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blender/intern/cycles/kernel/osl/nodes/node_image_texture.osl
Brecht Van Lommel 922bb24865 Cycles: color space control for image/environment texture nodes. Ideally would
be automated but need to think about how to do this, not so simply in a node
system. But guideline for now is, for color textures set to sRGB, for things like
bump or roughness map, set to Linear.
2011-05-13 14:32:08 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_image_texture(
point Vector = P,
string filename = "",
string color_space = "sRGB",
output color Color = color(0.0, 0.0, 0.0))
{
Color = (color)texture(filename, Vector[0], 1.0-Vector[1], "wrap", "periodic");
if(color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
}