Files
blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Dalai Felinto 90e2b22fee BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view
The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default.

Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value)
2010-02-01 15:13:05 +00:00
..
2009-06-08 20:08:19 +00:00
2009-06-08 20:08:19 +00:00
2009-06-08 20:08:19 +00:00