347 lines
8.0 KiB
C++
347 lines
8.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_ARRAY_HH__
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#define __BLI_ARRAY_HH__
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/** \file
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* \ingroup bli
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*
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* A `blender::Array<T>` is a container for a fixed size array the size of which is NOT known at
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* compile time.
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*
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* If the size is known at compile time, `std::array<T, N>` should be used instead.
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*
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* blender::Array should usually be used instead of blender::Vector whenever the number of elements
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* is known at construction time. Note however, that blender::Array will default construct all
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* elements when initialized with the size-constructor. For trivial types, this does nothing. In
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* all other cases, this adds overhead. If this becomes a problem, a different constructor which
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* does not do default construction can be added.
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*
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* A main benefit of using Array over Vector is that it expresses the intent of the developer
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* better. It indicates that the size of the data structure is not expected to change. Furthermore,
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* you can be more certain that an array does not overallocate.
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*
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* blender::Array supports small object optimization to improve performance when the size turns out
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* to be small at run-time.
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*/
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#include "BLI_allocator.hh"
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#include "BLI_array_ref.hh"
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#include "BLI_index_range.hh"
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#include "BLI_memory_utils.hh"
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#include "BLI_utildefines.h"
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namespace blender {
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template<
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/**
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* The type of the values stored in the array.
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*/
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typename T,
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/**
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* The number of values that can be stored in the array, without doing a heap allocation.
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*
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* When T is large, the small buffer optimization is disabled by default to avoid large
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* unexpected allocations on the stack. It can still be enabled explicitely though.
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*/
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uint InlineBufferCapacity = (sizeof(T) < 100) ? 4 : 0,
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/**
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* The allocator used by this array. Should rarely be changed, except when you don't want that
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* MEM_* functions are used internally.
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*/
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typename Allocator = GuardedAllocator>
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class Array {
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private:
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/** The beginning of the array. It might point into the inline buffer. */
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T *m_data;
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/** Number of elements in the array. */
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uint m_size;
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/** Used for allocations when the inline buffer is too small. */
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Allocator m_allocator;
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/** A placeholder buffer that will remain uninitialized until it is used. */
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AlignedBuffer<sizeof(T) * InlineBufferCapacity, alignof(T)> m_inline_buffer;
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public:
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/**
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* By default an empty array is created.
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*/
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Array()
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{
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m_data = this->inline_buffer();
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m_size = 0;
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}
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/**
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* Create a new array that contains copies of all values.
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*/
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Array(ArrayRef<T> values)
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{
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m_size = values.size();
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m_data = this->get_buffer_for_size(values.size());
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uninitialized_copy_n(values.data(), m_size, m_data);
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}
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/**
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* Create a new array that contains copies of all values.
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*/
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Array(const std::initializer_list<T> &values) : Array(ArrayRef<T>(values))
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{
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}
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/**
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* Create a new array with the given size. All values will be default constructed. For trivial
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* types like int, default construction does nothing.
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*
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* We might want another version of this in the future, that does not do default construction
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* even for non-trivial types. This should not be the default though, because one can easily mess
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* up when dealing with uninitialized memory.
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*/
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explicit Array(uint size)
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{
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m_size = size;
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m_data = this->get_buffer_for_size(size);
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default_construct_n(m_data, size);
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}
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/**
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* Create a new array with the given size. All values will be initialized by copying the given
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* default.
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*/
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Array(uint size, const T &value)
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{
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m_size = size;
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m_data = this->get_buffer_for_size(size);
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uninitialized_fill_n(m_data, m_size, value);
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}
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Array(const Array &other) : m_allocator(other.m_allocator)
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{
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m_size = other.size();
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m_data = this->get_buffer_for_size(other.size());
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uninitialized_copy_n(other.data(), m_size, m_data);
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}
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Array(Array &&other) noexcept : m_allocator(other.m_allocator)
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{
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m_size = other.m_size;
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if (!other.uses_inline_buffer()) {
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m_data = other.m_data;
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}
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else {
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m_data = this->get_buffer_for_size(m_size);
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uninitialized_relocate_n(other.m_data, m_size, m_data);
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}
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other.m_data = other.inline_buffer();
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other.m_size = 0;
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}
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~Array()
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{
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destruct_n(m_data, m_size);
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if (!this->uses_inline_buffer()) {
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m_allocator.deallocate((void *)m_data);
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}
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}
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Array &operator=(const Array &other)
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{
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if (this == &other) {
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return *this;
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}
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this->~Array();
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new (this) Array(other);
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return *this;
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}
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Array &operator=(Array &&other)
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{
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if (this == &other) {
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return *this;
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}
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this->~Array();
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new (this) Array(std::move(other));
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return *this;
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}
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operator ArrayRef<T>() const
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{
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return ArrayRef<T>(m_data, m_size);
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}
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operator MutableArrayRef<T>()
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{
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return MutableArrayRef<T>(m_data, m_size);
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}
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ArrayRef<T> as_ref() const
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{
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return *this;
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}
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MutableArrayRef<T> as_mutable_ref()
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{
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return *this;
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}
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T &operator[](uint index)
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{
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BLI_assert(index < m_size);
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return m_data[index];
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}
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const T &operator[](uint index) const
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{
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BLI_assert(index < m_size);
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return m_data[index];
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}
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/**
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* Returns the number of elements in the array.
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*/
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uint size() const
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{
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return m_size;
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}
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/**
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* Returns true when the number of elements in the array is zero.
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*/
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bool is_empty() const
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{
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return m_size == 0;
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}
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/**
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* Copies the value to all indices in the array.
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*/
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void fill(const T &value)
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{
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initialized_fill_n(m_data, m_size, value);
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}
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/**
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* Copies the value to the given indices in the array.
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*/
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void fill_indices(ArrayRef<uint> indices, const T &value)
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{
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MutableArrayRef<T>(*this).fill_indices(indices, value);
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}
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/**
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* Get a pointer to the beginning of the array.
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*/
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const T *data() const
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{
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return m_data;
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}
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T *data()
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{
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return m_data;
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}
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const T *begin() const
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{
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return m_data;
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}
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const T *end() const
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{
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return m_data + m_size;
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}
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T *begin()
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{
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return m_data;
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}
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T *end()
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{
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return m_data + m_size;
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}
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/**
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* Get an index range containing all valid indices for this array.
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*/
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IndexRange index_range() const
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{
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return IndexRange(m_size);
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}
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/**
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* Sets the size to zero. This should only be used when you have manually destructed all elements
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* in the array beforehand. Use with care.
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*/
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void clear_without_destruct()
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{
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m_size = 0;
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}
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/**
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* Access the allocator used by this array.
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*/
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Allocator &allocator()
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{
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return m_allocator;
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}
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/**
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* Get the value of the InlineBufferCapacity template argument. This is the number of elements
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* that can be stored without doing an allocation.
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*/
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static uint inline_buffer_capacity()
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{
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return InlineBufferCapacity;
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}
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private:
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T *get_buffer_for_size(uint size)
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{
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if (size <= InlineBufferCapacity) {
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return this->inline_buffer();
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}
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else {
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return this->allocate(size);
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}
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}
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T *inline_buffer() const
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{
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return (T *)m_inline_buffer.ptr();
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}
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T *allocate(uint size)
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{
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return (T *)m_allocator.allocate(size * sizeof(T), alignof(T), AT);
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}
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bool uses_inline_buffer() const
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{
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return m_data == this->inline_buffer();
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}
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};
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} // namespace blender
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#endif /* __BLI_ARRAY_HH__ */
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