Files
blender/source/gameengine
Bastien Montagne 9a0fb589f7 Cleanup: reorganize BKE ID tagging functions.
BKE_main_id_tag_/BKE_main_id_flag_ were horrible naming now that we split those
into flags (for presistent one) and tags (for runtime ones).

Got rid of previous 'tag_' functions behavior (those who were dedicated shortcuts
to set/clear LIB_TAG_DOIT), so now '_tag_' functions affect tags, and '_flag_'
functions affect flags.
2016-02-15 19:38:51 +01:00
..
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00