
bAction *act= (adt) ? adt->action : NULL;
|
|
bPose *pose= ob->pose;
|
|
bPoseChannel *pchan;
|
|
FCurve *fcu;
|
|
|
|
// TODO: this should probably be done per channel instead...
|
|
if (autokeyframe_cfra_can_key(scene, id)) {
|
|
ReportList *reports = CTX_wm_reports(C);
|
|
KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
|
|
float cfra= (float)CFRA;
|
|
short flag= 0;
|
|
|
|
/* flag is initialised from UserPref keyframing settings
|
|
* - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
|
|
* visual keyframes even if flag not set, as it's not that useful otherwise
|
|
* (for quick animation recording)
|
|
*/
|
|
flag = ANIM_get_keyframing_flags(scene, 1);
|
|
|
|
if (targetless_ik)
|
|
flag |= INSERTKEY_MATRIX;
|
|
|
|
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
if (pchan->bone->flag & BONE_TRANSFORM) {
|
|
ListBase dsources = {NULL, NULL};
|
|
|
|
/* clear any 'unkeyed' flag it may have */
|
|
pchan->bone->flag &= ~BONE_UNKEYED;
|
|
|
|
/* add datasource override for the camera object */
|
|
ANIM_relative_keyingset_add_source(&dsources, id, &RNA_PoseBone, pchan);
|
|
|
|
/* only insert into active keyingset? */
|
|
if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (active_ks)) {
|
|
/* run the active Keying Set on the current datasource */
|
|
ANIM_apply_keyingset(C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
/* only insert into available channels? */
|
|
else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL)) {
|
|
if (act) {
|
|
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
|
|
/* only insert keyframes for this F-Curve if it affects the current bone */
|
|
if (strstr(fcu->rna_path, "bones")) {
|
|
char *pchanName= BLI_getQuotedStr(fcu->rna_path, "bones[");
|
|
|
|
/* only if bone name matches too...
|
|
* NOTE: this will do constraints too, but those are ok to do here too?
|
|
*/
|
|
if (pchanName && strcmp(pchanName, pchan->name) == 0)
|
|
insert_keyframe(reports, id, act, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
|
|
|
|
if (pchanName) MEM_freeN(pchanName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* only insert keyframe if needed? */
|
|
else if (IS_AUTOKEY_FLAG(scene, INSERTNEEDED)) {
|
|
short doLoc=0, doRot=0, doScale=0;
|
|
|
|
/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
|
|
if (tmode == TFM_TRANSLATION) {
|
|
if (targetless_ik)
|
|
doRot= 1;
|
|
else
|
|
doLoc = 1;
|
|
}
|
|
else if (tmode == TFM_ROTATION) {
|
|
if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
|
|
doLoc = 1;
|
|
|
|
if ((v3d->flag & V3D_ALIGN)==0)
|
|
doRot = 1;
|
|
}
|
|
else if (tmode == TFM_RESIZE) {
|
|
if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
|
|
doLoc = 1;
|
|
|
|
if ((v3d->flag & V3D_ALIGN)==0)
|
|
doScale = 1;
|
|
}
|
|
|
|
if (doLoc) {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
if (doRot) {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
if (doScale) {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Scale");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
}
|
|
/* insert keyframe in all (transform) channels */
|
|
else {
|
|
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
|
|
}
|
|
|
|
/* free temp info */
|
|
BLI_freelistN(&dsources);
|
|
}
|
|
}
|
|
|
|
/* do the bone paths
|
|
* - only do this when there is context info, since we need that to resolve
|
|
* how to do the updates and so on...
|
|
* - do not calculate unless there are paths already to update...
|
|
*/
|
|
if (C && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
|
|
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
|
|
ED_pose_recalculate_paths(scene, ob);
|
|
}
|
|
}
|
|
else {
|
|
/* tag channels that should have unkeyed data */
|
|
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
if (pchan->bone->flag & BONE_TRANSFORM) {
|
|
/* tag this channel */
|
|
pchan->bone->flag |= BONE_UNKEYED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* inserting keys, pointcache, redraw events... */
|
|
/*
|
|
* note: sequencer freeing has its own function now because of a conflict with transform's order of freeing (campbell)
|
|
* Order changed, the sequencer stuff should go back in here
|
|
* */
|
|
void special_aftertrans_update(bContext *C, TransInfo *t)
|
|
{
|
|
Object *ob;
|
|
// short redrawipo=0, resetslowpar=1;
|
|
int cancelled= (t->state == TRANS_CANCEL);
|
|
short duplicate= (t->mode == TFM_TIME_DUPLICATE);
|
|
|
|
/* early out when nothing happened */
|
|
if (t->total == 0 || t->mode == TFM_DUMMY)
|
|
return;
|
|
|
|
if (t->spacetype==SPACE_VIEW3D) {
|
|
if (t->obedit) {
|
|
if (cancelled==0) {
|
|
EM_automerge(t->scene, t->obedit, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (t->spacetype == SPACE_SEQ) {
|
|
/* freeSeqData in transform_conversions.c does this
|
|
* keep here so the else at the end wont run... */
|
|
|
|
SpaceSeq *sseq= (SpaceSeq *)t->sa->spacedata.first;
|
|
|
|
/* marker transform, not especially nice but we may want to move markers
|
|
* at the same time as keyframes in the dope sheet. */
|
|
if ((sseq->flag & SEQ_MARKER_TRANS) && (cancelled == 0)) {
|
|
/* cant use , TFM_TIME_EXTEND
|
|
* for some reason EXTEND is changed into TRANSLATE, so use frame_side instead */
|
|
|
|
if(t->mode == TFM_SEQ_SLIDE) {
|
|
if(t->frame_side == 'B')
|
|
ED_markers_post_apply_transform(&t->scene->markers, t->scene, TFM_TIME_TRANSLATE, t->values[0], t->frame_side);
|
|
}
|
|
else if (ELEM(t->frame_side, 'L', 'R')) {
|
|
ED_markers_post_apply_transform(&t->scene->markers, t->scene, TFM_TIME_EXTEND, t->values[0], t->frame_side);
|
|
}
|
|
}
|
|
|
|
}
|
|
else if (t->spacetype == SPACE_NODE) {
|
|
SpaceNode *snode= (SpaceNode *)t->sa->spacedata.first;
|
|
ED_node_update_hierarchy(C, snode->edittree);
|
|
|
|
if(cancelled == 0)
|
|
ED_node_link_insert(t->sa);
|
|
|
|
/* clear link line */
|
|
ED_node_link_intersect_test(t->sa, 0);
|
|
}
|
|
else if (t->spacetype == SPACE_ACTION) {
|
|
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
|
|
bAnimContext ac;
|
|
|
|
/* initialise relevant anim-context 'context' data */
|
|
if (ANIM_animdata_get_context(C, &ac) == 0)
|
|
return;
|
|
|
|
ob = ac.obact;
|
|
|
|
if (ELEM(ac.datatype, ANIMCONT_DOPESHEET, ANIMCONT_SHAPEKEY)) {
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
short filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/);
|
|
|
|
/* get channels to work on */
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* these should all be F-Curves */
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
|
|
FCurve *fcu= (FCurve *)ale->key_data;
|
|
|
|
/* 3 cases here for curve cleanups:
|
|
* 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
|
|
* 2) cancelled == 0 -> user confirmed the transform, so duplicates should be removed
|
|
* 3) cancelled + duplicate -> user cancelled the transform, but we made duplicates, so get rid of these
|
|
*/
|
|
if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
|
|
((cancelled == 0) || (duplicate)) )
|
|
{
|
|
if (adt) {
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
|
|
posttrans_fcurve_clean(fcu, FALSE); /* only use handles in graph editor */
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
|
|
}
|
|
else
|
|
posttrans_fcurve_clean(fcu, FALSE); /* only use handles in graph editor */
|
|
}
|
|
}
|
|
|
|
/* free temp memory */
|
|
BLI_freelistN(&anim_data);
|
|
}
|
|
else if (ac.datatype == ANIMCONT_ACTION) { // TODO: just integrate into the above...
|
|
/* Depending on the lock status, draw necessary views */
|
|
// fixme... some of this stuff is not good
|
|
if (ob) {
|
|
if (ob->pose || ob_get_key(ob))
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME);
|
|
else
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
|
|
}
|
|
|
|
/* 3 cases here for curve cleanups:
|
|
* 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
|
|
* 2) cancelled == 0 -> user confirmed the transform, so duplicates should be removed
|
|
* 3) cancelled + duplicate -> user cancelled the transform, but we made duplicates, so get rid of these
|
|
*/
|
|
if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
|
|
((cancelled == 0) || (duplicate)) )
|
|
{
|
|
posttrans_action_clean(&ac, (bAction *)ac.data);
|
|
}
|
|
}
|
|
else if (ac.datatype == ANIMCONT_GPENCIL) {
|
|
/* remove duplicate frames and also make sure points are in order! */
|
|
/* 3 cases here for curve cleanups:
|
|
* 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
|
|
* 2) cancelled == 0 -> user confirmed the transform, so duplicates should be removed
|
|
* 3) cancelled + duplicate -> user cancelled the transform, but we made duplicates, so get rid of these
|
|
*/
|
|
if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
|
|
((cancelled == 0) || (duplicate)) )
|
|
{
|
|
bGPdata *gpd;
|
|
|
|
// XXX: BAD! this get gpencil datablocks directly from main db...
|
|
// but that's how this currently works :/
|
|
for (gpd = G.main->gpencil.first; gpd; gpd = gpd->id.next) {
|
|
if (ID_REAL_USERS(gpd))
|
|
posttrans_gpd_clean(gpd);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* marker transform, not especially nice but we may want to move markers
|
|
* at the same time as keyframes in the dope sheet.
|
|
*/
|
|
if ((saction->flag & SACTION_MARKERS_MOVE) && (cancelled == 0)) {
|
|
if (t->mode == TFM_TIME_TRANSLATE) {
|
|
#if 0
|
|
if (ELEM(t->frame_side, 'L', 'R')) { /* TFM_TIME_EXTEND */
|
|
/* same as below */
|
|
ED_markers_post_apply_transform(ED_context_get_markers(C), t->scene, t->mode, t->values[0], t->frame_side);
|
|
}
|
|
else /* TFM_TIME_TRANSLATE */
|
|
#endif
|
|
{
|
|
ED_markers_post_apply_transform(ED_context_get_markers(C), t->scene, t->mode, t->values[0], t->frame_side);
|
|
}
|
|
}
|
|
else if (t->mode == TFM_TIME_SCALE) {
|
|
ED_markers_post_apply_transform(ED_context_get_markers(C), t->scene, t->mode, t->values[0], t->frame_side);
|
|
}
|
|
}
|
|
|
|
/* make sure all F-Curves are set correctly */
|
|
if (ac.datatype != ANIMCONT_GPENCIL)
|
|
ANIM_editkeyframes_refresh(&ac);
|
|
|
|
/* clear flag that was set for time-slide drawing */
|
|
saction->flag &= ~SACTION_MOVING;
|
|
}
|
|
else if (t->spacetype == SPACE_IPO) {
|
|
SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
|
|
bAnimContext ac;
|
|
const short use_handle = !(sipo->flag & SIPO_NOHANDLES);
|
|
|
|
/* initialise relevant anim-context 'context' data */
|
|
if (ANIM_animdata_get_context(C, &ac) == 0)
|
|
return;
|
|
|
|
if (ac.datatype)
|
|
{
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
short filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVE_VISIBLE);
|
|
|
|
/* get channels to work on */
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
|
|
FCurve *fcu= (FCurve *)ale->key_data;
|
|
|
|
/* 3 cases here for curve cleanups:
|
|
* 1) NOTRANSKEYCULL on -> cleanup of duplicates shouldn't be done
|
|
* 2) cancelled == 0 -> user confirmed the transform, so duplicates should be removed
|
|
* 3) cancelled + duplicate -> user cancelled the transform, but we made duplicates, so get rid of these
|
|
*/
|
|
if ( (sipo->flag & SIPO_NOTRANSKEYCULL)==0 &&
|
|
((cancelled == 0) || (duplicate)) )
|
|
{
|
|
if (adt) {
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
|
|
posttrans_fcurve_clean(fcu, use_handle);
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
|
|
}
|
|
else
|
|
posttrans_fcurve_clean(fcu, use_handle);
|
|
}
|
|
}
|
|
|
|
/* free temp memory */
|
|
BLI_freelistN(&anim_data);
|
|
}
|
|
|
|
/* Make sure all F-Curves are set correctly, but not if transform was
|
|
* canceled, since then curves were already restored to initial state.
|
|
* Note: if the refresh is really needed after cancel then some way
|
|
* has to be added to not update handle types (see bug 22289).
|
|
*/
|
|
if(!cancelled)
|
|
ANIM_editkeyframes_refresh(&ac);
|
|
}
|
|
else if (t->spacetype == SPACE_NLA) {
|
|
bAnimContext ac;
|
|
|
|
/* initialise relevant anim-context 'context' data */
|
|
if (ANIM_animdata_get_context(C, &ac) == 0)
|
|
return;
|
|
|
|
if (ac.datatype)
|
|
{
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
short filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FOREDIT);
|
|
|
|
/* get channels to work on */
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
for (ale= anim_data.first; ale; ale= ale->next) {
|
|
NlaTrack *nlt= (NlaTrack *)ale->data;
|
|
|
|
/* make sure strips are in order again */
|
|
BKE_nlatrack_sort_strips(nlt);
|
|
|
|
/* remove the temp metas */
|
|
BKE_nlastrips_clear_metas(&nlt->strips, 0, 1);
|
|
}
|
|
|
|
/* free temp memory */
|
|
BLI_freelistN(&anim_data);
|
|
|
|
/* perform after-transfrom validation */
|
|
ED_nla_postop_refresh(&ac);
|
|
}
|
|
}
|
|
else if (t->obedit) {
|
|
if (t->obedit->type == OB_MESH)
|
|
{
|
|
EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
|
|
/* table needs to be created for each edit command, since vertices can move etc */
|
|
mesh_octree_table(t->obedit, em, NULL, 'e');
|
|
}
|
|
}
|
|
else if ((t->flag & T_POSE) && (t->poseobj)) {
|
|
bArmature *arm;
|
|
bPoseChannel *pchan;
|
|
short targetless_ik= 0;
|
|
|
|
ob= t->poseobj;
|
|
arm= ob->data;
|
|
|
|
if((t->flag & T_AUTOIK) && (t->options & CTX_AUTOCONFIRM)) {
|
|
/* when running transform non-interactively (operator exec),
|
|
* we need to update the pose otherwise no updates get called during
|
|
* transform and the auto-ik is not applied. see [#26164] */
|
|
struct Object *pose_ob=t->poseobj;
|
|
where_is_pose(t->scene, pose_ob);
|
|
}
|
|
|
|
/* set BONE_TRANSFORM flags for autokey, manipulator draw might have changed them */
|
|
if (!cancelled && (t->mode != TFM_DUMMY))
|
|
count_set_pose_transflags(&t->mode, t->around, ob);
|
|
|
|
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
|
|
if (!cancelled && t->mode==TFM_TRANSLATION)
|
|
targetless_ik= apply_targetless_ik(ob);
|
|
else {
|
|
/* not forget to clear the auto flag */
|
|
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
bKinematicConstraint *data= has_targetless_ik(pchan);
|
|
if(data) data->flag &= ~CONSTRAINT_IK_AUTO;
|
|
}
|
|
}
|
|
|
|
if (t->mode==TFM_TRANSLATION)
|
|
pose_grab_with_ik_clear(ob);
|
|
|
|
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
|
|
if (!cancelled && (t->mode != TFM_DUMMY)) {
|
|
autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
}
|
|
else if (arm->flag & ARM_DELAYDEFORM) {
|
|
/* old optimize trick... this enforces to bypass the depgraph */
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
ob->recalc= 0; // is set on OK position already by recalcData()
|
|
}
|
|
else
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
else if(t->scene->basact && (ob = t->scene->basact->object) && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, ob)) {
|
|
;
|
|
}
|
|
else { /* Objects */
|
|
int i, recalcObPaths=0;
|
|
|
|
for (i = 0; i < t->total; i++) {
|
|
TransData *td = t->data + i;
|
|
ListBase pidlist;
|
|
PTCacheID *pid;
|
|
ob = td->ob;
|
|
|
|
if (td->flag & TD_NOACTION)
|
|
break;
|
|
|
|
if (td->flag & TD_SKIP)
|
|
continue;
|
|
|
|
/* flag object caches as outdated */
|
|
BKE_ptcache_ids_from_object(&pidlist, ob, t->scene, MAX_DUPLI_RECUR);
|
|
for(pid=pidlist.first; pid; pid=pid->next) {
|
|
if(pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
|
|
pid->cache->flag |= PTCACHE_OUTDATED;
|
|
}
|
|
BLI_freelistN(&pidlist);
|
|
|
|
/* pointcache refresh */
|
|
if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
|
|
ob->recalc |= OB_RECALC_DATA;
|
|
|
|
/* Needed for proper updating of "quick cached" dynamics. */
|
|
/* Creates troubles for moving animated objects without */
|
|
/* autokey though, probably needed is an anim sys override? */
|
|
/* Please remove if some other solution is found. -jahka */
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
|
|
|
|
/* Set autokey if necessary */
|
|
if (!cancelled) {
|
|
autokeyframe_ob_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode);
|
|
|
|
/* only calculate paths if there are paths to be recalculated */
|
|
if (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)
|
|
recalcObPaths= 1;
|
|
}
|
|
}
|
|
|
|
/* recalculate motion paths for objects (if necessary)
|
|
* NOTE: only do this when there is context info
|
|
*/
|
|
if (C && recalcObPaths) {
|
|
//ED_objects_clear_paths(C); // XXX for now, don't need to clear
|
|
ED_objects_recalculate_paths(C, t->scene);
|
|
|
|
/* recalculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
|
|
* this hack re-applies it, which is annoying, only alternatives are...
|
|
* - dont recalc paths.
|
|
* - have an object_handle_update() which gives is the new transform without touching the objects.
|
|
* - only recalc paths on auto-keying.
|
|
* - ED_objects_recalculate_paths could backup/restore transforms.
|
|
* - re-apply the transform which is simplest in this case. (2 lines below)
|
|
*/
|
|
t->redraw |= TREDRAW_HARD;
|
|
transformApply(C, t);
|
|
}
|
|
}
|
|
|
|
clear_trans_object_base_flags(t);
|
|
|
|
|
|
#if 0 // TRANSFORM_FIX_ME
|
|
if(resetslowpar)
|
|
reset_slowparents();
|
|
#endif
|
|
}
|
|
|
|
static void createTransObject(bContext *C, TransInfo *t)
|
|
{
|
|
TransData *td = NULL;
|
|
TransDataExtension *tx;
|
|
int propmode = t->flag & T_PROP_EDIT;
|
|
|
|
set_trans_object_base_flags(t);
|
|
|
|
/* count */
|
|
t->total= CTX_DATA_COUNT(C, selected_objects);
|
|
|
|
if(!t->total) {
|
|
/* clear here, main transform function escapes too */
|
|
clear_trans_object_base_flags(t);
|
|
return;
|
|
}
|
|
|
|
if (propmode)
|
|
{
|
|
t->total += count_proportional_objects(t);
|
|
}
|
|
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
|
|
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, selected_bases)
|
|
{
|
|
Object *ob= base->object;
|
|
|
|
td->flag = TD_SELECTED;
|
|
td->protectflag= ob->protectflag;
|
|
td->ext = tx;
|
|
td->ext->rotOrder= ob->rotmode;
|
|
|
|
if (base->flag & BA_TRANSFORM_CHILD)
|
|
{
|
|
td->flag |= TD_NOCENTER;
|
|
td->flag |= TD_NO_LOC;
|
|
}
|
|
|
|
/* select linked objects, but skip them later */
|
|
if (ob->id.lib != NULL) {
|
|
td->flag |= TD_SKIP;
|
|
}
|
|
|
|
ObjectToTransData(t, td, ob);
|
|
td->val = NULL;
|
|
td++;
|
|
tx++;
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if (propmode)
|
|
{
|
|
Scene *scene = t->scene;
|
|
View3D *v3d = t->view;
|
|
Base *base;
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
Object *ob= base->object;
|
|
|
|
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
|
|
if ((ob->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
|
|
{
|
|
td->protectflag= ob->protectflag;
|
|
td->ext = tx;
|
|
td->ext->rotOrder= ob->rotmode;
|
|
|
|
ObjectToTransData(t, td, ob);
|
|
td->val = NULL;
|
|
td++;
|
|
tx++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* transcribe given node into TransData2D for Transforming */
|
|
static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
|
|
// static void NodeToTransData(bContext *C, TransInfo *t, TransData2D *td, bNode *node)
|
|
{
|
|
td2d->loc[0] = node->locx; /* hold original location */
|
|
td2d->loc[1] = node->locy;
|
|
td2d->loc[2] = 0.0f;
|
|
td2d->loc2d = &node->locx; /* current location */
|
|
|
|
td->flag = 0;
|
|
/* exclude nodes whose parent is also transformed */
|
|
if (node->parent && (node->parent->flag & NODE_TRANSFORM)) {
|
|
td->flag |= TD_SKIP;
|
|
}
|
|
|
|
td->loc = td2d->loc;
|
|
copy_v3_v3(td->center, td->loc);
|
|
copy_v3_v3(td->iloc, td->loc);
|
|
|
|
memset(td->axismtx, 0, sizeof(td->axismtx));
|
|
td->axismtx[2][2] = 1.0f;
|
|
|
|
td->ext= NULL; td->val= NULL;
|
|
|
|
td->flag |= TD_SELECTED;
|
|
td->dist= 0.0;
|
|
|
|
unit_m3(td->mtx);
|
|
unit_m3(td->smtx);
|
|
}
|
|
|
|
static void createTransNodeData(bContext *C, TransInfo *t)
|
|
{
|
|
TransData *td;
|
|
TransData2D *td2d;
|
|
SpaceNode *snode= t->sa->spacedata.first;
|
|
bNode *node;
|
|
|
|
if(!snode->edittree) {
|
|
t->total= 0;
|
|
return;
|
|
}
|
|
|
|
/* set transform flags on nodes */
|
|
for (node=snode->edittree->nodes.first; node; node=node->next) {
|
|
if ((node->flag & NODE_SELECT) || (node->parent && (node->parent->flag & NODE_TRANSFORM)))
|
|
node->flag |= NODE_TRANSFORM;
|
|
else
|
|
node->flag &= ~NODE_TRANSFORM;
|
|
}
|
|
|
|
t->total= CTX_DATA_COUNT(C, selected_nodes);
|
|
|
|
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransNode TransData");
|
|
td2d = t->data2d = MEM_callocN(t->total*sizeof(TransData2D), "TransNode TransData2D");
|
|
|
|
CTX_DATA_BEGIN(C, bNode *, selnode, selected_nodes)
|
|
NodeToTransData(td++, td2d++, selnode);
|
|
CTX_DATA_END
|
|
}
|
|
|
|
void createTransData(bContext *C, TransInfo *t)
|
|
{
|
|
Scene *scene = t->scene;
|
|
Object *ob = OBACT;
|
|
|
|
if (t->options & CTX_TEXTURE) {
|
|
t->flag |= T_TEXTURE;
|
|
createTransTexspace(t);
|
|
}
|
|
else if (t->options & CTX_EDGE) {
|
|
t->ext = NULL;
|
|
t->flag |= T_EDIT;
|
|
createTransEdge(t);
|
|
if(t->data && t->flag & T_PROP_EDIT) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
else if (t->options == CTX_BMESH) {
|
|
// TRANSFORM_FIX_ME
|
|
//createTransBMeshVerts(t, G.editBMesh->bm, G.editBMesh->td);
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE) {
|
|
t->flag |= T_POINTS|T_2D_EDIT;
|
|
createTransUVs(C, t);
|
|
if(t->data && (t->flag & T_PROP_EDIT)) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_ACTION) {
|
|
t->flag |= T_POINTS|T_2D_EDIT;
|
|
createTransActionData(C, t);
|
|
}
|
|
else if (t->spacetype == SPACE_NLA) {
|
|
t->flag |= T_POINTS|T_2D_EDIT;
|
|
createTransNlaData(C, t);
|
|
}
|
|
else if (t->spacetype == SPACE_SEQ) {
|
|
t->flag |= T_POINTS|T_2D_EDIT;
|
|
t->num.flag |= NUM_NO_FRACTION; /* sequencer has no use for floating point transformations */
|
|
createTransSeqData(C, t);
|
|
}
|
|
else if (t->spacetype == SPACE_IPO) {
|
|
t->flag |= T_POINTS|T_2D_EDIT;
|
|
createTransGraphEditData(C, t);
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#if 0
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if (t->data && (t->flag & T_PROP_EDIT)) {
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sort_trans_data(t); // makes selected become first in array
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set_prop_dist(t, 1);
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sort_trans_data_dist(t);
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}
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#endif
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}
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else if(t->spacetype == SPACE_NODE) {
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t->flag |= T_2D_EDIT|T_POINTS;
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|
createTransNodeData(C, t);
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if (t->data && (t->flag & T_PROP_EDIT)) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
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else if (t->obedit) {
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t->ext = NULL;
|
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if (t->obedit->type == OB_MESH) {
|
|
createTransEditVerts(C, t);
|
|
}
|
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else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
|
|
createTransCurveVerts(C, t);
|
|
}
|
|
else if (t->obedit->type==OB_LATTICE) {
|
|
createTransLatticeVerts(t);
|
|
}
|
|
else if (t->obedit->type==OB_MBALL) {
|
|
createTransMBallVerts(t);
|
|
}
|
|
else if (t->obedit->type==OB_ARMATURE) {
|
|
t->flag &= ~T_PROP_EDIT;
|
|
createTransArmatureVerts(t);
|
|
}
|
|
else {
|
|
printf("edit type not implemented!\n");
|
|
}
|
|
|
|
t->flag |= T_EDIT|T_POINTS;
|
|
|
|
if(t->data && t->flag & T_PROP_EDIT) {
|
|
if (ELEM(t->obedit->type, OB_CURVE, OB_MESH)) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 0);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
else {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
|
|
/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
|
|
if(t->mode==TFM_BONESIZE) {
|
|
t->flag &= ~(T_EDIT|T_POINTS);
|
|
t->flag |= T_POSE;
|
|
t->poseobj = ob; /* <- tsk tsk, this is going to give issues one day */
|
|
}
|
|
}
|
|
else if (ob && (ob->mode & OB_MODE_POSE)) {
|
|
// XXX this is currently limited to active armature only...
|
|
// XXX active-layer checking isn't done as that should probably be checked through context instead
|
|
createTransPose(t, ob);
|
|
}
|
|
else if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
|
|
/* important that ob_armature can be set even when its not selected [#23412]
|
|
* lines below just check is also visible */
|
|
Object *ob_armature= modifiers_isDeformedByArmature(ob);
|
|
if(ob_armature && ob_armature->mode & OB_MODE_POSE) {
|
|
Base *base_arm= object_in_scene(ob_armature, t->scene);
|
|
if(base_arm) {
|
|
View3D *v3d = t->view;
|
|
if(BASE_VISIBLE(v3d, base_arm)) {
|
|
createTransPose(t, ob_armature);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)
|
|
&& PE_start_edit(PE_get_current(scene, ob))) {
|
|
createTransParticleVerts(C, t);
|
|
t->flag |= T_POINTS;
|
|
|
|
if(t->data && t->flag & T_PROP_EDIT) {
|
|
sort_trans_data(t); // makes selected become first in array
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
}
|
|
else if (ob && (ob->mode & (OB_MODE_SCULPT|OB_MODE_TEXTURE_PAINT))) {
|
|
/* sculpt mode and project paint have own undo stack
|
|
* transform ops redo clears sculpt/project undo stack.
|
|
*
|
|
* Could use 'OB_MODE_ALL_PAINT' since there are key conflicts,
|
|
* transform + paint isnt well supported. */
|
|
}
|
|
else {
|
|
createTransObject(C, t);
|
|
t->flag |= T_OBJECT;
|
|
|
|
if(t->data && t->flag & T_PROP_EDIT) {
|
|
// selected objects are already first, no need to presort
|
|
set_prop_dist(t, 1);
|
|
sort_trans_data_dist(t);
|
|
}
|
|
|
|
if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW))
|
|
{
|
|
View3D *v3d = t->view;
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
if(rv3d && (t->flag & T_OBJECT) && v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB)
|
|
{
|
|
t->flag |= T_CAMERA;
|
|
}
|
|
}
|
|
}
|
|
|
|
// TRANSFORM_FIX_ME
|
|
// /* temporal...? */
|
|
// t->scene->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
|
|
}
|
|
|
|
|
|
|
|
|