
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct. Also removed redundant inclusion of the header file in the Freestyle Python API code.
54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.h
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* \ingroup freestyle
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*/
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#ifndef __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__
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#define __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__
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#include "../BPy_StrokeShader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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extern PyTypeObject TextureAssignerShader_Type;
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#define BPy_TextureAssignerShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&TextureAssignerShader_Type))
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/*---------------------------Python BPy_TextureAssignerShader structure definition----------*/
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typedef struct {
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BPy_StrokeShader py_ss;
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} BPy_TextureAssignerShader;
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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#endif /* __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__ */
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