Files
blender/intern/ghost/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

46 lines
1.7 KiB
Python

ghost_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
Import ('window_system')
ghost_env.Append (CCFLAGS = cflags)
ghost_env.Append (CXXFLAGS = cxxflags)
ghost_env.Append (CPPDEFINES = defines)
source_files = ['intern/GHOST_Buttons.cpp',
'intern/GHOST_C-api.cpp',
'intern/GHOST_CallbackEventConsumer.cpp',
'intern/GHOST_DisplayManager.cpp',
'intern/GHOST_EventManager.cpp',
'intern/GHOST_EventPrinter.cpp',
'intern/GHOST_ISystem.cpp',
'intern/GHOST_ModifierKeys.cpp',
'intern/GHOST_Rect.cpp',
'intern/GHOST_System.cpp',
'intern/GHOST_TimerManager.cpp',
'intern/GHOST_Window.cpp',
'intern/GHOST_WindowManager.cpp']
if window_system == 'X11':
source_files += ['intern/GHOST_DisplayManagerX11.cpp',
'intern/GHOST_SystemX11.cpp',
'intern/GHOST_WindowX11.cpp']
elif window_system == 'WIN32':
source_files += ['intern/GHOST_DisplayManagerWin32.cpp',
'intern/GHOST_SystemWin32.cpp',
'intern/GHOST_WindowWin32.cpp']
elif window_system == 'CARBON':
source_files += ['intern/GHOST_DisplayManagerCarbon.cpp',
'intern/GHOST_SystemCarbon.cpp',
'intern/GHOST_WindowCarbon.cpp']
else:
print "Unknown window system specified."
ghost_env.Append (CPPPATH = ['.',
'../string'])
ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_GHOST', source=source_files)