Files
blender/source/blender/editors/space_node/space_node.c
Lukas Toenne 94931f9f45 Replacing the node Add menu and making the toolbar useful
As some people have already noticed, the "Add" menu for nodes is a bit messy since pynodes merge. The reason for this is that the order of nodes in submenus (categories) was previously defined by the order in which all nodes are registered (at the bottom of blenkernel/intern/node.c). For the dynamic registration of node types now possible this system of defining node order along with registration is no longer viable: while it would still sort of work for C nodes, it is completely meaningless for dynamic (python) nodes, which are basically registered automatically in whatever order modules and addons are loaded, with the added complexity of unloading and reloading.

To fix this problem and add a bunch of desirable features this commit replaces the C menu with a python implementation. The new menu does not rely on any particular order of types in the node registry, but instead uses a simple explicit list of all the available nodes, grouped by categories (in scripts/nodeitems_builtins.py).

There are a number of additional features that become possible with this implementation:

1) Node Toolbar can be populated!
The list of nodes is used to create 2 UI items for each node: 1 entry in a submenu of "Add" menu and 1 item in a node toolbar panel with basically the same functionality. Clicking a button in the toolbar will add a new node of this type, just like selecting an item in the menu. The toolbar has the advantage of having collapsible panels for each category, so users can decide if they don't need certain nodes categories and have the rest more easily accessible.

2) Each node item is a true operator call.
The old Add menu is a pretty old piece of C code which doesn't even use proper operator buttons. Now there is a generic node_add operator which can be used very flexibly for adding any of the available nodes.

3) Node Items support additional settings.
Each "NodeItem" consists of the basic node type plus an optional list of initial settings that shall be applied to a new instance. This gives additional flexibility for creating variants of the same node or for defining preferred initial settings. E.g. it has been requested to disable previews for all nodes except inputs, this would be simple change in the py code and much less intrusive than in C.

4) Node items can be generated with a function.
A callback can be used in any category instead of the fixed list, which generates a set of items based on the context (much like dynamic enum items in bpy.props). Originally this was implemented for group nodes, because these nodes only make sense when linked to a node tree from the library data. This principle could come in handy for a number of other nodes, e.g. Image nodes could provide a similar list of node variants based on images in the library - no need to first add node, then select an image.

WARNING: pynodes scripters will have to rework their "draw_add_menu" callback in node tree types, this has been removed now! It was already pretty redundant, since one can add draw functions to the Add menu just like for any other menu. In the future i'd like to improve the categories system further so scripters can use it for custom node systems too, for now just make a draw callback and attach it to the Add menu.
2013-04-13 15:38:02 +00:00

815 lines
20 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/space_node.c
* \ingroup spnode
*/
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "ED_space_api.h"
#include "ED_node.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_node.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "node_intern.h" /* own include */
/* ******************** tree path ********************* */
void ED_node_tree_start(SpaceNode *snode, bNodeTree *ntree, ID *id, ID *from)
{
bNodeTreePath *path, *path_next;
for (path = snode->treepath.first; path; path = path_next) {
path_next = path->next;
MEM_freeN(path);
}
snode->treepath.first = snode->treepath.last = NULL;
if (ntree) {
path = MEM_callocN(sizeof(bNodeTreePath), "node tree path");
path->nodetree = ntree;
path->parent_key = NODE_INSTANCE_KEY_BASE;
if (id)
BLI_strncpy(path->node_name, id->name + 2, sizeof(path->node_name));
BLI_addtail(&snode->treepath, path);
}
/* update current tree */
snode->nodetree = snode->edittree = ntree;
snode->id = id;
snode->from = from;
/* listener updates the View2D center from edittree */
WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
}
void ED_node_tree_push(SpaceNode *snode, bNodeTree *ntree, bNode *gnode)
{
bNodeTreePath *path = MEM_callocN(sizeof(bNodeTreePath), "node tree path");
bNodeTreePath *prev_path = snode->treepath.last;
path->nodetree = ntree;
if (gnode) {
if (prev_path)
path->parent_key = BKE_node_instance_key(prev_path->parent_key, prev_path->nodetree, gnode);
else
path->parent_key = NODE_INSTANCE_KEY_BASE;
BLI_strncpy(path->node_name, gnode->name, sizeof(path->node_name));
}
else
path->parent_key = NODE_INSTANCE_KEY_BASE;
BLI_addtail(&snode->treepath, path);
/* update current tree */
snode->edittree = ntree;
/* listener updates the View2D center from edittree */
WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
}
void ED_node_tree_pop(SpaceNode *snode)
{
bNodeTreePath *path = snode->treepath.last;
/* don't remove root */
if (path == snode->treepath.first)
return;
BLI_remlink(&snode->treepath, path);
MEM_freeN(path);
/* update current tree */
path = snode->treepath.last;
snode->edittree = path->nodetree;
/* listener updates the View2D center from edittree */
WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
}
int ED_node_tree_depth(SpaceNode *snode)
{
return BLI_countlist(&snode->treepath);
}
bNodeTree *ED_node_tree_get(SpaceNode *snode, int level)
{
bNodeTreePath *path;
int i;
for (path = snode->treepath.last, i = 0; path; path = path->prev, ++i) {
if (i == level)
return path->nodetree;
}
return NULL;
}
int ED_node_tree_path_length(SpaceNode *snode)
{
bNodeTreePath *path;
int length = 0;
int i;
for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
length += strlen(path->node_name);
if (i > 0)
length += 1; /* for separator char */
}
return length;
}
void ED_node_tree_path_get(SpaceNode *snode, char *value)
{
bNodeTreePath *path;
int i;
value[0] = '\0';
for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
if (i == 0) {
strcpy(value, path->node_name);
value += strlen(path->node_name);
}
else {
sprintf(value, "/%s", path->node_name);
value += strlen(path->node_name) + 1;
}
}
}
void ED_node_tree_path_get_fixedbuf(SpaceNode *snode, char *value, int max_length)
{
bNodeTreePath *path;
int size, i;
value[0] = '\0';
for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
if (i == 0) {
BLI_strncpy(value, path->node_name, max_length);
size = strlen(path->node_name);
}
else {
BLI_snprintf(value, max_length, "/%s", path->node_name);
size = strlen(path->node_name) + 1;
}
max_length -= size;
if (max_length <= 0)
break;
value += size;
}
}
void snode_group_offset(SpaceNode *snode, float *x, float *y)
{
bNodeTreePath *path = snode->treepath.last;
float cx, cy;
if (path) {
cx = path->nodetree->view_center[0];
cy = path->nodetree->view_center[1];
if (path->prev) {
*x = cx - path->prev->nodetree->view_center[0];
*y = cy - path->prev->nodetree->view_center[1];
return;
}
}
*x = *y = 0.0f;
}
/* ******************** manage regions ********************* */
ARegion *node_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
if (ar) return ar;
/* add subdiv level; after header */
ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
/* is error! */
if (ar == NULL) return NULL;
arnew = MEM_callocN(sizeof(ARegion), "buttons for node");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype = RGN_TYPE_UI;
arnew->alignment = RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
ARegion *node_has_tools_region(ScrArea *sa)
{
ARegion *ar, *arnew;
ar = BKE_area_find_region_type(sa, RGN_TYPE_TOOLS);
if (ar) return ar;
/* add subdiv level; after header */
ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
/* is error! */
if (ar == NULL) return NULL;
arnew = MEM_callocN(sizeof(ARegion), "node tools");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype = RGN_TYPE_TOOLS;
arnew->alignment = RGN_ALIGN_LEFT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
/* ******************** default callbacks for node space ***************** */
static SpaceLink *node_new(const bContext *UNUSED(C))
{
ARegion *ar;
SpaceNode *snode;
snode = MEM_callocN(sizeof(SpaceNode), "initnode");
snode->spacetype = SPACE_NODE;
snode->flag = SNODE_SHOW_GPENCIL | SNODE_USE_ALPHA;
/* backdrop */
snode->zoom = 1.0f;
/* select the first tree type for valid type */
NODE_TREE_TYPES_BEGIN(treetype)
strcpy(snode->tree_idname, treetype->idname);
break;
NODE_TREE_TYPES_END
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_BOTTOM;
/* buttons/list view */
ar = MEM_callocN(sizeof(ARegion), "buttons for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
/* main area */
ar = MEM_callocN(sizeof(ARegion), "main area for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.tot.xmin = -12.8f * U.widget_unit;
ar->v2d.tot.ymin = -12.8f * U.widget_unit;
ar->v2d.tot.xmax = 38.4f * U.widget_unit;
ar->v2d.tot.ymax = 38.4f * U.widget_unit;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.min[0] = 1.0f;
ar->v2d.min[1] = 1.0f;
ar->v2d.max[0] = 32000.0f;
ar->v2d.max[1] = 32000.0f;
ar->v2d.minzoom = 0.09f;
ar->v2d.maxzoom = 2.31f;
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT;
ar->v2d.keeptot = 0;
return (SpaceLink *)snode;
}
static void node_free(SpaceLink *sl)
{
SpaceNode *snode = (SpaceNode *)sl;
bNodeTreePath *path, *path_next;
for (path = snode->treepath.first; path; path = path_next) {
path_next = path->next;
MEM_freeN(path);
}
}
/* spacetype; init callback */
static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
{
/* note, ED_area_tag_refresh will re-execute compositor */
SpaceNode *snode = sa->spacedata.first;
short shader_type = snode->shaderfrom;
/* preview renders */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_NODES: {
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
/* shift view to node tree center */
if (ar && snode->edittree)
UI_view2d_setcenter(&ar->v2d, snode->edittree->view_center[0], snode->edittree->view_center[1]);
ED_area_tag_refresh(sa);
break;
}
case ND_FRAME:
ED_area_tag_refresh(sa);
break;
case ND_COMPO_RESULT:
ED_area_tag_redraw(sa);
break;
case ND_TRANSFORM_DONE:
if (ED_node_is_compositor(snode)) {
if (snode->flag & SNODE_AUTO_RENDER) {
snode->recalc = 1;
ED_area_tag_refresh(sa);
}
}
break;
}
break;
/* future: add ID checks? */
case NC_MATERIAL:
if (ED_node_is_shader(snode)) {
if (wmn->data == ND_SHADING)
ED_area_tag_refresh(sa);
else if (wmn->data == ND_SHADING_DRAW)
ED_area_tag_refresh(sa);
else if (wmn->data == ND_SHADING_LINKS)
ED_area_tag_refresh(sa);
else if (wmn->action == NA_ADDED && snode->edittree)
nodeSetActiveID(snode->edittree, ID_MA, wmn->reference);
}
break;
case NC_TEXTURE:
if (ED_node_is_shader(snode) || ED_node_is_texture(snode)) {
if (wmn->data == ND_NODES)
ED_area_tag_refresh(sa);
}
break;
case NC_WORLD:
if (ED_node_is_shader(snode) && shader_type == SNODE_SHADER_WORLD) {
ED_area_tag_refresh(sa);
}
break;
case NC_OBJECT:
if (ED_node_is_shader(snode)) {
if (wmn->data == ND_OB_SHADING)
ED_area_tag_refresh(sa);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_NODE)
ED_area_tag_refresh(sa);
else if (wmn->data == ND_SPACE_NODE_VIEW)
ED_area_tag_redraw(sa);
break;
case NC_NODE:
if (wmn->action == NA_EDITED)
ED_area_tag_refresh(sa);
else if (wmn->action == NA_SELECTED)
ED_area_tag_redraw(sa);
break;
case NC_SCREEN:
switch (wmn->data) {
case ND_ANIMPLAY:
ED_area_tag_refresh(sa);
break;
}
break;
case NC_MASK:
if (wmn->action == NA_EDITED) {
if (snode->nodetree && snode->nodetree->type == NTREE_COMPOSIT) {
ED_area_tag_refresh(sa);
}
}
break;
case NC_IMAGE:
if (wmn->action == NA_EDITED) {
if (ED_node_is_compositor(snode)) {
/* note that nodeUpdateID is already called by BKE_image_signal() on all
* scenes so really this is just to know if the images is used in the compo else
* painting on images could become very slow when the compositor is open. */
if (nodeUpdateID(snode->nodetree, wmn->reference))
ED_area_tag_refresh(sa);
}
}
break;
case NC_MOVIECLIP:
if (wmn->action == NA_EDITED) {
if (ED_node_is_compositor(snode)) {
if (nodeUpdateID(snode->nodetree, wmn->reference))
ED_area_tag_refresh(sa);
}
}
break;
}
}
static void node_area_refresh(const struct bContext *C, ScrArea *sa)
{
/* default now: refresh node is starting preview */
SpaceNode *snode = sa->spacedata.first;
ED_preview_kill_jobs(C);
snode_set_context(C);
if (snode->nodetree) {
if (snode->nodetree->type == NTREE_SHADER) {
if (GS(snode->id->name) == ID_MA) {
Material *ma = (Material *)snode->id;
if (ma->use_nodes)
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
else if (GS(snode->id->name) == ID_LA) {
Lamp *la = (Lamp *)snode->id;
if (la->use_nodes)
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
else if (GS(snode->id->name) == ID_WO) {
World *wo = (World *)snode->id;
if (wo->use_nodes)
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
}
else if (snode->nodetree->type == NTREE_COMPOSIT) {
Scene *scene = (Scene *)snode->id;
if (scene->use_nodes) {
/* recalc is set on 3d view changes for auto compo */
if (snode->recalc) {
snode->recalc = 0;
node_render_changed_exec((struct bContext *)C, NULL);
}
else {
ED_node_composite_job(C, snode->nodetree, scene);
}
}
}
else if (snode->nodetree->type == NTREE_TEXTURE) {
Tex *tex = (Tex *)snode->id;
if (tex->use_nodes) {
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
}
}
}
static SpaceLink *node_duplicate(SpaceLink *sl)
{
SpaceNode *snode = (SpaceNode *)sl;
SpaceNode *snoden = MEM_dupallocN(snode);
/* clear or remove stuff from old */
snoden->nodetree = NULL;
snoden->linkdrag.first = snoden->linkdrag.last = NULL;
BLI_duplicatelist(&snoden->treepath, &snode->treepath);
return (SpaceLink *)snoden;
}
/* add handlers, stuff you only do once or on area/region changes */
static void node_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void node_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
/* add handlers, stuff you only do once or on area/region changes */
static void node_toolbar_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void node_toolbar_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
static void node_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
{
SpaceNode *snode = sa->spacedata.first;
/* convert mouse coordinates to v2d space */
UI_view2d_region_to_view(&ar->v2d, win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin,
&snode->cursor[0], &snode->cursor[1]);
node_set_cursor(win, snode);
}
/* Initialize main area, setting handlers. */
static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ListBase *lb;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymaps */
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Node Editor", SPACE_NODE, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
/* add drop boxes */
lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(&ar->handlers, lb);
}
static void node_main_area_draw(const bContext *C, ARegion *ar)
{
drawnodespace(C, ar);
}
/* ************* dropboxes ************* */
static int node_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
{
if (drag->type == WM_DRAG_ID) {
ID *id = (ID *)drag->poin;
if (GS(id->name) == ID_IM)
return 1;
}
else if (drag->type == WM_DRAG_PATH) {
if (ELEM(drag->icon, 0, ICON_FILE_IMAGE)) /* rule might not work? */
return 1;
}
return 0;
}
static void node_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
{
ID *id = (ID *)drag->poin;
if (id) {
RNA_string_set(drop->ptr, "name", id->name + 2);
}
if (drag->path[0]) {
RNA_string_set(drop->ptr, "filepath", drag->path);
}
}
/* this region dropbox definition */
static void node_dropboxes(void)
{
ListBase *lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
WM_dropbox_add(lb, "NODE_OT_add_file", node_drop_poll, node_id_path_drop_copy);
}
/* ************* end drop *********** */
/* add handlers, stuff you only do once or on area/region changes */
static void node_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void node_header_area_draw(const bContext *C, ARegion *ar)
{
/* find and set the context */
snode_set_context(C);
ED_region_header(C, ar);
}
/* used for header + main area */
static void node_region_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_SPACE:
if (wmn->data == ND_SPACE_NODE)
ED_region_tag_redraw(ar);
break;
case NC_SCREEN:
switch (wmn->data) {
case ND_SCREENCAST:
case ND_ANIMPLAY:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_SCENE:
case NC_MATERIAL:
case NC_TEXTURE:
case NC_WORLD:
case NC_NODE:
ED_region_tag_redraw(ar);
break;
case NC_OBJECT:
if (wmn->data == ND_OB_SHADING)
ED_region_tag_redraw(ar);
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
case NC_GPENCIL:
if (wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
break;
}
}
const char *node_context_dir[] = {"selected_nodes", "active_node", NULL};
static int node_context(const bContext *C, const char *member, bContextDataResult *result)
{
SpaceNode *snode = CTX_wm_space_node(C);
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, node_context_dir);
return 1;
}
else if (CTX_data_equals(member, "selected_nodes")) {
bNode *node;
if (snode->edittree) {
for (node = snode->edittree->nodes.last; node; node = node->prev) {
if (node->flag & NODE_SELECT) {
CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
}
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
else if (CTX_data_equals(member, "active_node")) {
if (snode->edittree) {
bNode *node = nodeGetActive(snode->edittree);
CTX_data_pointer_set(result, &snode->edittree->id, &RNA_Node, node);
}
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
return 1;
}
else if (CTX_data_equals(member, "node_previews")) {
if (snode->nodetree) {
CTX_data_pointer_set(result, &snode->nodetree->id, &RNA_NodeInstanceHash, snode->nodetree->previews);
}
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
return 1;
}
return 0;
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_node(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype node");
ARegionType *art;
st->spaceid = SPACE_NODE;
strncpy(st->name, "Node", BKE_ST_MAXNAME);
st->new = node_new;
st->free = node_free;
st->init = node_init;
st->duplicate = node_duplicate;
st->operatortypes = node_operatortypes;
st->keymap = node_keymap;
st->listener = node_area_listener;
st->refresh = node_area_refresh;
st->context = node_context;
st->dropboxes = node_dropboxes;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_WINDOW;
art->init = node_main_area_init;
art->draw = node_main_area_draw;
art->listener = node_region_listener;
art->cursor = node_cursor;
art->event_cursor = TRUE;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_GPENCIL;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->listener = node_region_listener;
art->init = node_header_area_init;
art->draw = node_header_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: listview/buttons */
art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = 180; // XXX
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = node_region_listener;
art->init = node_buttons_area_init;
art->draw = node_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
node_buttons_register(art);
/* regions: toolbar */
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tools region");
art->regionid = RGN_TYPE_TOOLS;
art->prefsizex = 160; /* XXX */
art->prefsizey = 50; /* XXX */
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = node_region_listener;
art->init = node_toolbar_area_init;
art->draw = node_toolbar_area_draw;
BLI_addhead(&st->regiontypes, art);
node_toolbar_register(art);
BKE_spacetype_register(st);
}