Files
blender/source/gameengine/GameLogic/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

50 lines
1.9 KiB
Python
Executable File

sca_gamelogic_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
Import ('user_options_dict')
sca_gamelogic_env.Append (CCFLAGS = cflags)
sca_gamelogic_env.Append (CXXFLAGS = cxxflags)
sca_gamelogic_env.Append (CPPDEFINES = defines)
source_files = ['SCA_ANDController.cpp',
'SCA_AlwaysEventManager.cpp',
'SCA_AlwaysSensor.cpp',
'SCA_EventManager.cpp',
'SCA_ExpressionController.cpp',
'SCA_IActuator.cpp',
'SCA_IController.cpp',
'SCA_IInputDevice.cpp',
'SCA_ILogicBrick.cpp',
'SCA_IObject.cpp',
'SCA_IScene.cpp',
'SCA_ISensor.cpp',
'SCA_KeyboardManager.cpp',
'SCA_KeyboardSensor.cpp',
'SCA_LogicManager.cpp',
'SCA_MouseManager.cpp',
'SCA_MouseSensor.cpp',
'SCA_ORController.cpp',
'SCA_PropertyActuator.cpp',
'SCA_PropertyEventManager.cpp',
'SCA_PropertySensor.cpp',
'SCA_PythonController.cpp',
'SCA_RandomActuator.cpp',
'SCA_RandomEventManager.cpp',
'SCA_RandomNumberGenerator.cpp',
'SCA_RandomSensor.cpp',
'SCA_TimeEventManager.cpp']
sca_gamelogic_env.Append (CPPPATH=['.',
'#/source/kernel/gen_system',
'#/intern/string',
'#/source/gameengine/Expressions',
'#/intern/moto/include',
python_include,
])
sca_gamelogic_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SCA_GameLogic', source=source_files)