
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
46 lines
1.7 KiB
Python
46 lines
1.7 KiB
Python
ghost_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('user_options_dict')
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Import ('window_system')
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ghost_env.Append (CCFLAGS = cflags)
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ghost_env.Append (CXXFLAGS = cxxflags)
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ghost_env.Append (CPPDEFINES = defines)
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source_files = ['intern/GHOST_Buttons.cpp',
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'intern/GHOST_C-api.cpp',
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'intern/GHOST_CallbackEventConsumer.cpp',
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'intern/GHOST_DisplayManager.cpp',
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'intern/GHOST_EventManager.cpp',
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'intern/GHOST_EventPrinter.cpp',
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'intern/GHOST_ISystem.cpp',
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'intern/GHOST_ModifierKeys.cpp',
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'intern/GHOST_Rect.cpp',
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'intern/GHOST_System.cpp',
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'intern/GHOST_TimerManager.cpp',
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'intern/GHOST_Window.cpp',
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'intern/GHOST_WindowManager.cpp']
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if window_system == 'X11':
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source_files += ['intern/GHOST_DisplayManagerX11.cpp',
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'intern/GHOST_SystemX11.cpp',
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'intern/GHOST_WindowX11.cpp']
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elif window_system == 'WIN32':
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source_files += ['intern/GHOST_DisplayManagerWin32.cpp',
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'intern/GHOST_SystemWin32.cpp',
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'intern/GHOST_WindowWin32.cpp']
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elif window_system == 'CARBON':
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source_files += ['intern/GHOST_DisplayManagerCarbon.cpp',
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'intern/GHOST_SystemCarbon.cpp',
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'intern/GHOST_WindowCarbon.cpp']
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else:
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print "Unknown window system specified."
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ghost_env.Append (CPPPATH = ['.',
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'../string'])
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ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_GHOST', source=source_files)
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