Files
blender/source/blender/editors/interface/interface.c
Campbell Barton 96b646c68d edits for BPY_extern.h functions, no functional changes
- remove unused code.
- BPY_run_python_script() split in 2, BPY_filepath_exec, BPY_text_exec
- renamed funcs.
2011-01-05 02:08:54 +00:00

3516 lines
90 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation 2002-2008, full recode.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <float.h>
#include <limits.h>
#include <math.h>
#include <string.h>
#include <ctype.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_unit.h"
#include "BIF_gl.h"
#include "BLF_api.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "wm_window.h"
#include "RNA_access.h"
#include "BPY_extern.h"
#include "interface_intern.h"
#define MENU_WIDTH 120
#define MENU_ITEM_HEIGHT 20
#define MENU_SEP_HEIGHT 6
/*
* a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt
*
* uiBlahBlah() external function
* ui_blah_blah() internal function
*/
static void ui_free_but(const bContext *C, uiBut *but);
/* ************* translation ************** */
int ui_translate_buttons()
{
return (U.transopts & USER_TR_BUTTONS);
}
int ui_translate_menus()
{
return (U.transopts & USER_TR_MENUS);
}
int ui_translate_tooltips()
{
return (U.transopts & USER_TR_TOOLTIPS);
}
/* ************* window matrix ************** */
void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y)
{
float gx, gy;
int sx, sy, getsizex, getsizey;
getsizex= ar->winrct.xmax-ar->winrct.xmin+1;
getsizey= ar->winrct.ymax-ar->winrct.ymin+1;
sx= ar->winrct.xmin;
sy= ar->winrct.ymin;
gx= *x;
gy= *y;
if(block->panel) {
gx += block->panel->ofsx;
gy += block->panel->ofsy;
}
*x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0]));
*y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1]));
}
void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y)
{
float fx, fy;
fx= *x;
fy= *y;
ui_block_to_window_fl(ar, block, &fx, &fy);
*x= (int)(fx+0.5f);
*y= (int)(fy+0.5f);
}
void ui_block_to_window_rct(const ARegion *ar, uiBlock *block, rctf *graph, rcti *winr)
{
rctf tmpr;
tmpr= *graph;
ui_block_to_window_fl(ar, block, &tmpr.xmin, &tmpr.ymin);
ui_block_to_window_fl(ar, block, &tmpr.xmax, &tmpr.ymax);
winr->xmin= tmpr.xmin;
winr->ymin= tmpr.ymin;
winr->xmax= tmpr.xmax;
winr->ymax= tmpr.ymax;
}
void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */
{
float a, b, c, d, e, f, px, py;
int sx, sy, getsizex, getsizey;
getsizex= ar->winrct.xmax-ar->winrct.xmin+1;
getsizey= ar->winrct.ymax-ar->winrct.ymin+1;
sx= ar->winrct.xmin;
sy= ar->winrct.ymin;
a= .5*((float)getsizex)*block->winmat[0][0];
b= .5*((float)getsizex)*block->winmat[1][0];
c= .5*((float)getsizex)*(1.0+block->winmat[3][0]);
d= .5*((float)getsizey)*block->winmat[0][1];
e= .5*((float)getsizey)*block->winmat[1][1];
f= .5*((float)getsizey)*(1.0+block->winmat[3][1]);
px= *x - sx;
py= *y - sy;
*y= (a*(py-f) + d*(c-px))/(a*e-d*b);
*x= (px- b*(*y)- c)/a;
if(block->panel) {
*x -= block->panel->ofsx;
*y -= block->panel->ofsy;
}
}
void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y)
{
float fx, fy;
fx= *x;
fy= *y;
ui_window_to_block_fl(ar, block, &fx, &fy);
*x= (int)(fx+0.5f);
*y= (int)(fy+0.5f);
}
void ui_window_to_region(const ARegion *ar, int *x, int *y)
{
*x-= ar->winrct.xmin;
*y-= ar->winrct.ymin;
}
/* ******************* block calc ************************* */
void ui_block_translate(uiBlock *block, int x, int y)
{
uiBut *bt;
for(bt= block->buttons.first; bt; bt=bt->next) {
bt->x1 += x;
bt->y1 += y;
bt->x2 += x;
bt->y2 += y;
}
block->minx += x;
block->miny += y;
block->maxx += x;
block->maxy += y;
}
static void ui_text_bounds_block(uiBlock *block, float offset)
{
uiStyle *style= U.uistyles.first; // XXX pass on as arg
uiBut *bt;
int i = 0, j, x1addval= offset, nextcol;
int lastcol= 0, col= 0;
uiStyleFontSet(&style->widget);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type!=SEPR) {
//int transopts= ui_translate_buttons();
//if(bt->type==TEX || bt->type==IDPOIN) transopts= 0;
j= BLF_width(style->widget.uifont_id, bt->drawstr);
if(j > i) i = j;
}
if(bt->next && bt->x1 < bt->next->x1)
lastcol++;
}
/* cope with multi collumns */
bt= block->buttons.first;
while(bt) {
if(bt->next && bt->x1 < bt->next->x1) {
nextcol= 1;
col++;
}
else nextcol= 0;
bt->x1 = x1addval;
bt->x2 = bt->x1 + i + block->bounds;
if(col == lastcol)
bt->x2= MAX2(bt->x2, offset + block->minbounds);
ui_check_but(bt); // clips text again
if(nextcol)
x1addval+= i + block->bounds;
bt= bt->next;
}
}
void ui_bounds_block(uiBlock *block)
{
uiBut *bt;
int xof;
if(block->buttons.first==NULL) {
if(block->panel) {
block->minx= 0.0; block->maxx= block->panel->sizex;
block->miny= 0.0; block->maxy= block->panel->sizey;
}
}
else {
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
bt= bt->next;
}
block->minx -= block->bounds;
block->miny -= block->bounds;
block->maxx += block->bounds;
block->maxy += block->bounds;
}
block->maxx= block->minx + MAX2(block->maxx - block->minx, block->minbounds);
/* hardcoded exception... but that one is annoying with larger safety */
bt= block->buttons.first;
if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10;
else xof= 40;
block->safety.xmin= block->minx-xof;
block->safety.ymin= block->miny-xof;
block->safety.xmax= block->maxx+xof;
block->safety.ymax= block->maxy+xof;
}
static void ui_centered_bounds_block(const bContext *C, uiBlock *block)
{
wmWindow *window= CTX_wm_window(C);
int xmax, ymax;
int startx, starty;
int width, height;
/* note: this is used for the splash where window bounds event has not been
* updated by ghost, get the window bounds from ghost directly */
// wm_window_get_size(window, &xmax, &ymax);
wm_window_get_size_ghost(window, &xmax, &ymax);
ui_bounds_block(block);
width= block->maxx - block->minx;
height= block->maxy - block->miny;
startx = (xmax * 0.5f) - (width * 0.5f);
starty = (ymax * 0.5f) - (height * 0.5f);
ui_block_translate(block, startx - block->minx, starty - block->miny);
/* now recompute bounds and safety */
ui_bounds_block(block);
}
static void ui_popup_bounds_block(const bContext *C, uiBlock *block, int bounds_calc)
{
wmWindow *window= CTX_wm_window(C);
int startx, starty, endx, endy, width, height, oldwidth, oldheight;
int oldbounds, xmax, ymax;
oldbounds= block->bounds;
/* compute mouse position with user defined offset */
ui_bounds_block(block);
wm_window_get_size(window, &xmax, &ymax);
oldwidth= block->maxx - block->minx;
oldheight= block->maxy - block->miny;
/* first we ensure wide enough text bounds */
if(bounds_calc==UI_BLOCK_BOUNDS_POPUP_MENU) {
if(block->flag & UI_BLOCK_LOOP) {
block->bounds= 50;
ui_text_bounds_block(block, block->minx);
}
}
/* next we recompute bounds */
block->bounds= oldbounds;
ui_bounds_block(block);
/* and we adjust the position to fit within window */
width= block->maxx - block->minx;
height= block->maxy - block->miny;
/* avoid divide by zero below, caused by calling with no UI, but better not crash */
oldwidth= oldwidth > 0 ? oldwidth : MAX2(1, width);
oldheight= oldheight > 0 ? oldheight : MAX2(1, height);
/* offset block based on mouse position, user offset is scaled
along in case we resized the block in ui_text_bounds_block */
startx= window->eventstate->x + block->minx + (block->mx*width)/oldwidth;
starty= window->eventstate->y + block->miny + (block->my*height)/oldheight;
if(startx<10)
startx= 10;
if(starty<10)
starty= 10;
endx= startx+width;
endy= starty+height;
if(endx>xmax) {
endx= xmax-10;
startx= endx-width;
}
if(endy>ymax-20) {
endy= ymax-20;
starty= endy-height;
}
ui_block_translate(block, startx - block->minx, starty - block->miny);
/* now recompute bounds and safety */
ui_bounds_block(block);
}
/* used for various cases */
void uiBoundsBlock(uiBlock *block, int addval)
{
if(block==NULL)
return;
block->bounds= addval;
block->dobounds= UI_BLOCK_BOUNDS;
}
/* used for pulldowns */
void uiTextBoundsBlock(uiBlock *block, int addval)
{
block->bounds= addval;
block->dobounds= UI_BLOCK_BOUNDS_TEXT;
}
/* used for block popups */
void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my)
{
block->bounds= addval;
block->dobounds= UI_BLOCK_BOUNDS_POPUP_MOUSE;
block->mx= mx;
block->my= my;
}
/* used for menu popups */
void uiMenuPopupBoundsBlock(uiBlock *block, int addval, int mx, int my)
{
block->bounds= addval;
block->dobounds= UI_BLOCK_BOUNDS_POPUP_MENU;
block->mx= mx;
block->my= my;
}
/* used for centered popups, i.e. splash */
void uiCenteredBoundsBlock(uiBlock *block, int addval)
{
block->bounds= addval;
block->dobounds= UI_BLOCK_BOUNDS_POPUP_CENTER;
}
/* ************** LINK LINE DRAWING ************* */
/* link line drawing is not part of buttons or theme.. so we stick with it here */
static void ui_draw_linkline(uiLinkLine *line)
{
rcti rect;
if(line->from==NULL || line->to==NULL) return;
rect.xmin= (line->from->x1+line->from->x2)/2.0;
rect.ymin= (line->from->y1+line->from->y2)/2.0;
rect.xmax= (line->to->x1+line->to->x2)/2.0;
rect.ymax= (line->to->y1+line->to->y2)/2.0;
if(line->flag & UI_SELECT)
glColor3ub(100,100,100);
else
glColor3ub(0,0,0);
ui_draw_link_bezier(&rect);
}
static void ui_draw_links(uiBlock *block)
{
uiBut *but;
uiLinkLine *line;
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
ui_draw_linkline(line);
line= line->next;
}
}
but= but->next;
}
}
/* ************** BLOCK ENDING FUNCTION ************* */
/* NOTE: if but->poin is allocated memory for every defbut, things fail... */
static int ui_but_equals_old(uiBut *but, uiBut *oldbut)
{
/* various properties are being compared here, hopfully sufficient
* to catch all cases, but it is simple to add more checks later */
if(but->retval != oldbut->retval) return 0;
if(but->rnapoin.data != oldbut->rnapoin.data) return 0;
if(but->rnaprop != oldbut->rnaprop)
if(but->rnaindex != oldbut->rnaindex) return 0;
if(but->func != oldbut->func) return 0;
if(but->funcN != oldbut->funcN) return 0;
if(oldbut->func_arg1 != oldbut && but->func_arg1 != oldbut->func_arg1) return 0;
if(oldbut->func_arg2 != oldbut && but->func_arg2 != oldbut->func_arg2) return 0;
if(!but->funcN && ((but->poin != oldbut->poin && (uiBut*)oldbut->poin != oldbut) || but->pointype != oldbut->pointype)) return 0;
return 1;
}
static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut *but)
{
uiBlock *oldblock;
uiBut *oldbut;
int found= 0;
oldblock= block->oldblock;
if(!oldblock)
return found;
for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) {
if(ui_but_equals_old(oldbut, but)) {
if(oldbut->active) {
#if 0
but->flag= oldbut->flag;
#else
/* exception! redalert flag can't be update from old button.
* perhaps it should only copy spesific flags rather then all. */
but->flag= (oldbut->flag & ~UI_BUT_REDALERT) | (but->flag & UI_BUT_REDALERT);
#endif
but->active= oldbut->active;
but->pos= oldbut->pos;
but->editstr= oldbut->editstr;
but->editval= oldbut->editval;
but->editvec= oldbut->editvec;
but->editcoba= oldbut->editcoba;
but->editcumap= oldbut->editcumap;
but->selsta= oldbut->selsta;
but->selend= oldbut->selend;
but->softmin= oldbut->softmin;
but->softmax= oldbut->softmax;
but->linkto[0]= oldbut->linkto[0];
but->linkto[1]= oldbut->linkto[1];
found= 1;
oldbut->active= NULL;
}
/* ensures one button can get activated, and in case the buttons
* draw are the same this gives O(1) lookup for each button */
BLI_remlink(&oldblock->buttons, oldbut);
ui_free_but(C, oldbut);
break;
}
}
return found;
}
/* needed for temporarily rename buttons, such as in outliner or fileselect,
they should keep calling uiDefButs to keep them alive */
/* returns 0 when button removed */
int uiButActiveOnly(const bContext *C, uiBlock *block, uiBut *but)
{
uiBlock *oldblock;
uiBut *oldbut;
int activate= 0, found= 0, isactive= 0;
oldblock= block->oldblock;
if(!oldblock)
activate= 1;
else {
for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) {
if(ui_but_equals_old(oldbut, but)) {
found= 1;
if(oldbut->active)
isactive= 1;
break;
}
}
}
if(activate || found==0) {
ui_button_activate_do( (bContext *)C, CTX_wm_region(C), but);
}
else if(found && isactive==0) {
BLI_remlink(&block->buttons, but);
ui_free_but(C, but);
return 0;
}
return 1;
}
/* assigns automatic keybindings to menu items for fast access
* (underline key in menu) */
static void ui_menu_block_set_keyaccels(uiBlock *block)
{
uiBut *but;
unsigned int meny_key_mask= 0;
unsigned char menu_key;
const char *str_pt;
int pass;
int tot_missing= 0;
/* only do it before bounding */
if(block->minx != block->maxx)
return;
for(pass=0; pass<2; pass++) {
/* 2 Passes, on for first letter only, second for any letter if first fails
* fun first pass on all buttons so first word chars always get first priority */
for(but=block->buttons.first; but; but=but->next) {
if(!ELEM4(but->type, BUT, MENU, BLOCK, PULLDOWN) || (but->flag & UI_HIDDEN)) {
/* pass */
}
else if(but->menu_key=='\0') {
if(but->str) {
for(str_pt= but->str; *str_pt; ) {
menu_key= tolower(*str_pt);
if((menu_key >= 'a' && menu_key <= 'z') && !(meny_key_mask & 1<<(menu_key-'a'))) {
meny_key_mask |= 1<<(menu_key-'a');
break;
}
if(pass==0) {
/* Skip to next delimeter on first pass (be picky) */
while(isalpha(*str_pt))
str_pt++;
if(*str_pt)
str_pt++;
}
else {
/* just step over every char second pass and find first usable key */
str_pt++;
}
}
if(*str_pt) {
but->menu_key= menu_key;
}
else {
/* run second pass */
tot_missing++;
}
/* if all keys have been used just exit, unlikely */
if(meny_key_mask == (1<<26)-1) {
return;
}
}
}
}
/* check if second pass is needed */
if(!tot_missing) {
break;
}
}
}
void ui_menu_block_set_keymaps(const bContext *C, uiBlock *block)
{
uiBut *but;
IDProperty *prop;
char buf[512], *butstr;
/* only do it before bounding */
if(block->minx != block->maxx)
return;
for(but=block->buttons.first; but; but=but->next) {
if(but->optype) {
prop= (but->opptr)? but->opptr->data: NULL;
if(WM_key_event_operator_string(C, but->optype->idname, but->opcontext, prop, buf, sizeof(buf))) {
butstr= MEM_mallocN(strlen(but->str)+strlen(buf)+2, "menu_block_set_keymaps");
strcpy(butstr, but->str);
strcat(butstr, "|");
strcat(butstr, buf);
but->str= but->strdata;
BLI_strncpy(but->str, butstr, sizeof(but->strdata));
MEM_freeN(butstr);
ui_check_but(but);
}
}
}
}
void uiEndBlock(const bContext *C, uiBlock *block)
{
uiBut *but;
Scene *scene= CTX_data_scene(C);
/* inherit flags from 'old' buttons that was drawn here previous, based
* on matching buttons, we need this to make button event handling non
* blocking, while still alowing buttons to be remade each redraw as it
* is expected by blender code */
for(but=block->buttons.first; but; but=but->next) {
if(ui_but_update_from_old_block(C, block, but))
ui_check_but(but);
/* temp? Proper check for greying out */
if(but->optype) {
wmOperatorType *ot= but->optype;
if(but->context)
CTX_store_set((bContext*)C, but->context);
if(ot == NULL || WM_operator_poll_context((bContext*)C, ot, but->opcontext)==0) {
but->flag |= UI_BUT_DISABLED;
but->lock = 1;
}
if(but->context)
CTX_store_set((bContext*)C, NULL);
}
ui_but_anim_flag(but, (scene)? scene->r.cfra: 0.0f);
}
if(block->oldblock) {
block->auto_open= block->oldblock->auto_open;
block->auto_open_last= block->oldblock->auto_open_last;
block->tooltipdisabled= block->oldblock->tooltipdisabled;
block->oldblock= NULL;
}
/* handle pending stuff */
if(block->layouts.first) uiBlockLayoutResolve(block, NULL, NULL);
ui_block_do_align(block);
if((block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_NUMSELECT)) ui_menu_block_set_keyaccels(block); /* could use a different flag to check */
if(block->flag & UI_BLOCK_LOOP) ui_menu_block_set_keymaps(C, block);
/* after keymaps! */
if(block->dobounds == UI_BLOCK_BOUNDS) ui_bounds_block(block);
else if(block->dobounds == UI_BLOCK_BOUNDS_TEXT) ui_text_bounds_block(block, 0.0f);
else if(block->dobounds == UI_BLOCK_BOUNDS_POPUP_CENTER) ui_centered_bounds_block(C, block);
else if(block->dobounds) ui_popup_bounds_block(C, block, block->dobounds);
if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0);
if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
block->endblock= 1;
}
/* ************** BLOCK DRAWING FUNCTION ************* */
void ui_fontscale(short *points, float aspect)
{
if(aspect < 0.9f || aspect > 1.1f) {
float pointsf= *points;
/* for some reason scaling fonts goes too fast compared to widget size */
aspect= sqrt(aspect);
pointsf /= aspect;
if(aspect > 1.0)
*points= ceil(pointsf);
else
*points= floor(pointsf);
}
}
/* project button or block (but==NULL) to pixels in regionspace */
static void ui_but_to_pixelrect(rcti *rect, const ARegion *ar, uiBlock *block, uiBut *but)
{
float gx, gy;
float getsizex, getsizey;
getsizex= ar->winx;
getsizey= ar->winy;
gx= (but?but->x1:block->minx) + (block->panel?block->panel->ofsx:0.0f);
gy= (but?but->y1:block->miny) + (block->panel?block->panel->ofsy:0.0f);
rect->xmin= floor(getsizex*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0])));
rect->ymin= floor(getsizey*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1])));
gx= (but?but->x2:block->maxx) + (block->panel?block->panel->ofsx:0.0f);
gy= (but?but->y2:block->maxy) + (block->panel?block->panel->ofsy:0.0f);
rect->xmax= floor(getsizex*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0])));
rect->ymax= floor(getsizey*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1])));
}
/* uses local copy of style, to scale things down, and allow widgets to change stuff */
void uiDrawBlock(const bContext *C, uiBlock *block)
{
uiStyle style= *((uiStyle *)U.uistyles.first); // XXX pass on as arg
ARegion *ar;
uiBut *but;
rcti rect;
/* get menu region or area region */
ar= CTX_wm_menu(C);
if(!ar)
ar= CTX_wm_region(C);
if(!block->endblock)
uiEndBlock(C, block);
/* we set this only once */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* scale fonts */
ui_fontscale(&style.paneltitle.points, block->aspect);
ui_fontscale(&style.grouplabel.points, block->aspect);
ui_fontscale(&style.widgetlabel.points, block->aspect);
ui_fontscale(&style.widget.points, block->aspect);
/* scale block min/max to rect */
ui_but_to_pixelrect(&rect, ar, block, NULL);
/* pixel space for AA widgets */
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f);
/* back */
if(block->flag & UI_BLOCK_LOOP)
ui_draw_menu_back(&style, block, &rect);
else if(block->panel)
ui_draw_aligned_panel(&style, block, &rect);
/* widgets */
for(but= block->buttons.first; but; but= but->next) {
ui_but_to_pixelrect(&rect, ar, block, but);
if(!(but->flag & UI_HIDDEN) &&
/* XXX: figure out why invalid coordinates happen when closing render window */
/* and material preview is redrawn in main window (temp fix for bug #23848) */
rect.xmin < rect.xmax && rect.ymin < rect.ymax)
ui_draw_but(C, ar, &style, but, &rect);
}
/* restore matrix */
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
ui_draw_links(block);
}
/* ************* EVENTS ************* */
static void ui_is_but_sel(uiBut *but)
{
double value;
int lvalue;
short push=0, true=1;
value= ui_get_but_val(but);
if(ELEM3(but->type, TOGN, ICONTOGN, OPTIONN)) true= 0;
if( but->bit ) {
lvalue= (int)value;
if( BTST(lvalue, (but->bitnr)) ) push= true;
else push= !true;
}
else {
switch(but->type) {
case BUT:
push= 2;
break;
case HOTKEYEVT:
case KEYEVT:
push= 2;
break;
case TOGBUT:
case TOG:
case TOGR:
case TOG3:
case BUT_TOGDUAL:
case ICONTOG:
case OPTION:
if(value!=but->hardmin) push= 1;
break;
case ICONTOGN:
case TOGN:
case OPTIONN:
if(value==0.0) push= 1;
break;
case ROW:
case LISTROW:
/* support for rna enum buts */
if(but->rnaprop && (RNA_property_flag(but->rnaprop) & PROP_ENUM_FLAG)) {
if((int)value & (int)but->hardmax) push= 1;
}
else {
if(value == but->hardmax) push= 1;
}
break;
case COL:
push= 2;
break;
default:
push= 2;
break;
}
}
if(push==2);
else if(push==1) but->flag |= UI_SELECT;
else but->flag &= ~UI_SELECT;
}
/* XXX 2.50 no links supported yet */
static int uibut_contains_pt(uiBut *UNUSED(but), short *UNUSED(mval))
{
return 0;
}
uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval)
{
uiBut *bt;
/* find button to link to */
for (bt= block->buttons.first; bt; bt= bt->next)
if(bt!=but && uibut_contains_pt(bt, mval))
break;
if (bt) {
if (but->type==LINK && bt->type==INLINK) {
if( but->link->tocode == (int)bt->hardmin ) {
return bt;
}
}
else if(but->type==INLINK && bt->type==LINK) {
if( bt->link->tocode == (int)but->hardmin ) {
return bt;
}
}
}
return NULL;
}
static uiBut *ui_find_inlink(uiBlock *block, void *poin)
{
uiBut *but;
but= block->buttons.first;
while(but) {
if(but->type==INLINK) {
if(but->poin == poin) return but;
}
but= but->next;
}
return NULL;
}
static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
{
uiLinkLine *line;
line= MEM_callocN(sizeof(uiLinkLine), "linkline");
BLI_addtail(listb, line);
line->from= but;
line->to= bt;
}
uiBut *uiFindInlink(uiBlock *block, void *poin)
{
return ui_find_inlink(block, poin);
}
void uiComposeLinks(uiBlock *block)
{
uiBut *but, *bt;
uiLink *link;
void ***ppoin;
int a;
but= block->buttons.first;
while(but) {
if(but->type==LINK) {
link= but->link;
/* for all pointers in the array */
if(link) {
if(link->ppoin) {
ppoin= link->ppoin;
for(a=0; a < *(link->totlink); a++) {
bt= ui_find_inlink(block, (*ppoin)[a] );
if(bt) {
ui_add_link_line(&link->lines, but, bt);
}
}
}
else if(link->poin) {
bt= ui_find_inlink(block, *(link->poin) );
if(bt) {
ui_add_link_line(&link->lines, but, bt);
}
}
}
}
but= but->next;
}
}
/* ************************************************ */
void uiBlockSetButLock(uiBlock *block, int val, const char *lockstr)
{
if(val) {
block->lock= val ? 1:0;
block->lockstr= lockstr;
}
}
void uiBlockClearButLock(uiBlock *block)
{
block->lock= 0;
block->lockstr= NULL;
}
/* *************************************************************** */
void ui_delete_linkline(uiLinkLine *line, uiBut *but)
{
uiLink *link;
int a, b;
BLI_remlink(&but->link->lines, line);
link= line->from->link;
/* are there more pointers allowed? */
if(link->ppoin) {
if(*(link->totlink)==1) {
*(link->totlink)= 0;
MEM_freeN(*(link->ppoin));
*(link->ppoin)= NULL;
}
else {
b= 0;
for(a=0; a< (*(link->totlink)); a++) {
if( (*(link->ppoin))[a] != line->to->poin ) {
(*(link->ppoin))[b]= (*(link->ppoin))[a];
b++;
}
}
(*(link->totlink))--;
}
}
else {
*(link->poin)= NULL;
}
MEM_freeN(line);
//REDRAW
}
/* XXX 2.50 no links supported yet */
#if 0
static void ui_delete_active_linkline(uiBlock *block)
{
uiBut *but;
uiLink *link;
uiLinkLine *line, *nline;
int a, b;
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
nline= line->next;
if(line->flag & UI_SELECT) {
BLI_remlink(&but->link->lines, line);
link= line->from->link;
/* are there more pointers allowed? */
if(link->ppoin) {
if(*(link->totlink)==1) {
*(link->totlink)= 0;
MEM_freeN(*(link->ppoin));
*(link->ppoin)= NULL;
}
else {
b= 0;
for(a=0; a< (*(link->totlink)); a++) {
if( (*(link->ppoin))[a] != line->to->poin ) {
(*(link->ppoin))[b]= (*(link->ppoin))[a];
b++;
}
}
(*(link->totlink))--;
}
}
else {
*(link->poin)= NULL;
}
MEM_freeN(line);
}
line= nline;
}
}
but= but->next;
}
/* temporal! these buttons can be everywhere... */
allqueue(REDRAWBUTSLOGIC, 0);
}
static void ui_do_active_linklines(uiBlock *block, short *mval)
{
uiBut *but;
uiLinkLine *line, *act= NULL;
float mindist= 12.0, fac, v1[2], v2[2], v3[3];
int foundone= 0;
if(mval) {
v1[0]= mval[0];
v1[1]= mval[1];
/* find a line close to the mouse */
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
foundone= 1;
line= but->link->lines.first;
while(line) {
v2[0]= line->from->x2;
v2[1]= (line->from->y1+line->from->y2)/2.0;
v3[0]= line->to->x1;
v3[1]= (line->to->y1+line->to->y2)/2.0;
fac= dist_to_line_segment_v2(v1, v2, v3);
if(fac < mindist) {
mindist= fac;
act= line;
}
line= line->next;
}
}
but= but->next;
}
}
/* check for a 'found one' to prevent going to 'frontbuffer' mode.
this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */
if(foundone) {
glDrawBuffer(GL_FRONT);
/* draw */
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
if(line==act) {
if((line->flag & UI_SELECT)==0) {
line->flag |= UI_SELECT;
ui_draw_linkline(line);
}
}
else if(line->flag & UI_SELECT) {
line->flag &= ~UI_SELECT;
ui_draw_linkline(line);
}
line= line->next;
}
}
but= but->next;
}
bglFlush();
glDrawBuffer(GL_BACK);
}
}
#endif
/* ******************************************************* */
/* XXX 2.50 no screendump supported yet */
#if 0
/* nasty but safe way to store screendump rect */
static int scr_x=0, scr_y=0, scr_sizex=0, scr_sizey=0;
static void ui_set_screendump_bbox(uiBlock *block)
{
if(block) {
scr_x= block->minx;
scr_y= block->miny;
scr_sizex= block->maxx - block->minx;
scr_sizey= block->maxy - block->miny;
}
else {
scr_sizex= scr_sizey= 0;
}
}
/* used for making screenshots for menus, called in screendump.c */
int uiIsMenu(int *x, int *y, int *sizex, int *sizey)
{
if(scr_sizex!=0 && scr_sizey!=0) {
*x= scr_x;
*y= scr_y;
*sizex= scr_sizex;
*sizey= scr_sizey;
return 1;
}
return 0;
}
#endif
/* *********************** data get/set ***********************
* this either works with the pointed to data, or can work with
* an edit override pointer while dragging for example */
/* for buttons pointing to color for example */
void ui_get_but_vectorf(uiBut *but, float *vec)
{
PropertyRNA *prop;
int a, tot;
if(but->editvec) {
VECCOPY(vec, but->editvec);
}
if(but->rnaprop) {
prop= but->rnaprop;
vec[0]= vec[1]= vec[2]= 0.0f;
if(RNA_property_type(prop) == PROP_FLOAT) {
tot= RNA_property_array_length(&but->rnapoin, prop);
tot= MIN2(tot, 3);
for(a=0; a<tot; a++)
vec[a]= RNA_property_float_get_index(&but->rnapoin, prop, a);
}
}
else if(but->pointype == CHA) {
char *cp= (char *)but->poin;
vec[0]= ((float)cp[0])/255.0;
vec[1]= ((float)cp[1])/255.0;
vec[2]= ((float)cp[2])/255.0;
}
else if(but->pointype == FLO) {
float *fp= (float *)but->poin;
VECCOPY(vec, fp);
}
else {
if (but->editvec==NULL) {
fprintf(stderr, "ui_get_but_vectorf: can't get color, should never happen\n");
vec[0]= vec[1]= vec[2]= 0.0f;
}
}
}
/* for buttons pointing to color for example */
void ui_set_but_vectorf(uiBut *but, float *vec)
{
PropertyRNA *prop;
int a, tot;
if(but->editvec) {
VECCOPY(but->editvec, vec);
}
if(but->rnaprop) {
prop= but->rnaprop;
if(RNA_property_type(prop) == PROP_FLOAT) {
tot= RNA_property_array_length(&but->rnapoin, prop);
tot= MIN2(tot, 3);
for(a=0; a<tot; a++)
RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]);
}
}
else if(but->pointype == CHA) {
char *cp= (char *)but->poin;
cp[0]= (char)(0.5 +vec[0]*255.0);
cp[1]= (char)(0.5 +vec[1]*255.0);
cp[2]= (char)(0.5 +vec[2]*255.0);
}
else if(but->pointype == FLO) {
float *fp= (float *)but->poin;
VECCOPY(fp, vec);
}
}
int ui_is_but_float(uiBut *but)
{
if(but->pointype==FLO && but->poin)
return 1;
if(but->rnaprop && RNA_property_type(but->rnaprop) == PROP_FLOAT)
return 1;
return 0;
}
int ui_is_but_unit(uiBut *but)
{
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
int unit_type= uiButGetUnitType(but);
if(unit_type == PROP_UNIT_NONE)
return 0;
#if 1 // removed so angle buttons get correct snapping
if (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION)
return 0;
#endif
/* for now disable time unit conversion */
if (unit_type == PROP_UNIT_TIME)
return 0;
if (scene->unit.system == USER_UNIT_NONE) {
if (unit_type != PROP_UNIT_ROTATION) {
return 0;
}
}
return 1;
}
double ui_get_but_val(uiBut *but)
{
PropertyRNA *prop;
double value = 0.0;
if(but->editval) { return *(but->editval); }
if(but->poin==NULL && but->rnapoin.data==NULL) return 0.0;
if(but->rnaprop) {
prop= but->rnaprop;
switch(RNA_property_type(prop)) {
case PROP_BOOLEAN:
if(RNA_property_array_length(&but->rnapoin, prop))
value= RNA_property_boolean_get_index(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_boolean_get(&but->rnapoin, prop);
break;
case PROP_INT:
if(RNA_property_array_length(&but->rnapoin, prop))
value= RNA_property_int_get_index(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_int_get(&but->rnapoin, prop);
break;
case PROP_FLOAT:
if(RNA_property_array_length(&but->rnapoin, prop))
value= RNA_property_float_get_index(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_float_get(&but->rnapoin, prop);
break;
case PROP_ENUM:
value= RNA_property_enum_get(&but->rnapoin, prop);
break;
default:
value= 0.0;
break;
}
}
else if(but->type== HSVSLI) {
float h, s, v, *fp;
fp= (but->editvec)? but->editvec: (float *)but->poin;
rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
switch(but->str[0]) {
case 'H': value= h; break;
case 'S': value= s; break;
case 'V': value= v; break;
}
}
else if( but->pointype == CHA ) {
value= *(char *)but->poin;
}
else if( but->pointype == SHO ) {
value= *(short *)but->poin;
}
else if( but->pointype == INT ) {
value= *(int *)but->poin;
}
else if( but->pointype == FLO ) {
value= *(float *)but->poin;
}
return value;
}
void ui_set_but_val(uiBut *but, double value)
{
PropertyRNA *prop;
/* value is a hsv value: convert to rgb */
if(but->rnaprop) {
prop= but->rnaprop;
if(RNA_property_editable(&but->rnapoin, prop)) {
switch(RNA_property_type(prop)) {
case PROP_BOOLEAN:
if(RNA_property_array_length(&but->rnapoin, prop))
RNA_property_boolean_set_index(&but->rnapoin, prop, but->rnaindex, value);
else
RNA_property_boolean_set(&but->rnapoin, prop, value);
break;
case PROP_INT:
if(RNA_property_array_length(&but->rnapoin, prop))
RNA_property_int_set_index(&but->rnapoin, prop, but->rnaindex, (int)value);
else
RNA_property_int_set(&but->rnapoin, prop, (int)value);
break;
case PROP_FLOAT:
if(RNA_property_array_length(&but->rnapoin, prop))
RNA_property_float_set_index(&but->rnapoin, prop, but->rnaindex, value);
else
RNA_property_float_set(&but->rnapoin, prop, value);
break;
case PROP_ENUM:
if(RNA_property_flag(prop) & PROP_ENUM_FLAG) {
int ivalue= (int)value;
ivalue ^= RNA_property_enum_get(&but->rnapoin, prop); /* toggle for enum/flag buttons */
RNA_property_enum_set(&but->rnapoin, prop, ivalue);
}
else {
RNA_property_enum_set(&but->rnapoin, prop, value);
}
break;
default:
break;
}
}
}
else if(but->pointype==0);
else if(but->type==HSVSLI ) {
float h, s, v, *fp;
fp= (but->editvec)? but->editvec: (float *)but->poin;
rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
switch(but->str[0]) {
case 'H': h= value; break;
case 'S': s= value; break;
case 'V': v= value; break;
}
hsv_to_rgb(h, s, v, fp, fp+1, fp+2);
}
else {
/* first do rounding */
if(but->pointype==CHA)
value= (char)floor(value+0.5);
else if(but->pointype==SHO ) {
/* gcc 3.2.1 seems to have problems
* casting a double like 32772.0 to
* a short so we cast to an int, then
to a short */
int gcckludge;
gcckludge = (int) floor(value+0.5);
value= (short)gcckludge;
}
else if(but->pointype==INT )
value= (int)floor(value+0.5);
else if(but->pointype==FLO ) {
float fval= (float)value;
if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */
value= fval;
}
/* then set value with possible edit override */
if(but->editval)
*but->editval= value;
else if(but->pointype==CHA)
*((char *)but->poin)= (char)value;
else if(but->pointype==SHO)
*((short *)but->poin)= (short)value;
else if(but->pointype==INT)
*((int *)but->poin)= (int)value;
else if(but->pointype==FLO)
*((float *)but->poin)= (float)value;
}
/* update select flag */
ui_is_but_sel(but);
}
int ui_get_but_string_max_length(uiBut *but)
{
if(ELEM(but->type, TEX, SEARCH_MENU))
return but->hardmax;
else if(but->type == IDPOIN)
return sizeof(((ID*)NULL)->name)-2;
else
return UI_MAX_DRAW_STR;
}
static double ui_get_but_scale_unit(uiBut *but, double value)
{
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
int unit_type= uiButGetUnitType(but);
if(unit_type == PROP_UNIT_LENGTH) {
return value * scene->unit.scale_length;
}
else if(unit_type == PROP_UNIT_AREA) {
return value * pow(scene->unit.scale_length, 2);
}
else if(unit_type == PROP_UNIT_VOLUME) {
return value * pow(scene->unit.scale_length, 3);
}
else if(unit_type == PROP_UNIT_TIME) { /* WARNING - using evil_C :| */
return FRA2TIME(value);
}
else {
return value;
}
}
/* str will be overwritten */
void ui_convert_to_unit_alt_name(uiBut *but, char *str, int maxlen)
{
if(ui_is_but_unit(but)) {
int unit_type= uiButGetUnitType(but);
char *orig_str;
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
orig_str= MEM_callocN(sizeof(char)*maxlen + 1, "textedit sub str");
memcpy(orig_str, str, maxlen);
bUnit_ToUnitAltName(str, maxlen, orig_str, scene->unit.system, unit_type>>16);
MEM_freeN(orig_str);
}
}
static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double value, int pad)
{
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
int do_split= scene->unit.flag & USER_UNIT_OPT_SPLIT;
int unit_type= uiButGetUnitType(but);
int precision= but->a2;
if(scene->unit.scale_length<0.0001) scene->unit.scale_length= 1.0; // XXX do_versions
/* Sanity checks */
if(precision>4) precision= 4;
else if(precision==0) precision= 2;
bUnit_AsString(str, len_max, ui_get_but_scale_unit(but, value), precision, scene->unit.system, unit_type>>16, do_split, pad);
}
static float ui_get_but_step_unit(uiBut *but, float step_default)
{
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
int unit_type= uiButGetUnitType(but)>>16;
float step;
step = bUnit_ClosestScalar(ui_get_but_scale_unit(but, step_default), scene->unit.system, unit_type);
if(step > 0.0) { /* -1 is an error value */
return (step/ui_get_but_scale_unit(but, 1.0))*100;
}
else {
return step_default;
}
}
void ui_get_but_string(uiBut *but, char *str, int maxlen)
{
if(but->rnaprop && ELEM3(but->type, TEX, IDPOIN, SEARCH_MENU)) {
PropertyType type;
char *buf= NULL;
type= RNA_property_type(but->rnaprop);
if(type == PROP_STRING) {
/* RNA string */
buf= RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen);
}
else if(type == PROP_POINTER) {
/* RNA pointer */
PointerRNA ptr= RNA_property_pointer_get(&but->rnapoin, but->rnaprop);
buf= RNA_struct_name_get_alloc(&ptr, str, maxlen);
}
if(!buf) {
str[0] = '\0';
}
else if(buf && buf != str) {
/* string was too long, we have to truncate */
BLI_strncpy(str, buf, maxlen);
MEM_freeN(buf);
}
}
else if(but->type == IDPOIN) {
/* ID pointer */
if(but->idpoin_idpp) { /* Can be NULL for ID properties by python */
ID *id= *(but->idpoin_idpp);
if(id) {
BLI_strncpy(str, id->name+2, maxlen);
return;
}
}
str[0] = '\0';
return;
}
else if(but->type == TEX) {
/* string */
BLI_strncpy(str, but->poin, maxlen);
return;
}
else if(but->type == SEARCH_MENU) {
/* string */
BLI_strncpy(str, but->poin, maxlen);
return;
}
else if(ui_but_anim_expression_get(but, str, maxlen))
; /* driver expression */
else {
/* number editing */
double value;
value= ui_get_but_val(but);
if(ui_is_but_float(but)) {
if(ui_is_but_unit(but)) {
ui_get_but_string_unit(but, str, maxlen, value, 0);
}
else if(but->a2) { /* amount of digits defined */
if(but->a2==1) BLI_snprintf(str, maxlen, "%.1f", value);
else if(but->a2==2) BLI_snprintf(str, maxlen, "%.2f", value);
else if(but->a2==3) BLI_snprintf(str, maxlen, "%.3f", value);
else BLI_snprintf(str, maxlen, "%.4f", value);
}
else
BLI_snprintf(str, maxlen, "%.3f", value);
}
else
BLI_snprintf(str, maxlen, "%d", (int)value);
}
}
int ui_set_but_string(bContext *C, uiBut *but, const char *str)
{
if(but->rnaprop && ELEM3(but->type, TEX, IDPOIN, SEARCH_MENU)) {
if(RNA_property_editable(&but->rnapoin, but->rnaprop)) {
PropertyType type;
type= RNA_property_type(but->rnaprop);
if(type == PROP_STRING) {
/* RNA string */
RNA_property_string_set(&but->rnapoin, but->rnaprop, str);
return 1;
}
else if(type == PROP_POINTER) {
/* RNA pointer */
PointerRNA ptr, rptr;
PropertyRNA *prop;
if(str == NULL || str[0] == '\0') {
RNA_property_pointer_set(&but->rnapoin, but->rnaprop, PointerRNA_NULL);
return 1;
}
else {
ptr= but->rnasearchpoin;
prop= but->rnasearchprop;
if(prop && RNA_property_collection_lookup_string(&ptr, prop, str, &rptr))
RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr);
return 1;
}
return 0;
}
}
}
else if(but->type == IDPOIN) {
/* ID pointer */
but->idpoin_func(C, (char*)str, but->idpoin_idpp);
return 1;
}
else if(but->type == TEX) {
/* string */
BLI_strncpy(but->poin, str, but->hardmax);
return 1;
}
else if(but->type == SEARCH_MENU) {
/* string */
BLI_strncpy(but->poin, str, but->hardmax);
return 1;
}
else if(ui_but_anim_expression_set(but, str)) {
/* driver expression */
return 1;
}
else {
/* number editing */
double value;
#ifdef WITH_PYTHON
{
char str_unit_convert[256];
int unit_type= uiButGetUnitType(but);
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
BLI_strncpy(str_unit_convert, str, sizeof(str_unit_convert));
if(ui_is_but_unit(but)) {
/* ugly, use the draw string to get the value, this could cause problems if it includes some text which resolves to a unit */
bUnit_ReplaceString(str_unit_convert, sizeof(str_unit_convert), but->drawstr, ui_get_but_scale_unit(but, 1.0), scene->unit.system, unit_type>>16);
}
if(BPY_button_exec(C, str_unit_convert, &value)) {
value = ui_get_but_val(but); /* use its original value */
if(str[0])
return 0;
}
}
#else
value= atof(str);
#endif // WITH_PYTHON
if(!ui_is_but_float(but)) value= (int)floor(value + 0.5);
if(but->type==NUMABS) value= fabs(value);
/* not that we use hard limits here */
if(value<but->hardmin) value= but->hardmin;
if(value>but->hardmax) value= but->hardmax;
ui_set_but_val(but, value);
return 1;
}
return 0;
}
void ui_set_but_default(bContext *C, uiBut *but)
{
/* if there is a valid property that is editable... */
if (but->rnapoin.data && but->rnaprop && RNA_property_editable(&but->rnapoin, but->rnaprop)) {
if(RNA_property_reset(&but->rnapoin, but->rnaprop, -1)) {
/* perform updates required for this property */
RNA_property_update(C, &but->rnapoin, but->rnaprop);
}
}
}
static double soft_range_round_up(double value, double max)
{
/* round up to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. */
double newmax= pow(10.0, ceil(log(value)/log(10.0)));
if(newmax*0.2 >= max && newmax*0.2 >= value)
return newmax*0.2;
else if(newmax*0.5 >= max && newmax*0.5 >= value)
return newmax*0.5;
else
return newmax;
}
static double soft_range_round_down(double value, double max)
{
/* round down to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. */
double newmax= pow(10.0, floor(log(value)/log(10.0)));
if(newmax*5.0 <= max && newmax*5.0 <= value)
return newmax*5.0;
else if(newmax*2.0 <= max && newmax*2.0 <= value)
return newmax*2.0;
else
return newmax;
}
void ui_set_but_soft_range(uiBut *but, double value)
{
PropertyType type;
double softmin, softmax, step, precision;
if(but->rnaprop) {
type= RNA_property_type(but->rnaprop);
/* clamp button range to something reasonable in case
* we get -inf/inf from RNA properties */
if(type == PROP_INT) {
int imin, imax, istep;
RNA_property_int_ui_range(&but->rnapoin, but->rnaprop, &imin, &imax, &istep);
softmin= (imin == INT_MIN)? -1e4: imin;
softmax= (imin == INT_MAX)? 1e4: imax;
step= istep;
precision= 1;
}
else if(type == PROP_FLOAT) {
float fmin, fmax, fstep, fprecision;
RNA_property_float_ui_range(&but->rnapoin, but->rnaprop, &fmin, &fmax, &fstep, &fprecision);
softmin= (fmin == -FLT_MAX)? -1e4: fmin;
softmax= (fmax == FLT_MAX)? 1e4: fmax;
step= fstep;
precision= fprecision;
}
else
return;
/* if the value goes out of the soft/max range, adapt the range */
if(value+1e-10 < softmin) {
if(value < 0.0)
softmin= -soft_range_round_up(-value, -softmin);
else
softmin= soft_range_round_down(value, softmin);
if(softmin < but->hardmin)
softmin= but->hardmin;
}
else if(value-1e-10 > softmax) {
if(value < 0.0)
softmax= -soft_range_round_down(-value, -softmax);
else
softmax= soft_range_round_up(value, softmax);
if(softmax > but->hardmax)
softmax= but->hardmax;
}
but->softmin= softmin;
but->softmax= softmax;
}
}
/* ******************* Free ********************/
static void ui_free_link(uiLink *link)
{
if(link) {
BLI_freelistN(&link->lines);
MEM_freeN(link);
}
}
/* can be called with C==NULL */
static void ui_free_but(const bContext *C, uiBut *but)
{
if(but->opptr) {
WM_operator_properties_free(but->opptr);
MEM_freeN(but->opptr);
}
if(but->func_argN) MEM_freeN(but->func_argN);
if(but->active) {
/* XXX solve later, buttons should be free-able without context ideally,
however they may have open tooltips or popup windows, which need to
be closed using a context pointer */
if(C)
ui_button_active_free(C, but);
else
if(but->active)
MEM_freeN(but->active);
}
if(but->str && but->str != but->strdata) MEM_freeN(but->str);
ui_free_link(but->link);
MEM_freeN(but);
}
/* can be called with C==NULL */
void uiFreeBlock(const bContext *C, uiBlock *block)
{
uiBut *but;
while( (but= block->buttons.first) ) {
BLI_remlink(&block->buttons, but);
ui_free_but(C, but);
}
if(block->func_argN)
MEM_freeN(block->func_argN);
CTX_store_free_list(&block->contexts);
BLI_freelistN(&block->saferct);
MEM_freeN(block);
}
/* can be called with C==NULL */
void uiFreeBlocks(const bContext *C, ListBase *lb)
{
uiBlock *block;
while( (block= lb->first) ) {
BLI_remlink(lb, block);
uiFreeBlock(C, block);
}
}
void uiFreeInactiveBlocks(const bContext *C, ListBase *lb)
{
uiBlock *block, *nextblock;
for(block=lb->first; block; block=nextblock) {
nextblock= block->next;
if(!block->handle) {
if(!block->active) {
BLI_remlink(lb, block);
uiFreeBlock(C, block);
}
else
block->active= 0;
}
}
}
void uiBlockSetRegion(uiBlock *block, ARegion *region)
{
ListBase *lb;
uiBlock *oldblock= NULL;
lb= &region->uiblocks;
/* each listbase only has one block with this name, free block
* if is already there so it can be rebuilt from scratch */
if(lb) {
for (oldblock= lb->first; oldblock; oldblock= oldblock->next)
if (BLI_streq(oldblock->name, block->name))
break;
if (oldblock) {
oldblock->active= 0;
oldblock->panel= NULL;
}
}
block->oldblock= oldblock;
/* at the beginning of the list! for dynamical menus/blocks */
if(lb)
BLI_addhead(lb, block);
}
uiBlock *uiBeginBlock(const bContext *C, ARegion *region, const char *name, short dt)
{
uiBlock *block;
wmWindow *window;
Scene *scn;
int getsizex, getsizey;
window= CTX_wm_window(C);
scn = CTX_data_scene(C);
block= MEM_callocN(sizeof(uiBlock), "uiBlock");
block->active= 1;
block->dt= dt;
block->evil_C= (void*)C; // XXX
if (scn) block->color_profile= (scn->r.color_mgt_flag & R_COLOR_MANAGEMENT);
BLI_strncpy(block->name, name, sizeof(block->name));
if(region)
uiBlockSetRegion(block, region);
/* window matrix and aspect */
if(region && region->swinid) {
wm_subwindow_getmatrix(window, region->swinid, block->winmat);
wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey);
/* TODO - investigate why block->winmat[0][0] is negative
* in the image view when viewRedrawForce is called */
block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]);
}
else {
/* no subwindow created yet, for menus for example, so we
* use the main window instead, since buttons are created
* there anyway */
wm_subwindow_getmatrix(window, window->screen->mainwin, block->winmat);
wm_subwindow_getsize(window, window->screen->mainwin, &getsizex, &getsizey);
block->aspect= 2.0/fabs(getsizex*block->winmat[0][0]);
block->auto_open= 2;
block->flag |= UI_BLOCK_LOOP; /* tag as menu */
}
return block;
}
uiBlock *uiGetBlock(const char *name, ARegion *ar)
{
uiBlock *block= ar->uiblocks.first;
while(block) {
if( strcmp(name, block->name)==0 ) return block;
block= block->next;
}
return NULL;
}
void uiBlockSetEmboss(uiBlock *block, char dt)
{
block->dt= dt;
}
void ui_check_but(uiBut *but)
{
/* if something changed in the button */
double value;
float okwidth;
// int transopts= ui_translate_buttons();
ui_is_but_sel(but);
// if(but->type==TEX || but->type==IDPOIN) transopts= 0;
/* only update soft range while not editing */
if(but->rnaprop && !(but->editval || but->editstr || but->editvec))
ui_set_but_soft_range(but, ui_get_but_val(but));
/* test for min and max, icon sliders, etc */
switch( but->type ) {
case NUM:
case SLI:
case SCROLL:
case NUMSLI:
case HSVSLI:
value= ui_get_but_val(but);
if(value < but->hardmin) ui_set_but_val(but, but->hardmin);
else if(value > but->hardmax) ui_set_but_val(but, but->hardmax);
break;
case NUMABS:
value= fabs( ui_get_but_val(but) );
if(value < but->hardmin) ui_set_but_val(but, but->hardmin);
else if(value > but->hardmax) ui_set_but_val(but, but->hardmax);
break;
case ICONTOG:
case ICONTOGN:
if(!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) {
if(but->flag & UI_SELECT) but->iconadd= 1;
else but->iconadd= 0;
}
break;
case ICONROW:
if(!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) {
value= ui_get_but_val(but);
but->iconadd= (int)value- (int)(but->hardmin);
}
break;
case ICONTEXTROW:
if(!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) {
value= ui_get_but_val(but);
but->iconadd= (int)value- (int)(but->hardmin);
}
break;
}
/* safety is 4 to enable small number buttons (like 'users') */
okwidth= -4 + (but->x2 - but->x1);
/* name: */
switch( but->type ) {
case MENU:
case ICONTEXTROW:
if(but->x2 - but->x1 > 24) {
value= ui_get_but_val(but);
ui_set_name_menu(but, (int)value);
}
break;
case NUM:
case NUMSLI:
case HSVSLI:
case NUMABS:
value= ui_get_but_val(but);
if(ui_is_but_float(but)) {
if(value == FLT_MAX) sprintf(but->drawstr, "%sinf", but->str);
else if(value == -FLT_MAX) sprintf(but->drawstr, "%s-inf", but->str);
/* support length type buttons */
else if(ui_is_but_unit(but)) {
char new_str[sizeof(but->drawstr)];
ui_get_but_string_unit(but, new_str, sizeof(new_str), value, TRUE);
BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, new_str);
}
else if(but->a2) { /* amount of digits defined */
if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
else sprintf(but->drawstr, "%s%.4f", but->str, value);
}
else {
if(but->hardmax<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value);
else sprintf(but->drawstr, "%s%.2f", but->str, value);
}
}
else {
sprintf(but->drawstr, "%s%d", but->str, (int)value);
}
if(but->rnaprop) {
PropertySubType pstype = RNA_property_subtype(but->rnaprop);
if (pstype == PROP_PERCENTAGE)
strcat(but->drawstr, "%");
}
break;
case LABEL:
if(ui_is_but_float(but)) {
value= ui_get_but_val(but);
if(but->a2) { /* amount of digits defined */
if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
else sprintf(but->drawstr, "%s%.4f", but->str, value);
}
else {
sprintf(but->drawstr, "%s%.2f", but->str, value);
}
}
else strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
break;
case IDPOIN:
case TEX:
case SEARCH_MENU:
if(!but->editstr) {
char str[UI_MAX_DRAW_STR];
ui_get_but_string(but, str, UI_MAX_DRAW_STR-strlen(but->str));
strcpy(but->drawstr, but->str);
strcat(but->drawstr, str);
}
break;
case KEYEVT:
strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
if (but->flag & UI_SELECT) {
strcat(but->drawstr, "Press a key");
} else {
strcat(but->drawstr, WM_key_event_string((short) ui_get_but_val(but)));
}
break;
case HOTKEYEVT:
if (but->flag & UI_SELECT) {
but->drawstr[0]= '\0';
if(but->modifier_key) {
char *str= but->drawstr;
if(but->modifier_key & KM_SHIFT)
str= strcat(str, "Shift ");
if(but->modifier_key & KM_CTRL)
str= strcat(str, "Ctrl ");
if(but->modifier_key & KM_ALT)
str= strcat(str, "Alt ");
if(but->modifier_key & KM_OSKEY)
str= strcat(str, "Cmd ");
}
else
strcat(but->drawstr, "Press a key ");
}
else
strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
break;
case BUT_TOGDUAL:
/* trying to get the dual-icon to left of text... not very nice */
if(but->str[0]) {
strncpy(but->drawstr, " ", UI_MAX_DRAW_STR);
strncpy(but->drawstr+2, but->str, UI_MAX_DRAW_STR-2);
}
break;
case HSVCUBE:
case HSVCIRCLE:
break;
default:
strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR);
}
/* if we are doing text editing, this will override the drawstr */
if(but->editstr)
strncpy(but->drawstr, but->editstr, UI_MAX_DRAW_STR);
/* text clipping moved to widget drawing code itself */
}
void uiBlockBeginAlign(uiBlock *block)
{
/* if other align was active, end it */
if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
block->flag |= UI_BUT_ALIGN_DOWN;
block->alignnr++;
/* buttons declared after this call will get this align nr */ // XXX flag?
}
static int buts_are_horiz(uiBut *but1, uiBut *but2)
{
float dx, dy;
dx= fabs( but1->x2 - but2->x1);
dy= fabs( but1->y1 - but2->y2);
if(dx > dy) return 0;
return 1;
}
void uiBlockEndAlign(uiBlock *block)
{
block->flag &= ~UI_BUT_ALIGN; // all 4 flags
}
int ui_but_can_align(uiBut *but)
{
return !ELEM3(but->type, LABEL, OPTION, OPTIONN);
}
static void ui_block_do_align_but(uiBut *first, int nr)
{
uiBut *prev, *but=NULL, *next;
int flag= 0, cols=0, rows=0;
/* auto align */
for(but=first; but && but->alignnr == nr; but=but->next) {
if(but->next && but->next->alignnr == nr) {
if(buts_are_horiz(but, but->next)) cols++;
else rows++;
}
}
/* rows==0: 1 row, cols==0: 1 collumn */
/* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */
for(but=first, prev=NULL; but && but->alignnr == nr; prev=but, but=but->next) {
next= but->next;
if(next && next->alignnr != nr)
next= NULL;
/* clear old flag */
but->flag &= ~UI_BUT_ALIGN;
if(flag==0) { /* first case */
if(next) {
if(buts_are_horiz(but, next)) {
if(rows==0)
flag= UI_BUT_ALIGN_RIGHT;
else
flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT;
}
else {
flag= UI_BUT_ALIGN_DOWN;
}
}
}
else if(next==NULL) { /* last case */
if(prev) {
if(buts_are_horiz(prev, but)) {
if(rows==0)
flag= UI_BUT_ALIGN_LEFT;
else
flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT;
}
else flag= UI_BUT_ALIGN_TOP;
}
}
else if(buts_are_horiz(but, next)) {
/* check if this is already second row */
if( prev && buts_are_horiz(prev, but)==0) {
flag &= ~UI_BUT_ALIGN_LEFT;
flag |= UI_BUT_ALIGN_TOP;
/* exception case: bottom row */
if(rows>0) {
uiBut *bt= but;
while(bt && bt->alignnr == nr) {
if(bt->next && bt->next->alignnr == nr && buts_are_horiz(bt, bt->next)==0 ) break;
bt= bt->next;
}
if(bt==0 || bt->alignnr != nr) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT;
}
}
else flag |= UI_BUT_ALIGN_LEFT;
}
else {
if(cols==0) {
flag |= UI_BUT_ALIGN_TOP;
}
else { /* next button switches to new row */
if(prev && buts_are_horiz(prev, but))
flag |= UI_BUT_ALIGN_LEFT;
else {
flag &= ~UI_BUT_ALIGN_LEFT;
flag |= UI_BUT_ALIGN_TOP;
}
if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */
if(prev) {
if(next && buts_are_horiz(but, next))
flag = UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT;
else {
/* last button in top row */
flag = UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT;
}
}
else
flag |= UI_BUT_ALIGN_DOWN;
}
else
flag |= UI_BUT_ALIGN_TOP;
}
}
but->flag |= flag;
/* merge coordinates */
if(prev) {
// simple cases
if(rows==0) {
but->x1= (prev->x2+but->x1)/2.0;
prev->x2= but->x1;
}
else if(cols==0) {
but->y2= (prev->y1+but->y2)/2.0;
prev->y1= but->y2;
}
else {
if(buts_are_horiz(prev, but)) {
but->x1= (prev->x2+but->x1)/2.0;
prev->x2= but->x1;
/* copy height too */
but->y2= prev->y2;
}
else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) {
/* the previous button is a single one in its row */
but->y2= (prev->y1+but->y2)/2.0;
prev->y1= but->y2;
but->x1= prev->x1;
if(next && buts_are_horiz(but, next)==0)
but->x2= prev->x2;
}
else {
/* the previous button is not a single one in its row */
but->y2= prev->y1;
}
}
}
}
}
void ui_block_do_align(uiBlock *block)
{
uiBut *but;
int nr;
/* align buttons with same align nr */
for(but=block->buttons.first; but;) {
if(but->alignnr) {
nr= but->alignnr;
ui_block_do_align_but(but, nr);
/* skip with same number */
for(; but && but->alignnr == nr; but=but->next);
if(!but)
break;
}
else
but= but->next;
}
}
/*
ui_def_but is the function that draws many button types
for float buttons:
"a1" Click Step (how much to change the value each click)
"a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4,
all greater values will be clamped to 4.
*/
static uiBut *ui_def_but(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but;
int slen;
if(type & BUTPOIN) { /* a pointer is required */
if(poin==NULL)
return NULL;
}
but= MEM_callocN(sizeof(uiBut), "uiBut");
but->type= type & BUTTYPE;
but->pointype= type & BUTPOIN;
but->bit= type & BIT;
but->bitnr= type & 31;
but->icon = 0;
but->iconadd=0;
but->retval= retval;
slen= strlen(str);
if(slen >= UI_MAX_NAME_STR-1) {
but->str= MEM_mallocN(slen+2, "ui_def_but str"); /* why +2 ? */
}
else {
but->str= but->strdata;
}
memcpy(but->str, str, slen+1);
but->x1= x1;
but->y1= y1;
but->x2= (x1+x2);
but->y2= (y1+y2);
but->poin= poin;
but->hardmin= but->softmin= min;
but->hardmax= but->softmax= max;
but->a1= a1;
but->a2= a2;
but->tip= tip;
but->lock= block->lock;
but->lockstr= block->lockstr;
but->dt= block->dt;
but->aspect= 1.0f; //XXX block->aspect;
but->block= block; // pointer back, used for frontbuffer status, and picker
if((block->flag & UI_BUT_ALIGN) && ui_but_can_align(but))
but->alignnr= block->alignnr;
but->func= block->func;
but->func_arg1= block->func_arg1;
but->func_arg2= block->func_arg2;
but->funcN= block->funcN;
if(block->func_argN)
but->func_argN= MEM_dupallocN(block->func_argN);
but->pos= -1; /* cursor invisible */
if(ELEM4(but->type, NUM, NUMABS, NUMSLI, HSVSLI)) { /* add a space to name */
slen= strlen(but->str);
if(slen>0 && slen<UI_MAX_NAME_STR-2) {
if(but->str[slen-1]!=' ') {
but->str[slen]= ' ';
but->str[slen+1]= 0;
}
}
}
if((block->flag & UI_BLOCK_LOOP) || ELEM8(but->type, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM, SEARCH_MENU, PROGRESSBAR))
but->flag |= (UI_TEXT_LEFT|UI_ICON_LEFT);
else if(but->type==BUT_TOGDUAL)
but->flag |= UI_ICON_LEFT;
but->flag |= (block->flag & UI_BUT_ALIGN);
if (but->lock) {
if (but->lockstr) {
but->flag |= UI_BUT_DISABLED;
}
}
if(ELEM8(but->type, BLOCK, BUT, LABEL, PULLDOWN, ROUNDBOX, LISTBOX, SEARCH_MENU, BUTM));
else if(ELEM5(but->type, SCROLL, SEPR, LINK, INLINK, FTPREVIEW));
else but->flag |= UI_BUT_UNDO;
BLI_addtail(&block->buttons, but);
if(block->curlayout)
ui_layout_add_but(block->curlayout, but);
return but;
}
static uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but;
PropertyRNA *prop;
PropertyType proptype;
int freestr= 0, icon= 0;
prop= RNA_struct_find_property(ptr, propname);
if(prop) {
proptype= RNA_property_type(prop);
/* use rna values if parameters are not specified */
if(!str) {
if(type == MENU && proptype == PROP_ENUM) {
EnumPropertyItem *item;
DynStr *dynstr;
int i, totitem, value, free;
RNA_property_enum_items(block->evil_C, ptr, prop, &item, &totitem, &free);
value= RNA_property_enum_get(ptr, prop);
dynstr= BLI_dynstr_new();
BLI_dynstr_appendf(dynstr, "%s%%t", RNA_property_ui_name(prop));
for(i=0; i<totitem; i++) {
if(!item[i].identifier[0]) {
if(item[i].name)
BLI_dynstr_appendf(dynstr, "|%s%%l", item[i].name);
else
BLI_dynstr_append(dynstr, "|%l");
}
else if(item[i].icon)
BLI_dynstr_appendf(dynstr, "|%s %%i%d %%x%d", item[i].name, item[i].icon, item[i].value);
else
BLI_dynstr_appendf(dynstr, "|%s %%x%d", item[i].name, item[i].value);
if(value == item[i].value)
icon= item[i].icon;
}
str= BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
if(free)
MEM_freeN(item);
freestr= 1;
}
else if(ELEM(type, ROW, LISTROW) && proptype == PROP_ENUM) {
EnumPropertyItem *item;
int i, totitem, free;
RNA_property_enum_items(block->evil_C, ptr, prop, &item, &totitem, &free);
for(i=0; i<totitem; i++) {
if(item[i].identifier[0] && item[i].value == (int)max) {
str= (char*)item[i].name;
icon= item[i].icon;
}
}
if(!str)
str= (char*)RNA_property_ui_name(prop);
if(free)
MEM_freeN(item);
}
else {
str= (char*)RNA_property_ui_name(prop);
icon= RNA_property_ui_icon(prop);
}
}
if(!tip) {
if(type == ROW && proptype == PROP_ENUM) {
EnumPropertyItem *item;
int i, totitem, free;
RNA_property_enum_items(block->evil_C, ptr, prop, &item, &totitem, &free);
for(i=0; i<totitem; i++) {
if(item[i].identifier[0] && item[i].value == (int)max) {
if(item[i].description[0])
tip= (char*)item[i].description;
break;
}
}
if(free)
MEM_freeN(item);
}
}
if(!tip)
tip= (char*)RNA_property_ui_description(prop);
if(min == max || a1 == -1 || a2 == -1) {
if(proptype == PROP_INT) {
int hardmin, hardmax, softmin, softmax, step;
RNA_property_int_range(ptr, prop, &hardmin, &hardmax);
RNA_property_int_ui_range(ptr, prop, &softmin, &softmax, &step);
if(!ELEM(type, ROW, LISTROW) && min == max) {
min= hardmin;
max= hardmax;
}
if(a1 == -1)
a1= step;
if(a2 == -1)
a2= 0;
}
else if(proptype == PROP_FLOAT) {
float hardmin, hardmax, softmin, softmax, step, precision;
RNA_property_float_range(ptr, prop, &hardmin, &hardmax);
RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision);
if(!ELEM(type, ROW, LISTROW) && min == max) {
min= hardmin;
max= hardmax;
}
if(a1 == -1)
a1= step;
if(a2 == -1)
a2= precision;
}
else if(proptype == PROP_STRING) {
min= 0;
max= RNA_property_string_maxlength(prop);
if(max == 0) /* interface code should ideally support unlimited length */
max= UI_MAX_DRAW_STR;
}
}
}
else {
printf("ui_def_but_rna: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
str= (char*)propname;
}
/* now create button */
but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, NULL, min, max, a1, a2, tip);
if(prop) {
but->rnapoin= *ptr;
but->rnaprop= prop;
if(RNA_property_array_length(&but->rnapoin, but->rnaprop))
but->rnaindex= index;
else
but->rnaindex= 0;
}
if(icon) {
but->icon= (BIFIconID)icon;
but->flag |= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
}
if (!prop || !RNA_property_editable(&but->rnapoin, prop)) {
but->flag |= UI_BUT_DISABLED;
but->lock = 1;
but->lockstr = "";
}
/* If this button uses units, calculate the step from this */
if(ui_is_but_unit(but))
but->a1= ui_get_but_step_unit(but, but->a1);
if(freestr)
MEM_freeN((void *)str);
return but;
}
static uiBut *ui_def_but_operator(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but;
wmOperatorType *ot;
ot= WM_operatortype_find(opname, 0);
if(!str) {
if(ot) str= ot->name;
else str= opname;
}
if ((!tip || tip[0]=='\0') && ot && ot->description) {
tip= ot->description;
}
but= ui_def_but(block, type, -1, str, x1, y1, x2, y2, NULL, 0, 0, 0, 0, tip);
but->optype= ot;
but->opcontext= opcontext;
if(!ot) {
but->flag |= UI_BUT_DISABLED;
but->lock = 1;
but->lockstr = "";
}
return but;
}
static uiBut *ui_def_but_operator_text(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but;
wmOperatorType *ot;
ot= WM_operatortype_find(opname, 0);
if(!str) {
if(ot) str= ot->name;
else str= opname;
}
if ((!tip || tip[0]=='\0') && ot && ot->description) {
tip= ot->description;
}
but= ui_def_but(block, type, -1, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
but->optype= ot;
but->opcontext= opcontext;
if(!ot) {
but->flag |= UI_BUT_DISABLED;
but->lock = 1;
but->lockstr = "";
}
return but;
}
uiBut *uiDefBut(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
ui_check_but(but);
return but;
}
/* if _x_ is a power of two (only one bit) return the power,
* otherwise return -1.
* (1<<findBitIndex(x))==x for powers of two.
*/
static int findBitIndex(unsigned int x) {
if (!x || (x&(x-1))!=0) { /* x&(x-1) strips lowest bit */
return -1;
} else {
int idx= 0;
if (x&0xFFFF0000) idx+=16, x>>=16;
if (x&0xFF00) idx+=8, x>>=8;
if (x&0xF0) idx+=4, x>>=4;
if (x&0xC) idx+=2, x>>=2;
if (x&0x2) idx+=1;
return idx;
}
}
/* autocomplete helper functions */
struct AutoComplete {
int maxlen;
char *truncate;
const char *startname;
};
AutoComplete *autocomplete_begin(const char *startname, int maxlen)
{
AutoComplete *autocpl;
autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete");
autocpl->maxlen= maxlen;
autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate");
autocpl->startname= startname;
return autocpl;
}
void autocomplete_do_name(AutoComplete *autocpl, const char *name)
{
char *truncate= autocpl->truncate;
const char *startname= autocpl->startname;
int a;
for(a=0; a<autocpl->maxlen-1; a++) {
if(startname[a]==0 || startname[a]!=name[a])
break;
}
/* found a match */
if(startname[a]==0) {
/* first match */
if(truncate[0]==0)
BLI_strncpy(truncate, name, autocpl->maxlen);
else {
/* remove from truncate what is not in bone->name */
for(a=0; a<autocpl->maxlen-1; a++) {
if(name[a] == 0) {
truncate[a]= 0;
break;
}
else if(truncate[a]!=name[a])
truncate[a]= 0;
}
}
}
}
void autocomplete_end(AutoComplete *autocpl, char *autoname)
{
if(autocpl->truncate[0])
BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);
else {
if (autoname != autocpl->startname) /* dont copy a string over its self */
BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen);
}
MEM_freeN(autocpl->truncate);
MEM_freeN(autocpl);
}
/* autocomplete callback for ID buttons */
static void autocomplete_id(bContext *C, char *str, void *arg_v)
{
int blocktype= (intptr_t)arg_v;
ListBase *listb= which_libbase(CTX_data_main(C), blocktype);
if(listb==NULL) return;
/* search if str matches the beginning of an ID struct */
if(str[0]) {
AutoComplete *autocpl= autocomplete_begin(str, 22);
ID *id;
for(id= listb->first; id; id= id->next)
autocomplete_do_name(autocpl, id->name+2);
autocomplete_end(autocpl, str);
}
}
static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
int bitIdx= findBitIndex(bit);
if (bitIdx==-1) {
return NULL;
} else {
return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
}
}
uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButS(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButC(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButR(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but;
but= ui_def_but_rna(block, type, retval, str, x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip);
if(but)
ui_check_but(but);
return but;
}
uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but;
but= ui_def_but_operator(block, type, opname, opcontext, str, x1, y1, x2, y2, tip);
if(but)
ui_check_but(but);
return but;
}
uiBut *uiDefButTextO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but= ui_def_but_operator_text(block, type, opname, opcontext, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
if(but)
ui_check_but(but);
return but;
}
/* if a1==1.0 then a2 is an extra icon blending factor (alpha 0.0 - 1.0) */
uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
ui_check_but(but);
return but;
}
static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
int bitIdx= findBitIndex(bit);
if (bitIdx==-1) {
return NULL;
} else {
return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
}
}
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but;
but= ui_def_but_rna(block, type, retval, "", x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip);
if(but) {
if(icon) {
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
}
ui_check_but(but);
}
return but;
}
uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but;
but= ui_def_but_operator(block, type, opname, opcontext, "", x1, y1, x2, y2, tip);
if(but) {
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
ui_check_but(but);
}
return but;
}
/* Button containing both string label and icon */
uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
ui_check_but(but);
return but;
}
static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip)
{
int bitIdx= findBitIndex(bit);
if (bitIdx==-1) {
return NULL;
} else {
return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
}
}
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip)
{
return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip)
{
uiBut *but;
but= ui_def_but_rna(block, type, retval, str, x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip);
if(but) {
if(icon) {
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
}
but->flag|= UI_ICON_LEFT;
ui_check_but(but);
}
return but;
}
uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but;
but= ui_def_but_operator(block, type, opname, opcontext, str, x1, y1, x2, y2, tip);
if(but) {
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
ui_check_but(but);
}
return but;
}
/* END Button containing both string label and icon */
void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to)
{
uiLink *link;
link= but->link= MEM_callocN(sizeof(uiLink), "new uilink");
link->poin= poin;
link->ppoin= ppoin;
link->totlink= tot;
link->fromcode= from;
link->tocode= to;
}
/* cruft to make uiBlock and uiBut private */
int uiBlocksGetYMin(ListBase *lb)
{
uiBlock *block;
int min= 0;
for (block= lb->first; block; block= block->next)
if (block==lb->first || block->miny<min)
min= block->miny;
return min;
}
void uiBlockSetDirection(uiBlock *block, int direction)
{
block->direction= direction;
}
/* this call escapes if there's alignment flags */
void uiBlockFlipOrder(uiBlock *block)
{
ListBase lb;
uiBut *but, *next;
float centy, miny=10000, maxy= -10000;
if(U.uiflag & USER_MENUFIXEDORDER)
return;
else if(block->flag & UI_BLOCK_NO_FLIP)
return;
for(but= block->buttons.first; but; but= but->next) {
if(but->flag & UI_BUT_ALIGN) return;
if(but->y1 < miny) miny= but->y1;
if(but->y2 > maxy) maxy= but->y2;
}
/* mirror trick */
centy= (miny+maxy)/2.0;
for(but= block->buttons.first; but; but= but->next) {
but->y1 = centy-(but->y1-centy);
but->y2 = centy-(but->y2-centy);
SWAP(float, but->y1, but->y2);
}
/* also flip order in block itself, for example for arrowkey */
lb.first= lb.last= NULL;
but= block->buttons.first;
while(but) {
next= but->next;
BLI_remlink(&block->buttons, but);
BLI_addtail(&lb, but);
but= next;
}
block->buttons= lb;
}
void uiBlockSetFlag(uiBlock *block, int flag)
{
block->flag|= flag;
}
void uiBlockClearFlag(uiBlock *block, int flag)
{
block->flag&= ~flag;
}
void uiBlockSetXOfs(uiBlock *block, int xofs)
{
block->xofs= xofs;
}
void uiButSetFlag(uiBut *but, int flag)
{
but->flag|= flag;
}
void uiButClearFlag(uiBut *but, int flag)
{
but->flag&= ~flag;
}
int uiButGetRetVal(uiBut *but)
{
return but->retval;
}
void uiButSetDragID(uiBut *but, ID *id)
{
but->dragtype= WM_DRAG_ID;
but->dragpoin= (void *)id;
}
void uiButSetDragRNA(uiBut *but, PointerRNA *ptr)
{
but->dragtype= WM_DRAG_RNA;
but->dragpoin= (void *)ptr;
}
void uiButSetDragPath(uiBut *but, const char *path)
{
but->dragtype= WM_DRAG_PATH;
but->dragpoin= (void *)path;
}
void uiButSetDragName(uiBut *but, const char *name)
{
but->dragtype= WM_DRAG_NAME;
but->dragpoin= (void *)name;
}
/* value from button itself */
void uiButSetDragValue(uiBut *but)
{
but->dragtype= WM_DRAG_VALUE;
}
void uiButSetDragImage(uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale)
{
but->dragtype= WM_DRAG_PATH;
but->icon= icon; /* no flag UI_HAS_ICON, so icon doesnt draw in button */
but->dragpoin= (void *)path;
but->imb= imb;
but->imb_scale= scale;
}
PointerRNA *uiButGetOperatorPtrRNA(uiBut *but)
{
if(but->optype && !but->opptr) {
but->opptr= MEM_callocN(sizeof(PointerRNA), "uiButOpPtr");
WM_operator_properties_create_ptr(but->opptr, but->optype);
}
return but->opptr;
}
void uiButSetUnitType(uiBut *but, const int unit_type)
{
but->unit_type= (unsigned char)(unit_type>>16);
}
int uiButGetUnitType(uiBut *but)
{
if(but->rnaprop) {
return RNA_SUBTYPE_UNIT(RNA_property_subtype(but->rnaprop));
}
else {
return ((int)but->unit_type)<<16;
}
}
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg)
{
block->handle_func= func;
block->handle_func_arg= arg;
}
void uiBlockSetButmFunc(uiBlock *block, uiMenuHandleFunc func, void *arg)
{
block->butm_func= func;
block->butm_func_arg= arg;
}
void uiBlockSetFunc(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2)
{
block->func= func;
block->func_arg1= arg1;
block->func_arg2= arg2;
}
void uiBlockSetNFunc(uiBlock *block, uiButHandleFunc func, void *argN, void *arg2)
{
if(block->func_argN)
MEM_freeN(block->func_argN);
block->funcN= func;
block->func_argN= argN;
block->func_arg2= arg2;
}
void uiButSetRenameFunc(uiBut *but, uiButHandleRenameFunc func, void *arg1)
{
but->rename_func= func;
but->rename_arg1= arg1;
}
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(const bContext *C, void *idv, void *arg1, void *arg2, rcti *rect), void *arg1, void *arg2)
{
block->drawextra= func;
block->drawextra_arg1= arg1;
block->drawextra_arg2= arg2;
}
void uiButSetFunc(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2)
{
but->func= func;
but->func_arg1= arg1;
but->func_arg2= arg2;
}
void uiButSetNFunc(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2)
{
if(but->func_argN)
MEM_freeN(but->func_argN);
but->funcN= funcN;
but->func_argN= argN;
but->func_arg2= arg2;
}
void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg)
{
but->autocomplete_func= func;
but->autofunc_arg= arg;
}
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, const char *str, int x1, int y1, short x2, short y2, void *idpp, const char *tip)
{
uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
but->idpoin_func= func;
but->idpoin_idpp= (ID**) idpp;
ui_check_but(but);
if(blocktype)
uiButSetCompleteFunc(but, autocomplete_id, (void *)(intptr_t)blocktype);
return but;
}
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->block_create_func= func;
ui_check_but(but);
return but;
}
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
but->block_create_func= func;
if(but->func_argN)
MEM_freeN(but->func_argN);
but->func_argN= argN;
ui_check_but(but);
return but;
}
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->block_create_func= func;
ui_check_but(but);
return but;
}
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->menu_create_func= func;
ui_check_but(but);
return but;
}
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
but->flag|= UI_ICON_SUBMENU;
but->menu_create_func= func;
ui_check_but(but);
return but;
}
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, PULLDOWN, 0, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->icon= (BIFIconID) icon;
but->flag |= UI_HAS_ICON;
but->flag &=~ UI_ICON_LEFT;
but->menu_create_func= func;
ui_check_but(but);
return but;
}
/* Block button containing both string label and icon */
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, const char *str, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
/* XXX temp, old menu calls pass on icon arrow, which is now UI_ICON_SUBMENU flag */
if(icon!=ICON_RIGHTARROW_THIN) {
but->icon= (BIFIconID) icon;
but->flag|= UI_ICON_LEFT;
}
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_SUBMENU;
but->block_create_func= func;
ui_check_but(but);
return but;
}
/* Block button containing icon */
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, int x1, int y1, short x2, short y2, const char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
but->block_create_func= func;
ui_check_but(but);
return but;
}
uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x1, int y1, short x2, short y2, short *spoin, const char *tip)
{
uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip);
ui_check_but(but);
return but;
}
/* short pointers hardcoded */
/* modkeypoin will be set to KM_SHIFT, KM_ALT, KM_CTRL, KM_OSKEY bits */
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x1, int y1, short x2, short y2, short *keypoin, short *modkeypoin, const char *tip)
{
uiBut *but= ui_def_but(block, HOTKEYEVT|SHO, retval, str, x1, y1, x2, y2, keypoin, 0.0, 0.0, 0.0, 0.0, tip);
but->modifier_key= *modkeypoin;
ui_check_but(but);
return but;
}
/* arg is pointer to string/name, use uiButSetSearchFunc() below to make this work */
/* here a1 and a2, if set, control thumbnail preview rows/cols */
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x1, int y1, short x2, short y2, float a1, float a2, const char *tip)
{
uiBut *but= ui_def_but(block, SEARCH_MENU, retval, "", x1, y1, x2, y2, arg, 0.0, maxlen, a1, a2, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT|UI_TEXT_LEFT;
ui_check_but(but);
return but;
}
/* arg is user value, searchfunc and handlefunc both get it as arg */
/* if active set, button opens with this item visible and selected */
void uiButSetSearchFunc(uiBut *but, uiButSearchFunc sfunc, void *arg, uiButHandleFunc bfunc, void *active)
{
but->search_func= sfunc;
but->search_arg= arg;
uiButSetFunc(but, bfunc, arg, active);
/* search buttons show red-alert if item doesn't exist, not for menus */
if(0==(but->block->flag & UI_BLOCK_LOOP)) {
/* skip empty buttons, not all buttons need input, we only show invalid */
if(but->drawstr[0])
ui_but_search_test(but);
}
}
/* Program Init/Exit */
void UI_init(void)
{
ui_resources_init();
}
/* after reading userdef file */
void UI_init_userdef(void)
{
/* fix saved themes */
init_userdef_do_versions();
uiStyleInit();
}
void UI_exit(void)
{
ui_resources_free();
}