Files
blender/source/gameengine/Rasterizer/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

29 lines
1.0 KiB
Python
Executable File

ras_rasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
ras_rasterizer_env.Append (CCFLAGS = cflags)
ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
ras_rasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_BucketManager.cpp',
'RAS_FramingManager.cpp',
'RAS_IPolygonMaterial.cpp',
'RAS_IRenderTools.cpp',
'RAS_MaterialBucket.cpp',
'RAS_MeshObject.cpp',
'RAS_Polygon.cpp',
'RAS_TexVert.cpp',
'RAS_texmatrix.cpp']
ras_rasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include'
])
ras_rasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_rasterizer', source=source_files)